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KR patch note for 19th January

77 posts in this topic

Posted (edited)

Thanks to Chopper_85

 

New Ocean Rescue System (Dark Moon lifeboat) and over 70 other updates this week! Enjoy!

【Event】

● Arsha’s Spear PVP Event

Duration:: January 21 (12:00PM) ~ January 22 (6:00PM)

The very first BDO 3 vs 3 PVP tournament at Arsha’s Spear! link

● Attendance Reward Event

Duration: January 20 ~ February 23

link

● Lunar New Year Event

Duration: January 19 ~ February 2

New cash products and discounts to celebrate the Lunar New Years

link

● Eat a rice-cake soup and make a wish Event

Duration: January 19 ~ February 2

You can obtain ingredients for the rice-cake soup by hunting, gathering and fishing.

Buy a Wish Lantern for 1 mileage, let it fly and make a wish~

link

● Only during the weekends (Saturday & Sunday) you can get one extra attendance reward for logging in for 1 extra hour after receiving your reward for that day. However, you can only receive the rewards that you have missed and cannot get any extra reward past the maximum date.

Example) If the attendance reward has been out for only 7 days, and you only received the rewards for up to the 5th day, then you can get an extra attendance reward. However, if you received the 7th day reward, you cannot get the 8th day reward, since the new attendance reward event was out for only 7 days.

【Character】

● Added eating motions for eating food items in safe areas.

● Bug fixed so that the following characters cannot change to awakening stance while ‘show undergarments’ option is turned on.

Warrior, Musa, Maehwa characters

● Bug fixed where the image displaying a fish biting did not disappear, if you fall into the water

● Changed so that moving in the waterfall seems more natural.

● Changed so that Black Spirit Rage becomes reset when changing equipment (excluding costumes)

● Changed the Black Spirit Rage description.

【Warrior】

● Bug fixed where Great Sword Defense buff would not stack with the Black Spirit Rage Absorption buff.

[Berserker]

● Changed so that the movement of the character seems more natural when moving the camera angle while using Flame Buster.

[Tamer]

● Changed the video for Legendary Beast’s power

[Witch&Wizard]

● Changed the motions for using Black Spirit Rage while in the awakening weapon combat stance

[Wizard]

● Changed so that the motions for lying down and getting on the wagon.

[Kunoichi&Ninja]

● Changed so that shuriken show in the cash shop, dye window

Except, you cannot see the shuriken if you have a kunai equipped.

[Kunoichi]

● Bug fixed where Flow: Sky Stepping could be consecutively while in the awakening state

[Dark Knight]

● Bug fixed where the character could not roll while in the crouching stance

● Changed so that the camera movement (from down to up) is more natural while in the crouching stance while having Jarette’s armor equipped.

[Item]

● Changed the recipe for some items.

You can check the changed recipe in the description

● Added the method of how to obtain the following items in the item description

● Added blue equipment for Miniature Elephant

● [Event] Karlstien weapon & outfit box (7 days) can be opened by Dark Knight

● Merchant Prince’s ring effect for bidding is now fixed at 10%

● Erased cooking description for some ocean fishes.

● 100 Lustrous Feather, obtained by hunting Masked Owl, can now be traded for silver through Trade NPC Lolia at Florin village.

● Changed so that large furniture, like carpets, can be placed more naturally.

[Contents]

● Changed so that any other player (even if there are not logged in at a PC Café) can ride on the 2 person mount, PC café horse.

● Changed so that the death count resets when succeeding in awakening courser horse

● Bug fixed so that PC Café horse can be recovered and found properly.

● Changed so that cancel button cannot be used after clicking the courser training button and awakening button.

● Changed so that horses registered in the horse market will show up in the list after 10 minutes.

● Added level 2 horse gear workshop at Stonetail Hills horse ranch #3

● Increased the buff of token of desert trade which is obtainable from Marzana

● Manufacture – Changed the maximum slot to 3 for simple cooking

● Changed so that the path finding guide will automatically disappear when failing to defend the sacred sculpture at the Altar of training

● Added Ocean Rescue request system

You can request for a rescue by buying the dark moon flare at the mileage shop

You cannot use the rescue flare outside of the ocean area

Once you request for a rescue, move to the rescue area and use the lifeboat

Once you get on top the lifeboat, you can interact with it to send an escape signal. Afterwards, the lifeboat will start moving towards the closer area, Lema Island or Port Ratt

If the user logs out or enters the character selection window while moving, the lifeboat will automatically disappear.

If the lifeboat is not used for a long time, it will disappear. You cannot recover the lifeboat the disappeared.

● Added new chron stone energy system

If you fail your attempt to enchant your TRI or above weapon or armor, the weapon/armor will obtain 1 chron stone energy. Every time you fail, 1 chron stone energy will be stacked. Depending on the number of energy stacked, this weapon/armor will have a certain effect added on to it. (All this excludes accessories))

However, if you enchant the weapon/armor with chron stone energy (without any chron stones), then the energy stacked will decrease by 50%.

Ex) If you enchant your TRI Liverto with 10 chron stone energy without any chron stones, the amount of energy will drop to 5. (Meaning you should always use chron stones in order to maintain the stacked energy)

If you succeed in your attempt to enchant your weapon, armor, only 10% of the stacked chron stone energy will disappear.

Ex) If you succeed in getting your TRI Liverto (with 10 energy stacks) to TET, your TET Liverto will have 9 energy stacks.

The chron stone energy will be reset when you buy items from the auction house that have stacked chron stone energy,

Ex) If someone registers a TRI Liverto with 10 stacks on the auction house, and you buy it. When you receive it, it will have 0 energy stacks.

If the weapon, armor is at +17 or less enchant, the chron stone energy effect will be disabled. (Chron stone energy can only be stacked when enchanting TRI/TET weapon or armor)

[Monster]

● Bug fixed where hunting musket could not damage hunting kalk.

● Bug fixed so that monsters from another party’s altar of training cannot damage your own sacred structure.

[Quest, Knowledge]

● [Training quest] Increased experience reward for Baltara – Sacraments of Ruins

● Added new quests for Kamasylvia

● Some [Repeat] quests can only be obtained with 260~350 contribution

● Added new quests at Ancado Inner Harbor

Characters at Lv. 55 and above can accept the quest

● Bug fixed where some quests that proceeds at Valencia territory were classified as Media territory

● Added hints for all fish knowledge that have not been obtained in the knowledge window.

[Background, NPC, Effect, Cut Scene]

● Bug fixed where there were crashes with the transparent objects related to quests at Wizard’s Altar

● Corrected the name of the wagon near Northern Heidel Quarry.

● Added animation and effect to the Find NPC button on the left side of the minimap

The animation and effect only shows for characters under Lv. 51 and lower

If the animation and effect still shows once reaching Lv. 52, you must restart the game in order for it to disappear

● Added effects for courser horse training

● Changed so that the animation of sacred structure being destroyed/disappearing shows properly once Altar of training ends,

● Bug fixed where rain, snow particles would not show with graphic setting at medium or lower

● Changed so that the background shadows seem more natural at high and very high graphic settings.

【UI】

● Changed skill combo guide window to skill guide

The skill guide only shows in combat areas and will automatically stop displaying after reaching Lv. 50

● Changed the Parking display for donkey, camel, miniature elephant and will only be shown to the player himself

● Bug fixed where brown, black donkey icon would not be displayed on the minimap

● Changed the courser horse training window UI

When training courser horse, the training will increase as much as the amount of items inputted. (Maximum of 100)

The amount of items you can input cannot exceed the amount needed to reach 100% training for 1 skill, or a total of 200% increase of 3 skills

If you only have 1 item in the inventory, you do not have to input the amount and it will automatically be put inside the training window item slot.

● Changed the Aduahnott image in the horse stable.

● Added refresh button in the horse market.

The page will refresh once you click refresh button and then move a page

You can click the refresh button once every 2 seconds.

● Changed the UI for enchantment window

● Changed so that the territory location shows properly in the ‘my registered items’ in the auction house.

● Removed the ‘Quest Target’ display for boss monsters summoned by other players.

● Bug fixed where sometimes the dialogue window would not close, when attacked.

● Changed the Pearl Shop listing UI.

The same type of item will be listed as a group

When you click the group, you can look at the detailed items and select the one you want

[System]

● You can use the space bar or enter button to buy stacked items in the auction house.

● Added notification for horse market.

There will be a world message when a tier 8 and above horse is registered in the horse market

You can change the notification setting at Game option – system notification off setting

● Added stacking snow effect function in the Game setting – Display

If this option is turned on, when the character enters a safe area, the snow will start stacking.

● Changed it so that the basic automatic frame optimization option is turned on within the game settings

● Removed sound effects for some notification messages.

● Bug fixed where a blank display would show before the PearlAbyss logo is shown.

Edited by Keldorn
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Posted (edited)

 

[Tamer]

● Changed the video for Legendary Beast’s power

 

 

 

● Added new chron stone energy system

If you fail your attempt to enchant your TRI or above weapon or armor, the weapon/armor will obtain 1 chron stone energy. Every time you fail, 1 chron stone energy will be stacked. Depending on the number of energy stacked, this weapon/armor will have a certain effect added on to it. (All this excludes accessories))

However, if you enchant the weapon/armor with chron stone energy (without any chron stones), then the energy stacked will decrease by 50%.

Ex) If you enchant your TRI Liverto with 10 chron stone energy without any chron stones, the amount of energy will drop to 5. (Meaning you should always use chron stones in order to maintain the stacked energy)

If you succeed in your attempt to enchant your weapon, armor, only 10% of the stacked chron stone energy will disappear.

Ex) If you succeed in getting your TRI Liverto (with 10 energy stacks) to TET, your TET Liverto will have 9 energy stacks.

The chron stone energy will be reset when you buy items from the auction house that have stacked chron stone energy,

Ex) If someone registers a TRI Liverto with 10 stacks on the auction house, and you buy it. When you receive it, it will have 0 energy stacks.

If the weapon, armor is at +17 or less enchant, the chron stone energy effect will be disabled. (Chron stone energy can only be stacked when enchanting TRI/TET weapon or armor)

[Monster]

.

Insane tamer balance !

 

LOL the chron stone energy, so, on top of the well know crap gear gambling, they now add another layer to even more """""motivate""""" to go to Tri+ with extra effect.

Thoses guys / faceplam.

 

"He look players dont like our crap weapon "enchant", should we fix that ?"

"Well, No, lets just add another carrot, and money ( ig & irl ) sink layer, to even more break the """"balance"""", better"

Edited by woots
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Posted

● Added new chron stone energy system

If you fail your attempt to enchant your TRI or above weapon or armor, the weapon/armor will obtain 1 chron stone energy. Every time you fail, 1 chron stone energy will be stacked. Depending on the number of energy stacked, this weapon/armor will have a certain effect added on to it. (All this excludes accessories))

However, if you enchant the weapon/armor with chron stone energy (without any chron stones), then the energy stacked will decrease by 50%.

Ex) If you enchant your TRI Liverto with 10 chron stone energy without any chron stones, the amount of energy will drop to 5. (Meaning you should always use chron stones in order to maintain the stacked energy)

If you succeed in your attempt to enchant your weapon, armor, only 10% of the stacked chron stone energy will disappear.

Ex) If you succeed in getting your TRI Liverto (with 10 energy stacks) to TET, your TET Liverto will have 9 energy stacks.

The chron stone energy will be reset when you buy items from the auction house that have stacked chron stone energy,

Ex) If someone registers a TRI Liverto with 10 stacks on the auction house, and you buy it. When you receive it, it will have 0 energy stacks.

If the weapon, armor is at +17 or less enchant, the chron stone energy effect will be disabled. (Chron stone energy can only be stacked when enchanting TRI/TET weapon or armor)

Wait wait wait, to me this is reading as that using up the energy stacks almost guarantees the enchant - after all, the higher the energy stack, the better the effect, right?  

Does this mean there is a max fail limit now?? If not then this is clearly just a cleverly packaged silver sink, and the average user imo would only be able to attempt this every 1 to 2 weeks.

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Posted

Thanks to Chopper_85

● Added new chron stone energy system

If you fail your attempt to enchant your TRI or above weapon or armor, the weapon/armor will obtain 1 chron stone energy. Every time you fail, 1 chron stone energy will be stacked. Depending on the number of energy stacked, this weapon/armor will have a certain effect added on to it. (All this excludes accessories))

What kind of "Effect" are we talking about here ?

Is it Visual or Stat related ? I don't mind/care about the first one, but if it's the later then = this is pretty much forcing those who kept a "healthy" mind set toward the game, by refusing to touch the "Enhancing Casino" to participate ... 

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Posted

Why is there still no wizard ult nerf? Why doesn't Korea care? Why does nobody care? LOL

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Posted (edited)

What kind of "Effect" are we talking about here ?

Is it Visual or Stat related ? I don't mind/care about the first one, but if it's the later then = this is pretty much forcing those who kept a "healthy" mind set toward the game, by refusing to touch the "Enhancing Casino" to participate ... 

Someone in the reddit thread suggested, that it seems to be an incremental buff to the item. It has nothing to do with success rates of enchanting, just some small buff (maybe AP/acc/DP) if you failed the items with cron stones applied.

 

So you will get a small progress of your item, even if you fail TET for numerous times. For example lets call it "+18.4" for a TRI Item that failed 4 times on the way to TET. But noone really knows how large these buffs will be.

Edited by Irini

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Posted

Do I smell the beginnings of enchant reform?! *Le gasp*

Someone check the temp in hell for me rq.

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Posted

What kind of "Effect" are we talking about here ?

Is it Visual or Stat related ? I don't mind/care about the first one, but if it's the later then = this is pretty much forcing those who kept a "healthy" mind set toward the game, by refusing to touch the "Enhancing Casino" to participate ... 

This is how I feel about it too

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Posted

Someone in the reddit thread suggested, that it seems to be an incremental buff to the item. It has nothing to do with success rates of enchanting, just some small buff (maybe AP/acc/DP) if you failed the items with cron stones applied.

 

So you will get a small progress of your item, even if you fail TET for numerous times. For example lets call it "+18.4" for a TRI Item that failed 4 times on the way to TET. But noone really knows how large these buffs will be.

With the phrasing of the patch notes this seems more likely, but I doubt it's going to stick cause it's a spit in the face to everyone who has PEN already (since those can't acquire cron energy), and those are ... the most likely whales in the game.

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Posted

With the phrasing of the patch notes this seems more likely, but I doubt it's going to stick cause it's a spit in the face to everyone who has PEN already (since those can't acquire cron energy), and those are ... the most likely whales in the game.

This is also how I feel.

Simply a poorly thought out solution for enchanting................

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Posted

With the phrasing of the patch notes this seems more likely, but I doubt it's going to stick cause it's a spit in the face to everyone who has PEN already (since those can't acquire cron energy), and those are ... the most likely whales in the game.

Well, in general its just another catch-up mechanic. And whales/Top players will always whine about "people getting things easier nowadays"

You have to drop loads of billions into cron stones anyway. So this isnt going to be a quick ride.

 

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Why is there still no wizard ult nerf? Why doesn't Korea care? Why does nobody care? LOL

Cause it's working as intended. Have a handkerchief, wipe those salty tears and git gud.

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Posted

Well, in general its just another catch-up mechanic. And whales/Top players will always whine about "people getting things easier nowadays"

You have to drop loads of billions into cron stones anyway. So this isnt going to be a quick ride.

 

In this case, the discussion is if cron energy adds stats like ap, accuracy, dp and so on, not if it adds enhancement chance.

If it was enhancement chance, why do you only lose 10% stored energy when you succeed?

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Posted (edited)

Nice blue grade elephant armor. It's about time elephants get some love. Hopefully it's craftable and has a speed bonus/shoe slot

Edited by Eppo

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Posted

Nice blue grade elephant armor. It's about time elephants get some love. Hopefully it's craftable

KR got blue horse gear craftable last week so this most likely is as well.

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Posted

What kind of "Effect" are we talking about here ?

Is it Visual or Stat related ? I don't mind/care about the first one, but if it's the later then = this is pretty much forcing those who kept a "healthy" mind set toward the game, by refusing to touch the "Enhancing Casino" to participate ... 

What. How are you able to avoid participation in this casino? I mean I know I am - I just afk fish all day - but the people that actually play >_>?

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Posted (edited)

With the phrasing of the patch notes this seems more likely, but I doubt it's going to stick cause it's a spit in the face to everyone who has PEN already (since those can't acquire cron energy), and those are ... the most likely whales in the game.

that's an even ""smarter"" move ( even if its the the detriment of the players, even tho, their whole system already is to the detriment of the players 9_9 ) like that, everyone with tet pen will want to have thoses stat boost, then, they are going to need to start everything over !

 = milking process engaged again !  xD

 

On "gamedesign" PA are definitely one of the worse devs i ever saw 9_9 They are just so bad.

Edited by woots

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Posted

Lets wait for more details before jumping to conclusions maybe. It's quite possible that this is indeed just a "catch up mechanic" and one to make Enchanting and re-enchanting of gear little tad easier. The fact you lose only 10% on Successful Enchant could be just to give you more chances when going for higher level (in case of Fail - Enchant lowered scenario). 

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Posted

Cause it's working as intended. Have a handkerchief, wipe those salty tears and git gud.

Yeah it probably is judging from how many patches have gone by and they haven't done a thing haha

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Posted

Why is there still no wizard ult nerf? Why doesn't Korea care? Why does nobody care? LOL

i havent die to a wiz ult yet maybe you just bad ?

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Posted

i havent die to a wiz ult yet maybe you just bad ?

Same, if I sat in safezones all day and didn't PVP at all lolol

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Posted

Yeah it probably is judging from how many patches have gone by and they haven't done a thing haha

Works as intended, reroll Zerker for grabs. 

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Posted (edited)

Works as intended, reroll Zerker for grabs. 

I've talked to a few zerks, I hear they are as bored as we are as they are stuck in the grab animation so nty

Edited by Shadowfibby

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Posted

[Tamer]

● Changed the video for Legendary Beast’s power

U7gfOKL.gif

 

 

I read it that you can attempt to enhance using only cron energy?

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Posted

If it's not retroactive it's retarded. I got mine at 123 stacks and now instead of wanting to have it at 4p stacks you ll want to fail a lot first so lucky players will be those that get it at high stack. Gj daum on reversing the luck rng. If failing is a success succiding is a failure. Rip enchanting 2016-2016

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