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get rid of drop events

23 posts in this topic

Posted

Dark knight seals?

Daily login rewards?

Black spirit adventure?

 

The incentive for people to grind for rare drops is not there. Why spend eternity on finding a single ogre ring or crescent guardian when, in one month, the marketplace will be flooded with those items, and more? Same goes for boss gear drops. 

the dark knight seals(and similar drop rate increase events) is another example of redundancy. Just increase the drop rate for stones all together. The fact is, without constant drop rate increases, our sole source for stones is from scrolls. Once again, just increase drop rates for stones, including shards from gathering.

 

Side note of frustration: grinding cadry mobs for their rings? it is ridiculous how many pieces (blue ring) you need to find in order to obtain 1 actual ring. Increase the drop rate of these pieces , ffs.

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Posted

Dark knight seals?

Daily login rewards?

Black spirit adventure?

 

The incentive for people to grind for rare drops is not there. Why spend eternity on finding a single ogre ring or crescent guardian when, in one month, the marketplace will be flooded with those items, and more? Same goes for boss gear drops. 

the dark knight seals(and similar drop rate increase events) is another example of redundancy. Just increase the drop rate for stones all together. The fact is, without constant drop rate increases, our sole source for stones is from scrolls. Once again, just increase drop rates for stones, including shards from gathering.

 

Side note of frustration: grinding cadry mobs for their rings? it is ridiculous how many pieces (blue ring) you need to find in order to obtain 1 actual ring. Increase the drop rate of these pieces , ffs.

grinding for cadry. You're doing it wrong man. I get two cadry drop every hour at sausan. L2play. Seal do drop is good. Free failstacks

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Posted

Dark knight seals?

Daily login rewards?

Black spirit adventure?

 

The incentive for people to grind for rare drops is not there. Why spend eternity on finding a single ogre ring or crescent guardian when, in one month, the marketplace will be flooded with those items, and more? Same goes for boss gear drops. 

the dark knight seals(and similar drop rate increase events) is another example of redundancy. Just increase the drop rate for stones all together. The fact is, without constant drop rate increases, our sole source for stones is from scrolls. Once again, just increase drop rates for stones, including shards from gathering.

 

Side note of frustration: grinding cadry mobs for their rings? it is ridiculous how many pieces (blue ring) you need to find in order to obtain 1 actual ring. Increase the drop rate of these pieces , ffs.

CRY MORE!

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Posted

grinding for cadry. You're doing it wrong man. I get two cadry drop every hour at sausan. L2play. Seal do drop is good. Free failstacks

what? I've never found cadry at sausans? And do you mean the actual ring, or the pieces to combine into one ring? Also, regarding the seals: you missed my point

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Posted

what? I've never found cadry at sausans? And do you mean the actual ring, or the pieces to combine into one ring? Also, regarding the seals: you missed my point

He mean money.

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Posted

CRY MORE!

It makes no sense to make such sudden and artificial fluctuations in the marketplace. Substitute these drop and login events for a standardized drop rate for things we grind for and need, and well have a more stable economy

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Posted

grinding for cadry. You're doing it wrong man. I get two cadry drop every hour at sausan. L2play. Seal do drop is good. Free failstacks

sausan's in 2k17 LUL

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Posted (edited)

Dark knight seals?

Daily login rewards?

Black spirit adventure?

 

The incentive for people to grind for rare drops is not there. Why spend eternity on finding a single ogre ring or crescent guardian when, in one month, the marketplace will be flooded with those items, and more? Same goes for boss gear drops. 

the dark knight seals(and similar drop rate increase events) is another example of redundancy. Just increase the drop rate for stones all together. The fact is, without constant drop rate increases, our sole source for stones is from scrolls. Once again, just increase drop rates for stones, including shards from gathering.

 

Side note of frustration: grinding cadry mobs for their rings? it is ridiculous how many pieces (blue ring) you need to find in order to obtain 1 actual ring. Increase the drop rate of these pieces , ffs.

You just countered your own post without realizng it.

They should just increase the drop rate of things like Black Stones, but why would they when they can just throw an event and seem like they're furthering the community and pretending they care? A flat increase in drop rate everyone will forget in 24 hours; constant events everyone's greatful for, always.

I'd do the same.

Edited by Hemuk
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Posted

The major draw to this idea is to have consistency across the board for the players. Players won't want, or won't have to wait for events to make their hours more fruitful. It encourages players to play more frequently, and reap rewards they actually deserve. 

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Posted

What, fix the game instead of playing into the instant gratification that so many people crave upping the chance they'll spend a few bucks on the pearl store?

What game are you playing?

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Posted

What, fix the game instead of playing into the instant gratification that so many people crave upping the chance they'll spend a few bucks on the pearl store?

What game are you playing?

Black desert online. Not sure what you're getting at, but the cash shop would still prove just as necessary (or enticing) regardless. Or am I missing something?

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Posted

Black desert online. Not sure what you're getting at, but the cash shop would still prove just as necessary (or enticing) regardless. Or am I missing something?

Literally the only reason we have these constant handout events is cause it preys on peoples desire for instant gratification, which in turn makes them slightly more willing to open their wallet to buy crap.

It's so much easier to do than fixing core issues with your game too.

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Posted

You are going to be grinding anyways so events add an extra little reward on top.

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Posted

The tears of an elitist are especially sweet.

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Posted

sausan's in 2k17 LUL

15 mil per hour in 2k17 luhlz 

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Posted

Dark knight seals?

Daily login rewards?

Black spirit adventure?

 

The incentive for people to grind for rare drops is not there. Why spend eternity on finding a single ogre ring or crescent guardian when, in one month, the marketplace will be flooded with those items, and more? Same goes for boss gear drops. 

the dark knight seals(and similar drop rate increase events) is another example of redundancy. Just increase the drop rate for stones all together. The fact is, without constant drop rate increases, our sole source for stones is from scrolls. Once again, just increase drop rates for stones, including shards from gathering.

 

Side note of frustration: grinding cadry mobs for their rings? it is ridiculous how many pieces (blue ring) you need to find in order to obtain 1 actual ring. Increase the drop rate of these pieces , ffs.

Honestly they need to keep having "item drop" events.

The problem is, PvE in this game is really tiring and mind-numbing. Its a grindy game period, so we need things to keep us coming back to the grind spot other than an item that may drop .05% of the time or less (ogre rings, etc)

Yea there are hardcore people who will continue to grind grind grind a spot until they have those items, but honestly that isn't the mentally of the majority of MMO players.

People need psychological rewards to stay invested long term else they loose interest and go somewhere else.

This game doesn't provide "expansions" or new quest hubs that are attractive like other games, for the most part the PvE quests arent really held up in high regard, so other than that, there isn't much to keep you mentally invested.

Hence why we need events to make us do activities in short spurts of time for more reward than normal. Making the drop rates permanently increased will only make people get bored later on then Kakao has to think up a new "Event" to keep people invested.

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Posted

Every post on this topic has been an Epic Failure.

The OP doesn't know yet about how to farm Black Stones.

The community doesn't understand the nuances of this topic.  The issue should be more about the Rare Drops / Give away.

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Posted

You are going to be grinding anyways so events add an extra little reward on top.

Not necessarily. People opt out of grinding and life skill instead, precisely because they don't bother with grinding for loot.

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Posted

I straight up love the board game. Especially when you roll +2 fishing right before bedtime and you're going to afk fishing.

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Posted

Honestly they need to keep having "item drop" events.

The problem is, PvE in this game is really tiring and mind-numbing. Its a grindy game period, so we need things to keep us coming back to the grind spot other than an item that may drop .05% of the time or less (ogre rings, etc)

Yea there are hardcore people who will continue to grind grind grind a spot until they have those items, but honestly that isn't the mentally of the majority of MMO players.

People need psychological rewards to stay invested long term else they loose interest and go somewhere else.

This game doesn't provide "expansions" or new quest hubs that are attractive like other games, for the most part the PvE quests arent really held up in high regard, so other than that, there isn't much to keep you mentally invested.

Hence why we need events to make us do activities in short spurts of time for more reward than normal. Making the drop rates permanently increased will only make people get bored later on then Kakao has to think up a new "Event" to keep people invested.

"The problem is, PvE in this game is really tiring and mind-numbing"

The gripe with grinding is only exacerbated by the fact that drop rates for interesting items are obnoxiously low. Grinding, right now, serves really one purpose: level up your character. But if you went in knowing you had a solid chance at finding something worth your while, you'd be more compelled to grind. In addition, increased drop rates for items like Seraps or Cadry rings would also help to diversify the community's grinding locations. When Pirates (or Sausans) becomes the only optimal area to grind, the community as a whole loses out: certain areas become overcrowded - lower level or weaker players are forced out. Etc.

 

As for the events, I wouldn't see a problem with cash shop price reductions and perhaps cash shop freebies. The freebies would include perishables like elixirs and whatnot. They already do this, and it's a great way to expose the playerbase to the wonders of BDO's cash shop. They can also try and be a little creative, you know? What if they had an event where some world bosses spawned next to each other? Or what if they have some sort of weekly boss event, where, say, Red Nose spawns hourly for 1 week straight? Think outside the box here. Giving free shit that you should be able to find on your own is not interesting, and just pulls us away from actually doing shit ourselves.

Every post on this topic has been an Epic Failure.

Please explain

The OP doesn't know yet about how to farm Black Stones.

Enlighten me!

The community doesn't understand the nuances of this topic.  The issue should be more about the Rare Drops / Give away.

I discussed rare drops/giveaways. What are the nuances here?

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Posted

PEN Boss Gear and Weapon Handout Event now!

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Posted

 

"The problem is, PvE in this game is really tiring and mind-numbing"

The gripe with grinding is only exacerbated by the fact that drop rates for interesting items are obnoxiously low. Grinding, right now, serves really one purpose: level up your character. But if you went in knowing you had a solid chance at finding something worth your while, you'd be more compelled to grind. In addition, increased drop rates for items like Seraps or Cadry rings would also help to diversify the community's grinding locations. When Pirates (or Sausans) becomes the only optimal area to grind, the community as a whole loses out: certain areas become overcrowded - lower level or weaker players are forced out. Etc.

 

As for the events, I wouldn't see a problem with cash shop price reductions and perhaps cash shop freebies. The freebies would include perishables like elixirs and whatnot. They already do this, and it's a great way to expose the playerbase to the wonders of BDO's cash shop. They can also try and be a little creative, you know? What if they had an event where some world bosses spawned next to each other? Or what if they have some sort of weekly boss event, where, say, Red Nose spawns hourly for 1 week straight? Think outside the box here. Giving free shit that you should be able to find on your own is not interesting, and just pulls us away from actually doing shit ourselves.

Please explain

Enlighten me!

I discussed rare drops/giveaways. What are the nuances here?

The reason why "item drop" events work so well is because the meat of this game, the biggest money sink is the materials you use to enchant to get powerful.

Price reductions in the Cash Shop only effect those who are willing to spend money. It does nothing for people who dont/wont spend money. Spawning a boss every hour could be problematic for server stability and also would create a community firestorm because "it isnt fair". In that case you would have PvP guilds knowingly camping the boss spawn area and possibly flagging up to prevent others from killing the boss. A big part of the boss spawns is they are random, so its harder for people to organize a monopoly on the bosses against other players.

Its easier to give people the Accessory box with a random chance for say 5-8 items. Most likely people are going to blow that accessory in enchanting unless they are lucky and it works right off the bat. Even in that case, you still can fail a few times trying to get TRI Crescent and blow up your enchants, thus costing you more money.

Its easier just to make a drop event for blackstones/shards. Since everyone needs those. Not everyone is going to slot Ogre Rings or BiS Accessories. But everyone will need blackstones/shards.

(to sum it all up): Everyone needs the shards/blackstones. Not everyone is going to go for the accessories. And not everyone is grinding to get a Seraph/Cadry. Some may have to make due with TRI/TET blues

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Posted

The reason why "item drop" events work so well is because the meat of this game, the biggest money sink is the materials you use to enchant to get powerful.

Why does the latter necessitate the former (item drop events)? It just as well satisfies an across-the-board increase in drop rates.

Price reductions in the Cash Shop only effect those who are willing to spend money. It does nothing for people who dont/wont spend money. Spawning a boss every hour could be problematic for server stability and also would create a community firestorm because "it isnt fair". In that case you would have PvP guilds knowingly camping the boss spawn area and possibly flagging up to prevent others from killing the boss. A big part of the boss spawns is they are random, so its harder for people to organize a monopoly on the bosses against other players.

Price reductions might not affect those unwilling to purchase. But free samples might. It's like getting a cheese sample at a grocery store. You won't buy some cheese you're unfamiliar with just because its on sale. But if that cheese were to be free to taste? Have some! And if you like it, there's more of it, for a low price of $x! Lol. 

The boss events were an idea i just happened to think of off the bat. My point is that Kakao can think of more interesting and engaging event activities, than to just give everyone gear that they should be able to find on their own, but can't because drop rates are close to non-existent. 

 

Its easier to give people the Accessory box with a random chance for say 5-8 items. Most likely people are going to blow that accessory in enchanting unless they are lucky and it works right off the bat. Even in that case, you still can fail a few times trying to get TRI Crescent and blow up your enchants, thus costing you more money.

Its easier just to make a drop event for blackstones/shards. Since everyone needs those. Not everyone is going to slot Ogre Rings or BiS Accessories. But everyone will need blackstones/shards.

Giving people free accessory boxes is easier than what? The fact that you have to smash super rare items together to make them stat-worthy only enhances my argument that the drop rate should increase. Why must we (and I mean everyone) wait for an event to come by so that we're given a chance at getting an enhanced accessory? No, it's easier for the game and its players to have higher drop rates, so that we have more options as players, and an ability to spread out our gaming hours throughout the year.

(to sum it all up): Everyone needs the shards/blackstones. Not everyone is going to go for the accessories. And not everyone is grinding to get a Seraph/Cadry. Some may have to make due with TRI/TET blues

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