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Repeatable Quests should be Orange


4 posts in this topic

Posted

Hello,

When you need to talk to an NPC about a quest we currently have several different colors:

Red for a completion

Blue for talking to them when you complete, or need to hand them something

Yellow when they have a quest for you

Green for when they have a lifeskill quest for you.

My suggestion is that repeatable quests should show up as orange rather than yellow.  

I like quests.  I like to complete them, and this game sometimes has new quests appear in areas you thought were complete because of something else that you've done - I like that.   But I'd really it if the repeatable quests were a different color to the normal yellow, so I don't stop and check them all the time.

Thanks in advance!

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Posted (edited)

Since orange stands out more than yellow, we could even reverse these color labels. Yellow for repeatable. Orange for a brighter color that is a one time quest, since it draws more attention.

Either way, it would be really nice to have any kind of indicator so we aren't wasting our time double checking.

 

 

Edited by Vorkrunne

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Posted

I agree too. It's annoying not being able to make the distinction easily. 

Each type should actually have different colors and have their own filters in the quest window "O".

Example:

* Story > Orange

* Town > Yellow

* Repeatable > Gray

* Exploration > White

* Trade > Brown

* Production > Green

Also for the filters, it would be nice if filtering Production quests and Repeatable quests for example, would show us all Production quests including the repeatable ones. 

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Posted

I love this idea, it can definately make it easy to filter certain quests and know which are one time quests just by running by them.

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