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Please remove all pearl - > marketplace restrictions

171 posts in this topic

Posted

I'd rather the items come off the auction house. Get real jobs.

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Posted

There is, however, a pay to win aspect when you CANT or it's very difficult to obtain these borderline mandatory(value pack, weight, horse resets) items without paying cash.

lmao OP is so blinded by not having value pack / weight upgrade that he thinks someone having a Value Pack buff or weight upgrades is more P2W than someone swiping their CC to generate billions of silver per week from unlimited cash shop sales

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Posted

>Homura

Didn't read on account of worst girl

(Actually I did read and I agree)

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Posted

If someone wants to pay $100,000 he will need 119 weeks (witch means 833 days or 2 years and 3 months) every week 120 million silver which makes almost 15 billion with witch you cant buy full bis gear soooooo bye

$100,000 in 119 weeks is over $800 a week, which is impossible with our 5 item limit. It'll take longer than that (over 10 years) but it'll also be in the realm of 90-100bil

 

 

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Posted

One word, NO.

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Posted

How about don't.

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Posted (edited)

People don't seem to realize, that there's already another way to make silver through the cash shop. Limiting pearl item selling to 5 items per week is nothing, compared to limitless artisans memories. Everyone should already know how the system works, you can go calculate it yourself. Yes, it is more time consuming than just selling costumes, but the advantage is huge, and there is literally no limit to it. Our version is already more P2W than Korea, where there's a 300$ monthly limit due to their law.

Edited by Miki
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Posted

I'm at my grind right now. Called a job. Without the one I do, some people would not even have an internet connection. Are you implying that i shouldn't use a mutually beneficial use of my time on something I want to enjoy?

Your job is irrelevant with how the game is being run. You can quit the game for good to work on your job and this game will still be running well or you can quit your job to play this game 24/7 AND it is still running well. 

For short, you aren't anything significant here.

God if only you knew how often i've considered quitting my job and getting a part time job + working on more development/etc shit (ofc not just for bdo, i'm lacking in free time all around.)I still consider and plan it now lol.

Yeah it's doable, just not on the same level as players that have 50/24 hours of day to day to play play play, not that i'm saying THEY should be punished by us funding players funding the game and getting higher rewards, more so that people might want to set asside the notion that us paying players shouldn't receive close to on par reward as those who play play play.

dunno haha, if that made sense.

Why do you have to get on the "level" of people that has no job, leech money off someone else and play 24/7 ? Since when playing game and having fun turn into a race of whoever has the biggest epeen the soonest? 

Pay what you can afford and play to the extend that your availability allow, no one is pointing a gun at your head and force you to play the game like no lifer. 

People don't seem to realize, that there's already another way to make silver through the cash shop. Limiting pearl item selling to 5 items per week is nothing, compared to limitless artisans memories. Everyone should already know how the system works, you can go calculate it yourself. Yes, it is more time consuming than just selling costumes, but the advantage is huge, and there is literally no limit to it. Our version is already more P2W than Korea, where there's a 300$ monthly limit due to their law.

You have hugged the "Artisan's Memory" dead horse long enough, let it go already or just let this game go and move on for the sake of those, that are actually enjoying the game instead of spending time in jealousy 

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Posted

No lifers already dominate the game. Adding p2w to that list isnt going to change much for us casuals. lol

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Posted

Your job is irrelevant with how the game is being run. You can quit the game for good to work on your job and this game will still be running well or you can quit your job to play this game 24/7 AND it is still running well. 
For short, you aren't anything significant here.

When I say paying players, I refer to all paying players, the majority of which belong to working class people, people who do not have as much time as others to devote to doing what people with more time to play do.

Without these players you wouldn't have a game, as without money, development stops and eventually service. I understand how this may be a difficult concept for people who do may not have experience working nor understand how... the world works? But I can assure you, without paying players, there is nothing to play.

As for myself, you are correct. I am not anything significant alone, together, being working class players, all of us are quite significant.

When you introduce a system that removes 1% exp per death by other player it's rather demoralizing, as it should be. When you introduce this to players where it's common to only be able to get 1% exp per day, among all the rest of shit, it's stressful. When you start to lose players due to stressful gameplay, especially when they are paying players, it becomes an issue. That was my point.

Why do you have to get on the "level" of people that has no job, leech money off someone else and play 24/7 ? Since when playing game and having fun turn into a race of whoever has the biggest epeen the soonest? 

Pay what you can afford and play to the extend that your availability allow, no one is pointing a gun at your head and force you to play the game like no lifer.

I'm confused.

When it comes down to who holds a grind spot, etc, players who play more and have more in games are generally able to do more in regards to destroying players who don't. Not sure if this applies to your question, as i'm not sure the point of your question. Care to elaborate? 

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Posted

Someone please close this thread. The limitation is perfect because it keeps a balance between players who can and want to p2w and players who can't or don't want to p2w.

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Posted

 

When I say paying players, I refer to all paying players, the majority of which belong to working class people, people who do not have as much time as others to devote to doing what people with more time to play do.

Without these players you wouldn't have a game, as without money, development stops and eventually service. I understand how this may be a difficult concept for people who do may not have experience working nor understand how... the world works? But I can assure you, without paying players, there is nothing to play.

As for myself, you are correct. I am not anything significant alone, together, being working class players, all of us are quite significant.

When you introduce a system that removes 1% exp per death by other player it's rather demoralizing, as it should be. When you introduce this to players where it's common to only be able to get 1% exp per day, among all the rest of shit, it's stressful. When you start to lose players due to stressful gameplay, especially when they are paying players, it becomes an issue. That was my point.

 

So, let me get this straight, you are saying that you speak for the entire paying player population ? Whom you just casually lumped together even those that knows better than you and play to where ever their time and money allow ? wow I didn't know I let you speak for me.

Sure, without paying players the game would go down, but definitely not when those paying players are those that try hard to be something they can't due to having a life and then proceed to cry when they can't. Why? because there are still those paying players that actually enjoy the game to the point where their time and wallet allow them to and be content with what they have and they are the one that stay much longer with the game than those try hard paying players. So no, the game won't die that easily. 

When it comes down to who holds a grind spot, etc, players who play more and have more in games are generally able to do more in regards to destroying players who don't. Not sure if this applies to your question, as i'm not sure the point of your question. Care to elaborate? 

There are more than enough grind spot in the game for people to farms and progress, so your argument here is irrelevant, yet again.

You can't blame the system when you join the bandwagon of sausan/pirate/...etc for maximum profit. There are Fogan/Naga/Crescent in Valencia for one to grind and the zones are big enough that you hardly bump into someone else while grinding. So, don't blame the system when you choose the ROUGH way to progress. 

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Posted

One word, NO.

^
This!

Don't ruin our game, whale!

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Posted

Yeah, exactly. The amount of money you'd need to spend to get gear better than someone can get from playing the game is obscene. There is zero pay to win aspect from selling pearl items to the marketplace. There is, however, a pay to win aspect when you CANT or it's very difficult to obtain these borderline mandatory(value pack, weight, horse resets) items without paying cash.

get a job. Ez

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Posted

I don't get why these big whales play BDO, Archeage is a much better game if you're that kind of trash-player aka visawarriors.

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Posted

I don't get why these big whales play BDO, Archeage is a much better game if you're that kind of trash-player aka visawarriors.

It's not the whales asking for this(thought they would support it). It's the deadbeats who cant play to buy everything in game that think everything is sooooooo unfair. I prefer to keep these players out with a subscription, but the industry is content with letting whales subsidize them.

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Posted (edited)

So, let me get this straight, you are saying that you speak for the entire paying player population ? Whom you just casually lumped together even those that knows better than you and play to where ever their time and money allow ? wow I didn't know I let you speak for me.

In what way shape or form am I elaborating on an opinionated stance for the entirety of the paying player population?
I seemed to miss where I did this. Elaborate?

Sure, without paying players the game would go down, but definitely not when those paying players are those that try hard to be something they can't due to having a life and then proceed to cry when they can't. Why? because there are still those paying players that actually enjoy the game to the point where their time and wallet allow them to and be content with what they have and they are the one that stay much longer with the game than those try hard paying players. So no, the game won't die that easily. 

Agreed, it might not die as easily, i can't say for sure and I Don't have data to back any speed as to quick or slow death up. I am simply speaking from my experiences from my field.
My point was that when your paying players start to play and more importantly pay less, then there is an issue that needs to be addressed.
This is because developers do not run on magic like most people think they do. I know this first at hand.

There are more than enough grind spot in the game for people to farms and progress, so your argument here is irrelevant, yet again.

That's besides the point. The point is the demoralization in losing a percent to a player whom is bound by harsher time constraints but may actively fund the game. Did you read my previous post at all? Or just the one you wanted to quote.

You can't blame the system when you join the bandwagon of sausan/pirate/...etc for maximum profit. There are Fogan/Naga/Crescent in Valencia for one to grind and the zones are big enough that you hardly bump into someone else while grinding. So, don't blame the system when you choose the ROUGH way to progress. 

I'm not blaming anything, I don't think? For the record, I was one of the first to tell my guilds a lot of the same thing. "you don't need to grind at Sausans. There are other spots." But again, that's besides the point. You're missing the point.
Others needing to accept and deal with that is also demoralizing because it insinuates the same trigger as losing.

And when people lose, they shy away of doing what continues to make them lose, in this case the game.

When the majority of the players in this situation are indeed those who have less time to play, thus, generally less geared, under leveled, less wealthy in game, you end up with players who do not want to play as much anymore.

Does that make sense?

I don't get why these big whales play BDO, Archeage is a much better game if you're that kind of trash-player aka visawarriors.

Hi. Whale here.(2k)

How does using our money, that we worked for, to pay for another players work make us bad people?
IF you're against that, why are you even playing? Are you a hippo of your own claims? The computer you're using now, are you not aware of that exchange?
How is it different? Please elaborate.

Edited by War

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Posted

That 5 item per week limit actually means nothing anymore. You can abuse the artisans memory system as much as you want, only your wallet is the limit. P2W in EU/NA is even worse than Korea, where there's a 300$ monthly limit due to their law. Just take the limit off already, because it will get removed in near-future anyway.

you realise people bypass this limit via f2p account gifting in kr right?

Hi. Whale here.(2k)

What does that 2k stand for?

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Posted

you realise people bypass this limit via f2p account gifting in kr right?

Sorry, I'm an American. I'm not here to talk about other regions of the game that do not apply to our region.

What does that 2k stand for?

The rounded(down) amount i'm willing to describe my funds spent on this game.

no, ----- off. Go play another game.

"Yeah paying players, gtfo. Btw devs, can we have all these changes and patches and content and fixes?"

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Posted (edited)

The only restrictions I want to see lifted is player to player trading or guildie to guildie trading.

Edited by Mushi The Fluffy

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Posted

Sorry, I'm an American. I'm not here to talk about other regions of the game that do not apply to our region.

I wasnt even talking to you with this qoute

 

The rounded(down) amount i'm willing to describe my funds spent on this game.

if you think 2k is a whale, you havent played a proper p2w game yet

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Posted (edited)

if you think 2k is a whale, you havent played a proper p2w game yet

Noted.

If I didn't make 100m in one day, maybe i'd use the pearl to marketplace exchange more often.
If the pearl to marketplace exchange was worth it, maybe i'd use it more often.

At the moment, due to the work i've put into the game, I don't need to. But not everyone can play from work like I can so. I feel for the people who are -----ed because they want to catch up but they can't, or well couldn't. 

All this being said, I Don't know too many players that can afford even 680$ a month let alone more, if that's what you consider a whale. If anything changing this system would do, it'd be to allow people who want to sell all at once, sell all at once. Y'all seem to think that the game is filled with people who can drop 2k a month and call it a day. Please elaborate.

Edited by War
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Posted (edited)

 

 

In what way shape or form am I elaborating on an opinionated stance for the entirety of the paying player population?
I seemed to miss where I did this. Elaborate?

 

When I say paying players, I refer to all paying players, the majority of which belong to working class people, people who do not have as much time as others to devote to doing what people with more time to play do.

You kinda did ?  

Agreed, it might not die as easily, i can't say for sure and I Don't have data to back any speed as to quick or slow death up. I am simply speaking from my experiences from my field.
My point was that when your paying players start to play and more importantly pay less, then there is an issue that needs to be addressed.
This is because developers do not run on magic like most people think they do. I know this first at hand. 

Which type of paying players ? the one that is try hard and cry/throw tantrum when they can't get what they WANT (not even what they need), or the one that is more or less happy and content with that they are having with the game at this moment ?

Then again, people come and go, 1 paying whiner goes 1 more will just fill in the spot if not more. I have seen games that are much worse in term of cash shop management, less popular than this 2 years old game ( counting from KR release) while being a 6 years old game, some even 10 years old already and they are still running just fine. 


    Others needing to accept and deal with that is also demoralizing because it insinuates the same trigger as losing.

And when people lose, they shy away of doing what continues to make them lose, in this case the game.

When the majority of the players in this situation are indeed those who have less time to play, thus, generally less geared, under leveled, less wealthy in game, you end up with players who do not want to play as much anymore.

Does that make sense?

Being demoralized over just 1% exp lost is laughable. You do boss, you die - there goes 2% exp, a couple times and you might just say goodbye to your grinding progress for the day or week, you don't even have to do pvp or being killed while grinding. Then you have enhancing, you try for TRI, oops it failed, back to PRI - there goes a week worth of money in building fail stacks. If people are going to feel demoralized over something that is so trivia like that, then this game isn't for them regardless paying or free players.

I will also ask this one more, since when playing games and having fun turn into a race of whoever gets the biggest epeen first ? 

Edited by Abarrane

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Posted

Agreed.

It's hard enough for us working players who fund the game to keep up with people who have 24 hours to play the game as well as still having to balance all the failure from upgrading etc.

I don't even use the exchange as much because of the low prices, it's just not enough to make sense. 

I don't find the red too bad because I believe in work and trade. We all work differently and find common grounds to trade on.I'm trading my work in the capital world for others work in the virtual world.
Seems fair to me.

People assume that a bunch of us just have infinite money, we don't.  Even even with the cap you're looking at a car payment a month for what, an extra 400-500m?(I forget how much it actually is), but the point is that it's literally a car payment a month to get that done.

Not sure how many filthy rich people you know that can and will do that but I don't know too many. The position under filthy rich belongs to working class. Why are we getting punished for funding the game?

So unless my math is wrong.

With the current system you can obtain 450m/month at the cost of $680 USD/month.
According to my wallet, that's not worth it, nor is it fair if your remove the element of "Just" players claiming that "Earning" what they have means you have to do everything their way, otherwise it's not fair to them, etc.

On the other side, you have the majority of the paying players who work and fund the game with how much and when they want.
The concept that there is no work done to receive Something in return makes no sense what so ever and should be abolished.
Regardless of how you look at this situation, work is being exchanged for work in the currency of capital and time.

In my opinion, it's not fair to paying players that with how low the gains are in accordance with how much the gains cost people complain about this system at all. I think what people will need to come to understand is that, their method of doing things is not the "Right" way of doing things. There is no "Right" way. And simply because someone has earned something and it looks like it was "Easier" for them to do then your method, does not mean that it was wrong, not worked for, easier, etc. whatsoever.

At the end of the day, in my eyes at least... It's all a game. Work for work, time for time. We should be able to set the exchange rates ourselves, police ourselves, work as an economy. Sure there will be super chargers and under cutters. but there are in all economies and it has it's pros and cons, it's all a part of the game.
I understand that many people don't want to play that game, but those are the same types of people who, without care, walk to the marketplace, list an item and click okay, without doing any research into the item and it's sales before hand- this is to say, they don't care.
What they do care about is a more complex system requiring more work that others are willing to do that will gain others more gains than them for figuring it out and working through it.

At the end of the rant ¯\_(ツ)_/¯. Some of us have been fighting for a system like this since we joined the forums. I can understand why Pearl Abyss feels the need to dictate so much themselves but man... Kinda sucks. A lot of us long for open games, and where those do exist out there and we can just go play them instead, not many are like Black Desert Online(aka none). Meh. I lost my train of thought so i'll end it here :)

"I'm trading my work in the capital world for others work in the virtual world." This is a key aspect as to why the opinions about BDOs business model vary so much.

What many ppl look for in games is an even playing field and if trading irl work for ingame work is allowed or even encouraged the ingame world will just be a reflection of the real one. The ppl that are concidered "winners" in real life will be the winners ingame.

The things that could offset this is if playing skill was a big factor because thats a talent that isnt neccessarily bound to the irl "winners" but making mmos revolve more around skill than work/money put in is a very hard thing to do and might not reflect positively on monetary gains for the company.

 

I'm still of the opinion that a monthly fee is the better solution. B2p + monthly fee is a very staright up and honest business model where ppl can make the descision "can I afford this game for XX $/€ now and XX $/€ per month?" up front rather than a few months into the game when they start to feel invested into the game.

It doesnt take any form of business education to know in which state ppl are more likely to pay but this is also one of the major contributors to the negativity we see so much of here on the forums. One could blame it on the uninformed ppl who just looks at the cheap price tag on the game and expects to much but hell, its scientificly proven that ppl are more likely to buy something priced 9.99 than 10.00 so people, as a term, cant be judged to harshly in this case.

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Posted

You kinda did ?  

Elaborate, please on how I made an opinionated claim reinforcing my point. Else I don't understand your counter point thus it's worthless.

Which type of paying players ? the one that is try hard and cry/throw tantrum when they can't get what they WANT (not even what they need), or the one that is more or less happy and content with that they are having with the game at this moment ?

I don't understand this question and how it's relevant.
Elaborate please.

Then again, people come and go, 1 paying whiner goes 1 more will just fill in the spot if not more. I have seen games that are much worse in term of cash shop management, less popular than this 2 years old game ( counting from KR release) while being a 6 years old game, some even 10 years old already and they are still running just fine. 

ok. I'm talking about bdo though, i don't know about other games and how they do their business. Where are your counter points.

Being demoralized over just 1% exp lost is laughable.

Regardless of whether or not you find it laughable is pointless and useless information. Please do not waste my time.
Not sure if you meant for this to be a counter point but, i'm pretty sure I stated;

That's besides the point. The point is the demoralization in losing a percent to a player whom is bound by harsher time constraints but may actively fund the game. Did you read my previous post at all? Or just the one you wanted to quote. 

 --

You do boss, you die - there goes 2% exp, a couple times and you might just say goodbye to your grinding progress for the day or week, you don't even have to do pvp or being killed while grinding. Then you have enhancing, you try for TRI, oops it failed, back to PRI - there goes a week worth of money in building fail stacks. If people are going to feel demoralized over something that is so trivia like that, then this game isn't for them regardless paying or free players.

Are you asking how I personally handle these? Because what you're responding with I don't see how it applies to my point. To respond-

I don't lose exp if I don't need to, I have tears and pearls in my account at all times for that. Luckily we do not lose exp on death due to pvp anymore otherwise i'd probably have to spend quite a bit due to kids killing as soon as someone resses back in spot. I don't have time to get that 1% exp back like others do (which is the point i'm attempting to convey.)

As for enchanting, I have multiple sets(5, in fact) that I utilize. 2 for grinding 2 for pvp and 1 for stacking nonsense. I do not enchant the set i'm using at the time, as I'd like to have one as a "fall back" in case I blow something up. etc. I don't have time to grind and do all this other shit that other players have time to do so this is the best, least stressful method i could come up with to handle it outside of buying gear(which i still do, more frequently now than before).

You don't get to dictate why people feel the way they do for whatever reason you may choose to justify that notion with. Sorry. I don't know who you think you are but you're not that one, brother.

This game is whatever the developers decide it's going to be. Right now, players that keep it up and keep patches coming are asking for changes. I'm not saying you're wrong in giving rebuttal, but don't play like we're wrong in wanting some changes in our gameplay as well.

What many ppl look for in games is an even playing field

Incorrect.
It is a fact that people look for the quickest and easier way to benefit themselves, while responding with disgust when another seemingly achieved something "quicker and easier" than they have.
source- Probably most of the psychological studies ever. 
People, especially Americans, don't want Equality. They want Fair. And Fair means that someone is being handicapped. Equality doesn't exist.

The ppl that are concidered "winners" in real life will be the winners ingame.

Pretty sure if you're a "winner" in either column you're a winner. I'm confused-  
1. I don't care what people consider/cry about in that respect, more than likely it's salt talking.
2. Being able to play all day without providing as much funds as someone who works all day and plays less should find within reach opportunity in both fields. In many cases it doesn't, still, and especially before(with exp loss) it didn't. That is my point.

The things that could offset this is if playing skill was a big factor because thats a talent that isnt neccessarily bound to the irl "winners" but making mmos revolve more around skill than work/money put in is a very hard thing to do and might not reflect positively on monetary gains for the company.

Sorry skill is a major factor in all games. I am going to dismiss this point as it makes no sense. Please re-evaluate your understanding of skills used in anything you do, as it seems to be a point misunderstood by many. Example, Being able to recognize a player in a ghilee suit is and can be considered a skill one obtains and can improve. Timing is a skill that many people dismiss, generally to buffer their point, yet many games have a heavy requirement for it. etc.

I'm still of the opinion that a monthly fee is the better solution. B2p + monthly fee is a very straight up and honest business model where ppl can make the decision "can I afford this game for XX $/€ now and XX $/€ per month?" up front rather than a few months into the game when they start to feel invested into the game.

I may not be the best person to discuss entry/continuation business models with as I'm not really phased by them(I pay what's needed for what I love, and I go out and earn what is needed to pay for what I love. I love BDO and have felt no harm in making enough money to purchase all the accounts I've had and spend as much as I've spent). Just incase it's brought up, assuming that people will spend money because prices are low is a mistake in all business practice on multiple levels, not just the entry point. Things change. Adapt or die. I respect your interest in speaking up about what you want changed but as I said, I may not be the best person to give an opinion in regards to.

It ddoesn'ttake any form of business education to know

You should never assume this if you've never taken business classes elaborating on what comes after you're assuming, just for the record.
That's like me saying "It doesn't take any form of networking knowledge to know that you need a cross over instead of a straight through for a device to device connection." Just throwing that out there.

It doesnt take any form of business education to know in which state ppl are more likely to pay but this is also one of the major contributors to the negativity we see so much of here on the forums. One could blame it on the uninformed ppl who just looks at the cheap price tag on the game and expects to much but hell, its scientifically proven that ppl are more likely to buy something priced 9.99 than 10.00 so people, as a term, cant be judged to harshly in this case.

I don't know what this has to do with my point, please elaborate?

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