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Should Kakao allow player to player trade/exchange of items into the guilds?


Should Kakao allow player to player trade/exchange of items into the guilds?   177 votes

  1. 1. Should Kakao allow player to player trade/exchange of items into the guilds?

    • Yes
      84
    • No
      93

Please sign in or register to vote in this poll.

94 posts in this topic

Posted

I think so, it is completely possible to have some form of player to player trade without damaging the game from gold sellers.

It's a shame this thread will most likely be swarmed by people who refuse to even read possible solutions.

 

"GIT GUD"

"Ur a gld sellr"

"THE COMMUNITY DOES NOT WANT PLAYER TRADE SO STOP ASKING, GUY FROM THIS COMMUNITY"

"Leave"

"No."

 

There, saved you assholes some trouble, now people who actually want to discuss this topic as if this were a forum can talk.

The title of the thread is literally "Should Kakao allow player to player trade/exchange of items into the guilds?", so telling everyone who says "no" that they're somehow suppressing discussion of the topic is absurd.

As for the OP, my own view on this topic is that unrestricted trading between guild members is basically an invitation for 3rd party P2W vendors to create guilds that exist solely to transfer high value items to cash buyers. The restriction of "must be in the guild for a week" isn't nearly enough deterrent to prevent that practice, IMO.

 

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Posted

The title of the thread is literally "Should Kakao allow player to player trade/exchange of items into the guilds?", so telling everyone who says "no" that they're somehow suppressing discussion of the topic is absurd.

As for the OP, my own view on this topic is that unrestricted trading between guild members is basically an invitation for 3rd party P2W vendors to create guilds that exist solely to transfer high value items to cash buyers. The restriction of "must be in the guild for a week" isn't nearly enough deterrent to prevent that practice, IMO.

 

a noteworthy comment.

However, as a rebuttle, the game has a pay-gate that assists prevention of account spamming. It would not be profitable for a 3rd party vendor to purchase an account, and then attempt to use it to farm.  Should a player join that 3rd parties' guild, such records would be in the logs, and would only put the player at more risk of being detected and banned themselves for purchasing 3rd party goods.

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Posted

a noteworthy comment.

However, as a rebuttle, the game has a pay-gate that assists prevention of account spamming. It would not be profitable for a 3rd party vendor to purchase an account, and then attempt to use it to farm.  Should a player join that 3rd parties' guild, such records would be in the logs, and would only put the player at more risk of being detected and banned themselves for purchasing 3rd party goods.

Actually, I consider that assessment very naive.

Most businesses generate some expenses in order to turn a profit, and 3rd party RMT is just a business. 30 bucks per account is not a big investment for people who are seriously trying to make a profit off of 3rd party P2W. 3rd party vendors already pay considerably more to operate in WoW, where they have to cover a subscription fee as well as a pay gate that's twice as large as this one--it hasn't stopped them there and it won't stop them here.

 

 

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Posted

Actually, I consider that assessment very naive.

Most businesses generate some expenses in order to turn a profit, and 3rd party RMT is just a business. 30 bucks per account is not a big investment for people who are seriously trying to make a profit off of 3rd party P2W. 3rd party vendors already pay considerably more to operate in WoW, where they have to cover a subscription fee as well as a pay gate that's twice as large as this one--it hasn't stopped them there and it won't stop them here.

 

 

touche salesman, touche

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Posted

no no no no no no

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Posted

I see nothing wrong to gear the new players. That will make much more people to play the game, as now the main reason people to avoid BDO is the grind.

oh come on you know it isnt going to be used like that, no guilds will be recruiting random people to give them a full set of tri gear, its just going to be exploited. So please man stop begging for a way to "hook up" your friends how about just earn it like everyone else has to??? for as much dam crying about p2w you asshats are sure comfortable with the idea of gifting your friends gear to win.

the more and more I play with this system the more I like it, we are all on equal footing in all aspects of the economy.

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Posted

No

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Posted

oh come on you know it isnt going to be used like that, no guilds will be recruiting random people to give them a full set of tri gear, its just going to be exploited. So please man stop begging for a way to "hook up" your friends how about just earn it like everyone else has to??? for as much dam crying about p2w you asshats are sure comfortable with the idea of gifting your friends gear to win.

the more and more I play with this system the more I like it, we are all on equal footing in all aspects of the economy.

Before you respond, please note I am not making argument against (or in favor for that matter) to your reply.

Instead, I am curious as to how you mean that it would be exploited? To what means end, and how might that effect the game?

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Posted

As much as I would like trading, I am on the latter side of not having it at all. I think you have an interesting idea of adding a time restraint to limit people from exploiting the trade system, but the issue is that it can easily be bypassed by just making more accounts. Trade limits and value (cap on how many items in silver) will still be bypassed through this method. I'm sure most of us would like to give that extra boss gear or kzarka bundle to their friend, but it leaves too much room for exploit.

My suggestion:

  • If trading silver the limit should be kept at 10 mil per week
  • and gear can be traded, but it will bind on trade to prevent reselling
  • I also believe this should not include boss gear other than liverto or any other green gear (I believe everyone needs a start, but not a shortcut to endgame)

Just my 2 cents...

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Posted

No exchange

Trade is fine

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Posted

Before you respond, please note I am not making argument against (or in favor for that matter) to your reply.

Instead, I am curious as to how you mean that it would be exploited? To what means end, and how might that effect the game?

Really?? Ok let's flip the roles here. You explain to me why you need to trade between players exactly what purpose are you hoping to achieve that isnt already accomplished with the market place as far as economy goes. Look we all know the only reason people want to be able to trade and that is to hook each other up  (aka give your friend some phat loot, yet you whine about p2w its comical how you kids create whatever diversion or argument and how it changes to suits your needs or wants for that day) or abuse some mechanic, or push money from your afk fisher second account that has been collecting event and log in rewards etc...

So please detail how you need trading to accomplish something that doesnt go against the entire premise of "fairness".

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Posted

Internal guild markets, where you can sell items to other guild members would be good. This could allow a sense of gear trading, like you could go to bosses together and if one of you gets a drop, sell it to someone who needs it in your guild.

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Posted

Really?? Ok let's flip the roles here. You explain to me why you need to trade between players exactly what purpose are you hoping to achieve that isnt already accomplished with the market place as far as economy goes. Look we all know the only reason people want to be able to trade and that is to hook each other up  (aka give your friend some phat loot, yet you whine about p2w its comical how you kids create whatever diversion or argument and how it changes to suits your needs or wants for that day) or abuse some mechanic, or push money from your afk fisher second account that has been collecting event and log in rewards etc...

So please detail how you need trading to accomplish something that doesnt go against the entire premise of "fairness".

i asked first. how would it be exploited? (not picking a fight here, seriously asking a legitimate question)(although you did flip it around instead just answering the question)

The statement was that guilds would exploit the feature.....I am asking, How. Tell me how.

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Posted (edited)

No, this feature isn't needed. The game has survived so long without it and can continue to do so. You people just want this feature so you have an easier time getting shit or giving your friends shit. No, let them work for it, why do you guys always want everything to be so easy? 

 

Let me guess what the reply to this is gonna be "i've been farming for months haven't gotten anything waaaaa" 

Edited by Zodiac
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Posted

NO , if you gonna make trade system make it free for all!

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Posted

Honestly i love this NO-TRADE approach, it makes game so infinitely more fair. You have what you get, not more. I hate games where people get rich just because their friends / guild-mates are leaving the game and just casually passing millions they grinded, that simply runs the economy >..>. 

+ With those recurring events where you are handed free cash and items what would stop player from buying few accounts, getting free cash for absolutely nothing (logging in) and then gathering all on one account? Like how would this be fair?

Just keep the game Trade as is, possibly add some bonuses for new players if this is the sole reason people are pushing for this change. I also started this game later and had to grind my way through, nothing was handed to me and that's the way Black Desert is. If you don't like it, go play Barbie Adventures.

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Posted

 

+ With those recurring events where you are handed free cash and items what would stop player from buying few accounts, getting free cash for absolutely nothing (logging in) and then gathering all on one account? Like how would this be fair?

This is a problem you see on a very large scale in general F2P titles with no gate.  Account spamming for Event rewards, purchase bonuses, and free-payouts.  Then everything is traded over to the main account, or sent to others.

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Posted

I am for player trading within guild, based on current marketplace price but not giving items for free nor some king of exchange.

So you will be able to sell item to guildmate you get same silver like from marketplace, other player will get item its a win win situation. The difference between guildmate trading and marketplace would be

- player decides who will buy the item not RNG marketplace captcha

- no preorder so no silver sink

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Posted

There is still gold selling being done, only difference is the mechanism, instead of gold being transferred through trade, people sell gold by logging into an account and grinding for the gold buyer.

If your goal is to prevent the gold sellers from doing ANY business, no matter how small, than the only thing you should be advocating is the closing of the game entirely, because that is literally the only way gold selling will stop.

So your goal is for the game to close?

I get it, you are being ignorant because I don't agree with your point. Basically the same as 90% of the community. Hence why you call yourself GenericUser.

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Posted

30 bucks / afk fisher = P2W, P2W !!!!!

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Posted

Trading between players should be allowed (in a secure way of course) in any MMORPGs if player-crafting is implemented. 

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Posted

Trading between players should be allowed (in a secure way of course) in any MMORPGs if player-crafting is implemented. 

and how would it be secure in any way? the moment we were to allow trading, thats when u open the water tap for gold sellers and true meaning of p2w. People scream p2w in this game yet they dont see how broken other mmorpgs are where u can buy tons of gold or currency to buy the best equipment. 50 bucks for tri cresent guys!

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Posted

and how would it be secure in any way? 

A good and proper question to elaborate on.

In what ways could we suggest that it could be made secure against gold sellers and abuse -- if it should be restored?

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Posted

and how would it be secure in any way? the moment we were to allow trading, thats when u open the water tap for gold sellers and true meaning of p2w. People scream p2w in this game yet they dont see how broken other mmorpgs are where u can buy tons of gold or currency to buy the best equipment. 50 bucks for tri cresent guys!

Well, I am not a programmer or data base specialist but as far as I know trading is just data transaction from one player to another in the DB.

Even bitcoin (which should be secure DB transaction) could be robbed / hacked without any trace.

Maybe limitation could be one solution.

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Posted

Well, I am not a programmer or data base specialist but as far as I know trading is just data transaction from one player to another in the DB.

Even bitcoin (which should be secure DB transaction) could be robbed / hacked without any trace.

Maybe limitation could be one solution.

In most MMO's every transaction trading, or otherwise, is logged in the players account data.  Although sometimes, there are gaps in the logs, and sometimes it depends on how adept the support staff is at reading those logs, or the tools that are given by the developers to read them.

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