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When 100 people guilds can't be guild wared


26 posts in this topic

Posted

So why did they make it where you can't guild war another guild because their " not ready for war" Couple guildies and I were farming Sausans and this 5 man group came along trying to take the rotation so we flagged up killed them all.

They came back and as an officer I was like okay it's time to escalate this to a guild war. but oh wait this guild with over 85 people in can't get Guild wared because there not ready..... really? they need to reserve the not ready for war thing for guilds made within a week. or something like that.

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Posted

What about lifeskill guilds or casual guilds?  so no...

Also the "not ready for war" is totaly bugged anyways, i've explained on the forums previously how to bypass it but had my threads taken down and eventually got a 3 day forum ban.

What i think you should really be asking yourself, is a war really worth it over sausans? i mean really.... it's not.. in short grow up.

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Posted

Its simply a function of whether they have a node or not and whether they have decs up or not and whether you have a node or not.  nothing to do with how many people are in guild, we have dec'd on 1 man guilds before

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Posted

How can you do that though @ironjaw if YOU have other wars up and a node?

Its simply a function of whether they have a node or not and whether they have decs up or not and whether you have a node or not.  nothing to do with how many people are in guild, we have dec'd on 1 man guilds before

^

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Posted

How can you do that though @ironjaw if YOU have other wars up and a node?

^

If you have a node and they dont then they have to have a dec out for you to dec on them.  I know its kind of silly but thats how it works. 

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Posted

What about lifeskill guilds or casual guilds?  so no...

Also the "not ready for war" is totaly bugged anyways, i've explained on the forums previously how to bypass it but had my threads taken down and eventually got a 3 day forum ban.

What i think you should really be asking yourself, is a war really worth it over sausans? i mean really.... it's not.. in short grow up.

If it was a pve guild that was not starting sht then he probably would not want to war them in the first place. The protection is used more often than not as a troll device. What they really need to do is add a penalty for getting beat up by the same person over and over again (not exp loss.) Scaling respawn timers would do the trick.

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Posted

If it was a pve guild that was not starting sht then he probably would not want to war them in the first place. The protection is used more often than not as a troll device. What they really need to do is add a penalty for getting beat up by the same person over and over again (not exp loss.) Scaling respawn timers would do the trick.

this is true, the solution has already been implemented in KR.

So in KR if you flag on someone and kill them you can continue to do so for 10m without karma penalty loss.

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Posted

this is true, the solution has already been implemented in KR.

So in KR if you flag on someone and kill them you can continue to do so for 10m without karma penalty loss.

ohhh you dont say :)

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Posted

I have never grinded in Pirates or sausans and I am almost 61. Have made billions and billions still. IDK why everyone is so stuck on those 2 locations. BDO is a big world!

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Posted

I have never grinded in Pirates or sausans and I am almost 61. Have made billions and billions still. IDK why everyone is so stuck on those 2 locations. BDO is a big world!

Hum i would like grind in other place but for example I don't have enough gear to grind in Valencia, and pirate give good  money.

 

Can you give some place where to grind efficiently? And AP/DP?

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Posted

What about lifeskill guilds or casual guilds?  so no...

Also the "not ready for war" is totaly bugged anyways, i've explained on the forums previously how to bypass it but had my threads taken down and eventually got a 3 day forum ban.

What i think you should really be asking yourself, is a war really worth it over sausans? i mean really.... it's not.. in short grow up.

Life skill guilds grind for mats and if they are starting stuff then they are not lifeskillers they have entered into the PvP realm. As for casual guilds the general unwritten rule should apply, but in this game it does not, the strong takes or keeps the spot after a few battles. 

If you are at sausans and get wiped by 500+ gs level 60+ blame the developers for the mob/loot ratio. If you are at sausand and get beat by even geared player/s then fight have fun and enjoy a game that offers PvP because we all signed up for this, yes some more than others. 

and here is the big one IF YOU ARE AT SAUSANS and get blown up by anyone 58 and under with around 420ish gs then you should not be there, but wait you say, the map tells me that level 55-56 is good for sausans-- blame the devs and learn about efficiency in reguards to grinding. Helms is damn good till 57 and elrics is amazing till 58. 

Now having said all that I do not care if one tries to "grief/karma bomb" I live the perma red life and if someone, who is undecable, does that to me or my guild then i will camp the node for hours if they stay. Karma means nothing to me, but the common courtesy of the rules of the grind spots, and i was here first does not work with limited space, mean everything to me.

<Cynical> NA guild <Cynical>  Nahta Ayra Tamer/60

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Posted (edited)

Hum i would like grind in other place but for example I don't have enough gear to grind in Valencia, and pirate give good  money.

 

Can you give some place where to grind efficiently? And AP/DP?

https://www.reddit.com/r/blackdesertonline/comments/5orkr7/answers_faq_about_grinding/

Bashims are good entry level Valencia mobs with relatively low silver/hour (I make around 6-8m/hour here including scrolls but not including crystals), but extremely good experience - no elites. Gahaz is much better money and slightly worse xp than Bashims, but has lately been very contested. 

Edited by Kutsuu

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Posted

What about lifeskill guilds or casual guilds?  so no...

Also the "not ready for war" is totaly bugged anyways, i've explained on the forums previously how to bypass it but had my threads taken down and eventually got a 3 day forum ban.

What i think you should really be asking yourself, is a war really worth it over sausans? i mean really.... it's not.. in short grow up.

Lifeskill and Casual guilds should not be getting in fights over grind spots unless they are ready for war.

Don't tell people to 'grow up' it's rude.

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Posted

whoa necromancy... 

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Posted

Lifeskill and Casual guilds should not be getting in fights over grind spots unless they are ready for war.

Don't tell people to 'grow up' it's rude.

They have also payed for the Game.

I know, truth hurts.

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Posted

They have also payed for the Game.

I know, truth hurts.

It's spelled *paid, and that is not a valid argument.

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Posted

It's total troll added to the total BS karma system that the GM's are ignoring and have been for months.  I'm assuming that is because they don't know..but it would be nice to see something saying they are looking into it.  Right now, a 5 man group comes in on a spawn you are grinding, you kill them as they took it from you and run out of karma, then you war them but it doesn't work...sounds like a real good system.  The funny thing is even most pvers don't like it, it's -----ing retarded.

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Posted

 

What i think you should really be asking yourself, is a war really worth it over sausans? i mean really.... it's not.. in short grow up.

you do realize that the main reason guilds war Dec at grind spots is to avoid karma bombers and not to actually war.... Right? Most guilds who do that take the Dec down once the offending group gets the message and leaves unless they act like real dips. The ones who should grow up are the people who stick around and screw up people's rotations but won't man up and flag just because they know they will lose and know that without a war Dec the people that they are griefing will have to flag up on them and lose karma. Thus it is far easier to just pay a 150k war Dec, and wipe the weaker people as part of your rotation because no flagging is required.

 

tl;Dr, war decs over grid spots happen, and are far more effective of a way to deal with karma bombers who are in a single guild.

 

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Posted

In Valencia you lose no karma...you can PK all day if you so chose your karma won't drop :D

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Posted

In Valencia you lose no karma...you can PK all day if you so chose your karma won't drop :D

that is... not true at all????? wtf have u been smoking

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Posted

In Valencia you lose no karma...you can PK all day if you so chose your karma won't drop :D

You even play this game?

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Posted

In Valencia you lose no karma...you can PK all day if you so chose your karma won't drop :D

Less Drugs pls.

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Posted (edited)

sarcasm and baiting...

Edited by hawkmanlol492

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Posted (edited)

LMAO! You people apparently have no clue how desert pvp works..... I suggest reading up on desert pvp before you go grind their. The pvp system is not the same as sausans and Pirates.

LMAO! You people apparently have no clue how desert pvp works..... I suggest reading up on desert pvp before you go grind their. The pvp system is not the same as sausans and Pirates.

NVM. I am wrong haha here is the exact verbiage of the Valencia pvp system.

The new PVP penalty system will only be applied to the desert areas of Valencia. If you cannot locate yourself in the world map and see the desert icon on the mini map, youre in a desert area.

 The same amount of Karma will be deducted if you forcefully attack or kill other players. But the consequences for the Evil players are different as day and night.

 If an Evil player gets killed by a monster or the environment (in the desert), the EXP goes down and the crystals might get shattered, but the enhancement count will remain the same. In other words, Evil players will get the same kind of penalty as what the Good players get when they are killed by monsters or the environment.

 However, if an Evil players gets killed by another player or NPC (in the desert), no penalty will be applied at all. Not even crystal shattering, EXP decrease, or enhancement count decrease. Theres a catch. If you died this way, you will wake up in the Criminal Camp. Your sentence (the Punishment Buff) is subject to your Karma point.

 

 

 

Therefore, Evil players are better off staying in the desert areas as much as possible. Depending on where your character is located, the existing penalty might be still effective. Always take precautions when youre out of the desert areas. For instance, If you die in the safety zones of Sand Grain Bazaar, Valencia City, Ibellab Oasis, or Rock Post, the ordinary penalty will be applied

 

If you kill other players by force in desert areas, you will be marked as a villain for 30 minutes. You will see a big sword icon on the right side of your nametag, and even a ghillie suit cannot hide it.

2.thumb.png.bc46df9a0ec831ae4d9664e57a62

<The Villain mark will make your name stand out.>

 

A Villain player will get similar penalties as an Evil player does. Even if your Karma is 0 or above, there is still a chance you might get attacked by other players.

 The new penalty system also applies to your own death. If you, as a Villain, are slain by other players of NPCs in desert areas, you will be transported to the Criminal Camp. If monsters or the environment is the cause of your death, you will simply get the regular penalty of crystal shattering and EXP decrease.

 The Villain mark will disappear after 30 minutes OR when you arrive at the Criminal Camp. If you are slain in any non-desert area, it will stay intact. (In non-desert areas, the usual death penalty will still be effective depending on your Karma point. Always keep an eye on your Karma.)

 

If an Evil player is slain in desert areas by other players or NPCs, the player will be transported to the criminal camp and sentenced (the Punishment Buff) according to its Karma. (30/50/60 min.)

 When the Punishment Buff is in effect, you will get the following restrictions.

- Restriction on all combat motions, Movement Speed -50%, unable to call mounts, unable to escape through the ESC menu.
 

messageImage_1472175213550.thumb.jpg.c94

<Serves you right for being a villain. Have fun at the camp!>

 

If you are killed within the camp by NPCs or other players, you can only revive in the camp without any penalty. However, you will not be able to use the Red Battlefield, 3-on-3 Arena, Command to Gather, Horse Flute, participate in the Horse Race, or to create a Guild Outpost.

 Since your movement and actions will be in most part restricted, youd better get out of the camp as soon as possible if you got the Punishment Buff. There are two ways to get ouf of the camp.

 There are NPCs at the entrance and exit of the camp, and inside, several warder NPCs are on duty. In order to get out of the camp, you can either complete the quests the NPC at the entrance gives you and get rid of the Punishment Buff, or sneak your way out toward the exit. Just beware of the warders.

If you have a camp quest in progress, you will not be able to escape even if you got rid of the Punishment Buff. Be sure to complete the quest or give it up before sneaking out of the camp.

 When you successfully escape the camp, players with 0 or higher Karma will be sent directly to Ibellab Oasis, whereas players with negative Karma will be sent to Muiquun, an outlaw town

This outlaw town is perhaps the only place in the continent where Evil players are more than welcome.

 You will not be able to interact with town NPCs unless you have negative Karma. Try entering the town with 0 or positive Karma, and you will be attacked by the guards of Muiquun.

5.thumb.jpg.601a35ab6831ed6d60a05d7a10d2

<Muiquun may be an outlaw town in the middle of the desert, but its also a safety zone. Oxymoron!>

 

Muiquun is the only safety zone in Valencias desert areas. Therefore, you will not be penalized in any way for getting killed here. If an Evil player is killed by monsters or the environment in the desert areas, Muiquun will be the only option it will see in the Revive menu. Period.

 Also, Evil players will not be able to counter the Good players attack (0 or positive Karma), and when the night falls in the game world, even the Good players will not be able to attack the Evil players.

 - New Additions to the New PVP Penalty System

Evil players can freely attack each other in the desert areas, unless they are in the same guild or party. Karma will not go down if an Evil player kills another Evil player, but the dead Evil player will be transported to the Criminal Camp.

 If an Evil player meets all the criteria to participate in Conquest War, Node War, Red Battlefield, Final Battle, or Arena, it will not be penalized for being killed. Think hard before you act, however, since you might be penalized as usual if you are not in the siege channel or if you are out of the desert areas.

 * N.B. The area around the Valencia Castle Site, where Valencia siege war is held, is NOT part of the desert.

 If a guild-affiliated Evil player is in a desert area, and if the guild is under a war against another guild, the Evil player will not be penalized for killing the enemy guild members or being killed by them. However, if a protected guild member forcefully attacks or kills an enemy guild member during the war, its Karma will go down and it will be marked as a Villain.

 A Good player still can lawfully self-defend against an Evil player. Good players can attack Evil players anytime anywhere without penalty. Just remember that you can only attack players in town during the day in the game world.

Edited by Helga_Hufflepuff
Adding more info

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Posted

If it was a pve guild that was not starting sht then he probably would not want to war them in the first place. The protection is used more often than not as a troll device. What they really need to do is add a penalty for getting beat up by the same person over and over again (not exp loss.) Scaling respawn timers would do the trick.

Yeap...thats the problem.  So many guilds want to say oh we are a pve guild.  In the end, they are just a suck at pvp guild so they grief and start wars by being pricks but you can't fight them.  I've never seen a game where pvers can grief so hard....

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