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"Dungeon" Suggestion

3 posts in this topic

Posted

So I understand that this game is not made for dungeons, so I am not going to try to ask the developers to make a detailed dungeon for the game.  Here is the concept though.  Say there is an area in the desert with an entrace to a dungeon.  Make the door for the dungeon open up once within a 20-30 hour window on every channel.  Give the server a half hour warning that the door is going to open (preferably somewhere in the desert far away from a res point).  Once the door opens  only the first party to enter the dungeon is given access, everyone else is locked out.  Now inside the dungeons you can just have 1 of any of the world bosses at random (or a new boss design would be cool), full hp and attacks just for that 1 party.  If anyone dies they are ressed outside the dungeon without being able to enter.  When the party kills the boss whoever is left gets legit loot, like if bheg was chosen, guarenteed bheg drops, or red nose or so on and so force depending on which boss is RNGed. 

 

I think the concept of this idea would result in a lot of open world pvp to get into the dungeons, as well as guild fighting for control of server channels and making deals with other guilds.  The guarentee loot makes the area very worth to be able to enter.  Like I said it could even be reused boss mechanics, an actual boss for it with an interesting loot table would be better though.  

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Posted

First off, real talk, I got REALLY confused when I saw this topic pop up.

---------------

Secondly?

...actually, that's about it. No strong feelings one way or the other given that PvP is not my jam though I can imagine ways the system would get abused rather than used.

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Posted

As someone who wants dungeons and PvE content, this is the worst idea I have ever read.

NO

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