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What is Maehwa missing?

55 posts in this topic

Posted

As a disclaimer, I haven't awakened yet - I've only been playing pre-awakened so far and have opted to play other classes for now after feeling lackluster performance from pre-awakened Mae.  I have certain ideas about what I think is missing compared to other classes I play, but I assume that my lack of experience is leading me to different conclusions.  Here's what I've got;

  1. Lack of viable skills.  My active skillset consists of;
    1. Decapitation
    2. Dragon Bite/Claw/Lunar combo
    3. Red Moon
    4. Blooming + Phantom
    5. Chase
  2. The coefficients on most of these skills are fairly low.  Or maybe not?  I'm using Ninja for comparison, which seems to outclass Maehwa in all regards PvE wise (can't really speak to PvP).
  3. Our primary skills vary between "make me stand still for too long" which is the case for Blooming and Decap - or "make me move around in ways I would prefer not to" which is the case for the DB combo and Red Moon.
  4. Most of the rest of our skills that are not in the actives mentioned above seem to be best left at level 1, because growing them doesn't really do anything other then very tiny damage boosts and no functional gains.
  5. Weak CC across the board.  Most of our CC is floating-type, and requires us to hold a multi-hit combo in a vulnerable position for an extended period in order to go off.  Carver is out fastest CC skill but needs to be leveled in order to get a decent number of affected targets, and not much else.
  6. Our guard skill is unwieldy due to its short uptime and the fact that the first hit you take triggers its retaliation effect and therefore removes the defensive effect anyways.
  7. Our ranged skills are wimpy at best.  Stub Arrow has a Stiffness effect, but its on a 15s cooldown and is slow to use.
  8. Tiger Blade, although a cool concept - is a very lackluster skill that simply makes you more vulnerable and decreases damage output for the sake of looking cool for 30 seconds.

I was in love with Maehwa when I first started playing it.  In the off chance that I tried out other classes though, I discovered them all to be much stronger and more effective in identical situations though.  Ninja, Warrior, Zerk and Sorc feel like slicing butter with a hot knife, whereas Maehwa feels like trying to dig a hole in the dirt with a prison fork.  What's the deal here?

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Posted

Didn't feel like that to me when leveling. Had really good clear speed, loved the skills and gameplay. And now that I have awakening I'm loving this class even more. The burst, movement speed and amount of CC's that she has is fantastic.

This compared to the sorc I leveled before that felt like a total drag to me. The awakening was good. But I was already bored with my sorc after a few days.

So I guess that's also the case for you. It's not the Maehwa but You not liking the class.

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Posted

 

  1. Lack of viable skills.  My active skillset consists of;
    1. Decapitation
    2. Dragon Bite/Claw/Lunar combo
    3. Red Moon
    4. Blooming + Phantom
    5. Chase
  2. The coefficients on most of these skills are fairly low.  Or maybe not?  I'm using Ninja for comparison, which seems to outclass Maehwa in all regards PvE wise (can't really speak to PvP).
  3. Our primary skills vary between "make me stand still for too long" which is the case for Blooming and Decap - or "make me move around in ways I would prefer not to" which is the case for the DB combo and Red Moon.
  4. Most of the rest of our skills that are not in the actives mentioned above seem to be best left at level 1, because growing them doesn't really do anything other then very tiny damage boosts and no functional gains.
  5. Weak CC across the board.  Most of our CC is floating-type, and requires us to hold a multi-hit combo in a vulnerable position for an extended period in order to go off.  Carver is out fastest CC skill but needs to be leveled in order to get a decent number of affected targets, and not much else.
  6. Our guard skill is unwieldy due to its short uptime and the fact that the first hit you take triggers its retaliation effect and therefore removes the defensive effect anyways.
  7. Our ranged skills are wimpy at best.  Stub Arrow has a Stiffness effect, but its on a 15s cooldown and is slow to use.
  8. Tiger Blade, although a cool concept - is a very lackluster skill that simply makes you more vulnerable and decreases damage output for the sake of looking cool for 30 seconds.

I cannot help but think you have either not leveled high enough or just haven't put much thought into how you are playing Mae.

1 - Divider is an amazing heal and you haven't listed it. Particularly good once awakened. Blind thrust combo into nemesis is also an amazing heal and its quick damage. Backstab is a stun, you are also missing this. Whirlwind cut is an excellent skill for mobility while still doing some damage, also far better for regaining wp than standard attacks. Backstep slash is an excellent utility skill and the slow is crippling.

2 - Individual skills are low-ish damage but are built for hitting a lot of times in a short space of time rather than other classes designed to do large hits slower.

3 - Some of them are. DB moves forward which i never found a problem, I dont recall any movement on red moon. Only use decap on cc'd targets, cancel blooming with chase / arrow.

4 - The damage builds overall to be pretty good. 

5 - Whut?  Backstep slash is slow, blind thrust is stiff, nemesis is float, last hit whirlwind cut is stiff, decap is stun, blooming is stun, red moon is float, stub is stiff, backstab is stun. How much cc do you want??

6 - Our guard is not not designed to turtle up. block then chase away, don't stand and think you can block everything. Retaliation can be locked altho you do stay in block during retaliation.

7 - We have one of the best ranged openers in the game with stub arrow - get at least double, triple is better. Sure the rest are junk but we were never supposed to be a ranged class. Stub arrow and triple arrow have, iirc, independant cooldowns too.

8 - Correct, Tiger blade is lousy. Some like it some dont.

 

In summary, go read some guides, look up some builds, look up some combos because ou've barely scratched the surface of what a Mae can do. Sure we have problems but we can be a very good class when played well.

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Posted

we miss only one thing: grab!

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Posted

were missing a "hide off hand" feature. Bow models arent good enough to be displayed on my mae.

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Posted

Cant agree with ninja being better at pve. Ninja might chain skills faster but maehwa has stronger options. Red Moon alone is an amazing skill, at lvl 58 I still use it.

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Posted

Red Moon alone is an amazing skill, at lvl 58 I still use it.

I agree. Red Moon is amazing. Although i don't use it as often in pve, Petal Drill into Red Moon has brought me many pvp victories. My Mae is also at 58, so i don't have Flow: December yet.

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Posted

were missing a "hide off hand" feature. Bow models arent good enough to be displayed on my mae.

This ^^

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Posted (edited)

were missing a "hide off hand" feature. Bow models arent good enough to be displayed on my mae.

there is always a two ways to get that feature :ph34r: 

Edited by Xaoyu

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Posted

a different offhand! a bow doesn't fit this class. and need a grab.

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Posted

we miss only one thing: grab!

Make our arrow grapple a grab, done.

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Posted (edited)

As a disclaimer, I haven't awakened yet - I've only been playing pre-awakened so far and have opted to play other classes for now after feeling lackluster performance from pre-awakened Mae.  I have certain ideas about what I think is missing compared to other classes I play, but I assume that my lack of experience is leading me to different conclusions.  Here's what I've got;

  1. Lack of viable skills.  My active skillset consists of;
    1. Decapitation
    2. Dragon Bite/Claw/Lunar combo
    3. Red Moon
    4. Blooming + Phantom
    5. Chase
  2. The coefficients on most of these skills are fairly low.  Or maybe not?  I'm using Ninja for comparison, which seems to outclass Maehwa in all regards PvE wise (can't really speak to PvP).
  3. Our primary skills vary between "make me stand still for too long" which is the case for Blooming and Decap - or "make me move around in ways I would prefer not to" which is the case for the DB combo and Red Moon.
  4. Most of the rest of our skills that are not in the actives mentioned above seem to be best left at level 1, because growing them doesn't really do anything other then very tiny damage boosts and no functional gains.
  5. Weak CC across the board.  Most of our CC is floating-type, and requires us to hold a multi-hit combo in a vulnerable position for an extended period in order to go off.  Carver is out fastest CC skill but needs to be leveled in order to get a decent number of affected targets, and not much else.
  6. Our guard skill is unwieldy due to its short uptime and the fact that the first hit you take triggers its retaliation effect and therefore removes the defensive effect anyways.
  7. Our ranged skills are wimpy at best.  Stub Arrow has a Stiffness effect, but its on a 15s cooldown and is slow to use.
  8. Tiger Blade, although a cool concept - is a very lackluster skill that simply makes you more vulnerable and decreases damage output for the sake of looking cool for 30 seconds.

I was in love with Maehwa when I first started playing it.  In the off chance that I tried out other classes though, I discovered them all to be much stronger and more effective in identical situations though.  Ninja, Warrior, Zerk and Sorc feel like slicing butter with a hot knife, whereas Maehwa feels like trying to dig a hole in the dirt with a prison fork.  What's the deal here?

are you trying to write a guide/review on maehwa while clearly not having played nearly enough to have any type of insight whatsoever ?

yep.




play more. like. get to 56 ? even 59 . at 58/59 maehwa is more fluid / on par with awakened ninja combos. and it's friggin deadly as fck if youve got the gears/skills . It's a hard class to master . no wonder you feel it lacks compare to sorceress.. sorceress is top easiest to pick since its attacks 1 shotters.

 

Edited by Sizer

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Posted

Honestly, we don't need a grab. It'll make Maehwa a lot more boring with a grab. True Warrior is Cancer af, but every other matchup is fine. 

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Posted

Maehwa is missing the enemy because her aoes are so small lul

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Posted (edited)

Tiger Blade speaks volume of the developer's video game inexperience, it still being completely useless and just a show-off skill

Edited by Kyle Hyde

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Posted

maehwa need a grab ( ͡° ͜ʖ ͡°) op op op op

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Posted

Super armor on the stab of Moonrise would be very nice.

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Posted

more accuracy so i stop tickling people that one shot me with less ap than me

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Posted (edited)

Would love it Maehwa had a grab, increased AoE ranged and PvE damage on moonrise and an Iframe or superarmor added to redmoon.

Edited by Shadow101

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Posted

hehe and a one shot button. oh wait, we have it;/

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Posted

The only thing Maehwa is missing is a grapple/grab

I wasn't very fond of pre-awakening Maehwa play either, I much prefer the awakened because it covers her weaknesses + you can still utilize any non-awakening, (the low damage stub arrow for CC) whenever you want. Naturally the tool set is different, I prefer the movement and general options of awakening over non-awakening.

For non awakening as others have mentioned you'll want to include blind thrust plus the nemesis slash situationally, divider situationally, carver situationally, backstep slash situationally, you may also want to test using blooming without phantom, it reduces the cast time of the move but obviously there's a damage and energy/wp/mana sap loss.

The non awakening scaling does seem weird and low, 'had a friend who played both Maehwa and Musa telling me that despite having almost all the same moves, Musa has higher scaling, and looking at my ninja/kuno alts their non-awakening damage is generally way higher

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Posted

Yup , a grap could be something that really matters on a patch to us , like someone said before , make arrow graple a grab , and maybe 1 super amor more or extend the period of the actuall cause of desync the partial super armor ( last part of animations ) sometimes just dont work at all.

the dps its fine, its just the way for being  able to  develop that dps on a combo , thats the problem against block classes.

 

Offhand too , vangerz for valk or warrior or sayier for DK and giant are so op Offhand , giving acc + evasion + DR all in 1 offhand

http://bddatabase.net/us/item/10709/

For a class like ours that is a stun and kill you just depend on land a cc so such offhand could be awesome on us .

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Posted

What is Maehwa missing?

actualy armor skins on par with males, not just stupid looking robes.

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Posted

actualy armor skins on par with males, not just stupid looking robes.

You're telling me you're sick of all the dresses? Omw!!!!!!!!!

 

Just kidding, I'm sick of dresses. Give me god damn armor that looks like armor. And not the two crappy ones we can make ourselves. The one that is actually armor has horrible clipping with the bow. The other one is puffy as shit and just looks weird, also has a clipping problem.

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Posted (edited)

You're telling me you're sick of all the dresses? Omw!!!!!!!!!

 

Just kidding, I'm sick of dresses. Give me god damn armor that looks like armor. And not the two crappy ones we can make ourselves. The one that is actually armor has horrible clipping with the bow. The other one is puffy as shit and just looks weird, also has a clipping problem.

trumpet creeper

 3.0

also love how the new KR maehwa exclusive just looks like a re-skin of the hanbook outfit so we can look like kawaii azn sluts more than we already do

Edited by CasualNova

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