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Give every class an on command healing ability like Wizard

68 posts in this topic

Posted (edited)

Why is it that only Wizard/Witch (as far as I know) have insane heals like this (see video below) while as a Kuno/Ninja we're forced to chug pots that give 300 hp... I know I know, reroll to Wizard/Witch!  .. Every class should have on-command-heal abilities.

LOL can't believe this wizard is doing this with measly 202/295.

My 240/280 ranger can't really kill anyone and gets blown up in an instant.

#reroll

Edited by FapperJack

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Posted

Are you retarded.

Probably only class that has good heals because no proper block and no iframes lol. Use ur head

Yeah you just argued your point to the letter. tell you what, take your head out of this dark place and breathe some fresh air, it might actually do you good.

 

Healing in battle should give you scarsce health (5-15% full hp), intense healing (100% full hp) should be longer and have it's flaws. If you can just teleport away and heal to full before anyone can engage you again, that is not healing that is second life. I really hope they will overcook the DK awakening seriously just to see all those wise wizard/witches spamming the forums with cries of woe :P .

 

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Posted

I am playing a wizard, so my opinion is general and not related to other classes.

Healing is a very useful ability and greatly improves battle performnces but.....

Asking for specific removal/adds to classes is pointless. It is not weird that a class can do things that other classes cannot. The point is about overall balance, not specific skills

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Posted

Yeah you just argued your point to the letter. tell you what, take your head out of this dark place and breathe some fresh air, it might actually do you good.

 

Healing in battle should give you scarsce health (5-15% full hp), intense healing (100% full hp) should be longer and have it's flaws. If you can just teleport away and heal to full before anyone can engage you again, that is not healing that is second life. I really hope they will overcook the DK awakening seriously just to see all those wise wizard/witches spamming the forums with cries of woe :P .

 

actually us true wiz n witch that stuck it through the early days having to struggle as non awak vs awak, being the last ones in line, are ever resilient. We never complained and always adapted. You say we are the ones going to qq yet there are four five threads now about wiz being op, more like everyone else going to complain bout dk, not us! I too cant wait for the tears from those who cant understand class mechanics nor why they their class supposedly perform badly.

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Posted

Yea that wiz is op compared to every class he is fighting there...not fair at all....especially to all the other wiz/witch he was fighting there too........hmm wait....

Also ninja does have a heal I believe.

Healing lighthouse is 30 seconds cd with a hp restoration rate of 90% of max hp, and healing aura is 20% on 10 second cd. Our heal comes from Asura, which is our awakened buff, usable once every 3 minutes, and only restores 50% hp. Protected Area and Magical Shield are what make the wizards and witches much tankier. PA gives dp and all resistance except grapple, while MS gives 15% resistance boost and a 25% damage reduction/redirect to the mana bar. Throw Awakened buff on top of that and they become invincible for 8 seconds, and incredibly hard to kill for the other 22.

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Posted (edited)

Healing lighthouse is 30 seconds cd with a hp restoration rate of 90% of max hp, and healing aura is 20% on 10 second cd. Our heal comes from Asura, which is our awakened buff, usable once every 3 minutes, and only restores 50% hp. Protected Area and Magical Shield are what make the wizards and witches much tankier. PA gives dp and all resistance except grapple, while MS gives 15% resistance boost and a 25% damage reduction/redirect to the mana bar. Throw Awakened buff on top of that and they become invincible for 8 seconds, and incredibly hard to kill for the other 22.

and yet a 230-250 ap ninja have the kit to control and are in favor to kill a 230-250 ap wiz.

Edited by Nacario

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Posted

yeah as a zerg i always hate when Wizards and witches heal.. as a dual axe carrier I demand heals as well.. oh wait

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Posted

yeah as a zerg i always hate when Wizards and witches heal.. as a dual axe carrier I demand heals as well.. oh wait

DK has a slow heal (recover mana rapidly tho) and bunch of attack recover hps...

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Posted (edited)

Still, this is a discussion about the trinity of the normal game classes aka tank, heal, dps. But why give a tank healing, that is not his job/function.

Edited by Amirite

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Posted

So many witch and wizards here trying to defend their over powerd classes. How about this let them keep their heal and teleport but remove the block and grab from them. Then remove their passive accuracy, thier should be no reason why witch and wizard are the only classes who can say screw you bheg gloves. Leave their damage as it is nothing wrong their, just make it so their kit is more specialised. Right now they outperform so many other classes it is absurd. Do some people need to git gud of course but their is just no justification why witch and wizard can outpreform so many other classes. Every week their seems to be more witches and wizards in node wars. That alone should be an indication that something might be a bit overpowerd about those classes. Also most seem to forget that only witch and wizards are those who can use mounted horse combat the best. And other classes can do almost nothing while they fight on horse back. But still many here would like you to beliece everything is fine.... just fine..... now stop qq and gitgud.

But i have to say i can't wait for the dk awakening and see if these witch and wizards will be the one asking for a nerf. The counter l2p and gitgud are always the best. Like last year when the sorc had to gitgud en l2p ohh the butthurt was so real.

 

 

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Posted

So many witch and wizards here trying to defend their over powerd classes. How about this let them keep their heal and teleport but remove the block and grab from them. Then remove their passive accuracy, thier should be no reason why witch and wizard are the only classes who can say screw you bheg gloves. Leave their damage as it is nothing wrong their, just make it so their kit is more specialised. Right now they outperform so many other classes it is absurd. Do some people need to git gud of course but their is just no justification why witch and wizard can outpreform so many other classes. Every week their seems to be more witches and wizards in node wars. That alone should be an indication that something might be a bit overpowerd about those classes. Also most seem to forget that only witch and wizards are those who can use mounted horse combat the best. And other classes can do almost nothing while they fight on horse back. But still many here would like you to beliece everything is fine.... just fine..... now stop qq and gitgud.

But i have to say i can't wait for the dk awakening and see if these witch and wizards will be the one asking for a nerf. The counter l2p and gitgud are always the best. Like last year when the sorc had to gitgud en l2p ohh the butthurt was so real.

 

 

please whoever puts wiz and witch at the same level is obviously a troll

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Posted

duh, i play <class>, please remove my <insignificant, underused skill> and replace it with <one of wizard/witches strongest and also most important survival mechanic> and ill be happy, THEN IT WOULD BE BALANCED! i want what class x has!

 

pls, pls remove witches and wizards earths response and earthquake and give us the 4 grabs from zerker + his passive grapple buff instead!

pls remove magical shield from wiz and give us the dashes and iframes of sorc instead!

 

*CRIES IN MAGIC*

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Posted

I think all the classes need a massive balance overhaul. They should not be able to do the same things, but they should at least have strength and weaknesses.

Lets look at a wizzard: high dmg, high support abilities, alot of different CCs, huge AOE, teleport... and on top of all of that, blocks, super armor, instant cast and even a grab. Seriously where is his weakness?

Valk on the other hand: ok dmg, bad AOE, CC is mostly knockdown, worse heal on higher CD, long animations mostly without blocks/super armor, ... 

 

And the imbalance in classes starts even at the small things like their passives. While a Dark knight gets a free RCE with his passive accuracy, the ninja gets only 1/4 of that acc in his passive. While ranger gets 10% MS and berserker 250HP which is noticeable, warrior/valk/maewha/musa for example gets 10%CS/AS that will never be noticed, all skills will be designed with this bonus in mind...

 

Maybe we should make some sort of benchmarks for classes. For example:

Time it take for one round at sausan mainspot.

Then give points for the access of CC and support skills for that class and burst potential.... overall all classes should be on a same level in all of these categories. Bad in one, therefore better in another category.

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Posted

please whoever puts wiz and witch at the same level is obviously a troll

Yeah I'm amazed how people cant see the difference.

Wizard 100% is a fricken' oneshot ability than also comes with super armor LOL. Witch has no insta-win button like that and no super armor on highest hitter.

Wizard can dash engage, making it possible to save the teleport, swoop in and oneshot a group and than double teleport out. They even get a grab. There's so many advantages wizard has over witch in terms of PvP.

Topic: FYI Zerk has better self-healing than wizard.

Also, can every class get a grab please?

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Posted

please whoever puts wiz and witch at the same level is obviously a troll

Strange, never made a troll topic or something remotely like that.

But when i put them(witch and wizard) together i am a troll, and even if i was then your response would feed it.

Yeah gg mad.......... 

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Posted

Stop asking to nerf the Witch/Wiz heal, they might end up nerfing Bloody Contract on Sorceress instead :c

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Posted

I think all the classes need a massive balance overhaul. They should not be able to do the same things, but they should at least have strength and weaknesses.

Lets look at a wizzard: high dmg, high support abilities, alot of different CCs, huge AOE, teleport... and on top of all of that, blocks, super armor, instant cast and even a grab. Seriously where is his weakness?

Valk on the other hand: ok dmg, bad AOE, CC is mostly knockdown, worse heal on higher CD, long animations mostly without blocks/super armor, ... 

 

And the imbalance in classes starts even at the small things like their passives. While a Dark knight gets a free RCE with his passive accuracy, the ninja gets only 1/4 of that acc in his passive. While ranger gets 10% MS and berserker 250HP which is noticeable, warrior/valk/maewha/musa for example gets 10%CS/AS that will never be noticed, all skills will be designed with this bonus in mind...

 

Maybe we should make some sort of benchmarks for classes. For example:

Time it take for one round at sausan mainspot.

Then give points for the access of CC and support skills for that class and burst potential.... overall all classes should be on a same level in all of these categories. Bad in one, therefore better in another category.

+1

It is an overall problem. Some classes shine in every aspect others in only one... 

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Posted

Yeah I'm amazed how people cant see the difference.

Wizard 100% is a fricken' oneshot ability than also comes with super armor LOL. Witch has no insta-win button like that and no super armor on highest hitter.

Wizard can dash engage, making it possible to save the teleport, swoop in and oneshot a group and than double teleport out. They even get a grab. There's so many advantages wizard has over witch in terms of PvP.

Topic: FYI Zerk has better self-healing than wizard.

Also, can every class get a grab please?

maybe things got changed, but before I left witch was considered stronger without ult. The spells were similar but witch had a bunch of minor advantages. Wizards main save was it's ridiculous ult.

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