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Soldier's Grave Mob Density

13 posts in this topic

Posted

Why was this increased? I ask because now instead of 2-3 mobs being invulnerable as they SLOWLY WADDLE to their spawn point you now have 5-10 mobs invulnerable/resetting their hp cause they waddled too far from their spawn point....and by too far I mean like 5 steps away from it. 

What I am trying to get at here is fix this shit. Increase their leash reset or just keep them underground til you get near their location. It's beyond silly that I go into a group of mobs and can only kill 2 of em while the other 6 slowly walk to their spawn point. 

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Posted

I like how many more there are there now as it's my main spot. That being said, yeah, those damn riflemen are like the ghosts from Mario Brother's. They're only vulnerable when you turn your back to them :P . I hate those buggers.

I agree wholeheartedly though, the leashes could use a touch up. 

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Posted

I like how many more there are there now as it's my main spot. That being said, yeah, those damn riflemen are like the ghosts from Mario Brother's. They're only vulnerable when you turn your back to them :P . I hate those buggers.

I agree wholeheartedly though, the leashes could use a touch up. 

Yeah it's one of my main spots since Susans is always packed and I need the Yuria weapons for enchant fodder. The axeman also reset too and it's annoying. Spot would be perfect if they just fix this issue 

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Posted

The whole idea of a "good spot" is one that you don't just talk about.

 

tsk tsk...

 

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Posted

Why was this increased? I ask because now instead of 2-3 mobs being invulnerable as they SLOWLY WADDLE to their spawn point you now have 5-10 mobs invulnerable/resetting their hp cause they waddled too far from their spawn point....and by too far I mean like 5 steps away from it. 

What I am trying to get at here is fix this shit. Increase their leash reset or just keep them underground til you get near their location. It's beyond silly that I go into a group of mobs and can only kill 2 of em while the other 6 slowly walk to their spawn point. 

As the true evil duck, you must teach them how to waddle quicker. 

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Posted

I could see it being amazing for tamers since they can pull more mobs

 

witch/wiz too but they can go to better spots with worse gear so probably not as worth it

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Posted

These devs sure do a lot to break the stereotype that Asians be good at Tech/ Coding/ Computer stuff.

It's 2017, game has been out 3 or so years in Korea and these guys can't come up with a Threat Mechanic.

The mobs becoming invulnerable, while I understand what they are trying to accomplish with this, they just fail and seems like they don't care or cannot come up with anything better.

Shit, let's be honest here for some of the "older" people here, -----ing GW1 Had a better Threat Mechanic!

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Posted

As the true evil duck, you must teach them how to waddle quicker. 

Haha yeah that's true evil duck must teach them how to waddle 

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Posted

The great grinding spots are the one that you don't speak of. You re-direct people to Sausans, and Cox Pirates to screw with them. Convince them that it's Meta. Then monopolizes the good spot. B|

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Posted

Rhutums are shit :)

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Posted

I like it when i just have to stay / stand in one spot and all mobs are coming to me nonstop xD

 

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Posted

These devs sure do a lot to break the stereotype that Asians be good at Tech/ Coding/ Computer stuff.

It's 2017, game has been out 3 or so years in Korea and these guys can't come up with a Threat Mechanic.

The mobs becoming invulnerable, while I understand what they are trying to accomplish with this, they just fail and seems like they don't care or cannot come up with anything better.

Shit, let's be honest here for some of the "older" people here, -----ing GW1 Had a better Threat Mechanic!

You just gave me flashbacks to early GW1 PVE.   Wa/Mo Gryphon farming & eventually 55 Monk, the build that broke the game so hard that Anet had to introduce new monsters specifically just to counter them.    Good times!

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Posted (edited)

I tried soldiers grave but that underground teleporting is annoying. So unless you have goods stats you get rekt pretty fast >.>

Edited by Dalenos

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