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What kind of Bartle are you?

77 posts in this topic

Posted

The Bartle Test of Gamer Psychology

You are 80% Explorer

 

You are also:

53% Killer

 

53% Achiever

 

13% Socialiser

 

Yeah...  seems pretty acurate *shrug*

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Posted

You are 100% Explorer

40% Socialiser

40% Achiever

20% Killer

1 person likes this

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Posted

You are 73% Explorer

What Bartle says:

♠ Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it's tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence.

You are also:

53% Socialiser

40% Achiever

33% Killer

Sounds about right. Can I get new content to explore yet???

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Posted

You are 60% Socialiser

What Bartle says:

You are also:

53% Explorer

47% Killer

40% Achiever

This result may be abbreviated as SEKA

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Posted (edited)

You are 80% Explorer

What Bartle says:

♠ Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it's tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence.

80% Socialiser

What Bartle says:

♥ Socialisers are interested in people, and what they have to say. The game is merely a backdrop, a common ground where things happen to players. Inter-player relationships are important: empathising with people, sympathising, joking, entertaining, listening; even merely observing people play can be rewarding - seeing them grow as individuals, maturing over time. Some exploration may be necessary so as to understand what everyone else is talking about, and points-scoring could be required to gain access to neat communicative spells available only to higher levels (as well as to obtain a certain status in the community). Killing, however, is something only ever to be excused if it's a futile, impulsive act of revenge, perpetrated upon someone who has caused intolerable pain to a dear friend. The only ultimately fulfilling thing is not how to rise levels or kill hapless drips; it's getting to know people, to undertand them, and to form beautiful, lasting relationships.

33% Achiever

7% Killer

Edited by Natah

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Posted

You are 73% Socialiser

67% Explorer

47% Achiever

13% Killer

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Posted

You are 93% Killer.

You are also: 53% Socialiser, 27% Achiever, 27% Explorer.

Makes sense.

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Posted

The Bartle Test of Gamer Psychology

You are 80% Achiever

What Bartle says:

♦ Achievers regard points-gathering and rising in levels as their main goal, and all is ultimately subserviant to this. Exploration is necessary only to find new sources of treasure, or improved ways of wringing points from it. Socialising is a relaxing method of discovering what other players know about the business of accumulating points, that their knowledge can be applied to the task of gaining riches. Killing is only necessary to eliminate rivals or people who get in the way, or to gain vast amounts of points (if points are awarded for killing other players).

You are also:

67% Explorer

33% Killer

20% Socialiser

The 33% killer seems off. Having played since pre-launch I've only tagged up to kill someone a grand total of 1 times. The rest of the times have all been in self-defense. Heck, I don't even remember the hotkeys for tagging up any longer.

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Posted

You are 73% Explorer

What Bartle says:

♠ Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it's tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence.

You are also:

53% Achiever

47% Socialiser

27% Killer

 

idk I quite enjoy PvP and do it a lot though I suppose it makes sense since I don't exactly look for fights either lol

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Posted

You are 93% Killer

47% Achiever

47% Explorer

13% Socialiser

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Posted

 

The Bartle Test of Gamer Psychology

You are 80% Achiever

Hidden Content

The 33% killer seems off. Having played since pre-launch I've only tagged up to kill someone a grand total of 1 times. The rest of the times have all been in self-defense. Heck, I don't even remember the hotkeys for tagging up any longer.

It judges intent, not actions :)

 

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Posted (edited)

You are 60% Explorer

What Bartle says:

♠ Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it's tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence.

 

You are also:

53% Killer

47% Achiever

40% Socialiser

Edited by TrueCaelis

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Posted

You are 87% Explorer

What Bartle says:

♠ Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it's tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence.

 

You are also:

73% Killer

 

20% Achiever

 

20% Socialiser

 

 

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Posted

You are 73% Explorer

 

60% Socialiser

40% Achiever

27% Killer

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Posted

So in bdo archetype terms:

High Explore, low Social = solo player

High Social, low explore = role player

High Explore, high Achieve = Pure pver (assuming low kill)

High Kill, High Achieve = Pure pvper 

High kill, low achieve = karma bomber (kill is imposition moreso than actual kills)

 

Then there are weird players like me (93% Kill, 53% high social) that pvprp, generally seen playing tamers .-.

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Posted

The Bartle Test of Gamer Psychology

You are 80% Explorer

What Bartle says:

♠ Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it's tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence.

 

You are also:

47% Socialiser

 

47% Achiever

 

27% Killer

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Posted (edited)

You are 87% Explorer

60% Socialiser

53% Achiever

0% Killer

 

...holycrap am I the only one at 0% killer?! thats a scary tought!!! O_O;

Edited by Finny

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Posted

You are 67% Achiever

What Bartle says:

♦ Achievers regard points-gathering and rising in levels as their main goal, and all is ultimately subserviant to this. Exploration is necessary only to find new sources of treasure, or improved ways of wringing points from it. Socialising is a relaxing method of discovering what other players know about the business of accumulating points, that their knowledge can be applied to the task of gaining riches. Killing is only necessary to eliminate rivals or people who get in the way, or to gain vast amounts of points (if points are awarded for killing other players).

 

You are also:

60% Explorer

 

47% Socialiser

 

27% Killer

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Posted (edited)

You are 80% Explorer

What Bartle says:

♠ Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it's tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socializing can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence.

You are also:

67% Achiever

40% Socialiser

13% Killer

sounds very accurate~ since i only ever attempt to pk when a friend is killed \o\

Edited by manni

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Posted

I'm a bad man.

#rebel4life

anigif_optimized-18146-1434051706-1.gif

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Posted

So in bdo archetype terms:

High Explore, low Social = solo player

High Social, low explore = role player

High Explore, high Achieve = Pure pver (assuming low kill)

High Kill, High Achieve = Pure pvper 

High kill, low achieve = karma bomber (kill is imposition moreso than actual kills)

 

Then there are weird players like me (93% Kill, 53% high social) that pvprp, generally seen playing tamers .-.

Nice summary.

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Posted

You are 73% Killer

You are also:

53% Explorer

40% Achiever

33% Socialiser

This result may be abbreviated as KEAS

im a fukin KEAS

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Posted

87% achiver

53% socialiser

33% killer

27% explorer 

 

pretty accurate, though id rate social higher imo 

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Posted

87% Explorer

You are also:

53% Socialiser

53% Achiever

7% Killer

 

I suck at fighting, love to explore (its why I play these types of games) and am super sociable. Im not much of an achiever but the way the questions were set up makes the result pretty spot on. It was spot on on all counts...M

 

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Posted (edited)

You are 60% Explorer

What Bartle says:

♠ Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it's tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence.

You are also:

60% Killer

47% Achiever

33% Socialiser

 

Seems accurate. I really enjoy exploring (the game's world as well as the game's mechanics) but the thrill of a good, challenging (consensual or PvE) fight is also a huge part of why I game. Don't care about points/records/whatever, but I guess I get 47% Achiever just because I do enjoy having a good reputation (whether it be as a skilled player or someone very knowledgeable) among the community.

Edited by Zephan

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