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Pvp and this game is a joke

110 posts in this topic

Posted (edited)

Really? because it happens all the time if you play on a decent competitive level.

yeah sure, I also have wings and i can fly like a bird in my dreams

 

On a serious note, there isnt competitive level in that game, you just had enough RNG luck, to have access to that supposed "competitive lvl" = you actualy dont deserve it, since you did nothing involving your personal competences.

While in the mean time, players that can actualy really deserve it are still stuck behind that rng wall, and cant even """"""pvp"""""" because rng gear2win for dummies.

Edited by woots

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yeah sure, I also have wings and i can fly like a bird in my dreams

 

On a serious note, there isnt competitive level in that game, you just had enough RNG luck, to have access to that supposed "competitive lvl" = you actualy dont deserve it, since you did nothing involving your personal competences.

While in the mean time, players that can actualy really deserve it are still stuck behind that rng wall, and cant even """"""pvp"""""" because rng gear2win for dummies.

what a complete clown.

Do you think everyone that has good gear is a rng carried scrub? yes some are like that. Looking at Sanzaa for example. 

I for example have bought basically all my gear exept for  a duo ogre  and i'm on the competitive level of gear. If you are retarded enough to blow billions on enchant and then complain than thats your fault. I'm at 2 bill down for tri ogre and i gave up. I'll stack money and preorder.

They should just ban ppl that are not 60 to even comment on this kind of topics.

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Posted (edited)

what a complete clown.

Do you think everyone that has good gear is a rng carried scrub? yes some are like that. Looking at Sanzaa for example. 

I for example have bought basically all my gear exept for  a duo ogre  and i'm on the competitive level of gear. If you are retarded enough to blow billions on enchant and then complain than thats your fault. I'm at 2 bill down for tri ogre and i gave up. I'll stack money and preorder.

They should just ban ppl that are not 60 to even comment on this kind of topics.

Yeah right, and for the sake of consistency, let's raise the level to become "pvp enabled" to level 60 as well :P

Surely you do realize that for every competitive piece of gear that wanders on the marketplace, some player has played the rng-casino. Just because you didn't do so personally doesn't mean that it changes the gearing system as such. If you want to take pride in being a gear-carried scrub who outsourced rng over being a rng-gear-carried scrub, be my guest.

But no worries, I got your point. You are complaining about the imbalances present in the hypothetical scenario of two equally leveled and geared players facing each others, something this open-world kind of game sure does a marvelous job at promoting, wouldn't you say? Takes a clown to know one I guess.

Edited by Alicia Dominica

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Posted

Yeah right, and for the sake of consistency, let's raise the level to become "pvp enabled" to level 60 as well :P

 

I stopped reading here,  

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I stopped reading here,  

Should have stopped posting too while you're at it.

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pvp is the biggest joke in this game, the only true MMORPG with pvp (for me) was Dark age of camelot.

Yeah i know it's not good to live in the past but comon, watch what was made befor and just improve it.

 

 

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get good, its easy to dodge rangers' grab, iframe out of sorc's black hole, warriors' ult are so obvious. only thing I agree with are zerkers' cc and wizards' 100%, those 2 you can't really predict

the wiz ulti has almost 2 sec cast tho with big fiery red in the air comming down

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why dont you people play a real pvp game like mortal kombat or counter strike instead of arguing what class is broken in a broken kr mmo?

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Posted (edited)

pvp is the biggest joke in this game, the only true MMORPG with pvp (for me) was Dark age of camelot.

Yeah i know it's not good to live in the past but comon, watch what was made befor and just improve it.

 

 

Yes bdo needs AoE Mezz for 1 minute ! /kappa

Edited by WeaselPaw
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I was a healthy young boy until doing red battle field. Now i have stage 6 cancer. 

i lold.

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why dont you people play a real pvp game like mortal kombat or counter strike instead of arguing what class is broken in a broken kr mmo?

Lol, I was just about to post the same, this isn't a PvP game at all, it's an entertaining PvE game with something stuck on for shitters with no PvP skill. If you PvP at all in this game you're just admitting how bad you are.

Honestly try a real pvp game where you and your opponents have the same tools/gear/game mechanics etc then when you win, you can truly say it was down to your better skill, and be proud of it.

 

 

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Posted (edited)

Lol, I was just about to post the same, this isn't a PvP game at all, it's an entertaining PvE game with something stuck on for shitters with no PvP skill. If you PvP at all in this game you're just admitting how bad you are.

Honestly try a real pvp game where you and your opponents have the same tools/gear/game mechanics etc then when you win, you can truly say it was down to your better skill, and be proud of it.

 

 

Next time you get beaten at tennis or whatever, tell your opponent he is just a nolife that has nothing else to do than training and that's why he won, otherwise you would beat him while using your left hand ! (if you are beyond recovery, throw a reference to p2win by mentioning that he also has better gear)

Younglings don't understand that there are multiple types of "pvp", one of them being character progression based. Some people don't care about "same gear, same level, same shoe color" in MMOs since it deletes 80% of what the game is made of (character progression and other "unfair" stuff) and that half of the PvP in these games is the preparation before the battle. If you can't handle that :

1 - Shut your fracking mouth

2 - Play the games that can give you that "we're all the same dude" feeling.

Edited by WeaselPaw
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this game has alot of pvp... overall its only pvp... if ppl would start to play it correctly and dont hide ;)

pvp in mmo's is not just killing.. even if ppl might think this nowdays.. but yea i understand what you guys think overall, and yes i see it somehow the same... killing someone way undergeared is maybe not fair and good pvp... but tbh.. from my point of view i fight 90% ppl on a nearly equal gearlvl... 

I think the top tier pvp has big issues... but its not _gear_

 

 

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Lol, I was just about to post the same, this isn't a PvP game at all, it's an entertaining PvE game with something stuck on for shitters with no PvP skill. If you PvP at all in this game you're just admitting how bad you are.

Honestly try a real pvp game where you and your opponents have the same tools/gear/game mechanics etc then when you win, you can truly say it was down to your better skill, and be proud of it.

 

 

Funny, you usually have same tools and gear in the end in BDO. Most competitive people are around full TET and TRI accs and this is where the equalization is. Now tell me does a better PC make you have an edge? It does. In all games. No game is good PvP game then :) 

There is no game where people fight each other with same mechanics (even in CS you have different weaps in CT and TT xD). Balance is about creating strong points and weak points and skill is about defending from the first and abusing the second. In this game balance isn't perfect that's for sure but saying the game doesn't require skill to play is plain retarded. There is way too many examples that playing your character properly can overcome gear difference (class difference is worse tho) that i could accept your post as "not-trolling"

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Next time you get beaten at tennis or whatever, tell your opponent he is just a nolife that has nothing else to do than training and that's why he won, otherwise you would beat him while using your left hand ! (if you are beyond recovery, throw a reference to p2win by mentioning that he also has better gear)

Younglings don't understand that there are multiple types of "pvp", one of them being character progression based. Some people don't care about "same gear, same level, same shoe color" in MMOs since it deletes 80% of what the game is made of (character progression). If you can't handle that :

1 - Shut your fracking mouth

2 - Play the games that can give you that "we're all the same dude" feeling.

he might as well also throw in that the tennis player is Jesus blessed with better talent, longer arms and legs and a naturally athletic figure. Rigged I tell you.

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he might as well also throw in that the tennis player is Jesus blessed with better talent, longer arms and legs and a naturally athletic figure. Rigged I tell you.

Dem short shorts tho! All distracting and such. That a tennis ball in your pocket?

Same salt different game. Everyone thinks they are some badass killer until they get worked. Then it's, "To the boards!"

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so i started doing rbf with mine ninjah HARDEST CLASS IN GAME 186 ap 224 dp, most of times i end up in like 50-100 pts range sometimes i get 300-500 depends.

so yeah clearly get better noobs

 

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now the thread is completly off topic. Daum summoned the illuminati to derail this thread gg i give up on balance.

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Posted (edited)

I can agree with a large amount of the comments in this thread. Although some may be nonconstructive, they have true points to them. This game comes off as a "first to hit" kills PvP game. I am fine with gear dependency in games, and I am fine with grinding. I am used to grinding for hours a day to achieve something in MMORPGS. But, Black Desert takes it to another level, due to the RNG factors or time consumption to avoid those RNG factors (such as buying the item itself). The amount of RNG in this game does not compliment the PvP system, it hinders it significantly. 

The state of Black Desert is in a borderline extreme spot for a new player to try and catch up to PvP players who have been playing since launch. I rejoined and rolled as a Ranger about 2 or so weeks ago, after not playing since the release of Mediah. I am currently at level 57 and have 148 AP, 118 Awakened AP, and 149 DP- which is not enough to PvP with players in RBF in the absolute slightest. It will be at least another two or three more months before I can be somewhat caught up with players who have been playing since launch, and even then I will be at an disadvantage. Although, I am willing to put up with the grind, most and many players aren't. This hinders new players from joining Black Desert for PvP aspects, and even makes those who have played for a long time no longer want to play. 

I am very grateful that the development is seeing the need for class balances now, as well as re-balancing the main hands so that awakened isn't the only viable option in PvP. But, the gear dependency and RNG in this game is very unreliable and very unrealistic. I hope the development team sees this eventually as well. 

Edited by Junyoung
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Posted

 forced to Z

 forced to Z

 forced to
Z

UM.... 


I hope you mean the Black Spirit buff.

That's obviously what he meant..super obvious... he was talking about how powerful some 100% skills are.... subtly implying that some 100%'s are not worth using, so they "Z" instead.   

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To the OP, I'm a Wiz, and have not had that experience of 1 shotting anyone, even slightly. In fact, its always been the opposite, of others killing me in under 5 seconds. I only do good when I can get onto a wall, and shoot water sphere at a distance. And even then, it takes like 5+ hits, while my team is engaged on enemies, to down them typically. Sometimes, like a node war last week, I was able to get 39 kills, because of that strategy, and only died 17 times. Typically, I die far more often, than I kill.

But, I do agree with the premise that the pvp is way out of whack. I do agree gear is a big problem, but not because people can get UBERLY geared compared to others, but because a simple TRI of any gear, to a DUO is so astronomically better, that the DUO has no chance.

 

At any rate, here are the problems I see with the pvp, and note, when I say them, I think BDO's pvp is AWESOME, and BDO is the BEST MMORPG ever. Most of my caveats below are just from my sad gear score as a Wiz (err Welee), but I'm really enjoying BDO otherwise.

1) A#1 Range is not realistic. It is way too short. Because of this, supposed non melee classes have to play like melee. I've coined the phrase Welee for Wiz/Wit with the AWK spells. This lead to something the OP said, in that in order for non-melee to play as melee, they have to be given super armor, and near 1-shotting abilities at melee range, or the people expecting to play a ranged class, won't play it.

2) Gear difference. Everyone agrees this is a problem, and again, I state DUO of anything to TRI, is so under-whelming, that one should not even try.

3) Too few Survive-ability Gimmicks. The 1-Shotting of players is not a problem with our HP's being tooo low, or enemies gear being TET to ours being DUO, its because we have no gimmicks to survive anything. To give an example of such a gimmick, in WoW, Mages had Ice Block, lasted 10 seconds, Instant cast, cast-able even when CC'd, made the mage invulnerable, but they could not attack. Granted, that was Mages only, but at an earlier point in time of WoW, the Flask of Petrification (FoP) did the same (albeit the graphics were you looked like stone, as opposed to being encased in ice), and for a whole minute, where trying to get the mats for the Flask were real tough. FoP was great for everything, PvE, PvP, Boss fights, love-able fun, till it was NERFED to only provide a 60K shield. And to pick on WoW more, there used to be simple gimmicks to get people out of CC's, which was everything in pvp.

4) Hidden stats. I am referring to Accuracy and Evasion, as well as the obvious hidden stats on gear. This is wrong, and causing a lot of grief. We do not know the OFFICIAL TRUTH of Accuracy/Evasion, as how important it really is, and have no means in game to know this. But other things hidden, RANGE for example! Look at any ability, they are MUM on the range. DURATION is missing on CC'c! Take Fireball Explosion, it has a knockdown, on hit, even in pvp, but it is MUM on how long the knockdown lasts. Or Lightning, which does stun on hit, including PvP, is also MUM on the stun's duration. Take the Stun Trap, it's also MUM on the stun duration. Now, granted, in time, we the players will learn the TRUTH, but what's to stop the DEV's for adding/subtracting/changing the hidden stats?

5) CC's, Snares has way too short duration and effect, if they hit at all. This is a symptom of the Hidden Stats Accuracy/Evasion/DP/Class/Level. The CC's durations are unrealistically too short anyways, and should be made to last minutes, with TONS of gimmick things added, to allow players to counter them, up to so many times over a short period, like 3 minutes. Otherwise, get rid of them I say. I've had a terrible problem as a Wiz, not being able to CC any pvp enemy for MONTHS, until I got TRI Bhegs and TRI Kzarka, and then, only my AWK spells get any CC going, and then, they last like 1 second. I literally went for months, trying everything to get CC's to land, since all other classes got their AWKs, while Wiz were destined for the last AWK patch, and now, I see melee go down, only from AWK spells, and then only for 1 second.

6) More Gimmicks. We need things like Fear, Charm, Fog, Walls, Teleport-Traps, Illusions, Summon Monsters/Henchmen, and preferably with potions/scrolls or other consumable items. And while we are at it, please make traps better. The whole GUI for laying 3 measly traps is really sad, let alone way too few. We should be able to lay down 30 per player.

 

Well, I'll stop there, but I feel the OP's pain, but again, BDO is AWESOME, just take my perspective above as suggestions, if nothing else.

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I've touched this subject many times on Discord but there are a lot of things this game needs to do if they want PvP to be fun. Currently, PvP works 'best' in a zerg vs zerg scenario. The side with more players (and better gear) wins. 1v1 is rather imbalanced because many mechanics are out of place, imbalanced, and not utilized correct. The issues exist within many of the classes themselves as well as the system we currently have in place. 

Few examples:

There are certain skills in this game that feel rather out of place. Warriors and valks have a 360 superarmor and >180degree frontal block. Frontal guard also work with evades and get stronger the more DR a player stacks. Their only counter is a grab which puts the opponent in a highly vulnerable position. This system of little counter play is extremely unhealthy for the game. A small suggestion I have is to not have superarmor work when attacked from the back. Perhaps a broken shield should stun the opponent like it does in SSB. Even a cooldown in between blocks would make a lot of sense.

Certain mechanics in the game like reduced movement speed debuffs makes no sense at all. The slow mechanic in this game works the same way as it does when a player is over weight. It slows down all of their actions. Players should be prevented from running away, not prevented from fighting back! That is what stuns are for!

CC resistances should be a thing at all. It is painfully obvious that CC success rates change depending on level difference of the player. Level difference provides more CC resistance/cc ignore than equipment/stats do! They need to tone down KD/Stun duration and make CC reliable. Superarmor makes CC completely obsolete as well. CC lock was "fixed" before but it needs LOTS of work.  

There is no Level Evasion or Resistance in the game.

All players are level 56-61

56 Players have no issue using CC on 61.  If your not in that level range, you don't play the game.

To the OP, I'm a Wiz, and have not had that experience of 1 shotting anyone, even slightly. In fact, its always been the opposite, of others killing me in under 5 seconds. I only do good when I can get onto a wall, and shoot water sphere at a distance. And even then, it takes like 5+ hits, while my team is engaged on enemies, to down them typically. Sometimes, like a node war last week, I was able to get 39 kills, because of that strategy, and only died 17 times. Typically, I die far more often, than I kill.

But, I do agree with the premise that the pvp is way out of whack. I do agree gear is a big problem, but not because people can get UBERLY geared compared to others, but because a simple TRI of any gear, to a DUO is so astronomically better, that the DUO has no chance.

 

At any rate, here are the problems I see with the pvp, and note, when I say them, I think BDO's pvp is AWESOME, and BDO is the BEST MMORPG ever. Most of my caveats below are just from my sad gear score as a Wiz (err Welee), but I'm really enjoying BDO otherwise.

1) A#1 Range is not realistic. It is way too short. Because of this, supposed non melee classes have to play like melee. I've coined the phrase Welee for Wiz/Wit with the AWK spells. This lead to something the OP said, in that in order for non-melee to play as melee, they have to be given super armor, and near 1-shotting abilities at melee range, or the people expecting to play a ranged class, won't play it.

2) Gear difference. Everyone agrees this is a problem, and again, I state DUO of anything to TRI, is so under-whelming, that one should not even try.

3) Too few Survive-ability Gimmicks. The 1-Shotting of players is not a problem with our HP's being tooo low, or enemies gear being TET to ours being DUO, its because we have no gimmicks to survive anything. To give an example of such a gimmick, in WoW, Mages had Ice Block, lasted 10 seconds, Instant cast, cast-able even when CC'd, made the mage invulnerable, but they could not attack. Granted, that was Mages only, but at an earlier point in time of WoW, the Flask of Petrification (FoP) did the same (albeit the graphics were you looked like stone, as opposed to being encased in ice), and for a whole minute, where trying to get the mats for the Flask were real tough. FoP was great for everything, PvE, PvP, Boss fights, love-able fun, till it was NERFED to only provide a 60K shield. And to pick on WoW more, there used to be simple gimmicks to get people out of CC's, which was everything in pvp.

4) Hidden stats. I am referring to Accuracy and Evasion, as well as the obvious hidden stats on gear. This is wrong, and causing a lot of grief. We do not know the OFFICIAL TRUTH of Accuracy/Evasion, as how important it really is, and have no means in game to know this. But other things hidden, RANGE for example! Look at any ability, they are MUM on the range. DURATION is missing on CC'c! Take Fireball Explosion, it has a knockdown, on hit, even in pvp, but it is MUM on how long the knockdown lasts. Or Lightning, which does stun on hit, including PvP, is also MUM on the stun's duration. Take the Stun Trap, it's also MUM on the stun duration. Now, granted, in time, we the players will learn the TRUTH, but what's to stop the DEV's for adding/subtracting/changing the hidden stats?

5) CC's, Snares has way too short duration and effect, if they hit at all. This is a symptom of the Hidden Stats Accuracy/Evasion/DP/Class/Level. The CC's durations are unrealistically too short anyways, and should be made to last minutes, with TONS of gimmick things added, to allow players to counter them, up to so many times over a short period, like 3 minutes. Otherwise, get rid of them I say. I've had a terrible problem as a Wiz, not being able to CC any pvp enemy for MONTHS, until I got TRI Bhegs and TRI Kzarka, and then, only my AWK spells get any CC going, and then, they last like 1 second. I literally went for months, trying everything to get CC's to land, since all other classes got their AWKs, while Wiz were destined for the last AWK patch, and now, I see melee go down, only from AWK spells, and then only for 1 second.

6) More Gimmicks. We need things like Fear, Charm, Fog, Walls, Teleport-Traps, Illusions, Summon Monsters/Henchmen, and preferably with potions/scrolls or other consumable items. And while we are at it, please make traps better. The whole GUI for laying 3 measly traps is really sad, let alone way too few. We should be able to lay down 30 per player.

 

Well, I'll stop there, but I feel the OP's pain, but again, BDO is AWESOME, just take my perspective above as suggestions, if nothing else.

2 Weapon Enchants is the difference between destroying most opponents and killing no one.  Even with good gear on everything else.

If you go into a fight with 175 AP you essentially have 1 AP

While at 200 AP you can kill most average players.

At 230+ You can melt nearly anyone.

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There is no Level Evasion or Resistance in the game.

All players are level 56-61

56 Players have no issue using CC on 61.  If your not in that level range, you don't play the game.

2 Weapon Enchants is the difference between destroying most opponents and killing no one.  Even with good gear on everything else.

If you go into a fight with 175 AP you essentially have 1 AP

While at 200 AP you can kill most average players.

At 230+ You can melt nearly anyone.

I so hear you. Its been like night to day different since I got my Kzarka to TRI versus my Liverto at DUO.

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To the OP, I'm a Wiz, and have not had that experience of 1 shotting anyone, even slightly. In fact, its always been the opposite, of others killing me in under 5 seconds. I only do good when I can get onto a wall, and shoot water sphere at a distance. And even then, it takes like 5+ hits, while my team is engaged on enemies, to down them typically. Sometimes, like a node war last week, I was able to get 39 kills, because of that strategy, and only died 17 times. Typically, I die far more often, than I kill.

But, I do agree with the premise that the pvp is way out of whack. I do agree gear is a big problem, but not because people can get UBERLY geared compared to others, but because a simple TRI of any gear, to a DUO is so astronomically better, that the DUO has no chance.

 

At any rate, here are the problems I see with the pvp, and note, when I say them, I think BDO's pvp is AWESOME, and BDO is the BEST MMORPG ever. Most of my caveats below are just from my sad gear score as a Wiz (err Welee), but I'm really enjoying BDO otherwise.

1) A#1 Range is not realistic. It is way too short. Because of this, supposed non melee classes have to play like melee. I've coined the phrase Welee for Wiz/Wit with the AWK spells. This lead to something the OP said, in that in order for non-melee to play as melee, they have to be given super armor, and near 1-shotting abilities at melee range, or the people expecting to play a ranged class, won't play it.

2) Gear difference. Everyone agrees this is a problem, and again, I state DUO of anything to TRI, is so under-whelming, that one should not even try.

3) Too few Survive-ability Gimmicks. The 1-Shotting of players is not a problem with our HP's being tooo low, or enemies gear being TET to ours being DUO, its because we have no gimmicks to survive anything. To give an example of such a gimmick, in WoW, Mages had Ice Block, lasted 10 seconds, Instant cast, cast-able even when CC'd, made the mage invulnerable, but they could not attack. Granted, that was Mages only, but at an earlier point in time of WoW, the Flask of Petrification (FoP) did the same (albeit the graphics were you looked like stone, as opposed to being encased in ice), and for a whole minute, where trying to get the mats for the Flask were real tough. FoP was great for everything, PvE, PvP, Boss fights, love-able fun, till it was NERFED to only provide a 60K shield. And to pick on WoW more, there used to be simple gimmicks to get people out of CC's, which was everything in pvp.

4) Hidden stats. I am referring to Accuracy and Evasion, as well as the obvious hidden stats on gear. This is wrong, and causing a lot of grief. We do not know the OFFICIAL TRUTH of Accuracy/Evasion, as how important it really is, and have no means in game to know this. But other things hidden, RANGE for example! Look at any ability, they are MUM on the range. DURATION is missing on CC'c! Take Fireball Explosion, it has a knockdown, on hit, even in pvp, but it is MUM on how long the knockdown lasts. Or Lightning, which does stun on hit, including PvP, is also MUM on the stun's duration. Take the Stun Trap, it's also MUM on the stun duration. Now, granted, in time, we the players will learn the TRUTH, but what's to stop the DEV's for adding/subtracting/changing the hidden stats?

5) CC's, Snares has way too short duration and effect, if they hit at all. This is a symptom of the Hidden Stats Accuracy/Evasion/DP/Class/Level. The CC's durations are unrealistically too short anyways, and should be made to last minutes, with TONS of gimmick things added, to allow players to counter them, up to so many times over a short period, like 3 minutes. Otherwise, get rid of them I say. I've had a terrible problem as a Wiz, not being able to CC any pvp enemy for MONTHS, until I got TRI Bhegs and TRI Kzarka, and then, only my AWK spells get any CC going, and then, they last like 1 second. I literally went for months, trying everything to get CC's to land, since all other classes got their AWKs, while Wiz were destined for the last AWK patch, and now, I see melee go down, only from AWK spells, and then only for 1 second.

6) More Gimmicks. We need things like Fear, Charm, Fog, Walls, Teleport-Traps, Illusions, Summon Monsters/Henchmen, and preferably with potions/scrolls or other consumable items. And while we are at it, please make traps better. The whole GUI for laying 3 measly traps is really sad, let alone way too few. We should be able to lay down 30 per player.

 

Well, I'll stop there, but I feel the OP's pain, but again, BDO is AWESOME, just take my perspective above as suggestions, if nothing else.

Wtf are u even talking about? are  you level 56 with no gear?

You don't know how evasion works? STACK EVASION MISS HIT STACK ACCURACY HIT MORE BOOM MIND BLOWN

There is no Level Evasion or Resistance in the game.

All players are level 56-61

56 Players have no issue using CC on 61.  If your not in that level range, you don't play the game.

2 Weapon Enchants is the difference between destroying most opponents and killing no one.  Even with good gear on everything else.

If you go into a fight with 175 AP you essentially have 1 AP

While at 200 AP you can kill most average players.

At 230+ You can melt nearly anyone.

This has to stop. If you are not 60 (59 some classes) you should not even express your opinion because its completly irrelevant to what we are discussing and what i was complaining on my post.

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Posted (edited)

Next time you get beaten at tennis or whatever, tell your opponent he is just a nolife that has nothing else to do than training and that's why he won, otherwise you would beat him while using your left hand ! (if you are beyond recovery, throw a reference to p2win by mentioning that he also has better gear)

Younglings don't understand that there are multiple types of "pvp", one of them being character progression based. Some people don't care about "same gear, same level, same shoe color" in MMOs since it deletes 80% of what the game is made of (character progression and other "unfair" stuff) and that half of the PvP in these games is the preparation before the battle. If you can't handle that :

1 - Shut your fracking mouth

2 - Play the games that can give you that "we're all the same dude" feeling.

The younglings bit made me smile, I'll take that as a compliment.

You may have missed the bit where I mentioned the entertaining PvE that this game provides, myself and my wife both enjoy BDO for that aspect and we both also play other games, as you said, for PvP where we know we won/got the kill or whatever because we made the right decision/pulled off a great shot etc.

I think the example of tennis was a bit of a stretch though considering it's not a computer game.

edit: I just realised you assume I have done some "PvP" in BDO, was beaten and then declared I lost because of P2W/gear difference or something? I can assure you I looked into the game before I bought it and haven't even considered it worth doing. No salt from defeat to see here. 

Edited by Chullster

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