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lifeskills How To Make Silver

29 posts in this topic

Posted (edited)

Disclaimer: Whilst the guide is my own work, I have linked videos and other guides that go more in-depth for specific tasks as well as tasks that I'm not proficient in such as Alchemy. If you'd like your guide or video removed then just drop me a PM or reply here. I've striven to include the correct information but if you see any mistakes or would like to offer better suggestions just drop me a Pm or reply here. This isn't an in-depth guide for every money maker in the game as I've left some tasks out, but it will give you a base to build your empire on. This guide is still a WIP and will be updated as time goes by. 

Useful websites: 

Somethinglovely is a great site for life-skiller users, it provides a detailed map that will show you the location of nodes, the CP needed for them, where to gather specific items as well as extra information such as villas. 

Black Desert Foundry offers a great list of recipes for alchemy and cooking as well as all the ingredients needed to make imperial boxes. 

Somethinglovely also offers a crate calculator for working out how much silver you will make at each trade level which will let you plan out your crate runs. 

Waliori has created a great site for cooking which will show you the EXP you gain for cooking which can useful when you try to power-level.

BDO Database has all the knowledge you need, but is especially useful for finding knowledge as well as guides for the amity game. 

Introduction:

This guide isn't meant to show you how to make silver instantly, but rather over time with a worker empire to support yourself. This guide will also focus on making silver through life-skills rather than through grinding. If you're still low levelled or don't have a lot of CP it's best to build these up before following this guide. If you're a new player it's best to level up to level 55 with whichever character you want so that you can have your base silver and CP to begin with. Try to focus on completing as many quests as possible for the CP EXP rather than focusing on pure grinding. Try to complete as many Black Spirit quests as you can as well as picking up every quest in whichever area you enter, you may also want to pick up these inventory quests. If you get burnt out on quests you can also try to cook your way to a higher CP. One of the byproducts from cooking is a 'Dish With Poorly Prepared Ingredients' which will reward you with CP EXP when you turn 5 in, Incendar's Guide is in depth on how you can get a 1 second cooking time but if you're still low level you can use a 'Calpheon Traditional Cooking Utensil' to AFK cook. It will take 17 seconds per cook (if you have no added buffs) with this item meaning you can AFK cook for a minimum of 9 hours and 25 minutes.

Whilst you quest around the world of BDO try to pick up as much knowledge as you can to increase your energy, you can press 'H' in game to show the knowledge you need as well as how much energy it will reward you with. The removal of energy needs for cooking, processing and alchemy had made life easier in BDO but having a large energy pool does mean that you can gather for longer which is extremely important when trying to build a large empire. If you are ever stuck on knowledge or aren't sure who to speak with to acquire knowledge use BDO Database

This guide won't tell you how much silver you can make exactly, but will rather show you how to make it easily with the daily amount being based on how much effort you put in as well as how much manual gathering you perform. Just by estimation I would put the average amount at 50 million a day if you follow all the steps below, this can be a lot more of course depending on how much you play. Another key factor is how long you have BDO online for, workers only repeat tasks if you are logged into the game so if you turn your PC off or logout of the game they will merely finish the task they were on and not repeat. 

Setting up:

Nodes: 

The first thing you'll want to set-up once you have sufficient CP is set up your node network. It's up to you what additional gathering nodes you sue, but for the purpose of this guide you'll want the following node. Please note that in some cases your workers may not bring in enough material and you may need to manually gather as well this is all based on how much silver you wish to make per day; the more silver the more manual gathering. You'll also want to set up some of these nodes as soon as possible so that your workers can gather whilst you increase your level, CP or other skill. 

Your workers can only gather from a node if it is connected to your network. A worker from Calpheon cannot gather from a node if it's not connected to Calpheon for instance. Some of the below nodes also exist on the same node connection line, so the CP needed may be less as you'll find you're already invested in the node. How many of these nodes you invest in is up to you, you'll find that some nodes aren't worth investing in due to the CP cost and some nodes you can't afford yet due to CP limitations. At the time of writing this guide this is how my node map stands, the next expansion with my CP will be into Valencia for some of the metal nodes. 

For the timber nodes it is a good idea to grab them all.

For the ore nodes your main limiting factor will be the coal when it comes to iron ore, so unless you want to sell the ore/shard/ingot you don't need to invest in that many iron ore nodes. For the copper it's not worth investing in the Mediah/Valencia nodes until you've invested in the rest and even then it's best not to invest in these until you have spare CP. 

For the cooking nodes it all depends on how you use cooking, whilst it's useful to have a large stock-pile of starch and vegetables if you don't have a large amount of CP or only cook for Imperial then it's best not to get them all. There's no point investing in multiple starch nodes if you're not cooking up a lot of beer and even then it's not worth investing in them all unless you're going through thousands of beers in a 24 hour period. For starch products it's useful to dedicate each product to one task for instance; potato for cooking normal items, corn for grinding into flour and wheat/barley for cooking. 

Chicken meat nodes aren't really for the chicken but rather for the egg byproducts, you'll find after a few weeks you'll have thousands of chicken which you can either cook to sell or just vendor. You can manually fish and then dry/cook them, however to save time it is best to invest in any fishing node and having a worker gather the dried fish over time. 

- Timber Nodes

Fir Timber - Mansha Forest / Fir Timber - Phionel's Cabin / Fir Timber - Treant Forest

Cedar Timber - Lumberjacks's Rest Area / Cedar Timber - Longleaf Tree Forest / Cedar Timber - Oze Pass

Birch Timber - Quint Hill / Birch Timber - Bree Tree Ruins / Birch Timber - Birch Timber Old Dandelion

- Metal Nodes

Copper Ore - Goblin Cave / Copper Ore - Imp Cave1 / Copper Ore - Imp Cave2 / Copper Ore - Coastal Cave / Copper Ore - Forest of Seclusion / Copper Ore - Thermian Cliff / Copper Ore - Northern Heidel Quarry / Copper Ore - Mediah Shore / Copper Ore - Pujiya Canyon / Copper Ore - Capotia

Zinc Ore - Omar Lava Cave / Zinc Ore - Abandoned Iron Mine / Zinc Ore - Ancient Fissure

Tin Ore - Khuruto Cave / Tin Ore -  Rhutum Outstation / Tin Ore - Behr Riverhead

Iron Ore - Hexe Stone Wall / Iron Ore - Coastal Cave / Iron Ore - Crescent Mountain / Iron Ore - Northern Heidel Quarry / Iron Ore - Southern Cienaga / Iron Ore - Coastal Cliff / Iron Ore - Abandoned Iron Mine / Iron Ore - Bashim Habitat / Iron Ore - Martyr's Heaven / Iron Ore - Crescent Mountains

Coal - Keplan Quarry / Coal - Glutoni Cave / Coal - Omar Lava Cave

Platinum Ore - Omar Lava Cave / Platinum Ore - Abadnonned Iron Mine

- Cooking Nodes

Cooking Honey - Alejandro Farm <- Very Important

Chicken Meat - Bartali Farm / Chicken Meat - Finto Farm <- Needed for eggs

Barley - Northern Wheat Plantation <- Starch

Wheat - Costa Farm / Wheat - Moretti Plantation / Wheat - Northern Wheat Plantation <- Starch

G----- - Casta Farm <- Fruit, very important

Paprika - Northern Wheat Plantation <- Vegetable

Pumpkin - Alejandro Farm / Pumpkin - Costa Farm <- Vegetable

Olive - Wale Farm <- Vegetable

Corn - Toscani Farm1 / Corn - Toscani Farm2 <- Starch

Potato - Bartali Farm / Potato - Finto Farm / Potato - Loggia Farm <- Starch

Workers:

Whilst you can manually gather ore and timber, you'll want to hire workers to gather items from your invested nodes. There are three types of workers in the game (if you see naive don't bother hiring) Goblins, Humans and Giants. Dulfy's Guide goes more in depth into worker hiring but to keep it brief you'll want to hire them as soon as possible and get them working to level them up whilst you play. In order to gather from your nodes you'll need 2 things, lodging and a way to recover stamina. Lodging spaces can be bought via the cash shop however there is a limit so you'll want to purchase lodging in the city/town where you want to hire the worker. It's always best to hire a worker as close to the node as possible to make the task time shorter. For instance with the timber nodes you'll want to hire workers and have them stationed in Trent, Behr and Calpheon. 

Goblins are on average the faster workers, but have lower stamina so will need you to manually recover their stamina more often. Giants have the highest stamina but are slower whereas Humans lie in between. It's up to you to look at their individual stats and work out which worker is better suited for each task. You can purchase workers from the exchange, but good workers tend to be very rare and the exchange is usually sold out. Workers have different tiers which improve their stats as well as chances to get better skills, these are General, Skilled, Professional and Artisan. You can spend energy to keep rolling for better workers but in the mean time it's better to start off with General/Skilled workers to gather whilst you search or level up workers. .

The longer workers are gathering the more levels they'll gain to a maximum of level 30. Every 10 levels they will gain a promotion chance that allows them to level to the next tier, each promotion test takes 24 hours and you can only promote one worker at a time. Your workers also have a better chance of levelling a tier up the higher a level they are. You'll also notice that as workers gain levels they will learn skills, a full list of skills can be found here but we'll go into detail later on in the guide. 

Levelling life-skills and other requirements:

In order to fully benefit from this guide you'll need to level your life-skills to specific levels which are as follows. You can still have your workers gather and craft items, however it is best to not sell some items until you've reached a specific level.

Trade:

Trading is the practice of buying goods from trade managers at one node and then selling for profit to another manager. Famme's site, somethinglovely, offers a very nice list of every trade pack in the game with the price as well as level needed to purchase it. In order to benefit from selling worker crafted crates you'll want to have the trading buff from the node manager at Sharing Node, which adds 50% to the total selling price of your crates. In order to activate this buff you'll need to complete two activities, complete the 'To The Wild Desert' Quest and achieve Master 2 in Trade. (* Master 1 ranking needed in Trade)

- The Quest - The quest itself isn't difficult but can be quite lengthy and tedious, however the payout is worth it. The only requirement to start the series is that you must be over level 54, you must then head to Idellab Oasis in the desert and speak to Ashim for the 'Peacful Oasis' quest. The quest chain is then as follows with the link leading you to all the information you'll need to complete the quests. Over The Sand Dunes -> What A Desert Sufferer Needs -> Conspiracy of the Lavania League -> Marzana the Red Viper -> Knowledge Required for Conversation -> Proof of Faith #1 -> Proof of Faith #2 -> Secret Letter to the Royal Court -> Conflict Between the Two Merchant Leagues -> Identity of the Assassin -> Fall of the Oberin League -> Rest Are on the Barren Sand* -> Token of Lavania League -> Have You Ever Done This Before? -> To the Wild Desert!

- Levelling Trade - There are two ways of levelling up trade, either by actively trade with trade managers which will require an elephant/wagon and patience. You'll want to fill up your ride with trade goods, travelling to a manager who is 500m+ away, selling and then repeating the process. The second way, which can be considered an exploit, is to have your workers craft trash crates (lead ore crates, ash timber crates etc.) and then sell them on the other side of the map by over-loading your horse with 7,150 crates. The number of crates needed varies from person to person depending on their life-skill buffs, but going from B1 to M2 can take anywhere between 40-60k crates. You'll want to go for the largest distance to maximise your EXP, so Calpheon-Arehaza will work much better than Calpheon-Altinova. You'll also be selling these crates at a loss if you purchase the ingredients off the marketplace (10 timber/10 ore and 1 blackstone powder per crate)(Crop, fish and mushroom crates are to be avoided)

Processing: 

In order to maximise the number of products you get when processing your timbers and ore you'll want to reach Artisan 1 on whichever character you are processing on.

Cooking: 

Whilst base products can be made at any level in cooking, you'll find some dishes can only be cooked at certain lifeskill levels. If you scroll to the bottom of this page and open up Imperial Cooking Packages, you'll find a list of which packages can be created at each cooking level. 

Nodes: 

In order to sell your crates for maximum profit you'll want to connected the cities and the nodes between, for EXP you don't need to have the nodes connected but for silver you do. Famme's map comes in use again to show you the cheapest route CP-wise to connect the different nodes and cities. For instance connecting Valencia to Calpheon will cost you a minimum of 34 CP points. 

Crafting/Cooking/Money-Making:

Crates:
 
Below are all the different types of crates you'll want to craft for making silver in BDO, as a note DO NOT SELL ANY OF THESE CRATES UNTIL YOU HAVE ACCESS TO THE DESERT BUFF. What crates you want to make is up to you as you'll need to transport them all to sell individually. Where you craft these crates is also down to you, Port Epheria and Trent offer a better distance bonus and will add to the price of your crates, however Calpheon offers more workshops and will allow you to pump out more crates depending on your resources. In order to sell these crates just speak to any trade manager, bargain with them for more silver and then sell the stack. You'll want to ensure that you have the buff from Sharing Node activated before selling. 
 
For simplicity the numbers below are for crates crafted in Calpheon and sold in Valencia.
 
Calpheon Crates - Base Price = 50,790 - M2 Price = 187,628: These crates are made in any wood workshops and require 5 Birch Plywood, 5 Cedar Plywood, 5 Fir Plywood and 1 Blackstone Powder. The time taken for a worker to make one crate can be anywhere between 30 minutes to 10 minutes, depending on the tier and type of worker. Incendar goes into depth in this video on worker skills for crafting crates, but you'll want to pump out as many of these crates as possible to sell in Valencia. 
 
Steel Crates - Base Price = 21,030 - M2 Price = 77,689: These crates are made in any mineral workbench and require 10 Steel ingots and 1 Blackstone Powder. 
 
Bronze Crates - Base Price = 29,670 - M2 Price = 109,607: These crates are made in any mineral workbench and require 10 Bronze ingots and 1 Blackstone Powder.
 
Brass Crates - Base Price = 31,590 - M2 Price = 116,700: These crates are made in any mineral workbench and require 10 Brass ingots and 1 Blackstone Powder.
 
Steel Crates - Base Price = 21,030 - M2 Price = 77,689: These crates are made in any mineral workbench and require 10 Steel ingots and 1 Blackstone Powder.
 
Jewelry Crates - Base Price = 189,030 - M2 Price = 739,173: These crates are made in any mineral workbench and require 5 Gold ingots, 5 Silver ingots, 5 Platinum ingots and 1 Blackstone Powder. These crates can be more difficult to craft as there's no node for gold or silver however these can be rare drops when mining. You can also do some maths yourself and see whether it is worthwhile buying some of the ingredients off the marketplace and whether you'd make a profit.  
 
Imperial Cooking and Alchemy: 
 
This website is great for showing you the different recipes you'll need for cooking and recipes as well as the different boxes you can craft for Imperial Turn-ins. The number of dishes you can turn in is currently set as half of your total CP and resets every 24 hours. The number of each crate that can be turned in has a chance to reset every 3 hours and is unique per channel, however there is a 15 minute waiting time to access the NPC every item you change channels. Dulfy's guide goes into more depth as well as showing you the location of each NPC for your turn-ins. Be mindful that you are competing with other players, so when an item shows the limit as 32 for instance that is a limit of 32 for ALL the players in that specific channel.
This image will also show you what boxes are best to make for cooking, the marketplace value shows you how much silver you would earn by selling the specific number of items on the marketplace with and without the valuepack. The buying price shows you the total amount of silver you'd spend to buy enough items for 1 box. The Imperial price shows you how much silver you'll receive for turning in one box. The profit shows you how much silver you'd make by selling to Imperial rather than the marketplace. The marketplace difference shows you how much silver you'd lose by buying the items from the marketplace and then selling to the Imperial NPC.
For cooking you may find it useful to craft Advanced Cooking Utensil for which, amongst other things, you'll need logs and rough stone. Logs can be gathered from chopping and tree which you can then chop into usable scantling. Rough stones can be mined from any mineable rock/stone with Incedar's video showing you a great location to mine large amounts of rough stone. 
 
Questions?
If you have any questions do let me know in this thread or PM me, I'm not going to answering anyone who just asks "How do I do everything", but I'm more than happy those who have specific question or who have shown some initiative and started off the process of building their empire.  
Edited by Plunge
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Posted

Due diligence requires that I request a cross post on the beta forums if you have not already done so, ty for your efforts.

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The last patch note mentionned that the value of crates is fixed now at 100 %.

How does it work ? I remember a topic few months ago about this.

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Due diligence requires that I request a cross post on the beta forums if you have not already done so, ty for your efforts.

The formatting is different on the new forums and I'll have to re-link everything again. I'll get it up in a few days.

The last patch note mentionned that the value of crates is fixed now at 100 %.

How does it work ? I remember a topic few months ago about this.

Tested it last night after the patch hit, the price for crates no longer changes depending on how many you sell. So the price you see for each crate type is the price you will always get.

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Posted (edited)

.

Edited by Harow
Because reasons.

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Why anyone would want to even attempt to make steel or brass crates is just...foolish i guess you can say.

There are other crates that are way way better, if someone wants to supplement calpheon crates.

This guide is rather slim in actually insider info, which I suppose is for the best, since it is after still a limited market, and people that make it a BDO living will actually google the "good stuff"

 

Edited by Kuu

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Why anyone would want to even attempt to make steel or brass crates is just...foolish i guess you can say.

Steel currently sells for 7,000 silver so selling the contents of one crate on the marketplace will net you 61,262 silver whereas Calpheon-Valencia nets you 77,689 silver.

Brass currently sells for 10,000 silver so selling the contents of one crate on the marketplace will net 89,612 silver whereas Calpheon-Valencia nets you 123,528.

Is it easier to just sell bronze and steel directly to the marketplace? Yes as it means you don't have to transport each crate type separately and you can focus on one kind. Is it more profitable though? No.  

There are other crates that are way way better, if someone wants to supplement calpheon crates.

The only wood crate that compares to Calpheon is Mediah and you're better off having all your wood workshops on Calpheon. There's only one node for acacia and 2 for White Cedar, all of which are located in Mediah are require 3 CP to purchase each. Sure if your workshops are down because you've run out of plywood for then craft Mediah crates, but as it stands it's still profitable to buy ALL the ingredients off the marketplace and craft Calpheon crates if your own materials run out. There are some fish/crop crates which sell just as well so you can dabble in those.

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Posted (edited)

Steel currently sells for 7,000 silver so selling the contents of one crate on the marketplace will net you 61,262 silver whereas Calpheon-Valencia nets you 77,689 silver.

Brass currently sells for 10,000 silver so selling the contents of one crate on the marketplace will net 89,612 silver whereas Calpheon-Valencia nets you 123,528.

Is it easier to just sell bronze and steel directly to the marketplace? Yes as it means you don't have to transport each crate type separately and you can focus on one kind. Is it more profitable though? No.  

 

Umm... what? brass and steel is one of the most common used items in other crafts, that make tons of money. Grunil is a common money maker for instance that will eat up tons and tons of brass, and their sub mats come from the same places. And easily to offload to the market if there is ever quick turn around.

And steel and brass are mix metals which makes terrible crating, since they can not proc 2nd teir like other ingots.

Proccessing proper materials, especially for crating will net you 10% extra teir2 materials. If you process steel and brass, you end up with zinc ingot, iron ingots, copper ingots, and you have to juggle coal on top of that.

Once you add in worker node, CP management, delivery, and horse stacking, it's just one of the worse materials to handle in crates.

For a guide this is just...it's just...inefficient to the max. Better days for craters if people blindly follow this particular guide.

Edited by Kuu

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Umm... what? brass and steel is one of the most common used items in other crafts, that make tons of money. Grunil is a common money maker for instance that will eat up tons and tons of brass, and their sub mats come from the same places. And easily to offload to the market if there is ever quick turn around.

And steel and brass are mix metals which makes terrible crating, since they can not proc 2nd teir like other ingots.

Proccessing proper materials, especially for crating will net you 10% extra teir2 materials. If you process steel and brass, you end up with zinc ingot, iron ingots, copper ingots, and you have to juggle coal on top of that.

Once you add in worker node, CP management, delivery, and horse stacking, it's just one of the worse materials to handle in crates.

For a guide this is just...it's just...inefficient to the max. Better days for craters if people blindly follow this particular guide.

Sorry but I completely disagree, if we compare the base price of materials grunil may be a better seller however there are more issues with it. Firstly you are dealing with a very temperamental market where the prices have changed rather drastically over the past months, you are also competing with other players who are consistently trying to under-cut as well as sell their own grunil pieces as fast as possible. Thanks to the latest patch there is no player competition when it comes to crates, you're guaranteed 100% no matter how many crates are sold. Furthermore once you've crafted the brass ingots it becomes a completely AFK task to turn them into crates which means you can be performing other tasks, however with Grunil you still have to acquire hides which requires active gathering; energy and time you could spend on collecting silver/gold ore or more timber for your Calpheon crates. 

To each their own, but as far as I can see it's more worthwhile to make Brass crates than to use them for making other items. As for Steel and Bronze, that's down to the player and what they want to do with them; I personally find it easier to just sell the ingots rather than turn them into crates so I can focus on Calpheon/Jewellery/Brass however I've got to disagree with you that it's not worthwhile to make crates using them. 

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For those who want to min/max as well, there is a spot in Trent that you can make Steel Ingot Crates.

8YvaDER.png

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some advice in workers? Do humans benefit in something? (luck for more crates?) or always goblins?

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some advice in workers? Do humans benefit in something? (luck for more crates?) or always goblins?

If you're at the PC a lot then goblins will be best as they have the fastest work speed, otherwise go with human. When it comes to crates that stats you really want are the +3 skills which can be random for any worker. 

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If you're at the PC a lot then goblins will be best as they have the fastest work speed, otherwise go with human. When it comes to crates that stats you really want are the +3 skills which can be random for any worker. 

Do you have a link for worker skills please ? I do not know what is exactly the +3 skill. 

How many workers do you use to craft crates at same time ? 2 ? 3 ? More ?

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Do you have a link for worker skills please ? I do not know what is exactly the +3 skill. 

How many workers do you use to craft crates at same time ? 2 ? 3 ? More ?

This is a list of all the skills that are available, which ones you get are random and your workers can only have a maximum of 7 skills at a time. Every time you have a successful promotion the skills will reset. You can use one worker per workshop however some workers can have a +3 skill which means instead of producing 1 crate a time, they produce 4 crates a time. 

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This is a list of all the skills that are available, which ones you get are random and your workers can only have a maximum of 7 skills at a time. Every time you have a successful promotion the skills will reset. You can use one worker per workshop however some workers can have a +3 skill which means instead of producing 1 crate a time, they produce 4 crates a time. 

Lol ok I see the point of that  skill. With around 80 workers, I've never seen that skill before.

Thank you ^_^

Edited by Mel&Lost

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Thank you for the guide Plunge.

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If you're at the PC a lot then goblins will be best as they have the fastest work speed, otherwise go with human. When it comes to crates that stats you really want are the +3 skills which can be random for any worker. 

+3 are exclusive to Artisans as far as I've seen, with Professionals being able to obtain the lower +1 version of it (or rather, "them" as there are numerous skills that give additional ability to produce in the same manner.)  Have you seen otherwise or was your comment "random for any worker" more directed at a type: goblin, human, giant?

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+3 are exclusive to Artisans as far as I've seen, with Professionals being able to obtain the lower +1 version of it (or rather, "them" as there are numerous skills that give additional ability to produce in the same manner.)  Have you seen otherwise or was your comment "random for any worker" more directed at a type: goblin, human, giant?

Had no idea that it was only for artisan workers, but thanks for pointing it out. 

Edited by Plunge
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@Plunge YOU DIDNT MENTION FARMING?!?!?!?! 0/10 Guide. :o

Edited by Flood

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@Plunge YOU DIDNT MENTION FARMING?!?!?!?! 0/10 Guide. :o

Yeh I know there are a lot of ways to make money with all the life-skills but I just focused on the ways I make, gonna update it as I branch out as I finally have the CP to get into farming as well now. 

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Currently I have more than 100k vegetables... Any suggestion to deal with them?

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Currently I have more than 100k vegetables... Any suggestion to deal with them?

Edit: Sorry thought you meant starch, if you've got things like pumpkin and paprika your best bet is to cook them for the byproducts or to just grind them into flour so you don't use up the starch for it and can use these on beer. 

Edited by Plunge

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Should also tell people about Fruit vendor in Calpheon.:D Expensive compared to some stuff sold on Marketplace but they are unlimited quantities

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If you've got the cooking utensils and time then use them to make beer so that you don't have to buy it from the marketplace, it will also give you byproducts to increase your CP. If you don't, then either sell it directly on the marketplace or grind it into flour to sell, depending on which vegetable you have one may be more profitable than the other. Best thing would be to cook it though. 

plunge u cant make beer with vegetables, you can make a bloody mary with tomatoes though 

Edited by Isteria
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Olvia is a paradise for lifeskills. All type of trees such as ash/birch/fir/maple. You ll need the sap from them for alchemy. I recently came back to the game i was artisan 4 back when we were still using energy on alchemy/processing etc. Still slacking but i managed to push to artisan 8 73% before the maint hit. Bddatabase under the quests tab has all the quests for production such as alchemy/cooking/gathering. Also do the advancement quests they reward also hard/sharp shards. Also as far as alchemy goes try to get alts with skilled5 gathering and camp them at places like olvia/treant. Olvia you can gather g-----s for magic fruit procs with magic hoe which is like 37k on marketplace. Treant you can gather lots of pine saps needed for experience elixirs. I used to gather blood as well but now i just preorder it. Sad part about alchemy is that we have no professional+ recipes like cooking has so its really difficult to hit Master after finishing all the quests. But at least imperial alchemy has currently the most expensive crate of golden hand elixirs which comes up to 1.1m each.

For advanced cooking recipes always remember that on the sites the recipes use the green versions. You can substitute those green versions with the blue versions of the item needed which in some cases are easily found on the marketplace. So if something needs a meat pie you can use the blue version of it. Normal pies are not sold but people sell the blue ones cause they cant use them for imperial crates.

Lastly for fast leveling gathering there are currently 2 best spots. One is the graveyward in the desert and the other is the sheep ranch near heidel.

P.S If you really wanna push cooking try and get +3 clothes, canape costume+a sharp life stone even if its white/green can reduce the time to like 1.1s/each craft with using the advanced utensil. I got +3 clothes with 30 fs on first set and +3 again with 36. Failed for +4 with 54 and 61. But i would just sit to +3 since you dont need the +4 reduced time since canape.

Hope this wasnt too long :P And also thanks for the guide and links :D

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