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So I started my week long trial...

86 posts in this topic

Posted

If i remember correctly there are a lot of those lifeskill starter quests in velia and heidal 

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Posted

I seem to recall this game being easy af to learn when I started. What I didn't know I either asked or googled. Some quest lines were pretty difficult to sort out (the crafting quests in Heidel), but I found plenty of guides to help me. 

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Posted (edited)

That's what happens when "WoW first MMO". And not even vanilla wow 9_9

I never played WoW, vanilla or otherwise. 

 

The first MMO I played was FFXI, a game where no quests were just given to you at all. Even the main story was something you had to find out for yourself aside from the opening cinematic. You had to group up for literally any content, you could be easily taken out by monsters lower level than you and even fame required weeks if not months of farming. Nearly every quest required higher than base fame, quests never gave you a destination marker or route guide and the quest log didn't even do a very good job of reminding you what the quest was even about. Also you had no idea, aside from looking it up online, what the quest actually rewarded. Also quests didn't reward any exp, and getting any job to level cap took at least 6 months of grinding exp parties. The game had like 12 classes on release and you could level all of them on one character. The closest thing we had originally to teleporting were spells that only a white mage could cast that would transport us to the middle of a particular region (nowhere near anywhere you actually wanted to go). Speaking of spells, you didn't learn them by leveling up, you had to quest, farm, or buy scrolls that taught you them and some of them were from battlegrounds where literally everyone was competing for the drop because they were worth a lot of money. Heck our maps weren't even unlocked through exploration, we had to BUY THEM for EVERY SINGLE AREA. Even then half the maps were almost as useless as having no map at all.

 

This was a game where the best weapons required LITERALLY (a bare minimum of) about 1-2 years of weekly grinding to obtain. Not even mentioning the actual entry cost for dynamis and the fact that you were competing with at least 17 other people for the drops unless you ran it with a linkshell (guild) and everyone agreed to pool the drops for your weapon.

 

I played for nine years, I know what it's like to put work into a game. Hell, I know what it's like to be punished in a game. Even FFXI was easier to understand and more intuitive than Black Desert.

Edited by Soube26

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Posted

I am sorry but this game is designed for players with higher or around the average IQ and obviously your IQ is way below the average. Try going for a standard shooter. Normally, all you need to do is get a gun and start shooting. Most of the facebook games should be around your IQ level as well.

Actually, I think it might be the opposite. I think here we have a smart player who is used to figuring out how things work on his own. But BDO isn't designed for that, and the documentation is non-existent. Recent changes have not been an improvement.  :(

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Posted

Actually, I think it might be the opposite. I think here we have a smart player who is used to figuring out how things work on his own. But BDO isn't designed for that, and the documentation is non-existent. Recent changes have not been an improvement.  :(

So only dumb Players have no problem with how BDO works.....?

If you call him smart, it must be that way.

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Posted

So only dumb Players have no problem with how BDO works.....?

I think that's a fair summation.

Many of the of the people with legitimate complaints are well-spoken and incisive.

Given the "end-game" features luck over skill or knowledge, it's pretty obvious BDO is being targeted to the left side of the bell curve.  ;)

 

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Posted (edited)

Don't even get me started on having to run or ride literally everywhere in a game this large.

There is also no excuse other than trying to sell cash shop items, THAT ANY mmo developed after the year 2007 should have a weight system for items. 

You nailed it.

Weight system = cash shop $$$$
No teleporting = cash shop $$$$ (you have to spend on breeding coupons to ever get a fast horse)

Just another P2W mmo camouflaging itself as something else, with a two-layer currency system to avoid any responsibility and keep on practicing this shady business model. You buy Daum currency with real money, then buy a Pearls box with that Daum; once you are there, your items/service has been delivered, and no matter how bugged or broken the items you buy with that are.. there's no responsibility from either side: the Daum seller company will tell you the purchase was successfully delivered and point to the other company for any claims.

Oh yes,

The game gives you plenty of bonuses and incentives as a new player to catch up, which is also very much appreciated.

That's akin to how drug dealers give you a little candy for free at the start to get you addicted and then proceed to abuse you.

Edited by Shiraishin
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Posted

I never played WoW, vanilla or otherwise. 

 

The first MMO I played was FFXI, a game where no quests were just given to you at all. Even the main story was something you had to find out for yourself aside from the opening cinematic. You had to group up for literally any content, you could be easily taken out by monsters lower level than you and even fame required weeks if not months of farming. Nearly every quest required higher than base fame, quests never gave you a destination marker or route guide and the quest log didn't even do a very good job of reminding you what the quest was even about. Also you had no idea, aside from looking it up online, what the quest actually rewarded. Also quests didn't reward any exp, and getting any job to level cap took at least 6 months of grinding exp parties. The game had like 12 classes on release and you could level all of them on one character. The closest thing we had originally to teleporting were spells that only a white mage could cast that would transport us to the middle of a particular region (nowhere near anywhere you actually wanted to go). Speaking of spells, you didn't learn them by leveling up, you had to quest, farm, or buy scrolls that taught you them and some of them were from battlegrounds where literally everyone was competing for the drop because they were worth a lot of money. Heck our maps weren't even unlocked through exploration, we had to BUY THEM for EVERY SINGLE AREA. Even then half the maps were almost as useless as having no map at all.

 

This was a game where the best weapons required LITERALLY (a bare minimum of) about 1-2 years of weekly grinding to obtain. Not even mentioning the actual entry cost for dynamis and the fact that you were competing with at least 17 other people for the drops unless you ran it with a linkshell (guild) and everyone agreed to pool the drops for your weapon.

 

I played for nine years, I know what it's like to put work into a game. Hell, I know what it's like to be punished in a game. Even FFXI was easier to understand and more intuitive than Black Desert.

tl:dr -> BDO is a braindead mode MMORPG. It's really easy to understand everything about the game in 1 day if you pay attention and ask for some detailed info to your guildmates. The hard part are the VERY detailed things like hidden stats, procs, hidden things and % about life skills and what to do to optimize it.

When I say "WoW" I don't talk about WoW but almost every themepark born after WoW.

Black Desert is a sandbox/sandpark MMORPG. It has nothing to do with FFXI, it has nothing to do with how you explore, it has nothing to do with the need of grouping or not, if the game is hard combat wise or not... It has to do with being able to understand the difference between themepark and sandbox/sandpark and to change your mentality depending on what you are playing.

Themepark: Despite you are lost in the world, the game will tell you/suggest you what to do.

Sandbox/Sandpark: The game doesn't tell you anything, just gives basic information and you are the one who chooses what to do (endgame wise).

And even if BDO doesn't gives you basic info, there is no excuse to not join a guild and ask for something you don't know (you know... the part where you socialise in a MMORPG). You can ask in the global chat, look for guides, youtube videos...

Of course I may be biased because I played very different MMORPGs where they gave information in very different ways, where you played it in very different ways and where almost all gamemechanics are very different between them so, unless I play a pure sandbox MMORPG, I'm sure I could understand quickly all basic things from a MMORPG once I played it. No, really... BDO is pretty easy to unterstand but you have to pay attention and to be a little curious.

 

Seriously, I encourage you to create a new character and forget about everything you know about this game and start from scratch but now with a different mentality: pay attention and be curious because you never end learning new things here and that's valid for people who play this game since day 1 too. And of course, choose your own endgame because the game will never tell you that.

(Again, not being mean or rude, just in case)

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Posted

 

To start with, and the most glaringly obvious negative for this game. As a new player, aside from the storyline I have absolutely NO CLUE what I am supposed to be doing or preparing for. I have played for the last three days for at least eight hours a day and in a full 24+ hours of playtime I still have not seen a single bit of information in-game about ANY of the crafting, gathering, etc. skills other than that they exist. I still have no clue what crafts I should be leveling, I have no idea what materials I should be gathering, heck I don't even know how you upgrade gear in this game! I know it involves the shadow and I know you need the black stones but other than that, not a peep.

This is a good thing about this game - as in every good sandbox you need to figure things by yourself.

If you think that is bad, you did not yet had to deal with RNG with is real bad thing.

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Posted

Fake thread

New players don't care about cash shops, working towards stuff and xigncode

The drip fed info about what is going on from the black spirit is part of the narrative and if you pay attention to it he does explain how you do a lot of things, as do the quests if you bothered to do them.

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Posted

Fake thread

New players don't care about cash shops, working towards stuff and xigncode

The drip fed info about what is going on from the black spirit is part of the narrative and if you pay attention to it he does explain how you do a lot of things, as do the quests if you bothered to do them.

1.) Literally every person who has ever played a f2p mmo knows what a cash shop is and how easily it can go wrong.

2.) I care about working towards things in every game I play.

3.) Black Desert is not the first MMO to ever use Xingcode.

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Posted

It's a €10 game, ffs, play, don't play, like it, don't like it. Nobody cares you precious little snowflake.

IT'S A GAME!!!!

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Posted

It's a €10 game, ffs, play, don't play, like it, don't like it. Nobody cares you precious little snowflake.

IT'S A GAME!!!!

It's a product you pay for.

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Posted

To start with, and the most glaringly obvious negative for this game. As a new player, aside from the storyline I have absolutely NO CLUE what I am supposed to be doing or preparing for. I have played for the last three days for at least eight hours a day and in a full 24+ hours of playtime I still have not seen a single bit of information in-game about ANY of the crafting, gathering, etc. skills other than that they exist. I still have no clue what crafts I should be leveling, I have no idea what materials I should be gathering, heck I don't even know how you upgrade gear in this game! I know it involves the shadow and I know you need the black stones but other than that, not a peep.

This is actually what made the game fun for me! Especially before you could google any guides in English.

Get lost, wander, explore, try things, share what you learned. Very engaging.

Now it's kind of boring because most of the players know what to do and just grind at it non-stop.

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Posted (edited)

It's a €10 game, ffs, play, don't play, like it, don't like it. Nobody cares you precious little snowflake.

IT'S A GAME!!!!

I care, or else I wouldn't have bothered posting in the first place. On top of several people who have actually been helpful, decent human beings who seem to care too.

 

The fact that you may or may not care is not at all relevant to me.

Edited by Soube26

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Posted

I care, or else I wouldn't have bothered posting in the first place. On top of several people who have actually been helpful, decent human beings who seem to care too.

 

The fact that you may or may not care is not at all relevant to me.

Well, just so long as you are sure. €10 is a really hefty financial commitment, nobody would want you to lay out that kind of money without being sure that this is the best game every created in the history of MMOs. The stakes are just too high to make that big a mistake.

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Posted

I care, or else I wouldn't have bothered posting in the first place. On top of several people who have actually been helpful, decent human beings who seem to care too.

 

The fact that you may or may not care is not at all relevant to me.

I would say "DECENT" People have no problem to understand BDO at all.......

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Posted

It's a €10 game, ffs, play, don't play, like it, don't like it. Nobody cares you precious little snowflake.

IT'S A GAME!!!!

It's always so revealing when people use "its a €10 game" when they try to accuse people of something.

The €10 price tag is still relatively new.

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Posted

It's always so revealing when people use "its a €10 game" when they try to accuse people of something.

The €10 price tag is still relatively new.

1) No it isn't, it's been there months especially when you consider the game (for most of us) just turned 1.

2) it was even €5 for a while a few months back

3) I don;t even understand your point as it's the current price relevant to the topic..

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Posted

Well, just so long as you are sure. €10 is a really hefty financial commitment, nobody would want you to lay out that kind of money without being sure that this is the best game every created in the history of MMOs. The stakes are just too high to make that big a mistake.

Since you don't seem to comprehend what I mean I will spell it out as clearly as possible. 

 

It has nothing to do with the price tag. The game has a lot of potential, but I have seen far too many games with potential fail because of poor management or developers just outright ignoring player feedback. The game could be free and my opinion wouldn't change, the only thing different would be the title.

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Posted

1) No it isn't, it's been there months especially when you consider the game (for most of us) just turned 1.

2) it was even €5 for a while a few months back

3) I don;t even understand your point as it's the current price relevant to the topic..

I'm calling you an irrelevant noob dear.

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Posted

The game isn't that complicated, at least for me. Seems like most of the complaints are from not going far enough into the game. There are introductory quests for everything, that is if you don't skip quests (which you shouldn't). Also not every quest can be done brainlessly, and you will need to read quest text on certain quests. As to what crafting, aka life skill, you want, that is your choice in this sandbox like mmo. Do the life skill you're most interested in for fun.

I do agree that the UI isn't the best and not customizable friendly at all.

No on likes limited inventory or weight systems in any game, ever.

The hacker protection 3rd party software is a huge pain to regular players and hackers, and probably to the devs themselves (it's why they outsourced it instead of developing their own).

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Posted

I'm calling you an irrelevant noob dear.

News flash, we ALL are :P

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Posted

TBH if you enter this game, not knowing you get very little if any xp from quests, then I suggest you do some "homework" before playing

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Posted

This weekend I made a ton of mistakes trying to figure stuff out. But you can't kill me off BDO. I'm going to keep trying.

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