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4 posts in this topic

Posted (edited)

As a casual player with very few hours per week to play, I find it very annoying that other players can attack and murder me at any given time even tho I have no interest what so ever in PvP.
All I want to do is mind my own business, team up with a friend or two and go spelunking, exploring. 
We do not have the gear for PvP, we don't want to PvP at all even if we did. We just want to have some fun doing our own thing and enjoy the beautiful scenery in this game in peace and quiet.
All games have one purpose and one purpose only, to entertain. But it should never be on other players expense. Being ganked randomly when trying to complete a daily or just chopping wood, even in conversations with NPC's or looking at the big map dealing with transports and similar, is NOT fun. Not in the slightest. On the contrary. It's incredibly frustrating.

With so many channels/servers available already, there is no reason to not give us a couple where PvP without consent is not possible.
Or even better, a ckeckbox in options/gameplay that only allows other players to attack if I have my own PvP flag activated as well.

Considering that classes are not well balanced for PvP anyway, this should be a no-brainer option. Lots of us love the game but hate PvP.

Edited by finnishcoffee
typos...
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Posted

You don't love the game.

Just some specific parts of it.

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Posted (edited)

Are you in a PvE guild? (Check your guild panel and see if you own a node/have war declarations.) I have spent some time in a PvE guild (when I wanted to catch up to endgame again in relative peace) and the only PvP I experienced in that entire duration was at high EXP/Silver/rare Item areas, like Sausans, Pirates or Outer Valencia areas like Gahaz/Basilisks etc. It's very easy to live a PvE life if you're not trying to farm EXP in popular locations. On top of that you can scout areas before killing mobs, so you don't accidentally interrupt somebody else's rotation. I say this because it really does sound like:

A) You're not telling the whole truth and you're being pk'ed while farming exp, not while pve exploring.

B) You're unwittingly in a PvP guild so the chance of players attacking you on the road or for no reason at all is dramatically increased.

C) You're on one of the Olvia channels where new players might randomly be more hostile for no reason at all.

D) You're playing on channel 1 of anywhere in the evening at Node-wars/Conquest time. This is when the mobs all disappear from the world, and most regions get flagged for PvP.

I honestly don't mean to come across as rude or anything of the sorts. I'm just trying to understand the full situation and explain some reasons why you might be getting ganked. Because from my day to day experience of a little over a year of playing this game, I have only been randomly flagged (and I mean literally for no reason at all, with 0 gain for said player) twice. Every other time I have either been in a guild war or been farming Exp and somebody has tried to take my spot from me. Those are the reasons people flag PvP. 

All of this said I am not entirely against a PvE server (though I can't imagine that PvE servers would survive long term. Explanation next paragraph.) However this would have to be a complete separate server cluster, with no transfers from PvE to PvP. For all the same reasons that other MMO's don't like to let players transfer from pve to pvp servers. It makes the company money but is damaging/unhealthy for the game. Having to have both players flag for pvp would be an even worse option imo.

The reason forced PvE doesn't work here is because Black Desert is just not like other MMO's. Everyone will always want to be in the best zone because we don't have an exp cap. Furthermore we don't have multiple massive zones like other games do, the area's are relatively small and cannot efficiently host a large sum of players. The game does not offer the same amount of PvE content as Western MMO's (instances/raids.) Black Desert is instead built around PvP: nodewars, siege wars, guild vs guild, open world pvp. The size of the zones and disparity in EXP/Silver is an indication that we are intended to clash and "the threat" of PvP helps cut-down the amount of players in any one area at a time. That said it is entirely viable to do the games limited pve content mostly undisturbed. You can quest, capture horses, sail the ocean, fish, kill sea monsters, hunt, process, cook, gather, trade etc etc all without even setting foot in a highly contested exp area. You can even explore the world without getting into trouble. Which is why you see I find your post quite puzzling.

If you're trying to farm EXP to level up then don't follow a guide. Because its likely that that's where everyone is and you're going to have a bad time. Head to quiet areas. Yes they might be lower EXP zones, but since you're not being disturbed every 5 minutes you'll probably find you actually gain more exp. All of Calpheon's exp areas are relatively empty, places in Mediah like Abandoned Iron Mine, Manes, Wandering Rogues are going to be quieter too (just people doing dailies or hunting elites,)  theres probably a little more pvp at Elrics and Helms but if you find a spot out the way you can avoid pvp there too. If you're geared enough head to locations that are in the desert like Desert Naga or Fogan, these have a different PvP system and players can be jailed for flagging, which tends to deter people from pvping in the first place. They're also so far away that less people go there to begin with. All in all its pretty easy to stay out of trouble. 

I hope you find something of use here and good-luck in Black Desert!

Edited by Shynxie
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Posted (edited)

You don't love the game.

Just some specific parts of it.

other way around: I love the game. It's only the PvP I don't like at all, in any way, form or shape.

Are you in a PvE guild? (Check your guild panel and see if you own a node/have war declarations.) I have spent some time in a PvE guild (when I wanted to catch up to endgame again in relative peace) and the only PvP I experienced in that entire duration was at high EXP/Silver/rare Item areas, like Sausans, Pirates or Outer Valencia areas like Gahaz/Basilisks etc. It's very easy to live a PvE life if you're not trying to farm EXP in popular locations. On top of that you can scout areas before killing mobs, so you don't accidentally interrupt somebody else's rotation. I say this because it really does sound like:

A) You're not telling the whole truth and you're being pk'ed while farming exp, not while pve exploring.

B) You're unwittingly in a PvP guild so the chance of players attacking you on the road or for no reason at all is dramatically increased.

C) You're on one of the Olvia channels where new players might randomly be more hostile for no reason at all.

D) You're playing on channel 1 of anywhere in the evening at Node-wars/Conquest time. This is when the mobs all disappear from the world, and most regions get flagged for PvP.

 

I hope you find something of use here and good-luck in Black Desert!

 

A: I was trying to keep the post short. It's quests/dailys that I'm talking about. You have no choice but to do what the NPC's ask of you. This will no doubt bring you to certain highly PvP-active areas.

B: New to the game. Not in a guild. Have been looking for one but most have very specific pre-requisits and are PvP oriented. I can only play an hour or two at the time and don't want to commit for anything like that. This is also another reason why the world PvP is such a bad idea. My gametime is not unlimited, allowing me to wait around for off-peak hours to finish the mission.

C: Nope. I usually run on Mediah_3. Not allowed in Olvia no more. 

D: See above. ^_^

Interrupting someones rotation? A better way to put it would be that the farmers doing those rotations are interfering with mission/daily progression.


Me and my buddy do mostly random exploring and dailys. But the problem arises when we attempt to get contribution points by doing quests or attempting to do our daily mission runs.
An excellent example of this would be the Sausan area where you are supposed to run around smacking some tents or whatnot.
Half the time we try to do this, there is someone else there doing the "farm rotation". I now have had this explained to me. It's where people have invested energy in the node and go on a killing spree for silver and other drops. Abandoned Iron mine south of Altinova suffers the exact same problem, as well as some other areas like Helms and Elric mentioned above.

The most common excuse I get from these people, if any reply at all, is that they are guarding the area from "kill-stealers" - claiming that this is "their" camp.
Now, that's the most annoying thing ever considering the fact that there is no other way to finish the dailys or any other quest for that matter, then to enter these relatively small areas and attempt to get the drops or mobs asked for by the NPC.
Simple as that. And this is why I hate open world PvP. 

I can understand the farmers viewpoint on this, not wanting to get overrun by someone else with higher level or better gear. But this system makes those people just as bad as an actual kill-stealer or whatever you want to use for an excuse to kill people trying to do their quests and dailys.
Occasionally, these gankers have replied to private messages and let me explain to them, I just want to do the quest and get outta there. Those are rare and few tho.
Most of the time, people just flag up, kill me/us, and keep doing that as soon as we return to the area to try completing the logbook entry again. Most don't even bother replying to messages, some are just plain rude and nasty.

 

This would not be so horribly bad if it was not for the fact that for whatever reason, we have a 15 minute cooldown on switching channels.
That is also retarded by the game developers since it basically removes the one option we would have to get out of a PvP pissing-contest to do our mission and move on.
Sometimes we actually get lucky and land in a channel that is not camped the same way where we just came from. But with the 15 min cooldown on channel jumping. It's a one shot thing. Most of the time, we get tired of being ganked and log off the game to play something else. It shouldn't have to be that way.

Edited by finnishcoffee
typos...

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