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Idea for a new class


4 posts in this topic

Posted

Hello, before i get started if anyone reading this has any artistic skills and would be so kind to draw some concepts for me that would be amazing.

I have an idea for a class in this game, a male dark magic user kind of like the sorceress but very very different in terms of game play. This class uses a book as a main hand, which he holds open in one hand during combat, as for the offhand he holds an amulet in the other hand. There are as number of possibilities for when it comes to its actual game play. at first i was thinking this class could be some kind of summoner class this raises the dead to fight for him while he supports with crowd controlling abilities from the back line while providing minor heals/buffs to his minions. My reasoning for having this idea instead of a flat out spell caster type of game play is because we already have classes that play like that in the witch and wizard, but we have no class that is dedicated to using minions to fight. The idea i had for its awakening class is for him to have some kind of consistent aura around him and maybe some glowing tattoos/marks around his body, the class could even be made to slightly hover to indicate that he is awakened instead of walking normally.

There are things i have included about possible abilities but i would like this to be a community creation, so if anyone has any more ideas for abilities, attire, background story or anything at all please feel free to include your thoughts and expand on this idea, with a little bit of faith we may be able to have this creation implemented into the game, if not the devs could take our ideas and make it their own.

Thank you for your time :D

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Posted

So basically a necromancer?

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Posted

I wont specifically call it a necromancer since they associate with using dead minions to fight, I mean the class would be summon minions regardless of them being dead or not, i envision the class being able to summon multiple types of minions all being good at different things, for example small minions could be used for a more fast paced type of play style, dealing moderate damage, or being able to summon one huge minion which is slow but deals heavy damage, in which this class would need to utilize its support role by using CC on the enemies so the minion is able to attack. Something on those lines, necromancer would be a nice idea too though.

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Posted

Hey I like your idea, and would certainly welcome a class like this to the game.  The problem though is that they have pigeon-holed themselves into a very specific type of combat system, where no matter what archetype you play, they are all relatively very similar.  "Run around, evade a lot, mash AoE skills, rinse and repeat".  A summoning playstyle would be a great way to switch this all up, but I think that's why we won't see it.

Still, I like that people make threads like this for this game.

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