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Offhand durability

8 posts in this topic

Posted (edited)

Goodday,

Since yesterday I decided to start grinding crescents again. While being at mainspot I only tend use my awakening weapon.(I dont use any potions.) 

I am able to clear main and having to wait for respawn. (Because most of my skills 1/2 shot the crescents) However after +- 50 minutes my offhand already runs out of durability, while being 100/100 and branded.  (I use kutum)

My question is: Is there an awakening skill that I should avoid using, because it has great durability loss?

Thanks in advance,

Falcaria [EU] lvl 59 ranger, 210/212/288

Edited by Flacue
Forgot to add

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Posted

Hello,

I don´t have this problem (I use a branded steal dagger) and i can grind 2 hours at cresents. 

I use all awakening skills and the durability from my awakening weapon is first 0.

 

How skills do you use often? Maybe most time w + f?

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Posted

if you're using breezy blade and rushing wind, those skills are durability killers

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Posted

Ahyea, I tend to use those 2 allot (breezy blade/rushing wind)  will test again. Thnx for this =D. I use waltz into rush blade allot and tend to just dash and breezy to kill crescents.

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Posted

Interestingly, I asked myself the same thing since my durability on my dagger kept falling down pretty rapidly. Guess I got the answer - thanks! (But rushind wind is so good ._.).

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Posted

Interestingly, I asked myself the same thing since my durability on my dagger kept falling down pretty rapidly. Guess I got the answer - thanks! (But rushind wind is so good ._.).

Ranger is the only class with this issue in the whole game or at least out of all the classes I ve ´played  which are musa/warr/zerker and sorc they can all grind longer than my ranger can even with a branded off hand its not even funny just how unfair it is. To anyone that thinks that its "alright" to say "Oh just dont use breezy blade and rushing wind"  its like telling a sorc dont use violation a warrior dont use grave digging or a musa crosscut. Pretty sure its only done to rangers due to how many people play/used play the class so they could earn more money.

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Posted

Ranger is the only class with this issue in the whole game or at least out of all the classes I ve ´played  which are musa/warr/zerker and sorc they can all grind longer than my ranger can even with a branded off hand its not even funny just how unfair it is. To anyone that thinks that its "alright" to say "Oh just dont use breezy blade and rushing wind"  its like telling a sorc dont use violation a warrior dont use grave digging or a musa crosscut. Pretty sure its only done to rangers due to how many people play/used play the class so they could earn more money.

That's why I have been using 2 daggers, so when one of them dies, I use the other. Although in the end, both of the daggers died before main/awk weapon xD

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Posted

This was the ticket i created months ago:

Hello from Germany!

Im a returning player and just started playing together with a friend at Crescent Shrine since we are at the same lvl and have compareable offensinve/defensive stats.

I discovered a problem with the main and offhand Durability. We both use the same Offhand "Steeldagger" and with 100"max" durability i can fight aproximately 30 minutes compared to him fighting for 3-4 hours!!!!!!

We discussed the matter and didnt find any answer to why i need to repair so frequently. maybe u can investigate this matter since it is a huge drawback for my friend when his groupmember can only fight for several minutes and then leaving him to fight alone for a long time until i repaired my weapons again while other gear like armor is still fine.

I would like to fight together with my friends but like this im not a good groupmember for them to bring along.

please help me and thank u in advance

Since they dont seem to care much and told me to wait for future patches "There probably has been a few already" i already stopped playing because i dont like how the grind feels with such weak durability. Hearing the reason for why our durability is so messy does even annoy me alot more.

One would think the scenario i described would imply much more concern from a game developer.

But this thread is laughably small for how huge an issue this is.

im off with probably not even beeing noticed by anyone who might want to change that state.

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