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Pearl boxes sellable on MP instead of pearl items


pearl boxes on MP   291 votes

  1. 1. Good idea or not?

    • Good idea
      200
    • Bad idea
      91

Please sign in or register to vote in this poll.

165 posts in this topic

Posted

What guys do you think about replacing current system with few items sellable on MP for silver with pearl boxes instead? Ofc with current limit 5 boxes per week... 

3k box= 27m

2k box- 18m

1k box- 9m 

(ammount of silver ofc can be changed to exactly same numbers we have right now)

6k and 10k boxes not sellable and limit 5 per week stay (doesnt matter if you sell 5x1k box or 5x3k box)... 

 

-It will be better for sellers, cause it will boost silver they can make with real money a little (but still worse ratio then 1 euro=1M) and make it more fair for them, cause right now for example you need to spend 20 euro to sell VP worth 15 euro or pet worth 11 euro (you cant buy daum coins for 11 or 15 euro, you need to spend 20 euro);

It will be generally better for buyers, cause it will make possible to buy a lot of items that you cant buy with silver right now, like cook, processing, shark outift, artisans, horse skill resets etc... Sniping items like outfis will be harder (but seriously who still need them?), but VP and pets will be easier to obtain, cause everyone will bid every pearl box registered on MP... it will be harder for grinders, who relog on alts to snipe VP, cause they will be forced to relog every 10-15 mins, instead of every 20-30 mins, but it will be easier for players who spend time camping MP for 1,2 hour per day, cause of a lot more bidding possibility...

- it shouldnt decrease profit of Daum, cause players who sell pearl items on MP will sell same number of pearl boxes instead... It could even boost their profit a little, cause more fair system (like i said 15 euro cost of VP and 11 euro cost of pet isnt fair for seller who still need to spend 20 euro to obtain it) could encourage players to spend more euro/dollars... Artisan memory sales  also shouldnt decrease, cause number of artisans top whales need to buy to make their eq full tet is too big to make it possible to snipe it from MP with pearl boxes...

It will also soften "p2w' effects from VP and artisan memories making them a little more available for nonpaying players...

@CM_Aethon @PM_Jouska @CM_Praballo @CM_Yukimura @CM_Serenity

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Posted

i feel bad for people who accept the less than 1:1 rates on this game

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Posted

I agree, it would make it more fair for everyone.

Sellers are not affected while buyers benefit a lot from being able to choose what to buy with the perls.

Make it happen!

 

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Posted

If they wanted free loaders to have this stuff, it would be sellable 

 

obviously they want to keep certain advantages to the actual paying customers 

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Posted

yep, they should do that instead, the current way to get CS outfit is just bad as hell with that [censored] gambling

It would be like in many other mmo.

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Posted

No. 

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Posted

Or they could add something to exchange pearl <> silver directly in the shop

6 people like this

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Posted

If they wanted free loaders to have this stuff, it would be sellable 

 

obviously they want to keep certain advantages to the actual paying customers 

The amount of stupid in this statement is surprising. I'm normally against P2W options, but if they kept the same restrictions it would be a win/win for everyone involved. It has nothing to do with freeloaders as goods/currency is being exchanged.

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Posted

I actually love this idea

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Posted

if pearl boxes were sellable on AH.. I would buy them and I be happy to have the freedom to buy whatever I may want or need from pearl shop.. Sometime getting RL monies can be hard especially when ur on a limited income at times

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Posted (edited)

This feature was implemented in quite a lot of mmo's, and it worked quite well. It can also take us a bit further from p2w to acctual play to win!

I support this 100%!!!

Edited by exSpell
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Posted

Ive been trying to buy value pack for a week with zero luck or even a feeling of chance. Im not sure that selling pearls would be any better but at least there would be a chance to buy Kyril outfit and pets that I like.

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Posted

No.

There is no further need to insult those players actually spending additional money on the game with ridiculous pearl:silver ratios. Let me call out that generous offer of raised but still ridiculously limited conversion rates as what it his: A poor attempt of the players freeloading the game to still be able to obtain all the pearl-stuff items anyway.

As it is now, the lack of challenging content combined with casino-upgrading of gear which is in turn required to win in PvP basically rewards whoever is able to put the most hours into the game. Letting these players obtain pearl store stuff through the marketplace too at ridiculous conversation rates only further imbalances the game in their favor.

As far as I'm concerned, there are only two acceptable solutions:

1. Pearl store items or boxes can be sold through the marketplace based on a free-market system, aka supply and demand decide about the price and there are no weekly limits attached to it. If you want to freeload the game, kindly have dignity enough to "pay" the price for it in terms of how much your time-investment will still be worth compared to someone else money-investment.

2. No pearl store items or boxes can be sold through the marketplace whatsoever. If you want something from there, you pay for it with real money and with it support the continued existence of the game. In addition to what we currently have, the pearl store should offer further items to balance time vs. money investments.

Personally, I prefer the 2nd solution.

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Posted

No.

There is no further need to insult those players actually spending additional money on the game with ridiculous pearl:silver ratios. Let me call out that generous offer of raised but still ridiculously limited conversion rates as what it his: A poor attempt of the players freeloading the game to still be able to obtain all the pearl-stuff items anyway.

As it is now, the lack of challenging content combined with casino-upgrading of gear which is in turn required to win in PvP basically rewards whoever is able to put the most hours into the game. Letting these players obtain pearl store stuff through the marketplace too at ridiculous conversation rates only further imbalances the game in their favor.

As far as I'm concerned, there are only two acceptable solutions:

1. Pearl store items or boxes can be sold through the marketplace based on a free-market system, aka supply and demand decide about the price and there are no weekly limits attached to it. If you want to freeload the game, kindly have dignity enough to "pay" the price for it in terms of how much your time-investment will still be worth compared to someone else money-investment.

2. No pearl store items or boxes can be sold through the marketplace whatsoever. If you want something from there, you pay for it with real money and with it support the continued existence of the game. In addition to what we currently have, the pearl store should offer further items to balance time vs. money investments.

Personally, I prefer the 2nd solution.

You must be really naive if you think that Kakao will ever consider implementing any of your propositions into game... 

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Posted

You must be really naive if you think that Kakao will ever consider implementing any of your propositions into game... 

The thing is, I don't. But you can count on me to call out a freeloader when I see one.

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Posted

Personally i see nothing wrong with this but the price should be higher. 

I would say 1k box at around 15 mil and limit sellers to 3 per cycle.

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Posted

Personally i see nothing wrong with this but the price should be higher. 

I would say 1k box at around 15 mil and limit sellers to 3 per cycle.

Well you cant change current limits, cause sellers will never agree to it... Whole point of this propose is to replace current system with sth that gives same or slighty better rates then current system and in same time is better option for both seller, buyer and Daum which is win/win situation for everyone...

The thing is, I don't. But you can count on me to call out a freeloader when I see one.

Man you dont even understand what market prices for pearl items would be... For example for Vp in begining it will be around 300m per 1 Vp (i would personally pay 500m and even more for one)... 300m for 15 euro/dollars... Good luck trying to balance game around this...

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Posted

Well you cant change current limits, cause sellers will never agree to it... Whole point of this propose is to replace current system with sth that gives same or slighty better rates then current system and in same time is better option for both seller, buyer and Daum which is win/win situation for everyone...

I wasnt meaning to change the limit.

 

They can still sell 5 items - just that only 3 of them could be the pearl boxes as i think they should sell at a higher cost due to the greater range of items which would be available from them.

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Posted (edited)

A 3K box for 27m isn't that bad of a price, seeing as a 3.4k premium outfit currently sells for around 24m.

A suggestion to add to this is to also limit how many pearl boxes someone can buy, so to prevent players hoarding those for themselves.

Also not sure what issues there are with "Freeloaders", there are so many various reasons why people can't/won't buy stuff, it's too generalising, and certainly not other people's business imo.

Edited by Sanguis

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Posted

The thing is, I don't. But you can count on me to call out a freeloader when I see one.

Problem is that people that tend to call other freeloaders have no clue what they are talking about and are free loading in more cases than they know themselves. But continue your fight for justice for Pearl shoppers.

Fact is (even if you probably dont get it): People sell pearl items on the AH, because they think that the iG silver is worth it, Since people that buy these things pay an agreed upon the price it has absolutely nothing to do with free loading. But please keep those freeloader detection glasses on, wouldnt want to ruin your world.

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Posted (edited)

There is no further need to insult those players actually spending additional money on the game with ridiculous pearl:silver ratios. Let me call out that generous offer of raised but still ridiculously limited conversion rates as what it his: A poor attempt of the players freeloading the game to still be able to obtain all the pearl-stuff items anyway.

I love how every player who isn't interested in spending money on a game they already spent money on is freeloading. If you're "Insulted" by the rates you're getting then you're free to not pay or go switch to another game or go buy some already lvled and geared account on PA.

As it is now, the lack of challenging content combined with casino-upgrading of gear which is in turn required to win in PvP basically rewards whoever is able to put the most hours into the game. Letting these players obtain pearl store stuff through the marketplace too at ridiculous conversation rates only further imbalances the game in their favor.

As it stands now players actively spending money on the game have far greater advantages than those that are not but have all the time in the world. Active Spenders, apart from having access to the passive income each week from the MP sales, also benefit from the pearl weight increases, T4 Pets (which are arguably two of the biggest advantages you can get in this game when it comes to grinding), Artisan Memories (Cuts costs on repairs to a 3rd of what non-active spenders pay), Several outfits that CANNOT be sold on MP (Ghillie, Karki/Maid, Splat, Venia, and Canape. all of which give fairly good advantages to life skills or AFK-Activites), Horse Skill/Appearance Change coupons, and lastly Value Packs without the need of investing money and trying to snipe those on the Market every month.

As far as I'm concerned, there are only two acceptable solutions:

As far as I'm concerned, you're looking at this from a very narrow view.

1. Pearl store items or boxes can be sold through the marketplace based on a free-market system, aka supply and demand decide about the price and there are no weekly limits attached to it. If you want to freeload the game, kindly have dignity enough to "pay" the price for it in terms of how much your time-investment will still be worth compared to someone else money-investment.

Welcome To Archeage and say goodbye to any chance you have of being competitive on the pvp side of things if you aren't in full pen gear/weapon/accessories. why even play the game when I can sell 5x 3k pearl boxes a week at 300m+ each and just buy that Pen piece. Following that will be the decline of the active playerbase and the health of the game, of which you seem oh so concerned about, as the people who can't compete due to not having the gear will leave and the people who are able to compete will leave afterwards due to the lack of population/competition. At the end you'll have your whales who are sticking around because they're still committed to their investment (or they haven't got an offer on PA yet), and your life skillers who play for non-pvp related reasons anyway.

2. No pearl store items or boxes can be sold through the marketplace whatsoever. If you want something from there, you pay for it with real money and with it support the continued existence of the game. In addition to what we currently have, the pearl store should offer further items to balance time vs. money investments.

Except you're perceiving your money investment as less because someone who has also invested money has more free time than you. If more advantages were given to the pearl shop nothing would change except the active pvp competition would shrink a little bit more as the players willing to spend that little bit extra for the new benefits would pull ahead while they still grind 4+ hours a day.

Personally, I prefer the 2nd solution.

To summarize, you can't pay the grind away unless you buy an account. You might think people are pulling ahead of you because they haven't spent much and just grind 18 hours a day but they spend just as much if not more than you and still have the free time to grind. those players that are that invested in the game will always pull ahead and neither of your suggestions will fix that. If the first is applied then great, you have the gear, but you still have to invest the hours upon hours to reach a competitive level which, by the time you do, will go up higher from a soft cap increase. your second option will literally not change a thing. If you are actively spending on this game, there is no one in this game that is beating you from grind time alone. They are spending money too and every benefit that gets added that you buy, they'll buy too and you'll still lose. The only thing that gets accomplished is a few hundred more "Freeloaders" leave the game because they aren't willing to gamble away more money on a video game.

 

Edit: forgot to comment on the topic: I'd be game to try it out. If anything I think it would solve alot of issues of the buyers side with not being able to find a buyer for that one particular costume or not being able to snag some of the rarer pearl items like pets/VPs/Seasonal Costumes. Sellers also wouldn't have to deal with finding particular items each week for 5 buyers, just throw your 5x 3k pearl packs up and go on with your day.

The only Concern I see with this system is maybe ending up with too much supply for the demand but it would be hard to really know if that would be the case without a trial run to see how many people are actually buying compared to how many people are selling.

Edited by Kliessen

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Posted

The only Concern I see with this system is maybe ending up with too much supply for the demand but it would be hard to really know if that would be the case without a trial run to see how many people are actually buying compared to how many people are selling.

Its not possible for demand to run out for that prices... Ppl will always want to snipe that pearl boxes, even if just for artisans... Demand and supply could balance only if devs would remove max price, but it will never happen :)

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Posted

Someone suggested this in a different thread and I think its a great idea.  Costumes are great and all, but it would be great for players who dont want to dish any cash to be able to get there elions tears / weight limits / inventory expansions.  Very simple fix and I think it would be perceived very positively.  

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Posted

Someone suggested this in a different thread and I think its a great idea.  Costumes are great and all, but it would be great for players who dont want to dish any cash to be able to get there elions tears / weight limits / inventory expansions.  Very simple fix and I think it would be perceived very positively.  

I'd imagine some sort of exchange system like EVE does with PLEX or how GW2 does their gems.

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Posted

There is no further need to insult those players actually spending additional money on the game with ridiculous pearl:silver ratios.

As a player spending money on this game, please don't speak for me. What you think is a bad pearl:silver ratio is merely YOUR opinion and not one shared by every cash shop seller. The current rate is 844k per $1 spent, whilst this is lower than the rate for selling dyes it is however a rate that guarantees 125 million silver maximum within seconds. I'm sorry that you're poor and $148 a week is a lot for you, but for some people 844k per dollar is better than 0k. :) 

Let me call out that generous offer of raised but still ridiculously limited conversion rates as what it his: A poor attempt of the players freeloading the game to still be able to obtain all the pearl-stuff items anyway.

No one is free-loading this game, every single person who plays this game for longer than 7 days has either purchased the game or had it purchased for them. 

lack of challenging content

Try to pass of your opinion as everyone else's? :) 

Letting these players obtain pearl store stuff through the marketplace too at ridiculous conversation rates only further imbalances the game in their favor.

Then perhaps find a game where you can P2W as your definition above is what keeps games alive. 

there are no weekly limits attached to it

Ah, I see your issue now. You're a bad player who wants to P2W their way in this game. I'd recommend games like AA or Tera if that's what you're after. :) 

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