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PvP 2017 Tier vote

40 posts in this topic

Posted (edited)

Repost from another thread. As I said before, take it with a grain of salt.

S - the best, A - great to amazing, B - good to very good, C - average to good, D - awful.

 

1v1

S: Zerker

Zerker is hands down the best 1v1 class in the game. He has tons of options to approach situations, has 3 grabs with a 30% ignore resist passive, the second best self-heal in the game, an awakening overloaded with super armor on almost every ability. He has aoe cc that allows him to shutdown anybody not protected. If he can't cc you, he'll just grab you. They have the highest hp pool in the game as well, and are extremely tanky thanks to the passive. His damage isn't the greatest, but he doesn't need complicated combos to kill anyone in the game if his gear is up to par. His kit is near perfect.

A:  Warrior, Ninja, Tamer, Ranger

Warrior is the second best 1v1 class in the game due to the fact that he's the most well-rounded character in the game. He has similar super armor options to zerker, a grab, amazing self-buffs to his ap and dp that have easy upkeep, an amazing block that allows him his super armor upkeep over his entire kit, a good combo game outside of his normal StD and Gravedigger cheese. He also has a heavy hitting down attack in Reckless Blow. He has very good mobility and is very tanky thanks to block/self-buffs as well. If his damage was a bit higher, he could be considered S-tier. Ninja is a bit debateable in its placement due to his class mechanics, but he's likely the most solid 1v1 class outside of Warrior due to just how many tools he has. He has the second most grabs in the game to Zerker, a very good self-heal via his awakening buff, a move that could be considered one of the hardest hitting in the game if conditions are right, an amazing combo game, and stealth. His mobility is very decent, but not the best thanks to his awakening stunting most of it. If he had more baked in defenses in his kit like the other classes or better iframes, he would likely be an S-tier 1v1 class next to Zerker. Thanks to the effectiveness of evasion build without costing him much of his damage, he can be here and not in B-tier.

Tamer is very similar to Ninja, with high damage combos, good mobility. She has a pet that allows her to break combos on classes if they aren't in super armor or can use to trap her enemies while they're chasing her to set up easy kills for her. She has frontal guard spread throughout her kit, with some super armor as well as a grab to extend her combos. She's extremely vulnerable to back attack ccs due to lack of super armor and is extremely squishy, but makes up slightly thanks to iframes. Ranger is a high damage, highly mobile class with good cc combos, a grab, and decent self defense via both her mobility and her frontal-guard filled kit. Her lack of iframes and super armor as well as her squishiness hold her back.

Everyone in this tier has a grab, decent to high damage, decent to very good mobility, and good combo game. They aren't eligible for S-tier due to inherit flaws that limit their overall potential, but they are all very strong 1v1 classes.

B: Sorc, Maehwa, Kuno, Valk, Musa 

Sorc was the previous 1v1 Queen and high-tiered 1vX class due to how overpowered her iframes were. With the cast gaining more aoe and super armor, she's receded to a B spot on this list. She has extremely high damage thanks to Violation and amongst the best iframes in the game (previously best, but is now in contest with the new DK). Her ult is amongst the best as well. Other than her ult, very nice damage, and her godly iframes, she doesn't really do anything that A-tier can't do. She also has some very useful pre-awakening mechanics she still exploits. Her vulnerability to back attacks during violation and weakness to super armor set her up to be here in B-tier as well as her lack of grab. Maehwa, heading up at #2 in B-tier. Her single-target burst is some of the best in the game, she has the best mobility (tied with Musa), near permanent super armor thanks to Chase, great combo cc game, and an active block. Why isn't she A-tier? No grab. She's stunted horribly by that fact, being nearly shut out in matchups against classes that exploit their guards and armors to stop her cc game. 

Kuno has decent mobility, decent damage, good aoe-cc combos, and very good defense built into her kit. That said, Kuno has an amazing kit for smallscale and maybe even node wars, but against other grabbing classes with any sort of protection, it doesn't really matter because they can get in and shut down her combos. Where Ninja has big damage to make up for his lack of defenses, she has tons of defense as a trade-off for huge damage. The only real reason why he isn't here with her is because he has good enough mobility to get him out and he can exploit a build to make him tanky without costing him too much of his damage. She also has stealth, which is a great setup for her aoe lockdowns. Valk... She's a poor-man's Warrior, with worse damage, worse self-buffs, and worse mobility. Her block grants her super armor while it's up, but does not linger like Warrior. She also lacks super armor, starving more than even Ninja for self-defense outside of her few frontal guards. Her overall kit is good, but slow. She also has a grab which not many people seem to exploit anymore.

Musa has the highest mobility tied with Maehwa, good damage combos, aoe-cc-damage abilities aka spin2win, and good self-defense. He has less damage compared to Maehwa, and his lack of grab hurts him the same way as Maehwa. He's shut out by valks, warriors and armor-guarded classes in mid-skills despite his own high amount of defense. He relies on their mistakes, and because of his lesser damage than Maehwa in 1v1s, he's lower on the list. Everyone but one are here in this tier because they lack grabs. If they have a grab, they don't have the damage or their kit isn't good enough to make them the best or close to the best. They also can't make up for their kit flaws as easily with gear mechanics.

C: Witch, Wizard, DK
Wizard has better burst/damage + a grab, but Witch has more range and defense. Other than that, they're pretty much similar, having the same kits pre-awakening, that they still make use of. Their poor mobility and long animations is what really holds them back, otherwise they would be higher. They're extremely vulnerable to grabs thanks to, once again, their long spell animations. Their aoe damage is top-tier, though. If they didn't have that, there would likely be D-tier instead of C-tier. DK is last in this tier mostly because I don't know where to place her at the moment. She's highly mobile, seems to have good damage, and contests Sorcs for best iframes in the game if not the best iframes. She also has traps and some long-range cc, but she doesn't seem to do anything special outside of that. She also lacks a grab like a lot of the others here do. I can't say anything else until I really learn more about this class. But so far, she doesn't seem special and is more annoying than anything else due to iframes and traps.


1vX

S: Zerker
Same reasons as above. He's able to handle multiple opponents at once thanks to his aoe CC, good mobility, amazing self-heals, superarmor overload, and uncanny lockdown ability.

A: Warrior, Musa, Sorc
Warrior returns for the same reasons that he excels in 1v1s. His kit is actually more perfect than Zerker, but only loses out because he doesn't have busted self-heals and more than 1 grab. Sorc and Musa still have the same flaws they did before, but both make up for it with their survivability due to iframes (sorc) or insane mobility super-armor (Musa). Sorc's ult allows her to deal with and shutdown multiple people at once, then swoops in with a violation to finish them off. Musa has similar pull mechanics with his ult, and abuses his aoe damage to make his enemies take damage. While he can't cc people as easily, he makes up for it with good damage. Kuno is an amazing class to fight multiple enemies with due to her large aoe-cc pool with tons of built-in defense. She has stealth to start up on her enemies or escape on, has decent self-heal with one of her abilities, and is the second grab-class in this tier. She also looks really cool to boot, but is really squishy and doesn't have the iframes of sorc, the mobility of a Musa, or the innate tankiness of Warriors (or the stupid easy self-buffs).Experience told me that Musas are amazing in anything but 1v1 (which they're still good at) due to the sheer positive kdr ratio that the Musas in my guild have every nodewar. If he had a grab, he'd probably be S-tier or top of A-tier.

B: Ranger, Maehwa, Kuno, Valk
Ranger is similar, having good mobility to keep her weaving through the damage and dishing out more. Her high damage multipliers and frontal block make her able to stand with the crowd, but doesn't make her the best. She falls below the A-tier crowd due to lack of super armor, but her damage and mobility are A-tier. Maehwa suffers similar issues, but has better combos and easy damage due to high damage pokes into super-armor chase. She can run in and out more easily than Ranger, but doesn't have a grab so blocking classes will shut her down. Kuno doesn't have the mobility of half of this tier, but she makes up for it with her stealth engages and ridiculous self-defenses. She doesn't have the damage of her two sisters that both place above her, but her chains can shut down multiple people at once. Valk has good mobility and grouping ccs, but her lack of damage make it harder for her to excel against more than one target. That said, with AP, she can kill a crap ton of people at once as evidenced by some clips floating around from both KR and NA/EU.

C: Tamer, DK
Tamer's a better Ninja in terms of survivability. Good damage, pet traps to keep her attackers off, and decent defenses. She's a single target class, though, lacking the ability to combo multiple people down and relies on run-and-gun tactics to win. DK is in a similar place, requiring run-and-gun tactics to kill people. Her skills also lock her in place, but her iframes are so good, that she has an easier time surviving than Tamer. Her damage holds her back for now, not being comparable to Tamer.

D: Witch, Wizard, Ninja
It's hard to decide on an order for this tier at all. Ninja has better mobility and options than both Witch and Wizard, who rely on nuking their enemies to win. But his lack of self-defense make it very easy for him to self-destruct in group fights. Meanwhile witches and wizards both have self-heals and buffs that can raise their survivability, on top of defense-loaded dps skills. A Ninja can beat the crap out of either of them alone, but if he had to take on any of the classes together, it becomes a serious battle of skill, and partly gear, to win for him. He performs the worst out of any classes in a group setting, but his high dps can slightly make up for it if he has an ally to set up his kills for him. AOE damage doesn't make up for the fact that Witch and Wizard now that they have more enemies to deal with when they were already the worst 1v1 class.

 

Smallscale XvX (GvGs/RBF)

S: Zerker, Warrior, Witch, Wizard 
Same reasons Zerkers and Warriors are good for 1v1s, they're good for small-scale. They can run in and brawl. They're able to soak up all your damage and cc enemies while the other classes are more vulnerable, setting up kills for everyone else. They have aoe cc and damage. Witch and Wizard have the best aoe damage at this time, and in a team setting, they make everyone stronger and heal them while sitting at the backline. Before or after they restore the team, they nuke the crap out of the enemy.

A: Kuno, Valk, Sorc
Kuno appears from the shadows, surprising her enemy before locking them all down in a flurry of chakram strikes. She can kill all of them, too, making her a good harasser or peeler. She can also assassinate the backline easily enough thanks to stealth. Valk can set up kills for everybody thanks to vacuum, can frontline thanks to her own block and few guards. She has great utility thanks to all of that, as well as her buffs and small heal, making her useful for small and large group skirmishes. Sorc has a ball that's vital to setting up kills as well as very good aoe damage. Her lack of anything else vital puts her at the end of this tier, though.

B: Musa, Ranger
Musa has tons of mobility to let him rush in to either harass the backline or finish up the frontline. If he gets hurt, he can escape very easily. He can also be a scout. But his lack of overall team utility kicks him out of A-tier.
Ranger is the same as Musa, but doesn't have constant super armor on her dash to keep her protected. She has tons of damage to make up for it, and a grab to boot. She has very little team utility, though, besides damage. But she can be a backline assassin/harasser or a scout.

C: Maehwa, Tamer, Ninja
Maehwa is out of B-tier simply because she's designed with single-target damage. Though her damage is higher than Musa, she has no aoe to makeup for it and isn't as easy to operate against multiple players. Tamer and Ninja both have less mobility than Maehwa, but Tamer has more defense than Ninja, allowing her to have a more staying presence in a fight. Ninja has stealth to set up easy kills for himself at the backline and can scout. But other than that, Kuno fills his role much more easily.

D: DK
A weaker sorc with very little utility, but possibly better survivability. Until she gets awakening, where she can nuke any area of the map in front of her, she has very little synergy in group fights, and is imo, worse off than Ninja atm.

 

Largescale (Nodewars/Sieges)

S: Witch, Wizard, Warrior 
Same reasons Warriors are good for 1v1s, they're good for small-scale and large-scale. They can run in and brawl. They're able to soak up all your damage and cc enemies while the other classes are more vulnerable, setting up kills for everyone else. They have aoe cc and damage. Witch and Wizard have the best aoe damage at this time, and in a team setting, they make everyone stronger and heal them while sitting at the backline. Before or after they restore the team, they nuke the crap out of the enemy. In the largest scale setting, Wizards and Witches become almost invaluable due to the pure aoe damage they put out and the amount of team support they bring to the table.

A: Valk, Zerker, Kuno, Sorc
Valk's utility becomes much higher in large scale settings because of her pure ability to just pull enemies straight into ally territory while stunning them. Zerkers surprisingly drop down to A-tier from S-tier due to the fact that their damage drops off massively in groups. They can still lockdown targets, but their grabs aren't nearly as useful when you're facing an army. They can still survive a ton of punishment and help lockdown the enemy, keeping them as a high priority. Same as with small-scale, Kuno is very useful due to her aoe lockdowns from stealth and defense that allows her to withstand what would break weaker (wo)men. She is also an amazing base-harasser due to stealth and her defenses. Sorc still has her ball utility, but other than that and her survivability, she's C-tier at best. That ball is a strong carry.

B: Musa, Ranger
Pure damage alone is a large reason you see classes drop. These two classes don't have the utility that the other classes have, but still have very good aoe damage and mobility. They can still scout and back-line harass/assassinate. Musa can possibly kill at the front-line thanks to his super armor chase, but it isn't as safe.

C: Maehwa 
Same as with the small-scale tier list, she drops down to this tier simply because she lacks aoe damage. She's a good backline assassion and scout, though.

D: Ninja, Tamer, DK
Ninja is the third worst class in the game in sieges, and has possibly the worst survivability here out of all of them. He is a good backline assassin and can scout thanks to stealth. What really brings him above the other two is just his ability to be a cannoneer. He's able to reach places that only he and the Kuno can reach thanks to his jump mechanics. If you have to be relegated to cannon duty to be truly useful to your guild regardless of gear, then you know your class sucks. This applies to the other two as well, but he's still better at it than them. He can also stealth-harass bases and flags, raising his utility further. Though Kuno can do this better, and other classes have an easier time staying on objectives because they can't be killed as easily. Tamer is better off than Ninja  in one regard in nws/sieges - her survivability. This is because her pet can peel for her and she has more dps defenses. She has less team utility, making her the second worst class in the game for large-scale. DK is in a worse state than in small-scale, still being the worst of the bunch until awakening where she's possibly S-tier. She has armor and frontal guard, but she has no team utility and her damage is lower than the other classes at the current time.

Edited by Xenon
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Posted

1v1:

tamer>wizard/witch>zerk>warrior>valk>sorc>plum>blader>ninja>kuno>rangers

Plums and bladers can be strong but the amount of strong bladers and plums out there that are good in 1v1 are literally like 5.Ninja and kuno is down there because as a tamer they have never given me a issue.Rangers are also at the end because they can easily get cced.

I haven't given the list much thought since most classes have the ability to 1v1, and it usually depends on the ability of the player(for example most rangers don't know how to use their superarmor so they get cced easy.)

 

Repost from another thread. As I said before, take it with a grain of salt.

S - the best, A - great to amazing, B - good to very good, C - average to good, D - awful.

 

1v1

S: Zerker

Zerker is hands down the best 1v1 class in the game. He has tons of options to approach situations, has 3 grabs with a 30% ignore resist passive, the second best self-heal in the game, an awakening overloaded with super armor on almost every ability. He has aoe cc that allows him to shutdown anybody not protected. If he can't cc you, he'll just grab you. They have the highest hp pool in the game as well, and are extremely tanky thanks to the passive. His damage isn't the greatest, but he doesn't need complicated combos to kill anyone in the game if his gear is up to par. His kit is near perfect.

You are forgetting that zerks have long animations and you can literally go in and grab them and take half of their hp away.I wouldn't exactly consider them the best class for 1v1 due to their long animations.

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I haven't given the list much thought since most classes have the ability to 1v1, and it usually depends on the ability of the player(for example most rangers don't know how to use their superarmor so they get cced easy.)

 

You are forgetting that zerks have long animations and you can literally go in and grab them and take half of their hp away.I wouldn't exactly consider them the best class for 1v1 due to their long animations.

You might want to, but it's my opinion versus your own. Though I have honestly been at a standstill in considering which is a stronger 1v1 class overall. Ninja has simpler burst, stealth, block jump (into grabs), and more than one grab. But tamer has similar damage in a slightly longer combo, better iframes, and more kit defense (fg/sa) than Ninja. Tamer will have an easier time going toe-to-toe with everyone, while Ninja is forced into keeping his distance until he's given an opening to lay waste. Unless you're an Evasion Ninja, which is one of the strongest 1v1s in the game. As for witch and wizard, they're hard-countered by grab classes and classes that are mobile than they are. They have one of the most well-rounded kits, but they struggle against super-armor into grabs as well as classes that can constantly move. What I'm surprised at is that more mages don't build grab resist, since it's their hardest counter.

If you don't kill them in a single grab, they can just full heal. Unlike Witches and Wizards who rely on their teleport to get their heal off, Zerkers have super armor on their heal. If you don't have a grab up, you get to watch in horror as they heal back to full.

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You are forgetting that zerks have long animations and you can literally go in and grab them and take half of their hp away.I wouldn't exactly consider them the best class for 1v1 due to their long animations.

Berserker can grab engage, and grab chain which makes them the strongest class in 1v1

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You might want to, but it's my opinion versus your own. Though I have honestly been at a standstill in considering which is a stronger 1v1 class overall. Ninja has simpler burst, stealth, block jump (into grabs), and more than one grab. But tamer has similar damage in a slightly longer combo, better iframes, and more kit defense (fg/sa) than Ninja. Tamer will have an easier time going toe-to-toe with everyone, while Ninja is forced into keeping his distance until he's given an opening to lay waste. Unless you're an Evasion Ninja, which is one of the strongest 1v1s in the game. As for witch and wizard, they're hard-countered by grab classes and classes that are mobile than they are. They have one of the most well-rounded kits, but they struggle against super-armor into grabs as well as classes that can constantly move. What I'm surprised at is that more mages don't build grab resist, since it's their hardest counter.

If you don't kill them in a single grab, they can just full heal. Unlike Witches and Wizards who rely on their teleport to get their heal off, Zerkers have super armor on their heal. If you don't have a grab up, you get to watch in horror as they heal back to full.

>but they struggle against super-armor into grabs as well as classes that can constantly move. What I'm surprised at is that more mages don't build grab resist, since it's their hardest counter.

From personal experience most people don't know how to deal with witches/wizards and not all classes have grab so i guess they think it is unnecessary.Also most wizards/witch have no -----ing clue what they are doing or what they are supposed to do against a certain class so they just do random shit  and have no idea that they can get countered easy by a grab class

>f you don't have a grab up, you get to watch in horror as they heal back to full.

true but as a tamer i can often cc them pretty much right after the heal is done and pretty much almost one shot them.

 >while Ninja is forced into keeping his distance until he's given an opening to lay waste. Unless you're an Evasion Ninja, which is one of the strongest 1v1s in the game

i haven't never fought a evasion ninja but i doubt it's much different then all the other ninjas.the only difference is that their  survivability  is insane but with 230 ap their dp and evasion should be nothing with a good landed combo.Another thing is that i haven't fought many ninjas but whenever i 1v1 them i can see their patterns straight away since they all do the same shit,it's also not hard for me to cc them.

to be honest overall i think most classes(apart from non grab classes) have the ability to 1v1 without the issue of balancing popping up(as long they have the same gear).it depends a bit on the skill of the player.

 

Berserker can grab engage, and grab chain which makes them the strongest class in 1v1

it depends.As a tamer grab engage doesn't give me much issue since i will probably have them cced already or i am already on safe distance.Now for classes who have long animation skills (for example witch/wizard)the grab chain can be pretty dmging and since zerks are quite mobile and have a excellent amount of superarmor they should be hard  for a witch/wizard to cc them.

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 it depends.As a tamer grab engage doesn't give me much issue since i will probably have them cced already or i am already on safe distance.Now for classes who have long animation skills (for example witch/wizard)the grab chain can be pretty dmging and since zerks are quite mobile and have a excellent amount of superarmor they should be hard  for a witch/wizard to cc them.

things is in this game you cannot really rank best 1v1 since it depends of the match up

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Posted (edited)

Repost from another thread. As I said before, take it with a grain of salt.

S - the best, A - great to amazing, B - good to very good, C - average to good, D - awful.

 

1v1

S: Zerker

Zerker is hands down the best 1v1 class in the game. He has tons of options to approach situations, has 3 grabs with a 30% ignore resist passive, the second best self-heal in the game, an awakening overloaded with super armor on almost every ability. He has aoe cc that allows him to shutdown anybody not protected. If he can't cc you, he'll just grab you. They have the highest hp pool in the game as well, and are extremely tanky thanks to the passive. His damage isn't the greatest, but he doesn't need complicated combos to kill anyone in the game if his gear is up to par. His kit is near perfect.

 

u may be right but i rarely loose vs a zerker with whatever gear he use. the only way to kill me as berseker is to grab me and have fun trying with maewha mobility. 

Im saying this cuz as far as i can see u all accept zerker to be the strongest 1 v 1 but i dont agree cuz 1 v 1 is determined by alot of things.
like the experience vs a specific class.. a berseker that doesnt know maewha skill and moves will mostly easly die vs an experienced maewha.
To be honest in first place as 1 v 1 i would put ninja.. a very skilled ninja ,along with good gear, wrecks every class. But yeah i may know 1 or 2 ninjas with this kind of skill so if counting all the plebs ninja vs all plebs zerkers we will have a win rate higher for zerkers for sure cuz its a really easy class to learn and master.. cant say the same for ninja. Sure zerker is a strong class to 1 v 1 but only for their heal skills because before of this change none gave ever a ----- of 1 v 1 them.

 

Edited by DaiCazzo

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Posted

Bottum tier: ranger...

makes me sad.

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Posted

Bottum tier: ranger...

makes me sad.

Bottom tier: a whining potato like you

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Posted (edited)

1v1:

Ninja > Ranger > Zerk > Sorc > Warrior > Wizard > Witch > rest

GvG:

Wizard > Warrior > Witch > Zerk > Sorc > rest doesn't matter

Edited by Wollbert

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Is it me or is zerker a good pvp class but is hard to do right?

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I don't understand why people are placing wizard and witch so high in 1v1.

Its literally the only place they don't excel.

Before you say im fighting the weak ones, SHHHHHHH. No.

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My opinion would be:

1v1

S: warrior/zerker

A: sorc/dk

 

GvG

S: wiz/witch

A: zerker/kuno

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Posted (edited)

I just wonder why ppl put ranger anywhere above mid tier. Just watching the last couple of months unofficial but still quite entertaining 1v1 and 3v3 tournaments in EU and you can see how "powerful" and used rangers are. In all situations they scale nowhere above B tier at best and even that is much.

 

Top classes that perform well in any scenario are sorcs, wizzards/witches, zerks and warriors. I want to say valks as well but they are so few anyways that probably it doesn't make sense. 

People put ranger high up because ranger used to be op. People who dont play ranger still call it op because they repeat what is told to them. Small aoe's, no animation canceling, cd/grab reliance, and having one of the worst ults/passives keep ranger from being as good as people think. What ranger does have is damage but doesn't everyone else?

Edited by Boojangles
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People put ranger high up because ranger used to be op. People who dont play ranger still call it op because they repeat what is told to them. Small aoe's, no animation canceling, cd/grab reliance, and having one of the worst ults/passives keep ranger from being as good as people think. What ranger does have is damage but doesn't everyone else?

ppl who dont play other classes dont know they have different certain problems and nothing is perfect, but what they also seee is grab>oneshot and thats the reason ranger is still highranked.

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