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Apologies to the new players

51 posts in this topic

Posted

On behalf of Pearl/Daum I would like to apologize to all the new players for destroying what was a great experience.  I was lucky enough to play through the game naturally and enjoy the content as it was originally intended.  This was before all the massive exp boosts and free hand outs.

Equipment Upgrades. Before everyone was just handed Ogre's, Basiliks, Layten, there was a stepping process where you farmed or bought lower grade items then moved up.  Especially with Accessories.  Don't worry about that today, just pop on your Crescent Ring and go.

It was fun doing the all the quests and slowly leveling up.  Today's you can just fly right past all of it and cheese your CP via afk cooking.  You will be 56 nearly instantly and spend the next few years grinding through 4 levels if you can stomach it.

Lets hope the Developers reflect on the damage that has been done, although that's not likely to ever happen.

Didn't you just start the game this month? lol.  Gtfo here.  Already tired of your whining in every thread.

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Posted

I can't help that you don't understand the complex intricacies and impacts of what the developers have done.

To be fair I have had many years to analyze and develop very accurate information and reference things that most are probably not aware of.

 

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Posted (edited)

 

 

 

I was all like ummm like I'm so triggered, but then I settled down after being re assured people like you would bump my thread.

Thanks buddy!

Sure thing pal, entertainment is deserving. 2.0

 

 

Edited by Beeso

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Posted

To be fair, they had a 3000% life skill xp boost the day the game came out. Folks were Guru 2 in some skills on day 3. Every single weekend since release there has been a 100% xp boost. I am curious as to what time period did you get to enjoy the game without massive boosts and such?

There have been several changes, most of them have been beneficial, but others have been destructive.

Adding the 30 minute daily exp boost (beneficial).

Dumping 1,000's of top items into new players hands (destructive)

There was a change a while back adjusting the exp, but it was months ago so I don't recall exactly how strong it was.  I do recall players upset about spending weeks+ on levels that players today where gaining in hours.  This is a looming danger that is likely to keep repeating.

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Posted

I can't help that you don't understand the complex intricacies and impacts of what the developers have done.

To be fair I have had many years to analyze and develop very accurate information and reference things that most are probably not aware of.

No, I'm well aware of the impact these events have had on the Marketplace in this game. But, I just really don't care, I play this game with a single player RPG mindset with Monster Hunter esque multiplayer mixed in.

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Posted

Didn't you just start the game this month? lol.  Gtfo here.  Already tired of your whining in every thread.

It's to bad your not a developer because they are the ones who need to be bombarded with this information.

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Posted

I can't really agree with this.

The boost caused a lot of people to come back and as for people getting bored quickly that's the games own flawed design. it doesn't make much difference if people stormed to 50 or 55 in two days. you hit the wall sooner or later and your back on the grind treadmill like all the rest. The end game is grind, that's it. The fact that it gets stale quickly is a problem of the games core. You can always go back to doing the quests and a large majority of them weren't even picked up because you didn't level in every single mob spot in the game. Most look up a guide what is the fastest and grinded that. 
I levelled at the start, quit, came back. The "experience" your talking about is mediocre at best. The quests are lame and exactly the same and the story isn't all that. Taking time with levelling or rushing doesn't make a whole lot of difference.
As for people's work being "ruined" because others got it easier I say deal with it. It's been like that in every MMO ever, why should it be an exception this time?

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Posted

Last I checked those free oger rings they're handing out aren't tet so tge new players still have plenty to work for.

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Posted

What exactly are you on about??  What "experience"?  This game has only ever been a grind.  There's no experience besides that.  Granted, there are several different types of grind, but its all still a grind.  Whether your lvl 12 or 58.  Questing in this game sucks.  Boring af.  Leveling faster isn't a "flaw".  People can choose to level at their own pace.  If you want to gain levels super fast, grind like hell on the weekends and use your exp boosts.  Wanna take your time?  Then don't use the boosts.  Nothing you've mentioned is "killing the game".

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Posted (edited)

I can't help that you don't understand the complex intricacies and impacts of what the developers have done.

To be fair I have had many years to analyze and develop very accurate information and reference things that most are probably not aware of.

HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA

Edited by AmagicalFishy
HAHAHAHAHAHAHAHAHA

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Posted

I've played since second week of release and I like free shit... /shrug

 

 

Not like they can enchant it that easily. 

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Posted

Well, when you rush through content and refuse to try anything new, of course you're going to get bored.

If the game isn't for you, just move on.

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Posted

Try playing 30 minutes per day (max) and we'll see how well geared you'll be without they handing stuff to you.

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Posted (edited)

I am surprise a GM hasn't close this thread yet considering you are clamming to be to from PA\KAKAO. It's obvious you are not but sarcasm or no this is a really stupid thing to do >.>

Edited by Dalenos

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Posted

???????

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Posted (edited)

worst "in MY day....we walked 10 miles to school"  Brag i've ever seen

 

@ newbies who skipped all that bullshit on behalf of another vet who played every day since launch:  Good job on waiting, you didn't miss anything exciting

Edited by iller
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Posted

black dsert no1 will ever understand ur true mening like i do     

 

         not even devs

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Posted (edited)

How about stop it im getting my orge ring tommorrow -_-

Edited by Sempei

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Posted

You are incorrect again. Some shards did indeed have 3000% boost others had 300%. It was all over the forums at the time. I and many others took advantage of it and hit guru.

Shards? 

I was playing about between 10 and 16 hours a day at launch, no school and no job, and the only Guru I saw within weeks of launch was a GM boosting himself to Guru to test something. I've never heard, or seen anyone say any of the things you're saying. I was also there first hand. 

You can spread misinformation all you want. I'll continue to correct unless proven wrong. 

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Posted (edited)

There have been several changes, most of them have been beneficial, but others have been destructive.

Adding the 30 minute daily exp boost (beneficial).

Dumping 1,000's of top items into new players hands (destructive)

There was a change a while back adjusting the exp, but it was months ago so I don't recall exactly how strong it was.  I do recall players upset about spending weeks+ on levels that players today where gaining in hours.  This is a looming danger that is likely to keep repeating.

This happens in all mmos, you get double/triple exp weekends/events and you get free handouts all the time. It really isn't the big deal you're making it out to be. They aren't handing out Tri+ end game equipment. The best item you are getting is an expensive piece of jewelry - if you're lucky or once a month.

You can either keep this piece of jewelry, it might be better than what you already had by a few ap, accuracy etc. Without the rest of your gear being correct and enhanced, really you can't do anything more or different than what you were doing already. It's had little to no effect on your overall goal here.

You can sell it. If you've been super lucky and gotten an ogre ring, you're looking at  61 million after tax. That's pretty nice for instant cash admittedly, it would buy you a +14 Liverto with  a little bit of cash left over but not enough for +15. That's if you're super super lucky and that's the item you get. The majority of people are likely to end up with a crescent guardian ring gaining 25 million after tax. But really, what is 25 - 60 million at the end of a one month attendance reward? When you consider the amount of money you can grind or lifeskill in a month, it's just a nice little bonus.

You can use it to enhance with. You have to have enough money to buy another piece of the same jewelry in the first place and then yolo away. You might succeed, but as you can see from the people who spend billions trying to enhance accessories - the rates are not in your favour. It basically gives you 50% of the cost of 1 Pri attempt before you calculate failstack costs, less % for each higher grade attempt. It will most likely break and you end up with nothing again. You can manage that cost by yourself in a couple of days, maybe less. It hasn't suddenly altered your game play or plans by any significant means.

As for the exp, it's a bit sad to rush through the story in terms of exp, true. You don't have to do that though. All those quests grant you CP or knowledge. Valuable things which do contribute significantly to your gameplay and plans. You can do them all on your first character, or change it up and do different quests on different alts giving you a bit of variety and preventing the content from becoming stale. You can go back at any time to do any of those quests, nothing is forcing you or any other player to rush to 56/57 and grind sausans and pirates all day. What would be annoying is if every time I wanted to make a new alt, I was forced to grind for weeks up to awakening, repeating the same quests each and every time. This is a common complaint in many mmos about lack of replayability. BDO has partially answered this and someone else finds a reason to complain about it.  Also every mmo begins with a softcap and every time that cap is lifted, exp get's adjusted and that initial cap gets easier and easier to reach. That's just how it goes and most people understand this. There is a reason most people in the forum are disagreeing with you, you just can't see it.

 

Edited by Kaythulu
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Posted (edited)

Only time progression felt just right was around level 50.

Edited by Redfeather75

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Posted (edited)

There have been several changes, most of them have been beneficial, but others have been destructive.

Adding the 30 minute daily exp boost (beneficial).

Dumping 1,000's of top items into new players hands (destructive)

There was a change a while back adjusting the exp, but it was months ago so I don't recall exactly how strong it was.  I do recall players upset about spending weeks+ on levels that players today where gaining in hours.  This is a looming danger that is likely to keep repeating.

I can see this argument in a sense, but let me hear you come up with an alternative. This game is ridiculously gear dependent and the way the game functions heavily benefits highly geared players.  For example, if I'm new everything goes pretty smoothly until around 52/53. Then once you get to elrics/sausans it gets competitive from there, and I use the term "competitive" loosely. Because 9/10 times they get decimated by 58+ players who have probably been grinding these spots since there release. So this new player comes back, dies again, and again. and again. Now he's considered to be a "karma griefer" (give me a break) . And sure you could group up, but even then you could EASILY get griefed/killed by players due to the shear gear gap. So the idea that dumping  these items is destructive is kind of weak in my opinion, other games do the same thing in different ways to narrow these gaps between players. Most of these "top items" are a drop in the bucket for your average player anyway.

Edited by Majestic Gazelle

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Posted

Veterans are so far ahead, you kinda need to hand out EXP boosts and stuff to new players.

It's not like back in the days, when 56+ was being a high level. When gear was capped at +15 and best accessories available was DUO MoS.

When new players starts today they have to face level 60+ guys in BiS gear, TRI accessories and multiple TET pieces. So giving them a little help to start up, that's only common sense.

About missing out on "quests", that's just opinions. BDO was never some rpg game that focused heavily on epic quests and story-telling, where you felt your character made a difference as the story unfolded. BDO always sucked at making story quests lol. If you played other MMORPG's prior to BDO, you will agree on that.

So making quests more optional, also makes sense.

 

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Posted

Veterans are so far ahead, you kinda need to hand out EXP boosts and stuff to new players.

It's not like back in the days, when 56+ was being a high level. When gear was capped at +15 and best accessories available was DUO MoS.

When new players starts today they have to face level 60+ guys in BiS gear, TRI accessories and multiple TET pieces. So giving them a little help to start up, that's only common sense.

About missing out on "quests", that's just opinions. BDO was never some rpg game that focused heavily on epic quests and story-telling, where you felt your character made a difference as the story unfolded. BDO always sucked at making story quests lol. If you played other MMORPG's prior to BDO, you will agree on that.

So making quests more optional, also makes sense.

 

I find the Veterans argument is never really used correctly.  There are plenty of updates that make it significantly easier for players to catch up.  Nearly every single update had made it much easier for them.

Ogre rings and other top items where added via mystery items.

Layt in the desert

Daily Exp Boost

Increased mob density

Increased drop rates

Fame System

 

The argument that newbs should be rushing in to compete with level 60+ veterans is absurd.  They should have months of content to work through before they really hit the end game content.  They shouldn't be competing with other players for locations either.  The reason Sausan's is overcrowded is because of major flaws in the balancing of areas.  It simply has to much loot/spawn density in comparison to areas in the same level/equipment range.

 

You can't have your cake and eat it too.  Far to many people are making statements that contradict themselves.  The game is to boring and there isn't anything to do end game but grind ............... Anyone saying something along these lines is automatically agreeing with everything I have stated.

 

The lower items where created for a reason.  There is nothing wrong with using a +2 ap ring or whatever you find.  When I had 2 I would hunt until I got +3 or +4 and it wouldn't necessarily be that day.  I didn't own Basilisks, Ogres, Crescents, until LATE GAME.  Months into the game in fact.  These items don't even belong on new characters because they are to powerful, expensive, and end game.

Naturally alternatives where used a PRI/Duo Core belt for example, but even those took time.

I created a DUO ogre from event drops and silver gained from the events.  I would bet NOT A SINGLE ONE one of the Ogre Rings was created from hunting Ogres.  Which is another major problem with manufacturing items into a faulty system.

 

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Posted

No need to apologize, I'm having a blast.

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