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What kind of Bartle are you?

77 posts in this topic

Posted (edited)

The Bartle taxonomy of player types is a classification of video game players (gamers) based on a 1996 paper by Richard Bartle[1] according to their preferred actions within the game.

When I originally took the test twenty years ago or so I came out:

Explorer 73% Achiever 53% Socializer 53% Killer 20%

Recently "rediscovered" the test and now I'm:

Explorer 100% Achiever 47% Socializer 13% Killer 40%

Interesting that I'm less social and a little more of an explorer, hehe.

Its a silly test, but what kind of Bartle are you? (and do you find it accurate?)

TEST LINK: http://matthewbarr.co.uk/bartle/ (the original test at gamerdna appears to be gone)

Edited by Archaegeo

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Posted

You are 87% Killer

You are also:

47% Achiever

40% Explorer

27% Socialiser

Weird, pretty accurate kappa.

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Posted

You are 87% Achiever

What Bartle says:

♦ Achievers regard points-gathering and rising in levels as their main goal, and all is ultimately subserviant to this. Exploration is necessary only to find new sources of treasure, or improved ways of wringing points from it. Socialising is a relaxing method of discovering what other players know about the business of accumulating points, that their knowledge can be applied to the task of gaining riches. Killing is only necessary to eliminate rivals or people who get in the way, or to gain vast amounts of points (if points are awarded for killing other players).

You are also:

67% Killer

27% Socialiser

20% Explorer

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Posted

You are 67% Explorer

You are also:

53% Achiever

47% Socialiser

33% Killer

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Posted

You are 93% Killer

 

You are also:

60% Achiever

33% Explorer

13% Socialiser

 

Pretty much dead on. 

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Posted

93% Killer

 

53% Achiever

40% Explorer

13% Socialiser

I thought I was a nice guy.

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Posted (edited)

You are 87% Explorer

What Bartle says:

♠ Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it's tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence.

You are also:

53% Achiever

33% Socialiser

27% Killer

Edited by Stellary

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Posted (edited)

You are 80% Killer

What Bartle says:
♣ Killers get their kicks from imposing themselves on others. This may be "nice", ie. busybody do-gooding, but few people practice such an approach because the rewards (a warm, cosy inner glow, apparently) aren't very substantial. Much more commonly, people attack other players with a view to killing off their personae (hence the name for this style of play). The more massive the distress caused, the greater the killer's joy at having caused it. Normal points-scoring is usually required so as to become powerful enough to begin causing havoc in earnest, and exploration of a kind is necessary to discover new and ingenious ways to kill people. Even socialising is sometimes worthwhile beyond taunting a recent victim, for example in finding out someone's playing habits, or discussing tactics with fellow killers. They're all just means to an end, though; only in the knowledge that a real person, somewhere, is very upset by what you've just done, yet can themselves do nothing about it, is there any true adrenalin-shooting, juicy fun.

You are also:
73% Achiever
27% Explorer
20% Socialiser

Edited by xcandykitten

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Posted

I think the interesting thing would be to see how much the community as a whole has changed over the 2 decades since it came out.

I bet it has skewed a LOT more Killer.

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Posted

You are 67% Explorer

♠ Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it's tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence.

 

You are also:

67% Killer

40% Achiever

27% Socialiser

 

This result may be abbreviated as EKAS

 I'm actually surprised Achiever isn't higher than Killer, and that Socializer isn't more equalized with the others. Feels like the test is skewed towards MUDs though. :)

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Posted

67% Explorer

53% Socialiser

47% Killer

33% Achiever

I treat BDO like Skyrim with optional multiplayer elements, generally preferring to just mess around completing quests, reading lore, and seeing the world. I do interact with my guild in-game, but outsiders usually only in the case I have to get memory fragments.

Killing I only resort to in revenge or when sparring with guild mates, and there's a bit of wanting to be the very best in total energy and farming.

This game is perfect for me, all the RNG, balance, or gear > skill issues don't concern me at all, or just work in my favor.

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Posted

You are 100% Killer

 

You are also:

60% Achiever

27% Socialiser

13% Explorer

Doesn't surprise me too much.

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Posted

You are 87% Explorer

You are also:

53% Achiever

40% Socialiser

20% Killer

 

Pah. I'm not a killer AT ALL. Like NEVER

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Posted

You are 80% Killer

 

60% Explorer

 

40% Achiever

 

20% Socialiser

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Posted

The Bartle Test of Gamer Psychology

You are 60% Explorer

What Bartle says:

♠ Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it's tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence.

You are also:

60% Achiever

40% Killer

40% Socialiser

This result may be abbreviated as EAKS

So basically, as always, I am as average as the average player can be :P

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Posted

80% Social

60% Achiever

47% Explorer

13% Killer

This is my score O.o guess being a ninja kitty is worth while ~Nya

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Posted

You are 93% Killer

What Bartle says:

♣ Killers get their kicks from imposing themselves on others. This may be "nice", ie. busybody do-gooding, but few people practice such an approach because the rewards (a warm, cosy inner glow, apparently) aren't very substantial. Much more commonly, people attack other players with a view to killing off their personae (hence the name for this style of play). The more massive the distress caused, the greater the killer's joy at having caused it. Normal points-scoring is usually required so as to become powerful enough to begin causing havoc in earnest, and exploration of a kind is necessary to discover new and ingenious ways to kill people. Even socialising is sometimes worthwhile beyond taunting a recent victim, for example in finding out someone's playing habits, or discussing tactics with fellow killers. They're all just means to an end, though; only in the knowledge that a real person, somewhere, is very upset by what you've just done, yet can themselves do nothing about it, is there any true adrenalin-shooting, juicy fun.

 

You are also:

53% Achiever

 

40% Explorer

 

13% Socialiser

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Posted

You are 93% Explorer

53% Achiever

33% Socialiser

20% Killer

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Posted

The Bartle Test of Gamer Psychology

You are 60% Killer

You are also:

60% Achiever

 

53% Explorer

 

27% Socialiser

 

I learned something today 0_o

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Posted

I learned something today 0_o

Yup, it's def skewed towards MUDs xD

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Posted

Naa, mmorpg is a mud.

of course it was made in the heyday of muds, but todays MMO's are just graphical muds.

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Posted

You are 87% Explorer

What Bartle says:

♠ Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it's tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence.

 

You are also:

53% Socialiser

 

47% Achiever

 

13% Killer

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Posted

You are 93% Explorer

53% Achiever

40% Socialiser

13% Killer

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Posted

Funny im not seeing any Top guild people doing this test.. they are hiding something....... 99.9% horse trainer

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Posted

You are 80% Explorer

You are also:

60% Achiever
33% Socialiser
27% Killer

 

 

 

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