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Please remove all pearl - > marketplace restrictions

171 posts in this topic

Posted

Please remove all these restrictions. Let people sell every pearl item on the marketplace and remove the 5 per week limit.

It's MORE pay to win with how restricting it is to sell pearl items on the AH. Items are so heavily camped that it's nearly impossible to get things without paying thus forcing you to pay. On top of this there's so many pearl items you CANT even sell on the marketplace which is stupid. You get the same amount of revenue with or without these extreme restrictions(someone still has to pay cash) however the people WITH disposable income can spend money for the people WITHOUT. This will probably make the publisher more actual revenue and make it less headache inducing and less frustrating to buy the items with silver.

 

There is really no reason for this restriction. it just hurts players who can and can't pay for these items. If you're too poor to afford the items via cash you can't really buy them for silver because the ones you CAN buy are in such high demand due to this silly 5  per week restriction and there's so many items that simply CAN'T be bought for silver. Then the people who want to sell them and do have the money can only sell the most expensive items(labreve witch only, basically) and can't keep the market supplied.

By allowing everyone to buy every item from the pearl shop with silver, you make the game MUCH LESS pay to win because then you can PLAY THE GAME AND EARN THE ITEMS IN GAME instead of CASH ONLY.

There's some borderline mandatory items such as the value pack which is nearly impossible to get without shelling out $15/month. Not everyone can afford this - let the people who can supply the people who can't.

 

If someone wants to pay $100,000 to get full BIS gear, who really cares? Let them, laugh at them. You can also just play the game and get the same gear as them without paying any money past the initial purchase price, aka 0 pay to win. The massive amount of people who will benefit from easily accessible and in game farmable pearl shop items far outweights the negatives of a few people paying their way to BIS gear.

 

This is a win/win situation. The publisher gets more money, the players who can't afford the cash shop items can get them from playing the game and farming for them, and the people who CAN afford the cash shop items and want to sell more for silver can also do that. EVERYONE WINS.

 

Please seriously consider this adjustment, I beg of you.

I do not think Pubs/Devs are going to release the restrictions. In the Pubs/Devs need as many players spending real cash in the game, but at the same time Pubs/Devs need the biggest players base they can maintain just in case they want to sell off the game to a different publisher (playstation or maybe xbox). If you remove the limits on the AH. The AH will get flooded and prices will drop, so those players who grind 10 hours a day or those players who sink 600.00 USD just to get the gear will feel rip off. I think I spend like 40 bucks on this game and stop after that. If you remove the limits on the AH then no one will go to the cash shop and what for if you can just grind the same song 10 hrs a day just to get the same thing. Have monies flowing into the BDO bank keeps the servers up and having BDO f2p keeps the player base up . In the end if you do not have the time to play the game then you have to pay to win. If you do not have the time but the cash you have to grind to win. What you ask for is a hopeless dream that will end in nothing but a dead game. 

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Posted

Incorrect.
It is a fact that people look for the quickest and easier way to benefit themselves, while responding with disgust when another seemingly achieved something "quicker and easier" than they have.
source- Probably most of the psychological studies ever. 
People, especially Americans, don't want Equality. They want Fair. And Fair means that someone is being handicapped. Equality doesn't exist.

 

Gonna have to disagree.

If I had stated "most ppl" then it might have been a stretch but you only need to take a quick look on the "real life games" to see that most of them have very strict rules in place just to ensure an even playing field.

Pretty sure if you're a "winner" in either column you're a winner. I'm confused-  
1. I don't care what people consider/cry about in that respect, more than likely it's salt talking.
2. Being able to play all day without providing as much funds as someone who works all day and plays less should find within reach opportunity in both fields. In many cases it doesn't, still, and especially before(with exp loss) it didn't. That is my point.

Being the winner of one column shouldnt make you winner of all columns by default is what I was trying to say.

Sorry skill is a major factor in all games. I am going to dismiss this point as it makes no sense. Please re-evaluate your understanding of skills used in anything you do, as it seems to be a point misunderstood by many. Example, Being able to recognize a player in a ghilee suit is and can be considered a skill one obtains and can improve. Timing is a skill that many people dismiss, generally to buffer their point, yet many games have a heavy requirement for it. etc.

 

Should maybe have said "bigger".

Skill does matter but less so in bdo and some other mmos than pretty much any other kind of games I have ever played.

Mmos like bdo does however benefit players having a very broad spectrum of skills.

 

    You should never assume this if you've never taken business classes elaborating on what comes after you're assuming, just for the record.

That's like me saying "It doesn't take any form of networking knowledge to know that you need a cross over instead of a straight through for a device to device connection." Just throwing that out there.

 

I don't know what this has to do with my point, please elaborate?

People are more likely to pay once they are invested into the game than they are paying up front. I dont have any case study as source so I guess that this is just another assumption.

Example I was trying to make goes somewhat like this:

Guy sees trailer of  new mmo.

Decides to buy it for advertized 19.99 moneh.

Plays for 3 months before he realizes that he has to spend an additional 100 moneh on the game at this point to continue enjoying the game.

Plays for 1 more month and then he realizes yet again that those 100 moneh wasnt enough because after paying that amount he reached the next step that he also feel like he needs to pay to get past.

Like many others Guy have played other online games with fees in the past.

Guy, now 4 months into the game, actually starts looking into how much his new hobby is gonna cost him. Afterall his previous game only cost him 19.99 and 13 money each month he played.

Guy goes to the forum and starts a thread titled "How much money do I have to spend on this game if I want to do this and/or that?".

 

What those forum threads looks like we all know and I am of the opinion that those threads are a direct result of this games business model.

 

Reminder that the game is currently more pay to win NOW with all these restrictions than it would be with ZERO pearl - > marketplace restrictions.

 

Artisan memories, shark costume, fish costume, maid outfit, maids, weight, extra inventory, storage, pets(actually accessible), riding costume, treant costume and HORSE RESETS would all be available free of charge by simply PLAYING THE GAME.(and value packs would actually be accessible without trying to get one for 20 days)

 

Please stop calling someone as poor as me a "Whale" and wanting the game to be pay to win - I literally want the opposite. People disagreeing actually don't seem to understand how my changes make the game less pay to win than it is and I have no idea how to explain it any better.

While a tiny fraction of what you suggest does make sense such as allowing for some additional items to be sellable your statement that the game would get less P2W just isnt true.

 

Another thing that I havent rly seen you or any1 else mention is the massive oversight the devs have made in regards to money to silver conversion values across different items.

Example: Do you want to pay 10€ for 4.73mil silver or do you want to pay 10€ for 3.5mil silver?

This is the current price disparity between selling costumes vs selling pets for profit.

One can only asume that ppl that sell pets are either uninformed or straight out morons.

 

This issue MUST be fixed before any of your few good suggestions could possibly be implemented or ppl would just straight out not sell them on the market.

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Posted

Seems legit. You're saying that people should be allowed to get more silver in game for paying real life money. That is literally the definition of pay to win.

 

Only it's not the definition of p2w.  It's your opinion of what p2w means.  There is no industry standard definition for the phrase p2w.  If you Google "p2w definition" you will end up with tens of thousands of arguments as to what p2w means.

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Posted

Only it's not the definition of p2w.  It's your opinion of what p2w means.  There is no industry standard definition for the phrase p2w.  If you Google "p2w definition" you will end up with tens of thousands of arguments as to what p2w means.

I agree. Can we just put a petition up like koreans did for the market values to go up and the limit taken off since it'ls about time or coming around to the time that they did the petition? We'll see how many players don't want it and I see only 2% don't want it and the rest want it because some of us have no time to play against you 2% that have no job and are living off left over cash from dead parents and a laid off sit at home job.... 

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Posted

The rich destroy any mmorpg they touch. It is a fact.

Rappelz,Archeage,Lineage all this mmorpg are heavly affected cause riches parasite. Destroy any balance and fairplay with thier fking money.

What... I don't even... well OK, let me do it anyway:

Have you ever heard of the concept that is social welfare? It involves the state redistributing income from those who have more to those who have less, securing the existence of the latter. This kind of redistribution is also present in different scenarios such as parents caring for their children, in case that happens to apply to you instead. Spending money on a game like BDO follows a similar pattern: There are those players with more disposable income paying past the initial box purchase and as such funding the continued existence of the game - including "paying" for those players with no, or at least far less, disposable income.

Furthermore, when looking at a player who doesn't spend money on the game and also happens to be unemployed, that person gets funded twice by the players who do spend money on games as well as do have a job: First they pay for social welfare, second they pay to keep the game running. Kinda puts the word "parasite" into perspective, wouldn't you agree?

Lastly, balance and fairplay is currently being destroyed by those players who can nolife the game: As BDO heavily rewards - even demands - simple time-investment, the ones who can sink most hours into the game win. They don't win because they are good players - there is literally no skill-ceiling or any content that demands player-skill - they win because they play the most hours. Simple time-investment, as I like to call it. Other games manage to counter nolifing with equalized stats, daily/weekly lockouts, diminishing returns, raids or generally challenging content. BDO has none of this and as a result, if any kind of balance and fairplay is indeed supposed to be achieved, there have to be ways for players without the same amount of time at their hands as others to catch up. Money is a logical conclusion (time vs. money argument).

As @War has put it quite nicely (damn me for saying this), work is being exchanged for work in the currency of capital and time. In the light of how exactly players are able to put in the time (see social welfare part) and how much the capital part is required (see funding the game part), stop punishing the paying customers and finally lift the pearl-marketplace-restrictions in order to allow more balance and fairplay.

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Posted

What... I don't even... well OK, let me do it anyway:

Have you ever heard of the concept that is social welfare? It involves the state redistributing income from those who have more to those who have less, securing the existence of the latter. This kind of redistribution is also present in different scenarios such as parents caring for their children, in case that happens to apply to you instead. Spending money on a game like BDO follows a similar pattern: There are those players with more disposable income paying past the initial box purchase and as such funding the continued existence of the game - including "paying" for those players with no, or at least far less, disposable income.

Furthermore, when looking at a player who doesn't spend money on the game and also happens to be unemployed, that person gets funded twice by the players who do spend money on games as well as do have a job: First they pay for social welfare, second they pay to keep the game running. Kinda puts the word "parasite" into perspective, wouldn't you agree?

Lastly, balance and fairplay is currently being destroyed by those players who can nolife the game: As BDO heavily rewards - even demands - simple time-investment, the ones who can sink most hours into the game win. They don't win because they are good players - there is literally no skill-ceiling or any content that demands player-skill - they win because they play the most hours. Simple time-investment, as I like to call it. Other games manage to counter nolifing with equalized stats, daily/weekly lockouts, diminishing returns, raids or generally challenging content. BDO has none of this and as a result, if any kind of balance and fairplay is indeed supposed to be achieved, there have to be ways for players without the same amount of time at their hands as others to catch up. Money is a logical conclusion (time vs. money argument).

As @War has put it quite nicely (damn me for saying this), work is being exchanged for work in the currency of capital and time. In the light of how exactly players are able to put in the time (see social welfare part) and how much the capital part is required (see funding the game part), stop punishing the paying customers and finally lift the pearl-marketplace-restrictions in order to allow more balance and fairplay.

When did history class begin?? Damn I need to GIT GUD kek

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Posted

When did history class begin?? Damn I need to GIT GUD kek

Denial is not an uncommon reaction when being presented with the fact that you are nothing but a leecher. It's fine really.

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Posted

Denial is not an uncommon reaction when being presented with the fact that you are nothing but a leecher. It's fine really.

Are you saying i don't pay for anything myself in game or not? That is a very harsh statement to make and very reportable here... I'd be careful. I'll have you know though I pay money on this game because I want to, also to have restrictions on my payments isn't something I like. Do they not want my money?

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Posted

As @War has put it quite nicely (damn me for saying this), work is being exchanged for work in the currency of capital and time. In the light of how exactly players are able to put in the time (see social welfare part) and how much the capital part is required (see funding the game part), stop punishing the paying customers and finally lift the pearl-marketplace-restrictions in order to allow more balance and fairplay.

This is not a F2P game, and you do no favors to anybody by pretending otherwise.

Every person playing this game for more than the trial period of 7 days is a paying customer. 

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Posted

This is not a F2P game, and you do no favors to anybody by pretending otherwise.

Every person playing this game for more than the trial period of 7 days is a paying customer. 

As much as I would love to argue semantics and the importance of a one-time purchase in a service-oriented business-model with you, I find myself being a bit busy as I roll out the red carpet for all those noble souls who secured the continuous existence of the game with their initial 5-99$ "box" purchase. Now, if a kind whale could put some pearl-store towels on the marketplace, I might just have to wipe a tear.

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Posted

What if, hear me out on this one, every1 who plays the game chiped in with a little money, lets call it a "fee". It could be a sum of 12-14 euro/dollars each month. This way the cash shop could be for visual eye candy only since the games continued existence wouldnt hang on selling unlimited advantages to any1 whos respect for monetary value would make the Las Vegas casino owners spit out their cigars.

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Posted

Please remove all these restrictions. Let people sell every pearl item on the marketplace and remove the 5 per week limit.

It's MORE pay to win with how restricting it is to sell pearl items on the AH. Items are so heavily camped that it's nearly impossible to get things without paying thus forcing you to pay. On top of this there's so many pearl items you CANT even sell on the marketplace which is stupid. You get the same amount of revenue with or without these extreme restrictions(someone still has to pay cash) however the people WITH disposable income can spend money for the people WITHOUT. This will probably make the publisher more actual revenue and make it less headache inducing and less frustrating to buy the items with silver.

 

There is really no reason for this restriction. it just hurts players who can and can't pay for these items. If you're too poor to afford the items via cash you can't really buy them for silver because the ones you CAN buy are in such high demand due to this silly 5  per week restriction and there's so many items that simply CAN'T be bought for silver. Then the people who want to sell them and do have the money can only sell the most expensive items(labreve witch only, basically) and can't keep the market supplied.

By allowing everyone to buy every item from the pearl shop with silver, you make the game MUCH LESS pay to win because then you can PLAY THE GAME AND EARN THE ITEMS IN GAME instead of CASH ONLY.

There's some borderline mandatory items such as the value pack which is nearly impossible to get without shelling out $15/month. Not everyone can afford this - let the people who can supply the people who can't.

 

If someone wants to pay $100,000 to get full BIS gear, who really cares? Let them, laugh at them. You can also just play the game and get the same gear as them without paying any money past the initial purchase price, aka 0 pay to win. The massive amount of people who will benefit from easily accessible and in game farmable pearl shop items far outweights the negatives of a few people paying their way to BIS gear.

 

This is a win/win situation. The publisher gets more money, the players who can't afford the cash shop items can get them from playing the game and farming for them, and the people who CAN afford the cash shop items and want to sell more for silver can also do that. EVERYONE WINS.

 

Please seriously consider this adjustment, I beg of you.

Bump hope they do this.

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Posted

So many idiots which must have been dropped at birth, if you want p2w go play Archage.

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Posted (edited)

This has been their plan from the get-go. Little by little implementing all these cash shop changes, which will lead to majority of the people (non paying players) demanding to remove the limit. And don't worry, it will be removed in the future, I have no doubt about it.

I thought people would already see the bigger picture, since the first p2w/"convenience"-features.

Edited by Miki

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Posted

This is not a F2P game, and you do no favors to anybody by pretending otherwise.

Every person playing this game for more than the trial period of 7 days is a paying customer. 

There is no definitive outline as to how a F2P game SHOULD be, and because of this, it makes no sense to use it as a baseline and assumed mutual understanding grounds in an argument. Not sure about you, but i've personally played many different F2P games with many different models.

It's really bad to use non definitive grounds in an argument. Can really confuse people that way. Less likely to get an argumentative point across.

So many idiots which must have been dropped at birth, if you want p2w go play Archage.

"Idiots which must have been dropped at birth" yet we have enough money to afford things we want when we want lel.

#Capitalism ♥

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Posted (edited)

So many idiots which must have been dropped at birth, if you want p2w go play Archage.

Pay to win - obtaining items that give advantages that can only obtained by paying cash and not obtainable by playing the game.

Weight, costumes with GAME CHANGING bonuses like the fish/shark outfit, treant costume, maid outfit, stats like +1 crit/attack speed/cast speed on coupon costumes, outfits with -10% exp gained and +10% exp, horse resets, artisan memories, pets/value packs(more accessible instead of nearly impossible to snipe). These are plenty of CASH SHOP ONLY CHARACTER STAT advantages as well as things that give HUGE bonuses like the value pack(can buy with silver now, but gl doing that).

My change allows you to obtain these WITHOUT PAYING CASH. That's literal NOT pay to win, while the current game IS pay to win.

Edited by Shiyo
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Posted

Y'all need to understand that in order to have literal pay to win, there has to be a paywall.

There is currently a pay wall in this game, which allows what seems like more "Pay to win" shit in the game.

Some of the best two things that can happen to this game:

  1. Establish an even Capital Currency : Silver exchange rate
    • This is to say, make it so that the system is based on CC to silver rates rather than "this seems like it might be worth more thus sell more / less" rates. 1$ = ?? silver.
  2. Remove MP pearl limits.
    • Users can sell as many items as they want on the market place.

So I've explained this before, I'll attempt to sum it up again. Here is what this system does.

  • Removes paywall.
  • Does not limit the majority of the pearl ship to paying players only
  • encourages players to sell a wider variety of cash shop items since they are all effectively worth the same silver rate

Reasons why this makes sense and isn't as "pay to win" as others think(including a little bit of cute shit at the end)

  • In order for pearl items to sell on the market place a player who has played the game for silver has to buy it for the player selling the pearl item to obtain that silver..... 
    • This is what we call work for work, time for time, currency for currency.
  • Paying players are still limited by both the regulated by pearl abyss MP prices, but also by the wealth of the players in the game.
    • People don't seem to be able to comprehend that if there is no player to buy shit, then the person paying pearls for it does not get it.

This leads me to the "Cute shit at the end".

Ima be real with y'all and tell you what this is. It's the same old shit from all the rest of the games. The have nots and criers and people who don't grind / work / etc hard enough to get what they want to get are upset that others are attempting to even out the fields for the people who do strive for their shit.
The types of people i'm attempting to describe are the same types of annoying kids who cry and curse people who get something they want, claim that they had it easier and that the game is in their favor, etc.
The toxic ones.
Where not all of the people disagreeing with a system LIKE this belong to that description/cult, the majority of them are, as it's the same no brain group that flocks to the P2W screaming every time it comes up.

Y'all need to take a deeper look into the systems and economy of the game, not just look at something, assume you don't like it then start bandwagon terming all over the shit.
It's weak.

Oh and stop using the .000001% that have 10k USD to spend on the game every day as an example, more than likely you will NEVER run into a player like that and at the end of the day they will have to go through the same enchantment failure as you will lmao. Just stop.

You need to understand that the more wealth flow means more money for EVERYONE in the game, as more than likely, if you are grinding and selling, your items will be the ones being purchased.

etc.

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Posted

It's not the whales asking for this(thought they would support it). It's the deadbeats who cant play to buy everything in game that think everything is sooooooo unfair. I prefer to keep these players out with a subscription, but the industry is content with letting whales subsidize them.

If they support it, they haven't thought it through.

You have to not care about cash at all or be desperate to post items.  The silver per real money trade is not worth it.

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Yay, finally someone who understands! I can't believe how few people actually understand how pay to win works, and how the game would be MASSIVELY less pay to win with my change :(

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Posted (edited)

Yay, finally someone who understands! I can't believe how few people actually understand how pay to win works, and how the game would be MASSIVELY less pay to win with my change :(

Where do you think I got over 5k posts from :P

The silver per real money trade is not worth it.

^ This too.

Edited by War

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Posted

If they support it, they haven't thought it through.

You have to not care about cash at all or be desperate to post items.  The silver per real money trade is not worth it.

This is pretty much WHY it's not pay to win to allow people to sell everything for silver with no limit.

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Game isn't pay to win at all either way.
if it was i'd of won by now.
Not because of how much I have spent, but because of how much I can spend.
It's not worth it to cash out to the max, makes no sense with how the game works.

People need to look at how the game works on a mechanics level before calling shit p2w. Not just seeing something you don't like or think is whatever and calling it something you know others will blindly agree with.

If you can put 2 + 2 together,have the money and want to P2W go get a shitload of artisans enchant Tri livertos, blue awakenings, Boss gear sell em thus turning money into silver, get full Tet armor, Pen weap and off hand 1 combo everyone......Best value for money and unlimited...wonder why.....

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If you can put 2 + 2 together,have the money and want to P2W go get a shitload of artisans enchant Tri livertos, blue awakenings, Boss gear sell em thus turning money into silver, get full Tet armor, Pen weap and off hand 1 combo everyone......Best value for money and unlimited...wonder why.....

Artisans would not be pay to win if you could sell 100% of pearl shop items on the marketplace with no weekly limit. You could then buy them with silver.

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"Idiots which must have been dropped at birth" yet we have enough money to afford things we want when we want lel.

#Capitalism ♥

Don't get me wrong I've probably spent more on this game then most people in this post combined. The system is fine is the way it is and if you want to be playing a dead game then sure increase the p2w.

Why change something that's not broken?

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Posted

Lol no. 

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