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Remove EXP/Gem Loss on World Bosses

31 posts in this topic

Posted

100% agree.Keeping in mind how the game was built and the melee disadvantages i beleve that removing the crystals and exp penalty from world bosses is nesessary.Then some will say "git gut" or lvl an alt or just say they have no lagg issues and all.To those ppl i say:Sorry but i dont have all day to play in order to regain my losses and neither do i have 2000 euros for a pc that can run this game in worldboss fight with 60 fps nor the wish to lvl a wizard/witch/ranger only to do those bosses.This is a must change so that ppl acctualy have an incentive to do those bosses instad of scrolls/camp market/preorders.

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Posted

even a 2k hell a 20k pc  couldnt run this at 60fps at a world boss. my rigs not stae of the art or anything but its a I7 @4.5ghz and a 1080 and my fps at world or field boss is awful. But it server side i think because ill be at 25fps but only 30-40% on both the cpu and gpu.

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Posted

would be pretty nice too if the knowledge on world bosses unlocks the ability to see their skill indicators that help people dodge otherwise hard-to-notice aoe/insta-kill moves

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Posted

No risk no fun :)

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Posted

I would rather for them to add the attack range indicator which glows on the ground. Thus showing boss patterns more easier. Already implemented in KR waiting for it to arrive to the western version.

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Posted

I'd rather have the player collision removed when fighting a world boss. Getting stuck on other players is what usually gets me killed, not lag or low fps :D

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