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Fix Boss Loot


5 posts in this topic

Posted (edited)

One way to ensure that higher level players stay higher level and nobody below advances, is the loot tables for bosses, or more recently as I noticed, no loot at all. 
For reference, I'm level 57, 150ap,152awakeningap,250dp and for the past seven or eight world bosses I've fought, I have gotten ZERO loot. 
Is it really that difficult to make the loot table with these scores? Because at the moment I'm not finding any reason whatsoever to keep attempting world bosses only to waste a good chunk of playtime for nothing. I'm not the only one who this has happened to so I'm assuming that it's intentional. If the game is RNG based like most Korean games, why is it further divided and why is it that some players will receive nothing at all, despite fighting the entire time? If this has been answered or explained elsewhere, please direct me to it. If not, and there is no answer, I hope I can at least be told that so I won't waste any more time.

 

EDIT: seriously an enhancement stone or SOMETHING would be nice for my effort

Edited by NiyahHan
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Posted

Unfortunately, there is something of a "The Rich Get Richer" system to it from what I've heard. While I can get some of the better items because I have a decent level of weapons and armor, I don't think it's fair for such a system to be in place. It's hard for newer members of my guild to get anything worthwhile and just as hard to tell them they aren't "being punished" for being new or not as strong. Perhaps, this system would be slightly better if not for notorious events like "The New World Merger" and "Leader Boxes" where people collected massive amounts of items across the three servers or given the best armors and were propelled to the top from such gains. Any new players will have to claw their way up to compete with them and if this system is truly the way many say it is, it only punishes them and adds to frustration making unhappy players. I would like to see it changed to benefit more people as a whole without disregarding those who are on either end of the "gear pool".

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Posted

Everyone should have a fair chance. Since gear doesn't really begin to show huge stats until it's later enhancements, even if a lower level was fighting a world boss, it would take a reasonable pace for them to get to the higher levels and enhance the weapon enough to compete without them jumping too far ahead. Of course, even that could be abused. But, honestly it's still a lot of work. The details are what make this game special and its unfortunate that something that should be free for all to attempt (world bosses) don't have the chances at the same loot or any loot at all. I've been playing for a year, since release and while I'm not a super hardcore player, if I take the time to travel and fight these bosses, I should at least get something! A memory fragment or an enhancement stone! I already have knowledge on a good bit, so what's the point otherwise?

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Posted

I want to thumbs this up by +5 can i?

 

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I think a random small number of Memory Fragments as a general reward would be a fantastic means of keeping Leader fights engaging. Some like Red Nose are being left completely untouched and this minor change could make all of them worth doing for players of all levels and power as well as help close the massive gap between many. No one should ever feel like something they're doing is a waste of time.

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