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*UPDATE* KR Patch notes october 20/2016

34 posts in this topic

Posted

 

You really want to be on this list as well?

I don't want to be on this very specific list but it's about some trend. I track other classes improvements they get every now and then and word Valkyrie doesn't pop up very often. So or Valkyrie is their crown achievement that doesn't require any tinkering at all and 90 few % of community here doesn't want to touch "perfect" class or i'm missing something :P

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Posted

as it stands now the only class that can CC grab you 3x times i na row before you 'increased resistance to grabs' procs is a Zerker. so why even bother giving us an increased resistance if you are just gonna give them ignore resistance anyways? why not just increase our resistance by a little and not give them any FREE ignore resistance buffs.

Because you are focusing on 1v1 when that wasn't the point of the change (pretty obvious since they made the change moot for the only class impacted by it). It probably slipped your mind but you can get grabbed three times in a row by three different players (not that it matters that much though since you would probably be dead at the end of the third grab).

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Posted

 

【Warrior】

Invincible effect will not be applied when the character goes back to standby stance after using the skill Head Chase, except front side.

Front guard effect on the skill Flow: Armor Break will no longer be applied during the skill cool down..

【Ranger】

Invincible effect will not be applied when the character goes back to standby stance after using the skill Wind Step to backward.

【Tamer】

Guard effect will not be applied when the character goes back to standby stance after using the skill Garuda.

【Musa&Maehwa】

Super Armor will be applied instead of invincible from now on when the character goes back to standby stance after using the skill Chase backward.

Front guard effect will not be applied when the character goes back to standby stance after using the skills Retaliation and Retaliation: Decapitation.

【Musa】

Front guard effect will not be applied when the character goes back to standby stance after using the skills Counter Assassination, Flow: Foul Play and Twister.

【Ninja】

Front Guard effect will not be applied when the character goes back to standby stance after using the skill Counter Attack.

Front guard effect on the skill Counter Attack will not be applied during cool down.

 

You really want to be on this list as well?

People only read what they want to read.

Most of the class iframe got nerf, valk: no buff for valk!? What are they doing!?!?!? This is unacceptable!!!!!!

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Posted (edited)

Jesus christ stop crying about valks when you dont even have your awakening yet... They are already strong in KR.

Edited by DDope

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Posted

【Valkyrie】

● Removed from game

2 people like this

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Posted

0 changes to Valk again... The forever forgotten...

Jesus christ stop crying about valks when you dont even have your awakening yet... They are already strong in KR.

If they were strong more people would play them, don't burp stupidity please...

Have heard a korean streamer saying that he does not remember last time he died to a Valk...

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Posted

0 changes to Valk again... The forever forgotten...

If they were strong more people would play them, don't burp stupidity please...
Have heard a korean streamer saying that he does not remember last time he died to a Valk...

Because a class is not popular doesn't mean its weak.. what a retarded arguement. Here you have a video of a 246 AP valk dueling a 278 AP ranger and can still pull of wins even with shittier gear. Maybe educate yourself before you start shouting about class balance.

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Posted

I think it's really stupid when people assume that liverto can be upgraded to yellow.  Why did you even think that liverto will become stronger than kzarka?  Because you can't get a kzarka weapon?  Pffft.

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Posted

● When you success on grab 3 times in a row, the opponent’s grapple resistance increases.

.....Why? As if you're not going to be dead by then?

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