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An idea to mix up grinding.

2 posts in this topic


Everyone knows a big part of this game is grinding mobs, whether you are leveling, grinding for gear or loot, killing the same type of mob in an area is a huge part of playtime. A while ago I had an idea that could potentially make grinding mobs less mindless, and add an additional goal to mix things up.

So here is my proposal, it might be a bit too ambitious, and Im not even sure if its able to be implemented, but I would still like to put it out there and get other players thoughts.

On most high level mob areas like Pirates, Sausans, and Skeleton Graveyard add a "Infamy" bar that is shared with the party. The more creatures you kill of that type the more the bar fills up. Once the bar gets full a rare enemy spawns for the party to track down, kill, and gain extra exp/loot/silver. The idea here is to give parties that will be farming the same place for hours and hours something to work towards. Depending on the area it could be anywhere from 500-1000 enemies killed to fill the bar. After the bar is filled and the rare enemy is killed then the bar would reset. The rare enemy spawn could be similar to how summon scrolls work, where only the party can see/attack it, and there would be multiple spots for the rare enemy to spawn to keep parties spread out and add a hunting aspect to it.

I know there arnt too many details to this, and there are holes, but my main premise is to have a target number of enemies to kill during grinding that would reward the party with a rare, very powerful enemy unique to that area to kill. I feel like this would make grinding so much more fun, promote working together in parties, and it could even incentivize grinding in areas that have largely been abandoned because of poor loot/exp.

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would have to be more like 5000 but still a good idea

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