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Lvl 61 Wizard Awakening farming Aakman Temple

23 posts in this topic

Posted

2 people like this

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Posted

*gulps*

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Posted

don't know seems boring and repetitive 

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Posted

All classes have a rotation, not sure how that's going to be any more or less repetitive.

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Posted

All classes have a rotation, not sure how that's going to be any more or less repetitive.

not all, some just spam the same skill infinitely.. like musa spins. rotation is considered good imo :)

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Posted

How do they make wizards a melee class while giving him slow casts, no reliable iframe and low amount of frontal blocks. GG pearl abyss you -----ing suck.

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Posted

How do they make wizards a melee class while giving him slow casts, no reliable iframe and low amount of frontal blocks. GG pearl abyss you -----ing suck.

LOL, people will always cry i guess. Have you even tried the wiz awakening or are you just whining?

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Posted

LOL, people will always cry i guess. Have you even tried the wiz awakening or are you just whining?

sages memory and speed spell are god sent in awakening.

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Posted

this was already posted in another thread where gameplay is linked^^

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Posted

sages memory and speed spell are god sent in awakening.

And Magical Shield.

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Posted

How do they make wizards a melee class while giving him slow casts, no reliable iframe and low amount of frontal blocks. GG pearl abyss you -----ing suck.

Im wondering the same thing. How ur gonna survive in a cesspool/cluster----- of aoe's and cc's. 

sages memory and speed spell are god sent in awakening.

 

And Magical Shield.

Ok buff up port in rotate V out, go order a pizza while on CD cause no survivability... sounds fun.

 

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Posted

Im wondering the same thing. How ur gonna survive in a cesspool/cluster----- of aoe's and cc's. 

 

Superarmor

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Posted (edited)

LOL, people will always cry i guess. Have you even tried the wiz awakening or are you just whining?

Yes I have tried almost every awakening on KR and Wiz is one of the shittiest ones for small scale PvP. Once you get focused you are instantly dead vs equally geared players, you are basically just a target dummy for the real melee classes.

sages memory and speed spell are god sent in awakening.

Sage doesn't work for awakening spells.

Edited by DDope

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Posted (edited)

 

Compared to now, wizard awakening seems more agile so i dunno. Getting focused and dying fast was always the case with wizard/witch so i am already used to it. At least with awakening we will have a fighting chance compared to now where we either try to run or die.

Does witch have the same issue with awakening?

Edited by Renu

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Posted

Yes I have tried almost every awakening on KR and Wiz is one of the shittiest ones for small scale PvP. Once you get focused you are instantly dead vs equally geared players, you are basically just a target dummy for the real melee classes.

Sage doesn't work for awakening spells.

Since ur dps comes close ranged after awakening if not mistaking, what is the difference big scale? 

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Posted (edited)

 

 

Does witch have the same issue with awakening?

Witch got huge buffs in korea, they rely more on frontal blocks which gives them a bit more self sustain and a ranged AoE KD on low CD which makes them insanely strong in large scale fights. But the main issue with both Witch and Wizard is that you can't reposition your spells after you cast them, when you cast a spell you are stuck in the direction you're facing and people just dash behind you and one shot you.

Since ur dps comes close ranged after awakening if not mistaking, what is the difference big scale? 

Wizard has always been dangerous in large scale if left alone, with awakening even more since all your spells are huge aoes with super armors with really good dmg. Basically if you see a lot of players clumping up you can double teleport in and shift+lmb which is like a huge water spell prison that people can't escape from.

Edited by DDope

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Posted (edited)

Witch got huge buffs in korea, they rely more on frontal blocks which gives them a bit more self sustain and a ranged AoE KD on low CD which makes them insanely strong in large scale fights. But the main issue with both Witch and Wizard is that you can't reposition your spells after you cast them, when you cast a spell you are stuck in the direction you're facing and people just dash behind you and one shot you.

Wizard has always been dangerous in large scale if left alone, with awakening even more since all your spells are huge aoes with super armors with really good dmg. Basically if you see a lot of players clumping up you can double teleport in and shift+lmb which is like a huge water spell prison that people can't escape from.

Witch seems a lot simpler 1 vs 1 so far.

The enemies just need to turn and attack you from inside the Water Torrent (or others from the outside) and we can't cancel it as far as I'm aware leaving us a sitting duck. Have to agree that right now it doesn't seem that good, other than damage. I wouldn't say the damage is lightyears ahead of MMA spam and Blizzard use - But the cooldowns and mana use are a lot less than Blizzard so there is that side of it.

 

Edited by JConstantin3

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Posted

Witch seems a lot simpler 1 vs 1 so far.

The enemies just need to turn and attack you from inside the Water Torrent (or others from the outside) and we can't cancel it as far as I'm aware leaving us a sitting duck. Have to agree that right now it doesn't seem that good, other than damage. I wouldn't say the damage is lightyears ahead of MMA spam and Blizzard use - But the cooldowns and mana use are a lot less than Blizzard so there is that side of it.

If they took it back to the original way, it's better. U can rotate with the mousepointer again and 'surprise' more ignorant players going bluntly around u. I hated that easy rotation they added :(

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Posted

Witch seems a lot simpler 1 vs 1 so far.

The enemies just need to turn and attack you from inside the Water Torrent (or others from the outside) and we can't cancel it as far as I'm aware leaving us a sitting duck. Have to agree that right now it doesn't seem that good, other than damage. I wouldn't say the damage is lightyears ahead of MMA spam and Blizzard use - But the cooldowns and mana use are a lot less than Blizzard so there is that side of it.

 

Well, that's why it has super armor, but with almost every class having a grab that's not exactly rock-solid protection these days. And while the damage is definitely very good - at level 57 when you unlock the flow it's 5,096% at 100% crit plus 2,960% at +50% crit, going up to 6,214% at 100% crit at max rank at level 59 - it's also reduced in PvP, though I'm not sure by how much. But Water Jail also applies stiffness with every hit so if the opponent doesn't have super armor themselves or a ton of stiff/stun resist then they can easily be locked down for the whole duration. And the damage comes from the center of the field so if the opponent does resist the CC and go for an attack, every hit is going to be a back attack.

That plus the frontal guard dashing attack which CCs and the grab, Wizard is seeming pretty nice for small-scale PvP. The biggest problem as I see it is, as @DDope said, the aiming and positioning of the spells. If you miss a cast, you're pretty much dead with how long you're locked down. So IMO it definitely requires way more skill than any other class to PvP with a Wizard/Witch.

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Posted

Well, that's why it has super armor, but with almost every class having a grab that's not exactly rock-solid protection these days. And while the damage is definitely very good - at level 57 when you unlock the flow it's 5,096% at 100% crit plus 2,960% at +50% crit, going up to 6,214% at 100% crit at max rank at level 59 - it's also reduced in PvP, though I'm not sure by how much. But Water Jail also applies stiffness with every hit so if the opponent doesn't have super armor themselves or a ton of stiff/stun resist then they can easily be locked down for the whole duration. And the damage comes from the center of the field so if the opponent does resist the CC and go for an attack, every hit is going to be a back attack.

That plus the frontal guard dashing attack which CCs and the grab, Wizard is seeming pretty nice for small-scale PvP. The biggest problem as I see it is, as @DDope said, the aiming and positioning of the spells. If you miss a cast, you're pretty much dead with how long you're locked down. So IMO it definitely requires way more skill than any other class to PvP with a Wizard/Witch.

Super Armor doesnt change that we dont have a lot of life and DP doesnt make us rock solid. Just means we remain standing till our health is gone, which is pretty fast if we're being attacked in a locked static state.

The delay on the teleport punch makes it less useful. Often the situation has changed by the time it comes out. You can redirect it ofc. And it doesnt have a long cooldown. But if it was more responsive it could be used more proactively. And when fighting other classes that move a lot, or have their own teleports and iframes etc its easy to just go straight through them.

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Posted

The delay on the teleport punch makes it less useful. Often the situation has changed by the time it comes out. You can redirect it ofc. And it doesnt have a long cooldown. But if it was more responsive it could be used more proactively. And when fighting other classes that move a lot, or have their own teleports and iframes etc its easy to just go straight through them.

Ah, that's disappointing. Hopefully they do fix that before it hits us, but it seems rather unlikely to happen in a normal balancing patch, given that they mostly just mess with numbers... But maybe there's hope since they said they're looking at doing extensive balancing for all the awakenings now that they're all out? I guess we'll see.

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Posted

Ah, that's disappointing. Hopefully they do fix that before it hits us, but it seems rather unlikely to happen in a normal balancing patch, given that they mostly just mess with numbers... But maybe there's hope since they said they're looking at doing extensive balancing for all the awakenings now that they're all out? I guess we'll see.

I think its meant to be that way. And its just the delay thats annoying - like a second of windup before the teleport comes out. Think of it like trying to use the normal teleport and knifestab someone. With all the movement of the awakened classes its frustrating it doesn't come out faster. And if your opponent is paying attention he can see from the windup that its going to come.
 

It does have downattack properties, but shift rightclick does more damage and you don't need to put yourself in harm's way to use it.

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Posted (edited)

I think its meant to be that way. And its just the delay thats annoying - like a second of windup before the teleport comes out. Think of it like trying to use the normal teleport and knifestab someone. With all the movement of the awakened classes its frustrating it doesn't come out faster. And if your opponent is paying attention he can see from the windup that its going to come.
 

It does have downattack properties, but shift rightclick does more damage and you don't need to put yourself in harm's way to use it.

Well, they clearly did intend for the delay to be there, but there's the chance that they'll change their mind about it. I don't really get why they did it in the first place though. I mean, all the other dash attacks (except Tamer's Cloud Ride I suppose, but that has the advantage of quicker movement, longer range and iframes... Plus they have Moonlight Strike which is pretty much instant) are considered just fine with no wind-up, but Wizard needs one for some reason?

Edited by Zephan

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