• Announcements

    • IMPORTANT - REACH US IN THE NEW FORUM   05/04/2017

      Ladies and gentlemen ATTENTION please:
      It's time to move into a new house!
        As previously announced, from now on IT WON'T BE POSSIBLE TO CREATE THREADS OR REPLY in the old forums. From now on the old forums will be readable only. If you need to move/copy/migrate any post/material from here, feel free to contact the staff in the new home. We’ll be waiting for you in the NEW Forums!

      https://community.blackdesertonline.com/index.php

      *New features and amazing tools are waiting for you, even more is yet to come in the future.. just like world exploration in BDO leads to new possibilities.
      So don't be afraid about changes, click the link above and follow us!
      Enjoy and see you on the other side!  
    • WICHTIG: Das Forum ist umgezogen!   05/04/2017

      Damen und Herren, wir bitten um Eure Aufmerksamkeit, es ist an der Zeit umzuziehen!
        Wie wir bereits angekündigt hatten, ist es ab sofort nicht mehr möglich, neue Diskussionen in diesem Forum zu starten. Um Euch Zeit zu geben, laufende Diskussionen abzuschließen, könnt Ihr noch für zwei Wochen in offenen Diskussionen antworten. Danach geht dieses Forum hier in den Ruhestand und das NEUE FORUM übernimmt vollständig.
      Das Forum hier bleibt allerdings erhalten und lesbar.   Neue und verbesserte Funktionen warten auf Euch im neuen Forum und wir arbeiten bereits an weiteren Erweiterungen.
      Wir sehen uns auf der anderen Seite!

      https://community.blackdesertonline.com/index.php Update:
      Wie angekündigt könen ab sofort in diesem Forum auch keine neuen Beiträge mehr veröffentlicht werden.
    • IMPORTANT: Le nouveau forum   05/04/2017

      Aventurières, aventuriers, votre attention s'il vous plaît, il est grand temps de déménager!
      Comme nous vous l'avons déjà annoncé précédemment, il n'est désormais plus possible de créer de nouveau sujet ni de répondre aux anciens sur ce bon vieux forum.
      Venez visiter le nouveau forum!
      https://community.blackdesertonline.com
      De nouvelles fonctionnalités ainsi que de nouveaux outils vous attendent dès à présent et d'autres arriveront prochainement! N'ayez pas peur du changement et rejoignez-nous! Amusez-vous bien et a bientôt dans notre nouveau chez nous
Sign in to follow this  
Followers 0

bug or intended Ninja got Ninja-nerfed?

16 posts in this topic

Posted

Not sure if you guys have noticed, all our non-awaken skills have been stripped off of Knockdown and substituted with Bound. Even Drastic Measure are now Bound instead of Knockdown. Only Knockdowns we have remaining are Flow: Execution and Vaccum Slash and those are sitting at 5th attack and 4th attack respectively.

So out of our entire skill set, we only have 2 none instant first-hit knockdowns left. Is this intended? Is this the same in Korea version? Or, is this another mix up by dear Kakao?

@CM_Aethon @CM_Praballo @PM_Jouska

Would you care to explain to us, please?

Share this post


Link to post
Share on other sites

Posted

:o well then we r alrdy pretty op I seen this coming a mile away brah we need nerfs9_9

Share this post


Link to post
Share on other sites

Posted

:o well then we r alrdy pretty op I seen this coming a mile away brah we need nerfs9_9

Yeah, I guess, our moves are sexy and way too op for others to handle, we need nerfs.

Share this post


Link to post
Share on other sites

Posted

These skills have always used Bound, not Knockdown.

Share this post


Link to post
Share on other sites

Posted

These skills have always used Bound, not Knockdown.

Whhhhhhat...but but but...I thought we had knockdowns. So then are we the one and only class don't have knockdowns pre-awaken?

Share this post


Link to post
Share on other sites

Posted

Whhhhhhat...but but but...I thought we had knockdowns. So then are we the one and only class don't have knockdowns pre-awaken?

yeah this has always been the case. However drastic I KNOW was a knockdown in KR

 

Share this post


Link to post
Share on other sites

Posted

If they wanna change something make katana storms cc part of the attck more than 1 hit lol rearely if ever ccs :o

1 person likes this

Share this post


Link to post
Share on other sites

Posted

So what ...bound and knockdown are pretty easy to max and prety much do the same thing. And everyone sits at a confi 90% resist to them.And for the upcoming coments with cc res is 60% is a well known fact that what is over 60% in pvp acts as buffer against cc penetration ......research in kr forums they extensively tested it.best cc whe have is grab ( almoust imposible to max cc for it because you loose to other aspects) and floating also very hard to max resist without sacrificing other importand stats.

Share this post


Link to post
Share on other sites

Posted

So what ...bound and knockdown are pretty easy to max and prety much do the same thing. And everyone sits at a confi 90% resist to them.And for the upcoming coments with cc res is 60% is a well known fact that what is over 60% in pvp acts as buffer against cc penetration ......research in kr forums they extensively tested it.best cc whe have is grab ( almoust imposible to max cc for it because you loose to other aspects) and floating also very hard to max resist without sacrificing other importand stats.

think u can V frfrom a bound not a knockdown tho

Share this post


Link to post
Share on other sites

Posted

think u can V frfrom a bound not a knockdown thYou can also v from zerk grab ...it doant make it a good counter to it do

Share this post


Link to post
Share on other sites

Posted

So what ...bound and knockdown are pretty easy to max and prety much do the same thing. And everyone sits at a confi 90% resist to them.And for the upcoming coments with cc res is 60% is a well known fact that what is over 60% in pvp acts as buffer against cc penetration ......research in kr forums they extensively tested it.best cc whe have is grab ( almoust imposible to max cc for it because you loose to other aspects) and floating also very hard to max resist without sacrificing other importand stats.

To my knowledge Bound and Knockdowns are on different immunity cooldown, if we have more variety in CC then we can rotate and prolong our CC chains, but with Bound and Float locks out each other we can't use them one after the other within short amount of time, if we can mix in more Knockdowns, which only locks out knockdowns and stun, our rotations can be more competetive. It just bugs me that we have so few types of CC to utilise when everyone else has all kinds of tools under their belt.:(

Share this post


Link to post
Share on other sites

Posted

Bound or knockdown you need  grab after to continue chain .....stiff+(bound - knock) + grab + grab    ........if the enemy is not dead you are doyng something wrong or you are inferior in gear ....equal gear berserkers can be melted in 1 combo with double grab chain so why so much fus on a cc that is moustly useless. Ninja awakening atleast at lvl 60 if i get a knock/ bound you are dead ...if you are bers or war i just double grab and you are dead ....you dont need more than 2 grabs to kill any char equaly geared

Share this post


Link to post
Share on other sites

Posted

Well, didn't notice any change in EU , and however, this cc are kind of extra cc, the main ones being grapples

Basicly, i use block jump<shadow stump leading to a knock down, then dps <grab < awakening stance <mass dps and if the personn is still alive, then grab again, dps and switch to normal stancz again to dps again

The main problem doesn't come only to how you are geared, but also on the approch you have to engage your opponent, and on what class you are fighting

Share this post


Link to post
Share on other sites

Posted

Drastic Measure used to be a knockdown as in pre-buff in KR. Right now it's a Bound and that's the version of it we have here as well. Why? Cause it was actually -----ing annoying to see them get knocked away and down from it and not be able to Seamless properly from it or Vacuum. Also you could not V after Drastic as Escape skill is only usable as long as you're not in mid-air (which knockdown does have due to the nature of being knocked back + down). You may think this is a nerf as people can now escape however you miss the entire point. This skill has insane range if not the highest compared to what's shown visually and the problem with it was that if you DID hit someone at max range you'd push him away from the rest of the remaining 2/5 hits (2 for uncharged and 5 for charged) which led to it being a MEH skill for PVP where you can't play as smoothly as you do in PVE.

2 people like this

Share this post


Link to post
Share on other sites

Posted

Drastic Measure used to be a knockdown as in pre-buff in KR. Right now it's a Bound and that's the version of it we have here as well. Why? Cause it was actually -----ing annoying to see them get knocked away and down from it and not be able to Seamless properly from it or Vacuum. Also you could not V after Drastic as Escape skill is only usable as long as you're not in mid-air (which knockdown does have due to the nature of being knocked back + down). You may think this is a nerf as people can now escape however you miss the entire point. This skill has insane range if not the highest compared to what's shown visually and the problem with it was that if you DID hit someone at max range you'd push him away from the rest of the remaining 2/5 hits (2 for uncharged and 5 for charged) which led to it being a MEH skill for PVP where you can't play as smoothly as you do in PVE.

Did you mean knockback maybe? Knockdown doesn't push away (or does it?).

Share this post


Link to post
Share on other sites

Posted

Did you mean knockback maybe? Knockdown doesn't push away (or does it?).

Knockdown does push away, It's easy to see on the fourth hit of Vacuum Slash or a successful hit of Flow: Execution.

Share this post


Link to post
Share on other sites
Sign in to follow this  
Followers 0