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Are we going to be able to player trade?

349 posts in this topic

Posted

I understand that bots ruin the game really fast, but to be honest the fact there is no tradeing is REALLY annoying. "I have some old gear to help my friends" But i cant give it. In fact the only way to help my friends is to go to them and farm low level mobs with them. Its boring for me and boring for them. I can teach them the game, but when we are working together as a guild to make a fishing boat, they cant help. I can share my fishingboat afterwards, but they cant help me get it. It ruins player to player interaction. Everyone in the game might as well be NPC's if there is no trading. And at that point we might as wll allow bots. They should look for other ways to make bots less viable then completely ruining player to play interaction to the point where the only advantage a guild gives you is the fact that someone might be willing to come and babysit you for an hour.

 

Another thing, it makes the value of people in your guild useless based on skills, say i have the worlds best processor in my guild. This gives me nothing, infact all it gives me is the fact he sell his weapons on the market. Then anyone can take them, and he could be in any other guild and it would be just as advantageous to me. With out player to player trading, my friends might as well be strangers, and guild v guild warefare depends on how much people you managed to grab that acually got somewhere.

This is basically the only thing I don't like about this game so far. I play with my wife, and we're in a guild together. There's basically nothing we can d to help each other or the guild out. I can't focus on materials while she focuses on cooking. There's basically zero interplay between characters. For an MMO that's a pretty substantial lack of player interaction.

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Posted

My suggestion:

 Force equal trade, if my buddy wants to sell me beer, i can trade him in iron based off market price and the leftover is picked up with currency. That way gold botters cant give someone more, they just give them what they already had. This would mean that in the situation "Oh this armor i managed to get is worth X, i'll sell it directly to you". I think this would solve both, players can once again cooperate, and gold botters would still be useless.

And tell me the difference between what you propose vs 'your friend' selling those 'equal value' items to AH, and then buying whatever junk he needs from AH?

Yes the answer is NOTHlNG. No Trade fixes so many problems that infests other games. Simple as that.

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Posted (edited)

Trading is useless if we have a good functioning Auction House. 

The "convenience" you could give your "friend" for "free" is not worth having a gold selling company in the game.

What you want is a boost from a "friend"? try playing fair not paying fair.

No currency trading? try that.

Edited by Donut_Seizure
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Posted

This rely's on the fact that the market is always stocked up, never out of an item you might possess a ton of, and if those items are not in high demand. Even after months of gameplay, you may have a item thats bought up so fast by people on the AH you could never possibly give it to someone you want to give it to. It sounds like its just a case scenario but it happens, alot. In fact things like this happen constantly, because not everyone is supplying rare items, some rare items are almost non-existant on the AH.

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Posted

Genuinely curious, what's an example of a B2P game that had widespread botting problems?

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Posted

This rely's on the fact that the market is always stocked up, never out of an item you might possess a ton of, and if those items are not in high demand. Even after months of gameplay, you may have a item thats bought up so fast by people on the AH you could never possibly give it to someone you want to give it to. It sounds like its just a case scenario but it happens, alot. In fact things like this happen constantly, because not everyone is supplying rare items, some rare items are almost non-existant on the AH.

And your solution to this *special case necessity* is allowing gold sellers and botters? 

LOL

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Posted

To be fair, he DID ask a binary question.

01010111 01101000 01100001 01110100 00100000 01101001 01110011 00100000 01111001 01101111 01110101 01110010 00100000 01100110 01100001 01110110 01101111 01110010 01101001 01110100 01100101 00100000 01100011 01101111 01101100 01101111 01110010 00111111?

Now that seems like a binary question.

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Posted

I hope not.

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Posted

Your only reasoning is that you are used to that being a part of MMOs. Our reasoning for no direct trade and controlled AH is that;

A. lt kills goldsellers and bots

B. lt kills jerks who manipulate market prices to artificially inflate prices as well as AH snipe bots

C. You DO NOT need it. You can sell everything on AH, and buy everything on AH. So trade through AH exist.

^^^^^^^^ No player trading please

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Posted (edited)

they should really just put a banner on the main page that says "No player to player trade, don't ask for it, stop complaining about it.". If you wont play the game because of a lack of trade.. dont play or shit post. With the exception of Boss gear (which would be bind on pick up in any other MMO) and the stones you need for +16 and above weapon upgrades, everything else is relatively easy to get on the AH. Most people dont understand how the gear durability system works and are stuck in a mentality of lvl 1-20 gear, level 20-30 gear, etc. You pick an armor set and you constantly consume pieces of that armor to restore the durability on your worn armor when you fail upgrade attempts. So once again, learn about the game before hating on aspects of it or requesting changes.

Edited by Estokha

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Posted

Those are social misfits who will horde their "phat loot", never group or help other players and will probably be the one's ganking lowbies for shits and  giggles. Some peeps just don't get "MMO".

Why is this a bad thing though? 

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Posted (edited)

 

What is the point playing a game where gold has no global meaning, but rather only self meaning?

Wtf are you talking about? Gold is used in the marketplace, so this sentence makes so sense at all.

Edited by Flylow

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Posted

i don't know if some of u people realize this or not but the ah still exists and u can buy anything from it that u would be able to if p2p trading existed regardless, it's worded rather badly but the only thing that's really disabled is actuell player to player trade as in u cant walk up to a person, open a window and trade them a full set of fully enhanced gear and gold for days and honestly its not even like that's a big loss, so what u cant help ur friend by giving them equipment they aren't even ready for? they should be there learning the mechanics and how to play and grinding their way to a level where they can play equally with u, not getting easy access to anything they want just cause they had a friend that no lifed. this stops botting, this stops abuse, this stops gold selling, this stops market manipulation and inflation. i honestly see 0 reason to allow p2p trading in any capacity. and with the standard level of price setting with the ah, anybody can come into the game and work up to the same level given the dedication to do it, i detest market manipulation through trade chats and markets because it just leads to price inflation on choice things that borders on stupidity and for new players, deters them from progressing in the game at all.

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Posted

tbt.gif

 

AND WE ALL BIT IT.

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Posted

And tell me the difference between what you propose vs 'your friend' selling those 'equal value' items to AH, and then buying whatever junk he needs from AH?

Yes the answer is NOTHlNG. No Trade fixes so many problems that infests other games. Simple as that.

 ^_^

Sometimes stuff ain't on broker, bought out too fast, but you happen to have one available for a friend but now he has to play AH rng and try to get it right as you put it on AH.

So that guy's solution was better than you thought

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Posted (edited)

Thing is, if P2P trading exists, the damn gold sellers are going to start running their little business in this game, thus making wallet-warriors (like myself) very very rich, very very fast. On the other hand, wallet-warriors (like myself) don't mind NOT being able to buy gold at all. It is the temptation of easy gold that leads them down the di ck path. Therefore, since they don't necessarily mind, why not remove it completely and keep every1 satisfied?

Edited by Zaiton

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Posted

Alright. Well unfortunately I am going to skip on this game then, I think, unless I hear something other than the devs removing fairly standard game mechanics in favor of outwitting gold sellers. I guess enjoy them tanking the auction house/market?

What is the point playing a game where gold has no global meaning, but rather only self meaning? It's almost as if they are trying to make this a single player experience in a world full of other players. I enjoy trading and being a merchant, or offering services in games. If there is no way for me to do that (apparently bartering is even out of the question) then that really disinterests me in the game.

To all you people saying "I hope they don't enable player trading!" what is your reasoning behind that?

I'm sorry to see players leave, but it looks like you'll have to find a different game to sell gold in.

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Posted

Genuinely curious, what's an example of a B2P game that had widespread botting problems?

Diablo 2 comes to mind. Not an MMO, but you better believe it was stuffed full of annoying bots which would spam real money item/gold-buying sites if you ever made the mistake of making a public game.

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Posted

NO.

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Posted

On a B2P game, can botting even become a problem? If admins ban bot accounts then it would be a very rare case for people to profit from it. Diablo as mentioned above want really an MMO, so i doubt the admins really banned bot accounts. If admins did bot hunts like in Archage even remotly often, I doubt bots could even become a problem.

 

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Posted

On a B2P game, can botting even become a problem? If admins ban bot accounts then it would be a very rare case for people to profit from it. Diablo as mentioned above want really an MMO, so i doubt the admins really banned bot accounts. If admins did bot hunts like in Archage even remotly often, I doubt bots could even become a problem.

 

Guest passes for advertising bots and then the farming bots wouldn't get banned since they'd just be quietly farming in the background.

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Posted

The farming bots are still noticeable, players will almost always run into them at any good spot, and people can tell a bot from a player. Just add a report funtion that rewards people who report bots to admins. As far as the advertising bots, those are out in the open so they are even easier to ban.

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Posted

The farming bots are still noticeable, players will almost always run into them at any good spot, and people can tell a bot from a player. Just add a report funtion that rewards people who report bots to admins. As far as the advertising bots, those are out in the open so they are even easier to ban.

Your motto: We invented the problem, so that we could solve it.

Our motto: Do not fix what's not broken.

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Posted

The farming bots are still noticeable, players will almost always run into them at any good spot, and people can tell a bot from a player. Just add a report funtion that rewards people who report bots to admins. As far as the advertising bots, those are out in the open so they are even easier to ban.

I remember in GW2, you'd see trains and trains of bots, report all, come back the next week and while most would be gone, they would already be replaced by new bots. Even now when I log on, I still see bot trains.

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Posted

More of "We got rid of an aspect that added player interaction coordination and ability to improve gameplay with others so we didnt have to hunt down some bad apples."

 

Look I understand that throwing out trading fixes problems like botting and undermining the market. But it hurts gameplay alot, this is an MMO, i want to play with people against people. Or work with people for people. If i wanted a game where i played by myself where everything is just a bot i would play the Witcher. This game seems to be more about guild wars the Guild Wars is about guild wars. And in the end we are trying to throw away a part of the game that improves player to player interaction more then most other aspects.

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