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Why is there no increasing res timer for being killed by the same person?

71 posts in this topic

Posted

I say this as someone who was attacked and chased as he was running through another player's rotation, went back to pvp, died several times, and then decided that the guy was a ----- for attacking in the first place and proceeded to claim the spot by outfarming him even after his guild declared war on mine and killing me stopped costing him karma. I was killing the mobs faster than he was killing me, and even after he eventually got me down he had nothing to do before I respawned and went back again, hence my question in the title. After a bit of this he left, even though I didn't get him below 50% hp once, but even if he didn't I could have kept doing it and gotten better xp/hour than him. 

And before you focus on how much of an asshole I was, don't hate the player, hate the game. I'd gladly accept changes to pvp that make what I did impossible, or at least not as easy. 

 

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Posted

I say this as someone who was attacked and chased as he was running through another player's rotation, went back to pvp, died several times, and then decided that the guy was a ----- for attacking in the first place and proceeded to claim the spot by outfarming him even after his guild declared war on mine and killing me stopped costing him karma. I was killing the mobs faster than he was killing me, and even after he eventually got me down he had nothing to do before I respawned and went back again, hence my question in the title. After a bit of this he left, even though I didn't get him below 50% hp once, but even if he didn't I could have kept doing it and gotten better xp/hour than him. 

And before you focus on how much of an asshole I was, don't hate the player, hate the game. I'd gladly accept changes to pvp that make what I did impossible, or at least not as easy. 

 

Wait, so you won in the end but you're here crying to make it so you can't win or even be encouraged to win? Wat?

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Posted

Wait, so you won in the end but you're here crying to make it so you can't win or even be encouraged to win? Wat?

I don't like that there is no real penalty to pvp deaths in a pvp game, and someone who clearly outclasses someone else still can't hold a farm spot efficiently, if at all. Tomorrow someone will do it to me. 

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Posted

I don't like that there is no real penalty to pvp deaths in a pvp game, and someone who clearly outclasses someone else still can't hold a farm spot efficiently, if at all. Tomorrow someone will do it to me. 

So instead of you trying to figure out how you can kill him, since you stated you couldn't get him below 50%, you want the game to change so you stand even less of a chance?

Am I getting this right?

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Posted

So instead of you trying to figure out how you can kill him, since you stated you couldn't get him below 50%, you want the game to change so you stand even less of a chance?

Am I getting this right?

I think it's pretty clear what I proposed. I died to him a bunch of times, didn't kill him once, and he lost the spot anyway. I'm capable of seeing this isn't great game design even if in this instance it was of benefit to me. 

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Posted

To prevent harassment I'd imagine, not that I think removing people from the game is a good solution regardless, people would just chain gank people they don't like so they can't play the game. That said, not sure the problem here, the guy tried to kick you out the area, didn't do a good enough job, then decided to move on, sounds fine. The only issue I see is how low cost wars are that this player was fine casually throwing out one over a single player conflict and entirely circumvent the karma system. 

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Posted

hmm... you can outfarm him...but can't kill him?  You should have used this to train a little bit pvp ;)

And another thing... why should the person stronger in pvp get the spot... and not the person better in farming mobs?^^ 

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I'd like an increased rez timer for elion tear users that are killed by players. It's one of my most hated aspects about this game. Kill someone and they can just rez over and over almost instantly.  

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To prevent harassment I'd imagine, not that I think removing people from the game is a good solution regardless, people would just chain gank people they don't like so they can't play the game. That said, not sure the problem here, the guy tried to kick you out the area, didn't do a good enough job, then decided to move on, sounds fine. The only issue I see is how low cost wars are that this player was fine casually throwing out one over a single player conflict and entirely circumvent the karma system. 

I don't think chain ganking is possible in bdo, since you never rez in the same spot you died unless you use a tear. And I think killing me a bunch of times should be enough of a good job to win him the spot. As for the cost of wars, I agree, though that's probably a different issue. 

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Posted

I don't think chain ganking is possible in bdo, since you never rez in the same spot you died unless you use a tear. And I think killing me a bunch of times should be enough of a good job to win him the spot. As for the cost of wars, I agree, though that's probably a different issue. 

It's easy, kill them, go to respawn, repeat until they have to go town, which yes this situation is kind of possible even now, but a change like the one proposed would only serve to make it worse. And my comment was being aired towards people merely trying to win a spot, but people with just generally toxic attitudes how want to harass players, which do exist. I also agree the war thing is a separate discussion, I was just noting that it is probably something that should be of bigger concern that what is being focused on here. 

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Posted

I'd like an increased rez timer for elion tear users that are killed by players. It's one of my most hated aspects about this game. Kill someone and they can just rez over and over almost instantly.  

how about you learn some manners instead?  What you propose would let the pk crowd grief people.  No thanks.  If you want to be a douche and kill me without warning, you want the option to Rez on the spot.

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Posted

So a guy killed you and eventually dec'd like he was supposed to but your complaint is that you can out-farm him? You do realize certain classes farm faster than others, especially if they have attack adders on their skills for PvE or they're using food/elixirs for killing certain mobs, right? I'm confused with this one.

how about you learn some manners instead?  What you propose would let the pk crowd grief people.  No thanks.  If you want to be a douche and kill me without warning, you want the option to Rez on the spot.

Ironic that someone who says learn some manners calls someone a douche...... Classy

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Posted

I don't like that there is no real penalty to pvp deaths in a pvp game, and someone who clearly outclasses someone else still can't hold a farm spot efficiently, if at all. Tomorrow someone will do it to me. 

I doubt the devs are going to implement a penalty for dying in a war situations though. It's suppose to be one of the perks of being in a guild, that you get free PvP without penalties. You also get spawn camped a lot in imbalanced war situations. Basically a bigger enemy guild is stacking on the node spamming AoE, melting anyone trying to respawn.

More likely that they tweak karma penalties or PvP deaths around PK situations. But seems they're not focusing much on that either.

But I sort of get where you're coming from. Another example is these tryhards that use the war mechanic to grief. It's only possible because dying doesn't matter during guild wars. So instead of accepting that they lost like 3 times in a row, they get a war out so they can keep coming back and attacking you(or your party) for hours. That method usually wins them the spot eventually, even if they die loads. Simply because gets to annoying after a while(+crap EXP and big repair costs), getting attacked by a player every 90 second or so. So you leave or change channel.

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Posted

So a guy killed you and eventually dec'd like he was supposed to but your complaint is that you can out-farm him? You do realize certain classes farm faster than others, especially if they have attack adders on their skills for PvE or they're using food/elixirs for killing certain mobs, right? I'm confused with this one.

Ironic that someone who says learn some manners calls someone a douche...... Classy

My complaint is that pvping for resources in a pvp game counts for nothing, and I think the game would be more engaging if that was changed. If I wanted to out-pve someone I'd play WoW. 

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Posted

My complaint is that pvping for resources in a pvp game counts for nothing, and I think the game would be more engaging if that was changed. If I wanted to out-pve someone I'd play WoW. 

As long as you'll stay stuck on your own definition of the game, you will only complain. This game is built with competitive PvE in which PvP is a last resort to solve conflicts. When you're on a PvE spot, doing PvE, it's designed around PvE, not PvP. PvP becomes central in node wars, RBF and arenas. If you don't see it like that you will always be complaining about the design choices.

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Imho some pretty simple changes would improve the game much more.

Outlaw
Pro: 
- Negative players that kills Positive players have a chance to break one or more of their crystals;
- If a Negative player kills a Positive player, the last one will lose 1% of exp as if he died in PvE, going further with that at the point that the victim can lose exp de-leveling;
- During the Negative Karma status, the player has a 200% buff for trade items (since they're stolen goodies for the lore);
- During the Negative Karma status, the player has a further tax discount on marketplace for his sales of 5% which stacks with Value Pack;
- During the Negative Karma status, a player has an increased drop rate of 2.5% which doesn't stack with Kamasilve blessing, however is free and it doesn't have a cooldown;
- If a Negative player kills a Positive player, this last one will drop a "Token of Damnation" (something that can be used in some kind of special shop to buy even boss armors if enough are stacked);
Cons:
- Positive Players that kills Negative players have a chance to break one or more of their crystals;
- If a Positive player kills a Negative player, the last one will lose 1% of exp as if he died in PvE, going further with that at the point that the victim can lose exp de-leveling;
- During the Negative Karma status the player is permaflagged and will lose further Karma for each kill of Positive Players.
- During the Negative Karma status the player is still under the effect of living as Outlaw, therefore if he's in a guild which is at war with anther guild, the rules in regard of Exp and Crystals are still valid if he shall find his demise with the sword of his rival;
- During the Negative Karma status the player cannot use Ellion's blessings;
- If a Positive player kills a Negative player, this last one will drop a "Token of Ellyon's Mercy" (something that can be used in another special shop, with good stuffs but not boss armors and they also require far less tokens since Outlaws are scarce).

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Posted

Death by pvp: No tears can be used. Person PKed is forced to respawn to the closest TOWN. There I fixed the game, somewhat. 

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As long as you'll stay stuck on your own definition of the game, you will only complain. This game is built with competitive PvE in which PvP is a last resort to solve conflicts. When you're on a PvE spot, doing PvE, it's designed around PvE, not PvP. PvP becomes central in node wars, RBF and arenas. If you don't see it like that you will always be complaining about the design choices.

Not sure what competitive pve you're talking about, except life skill leaderboards. Everything else that is competitive in BDO is pvp. 

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Posted

Yes, this post needs a big dose of

learn to share!

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Posted

how about you learn some manners instead?  What you propose would let the pk crowd grief people.  No thanks.  If you want to be a douche and kill me without warning, you want the option to Rez on the spot.

What if you're the "douche" trying to pk me, but instead I pk you because I'm the better(or maybe more geared) player? Then you proceed to just keep rezing over and over in hopes that you'll finally land a kill or to just be annoying. 

The potentially endless spamming of elion tears, after a pvp death, is a broken mechanic. It doesn't matter which side uses it. I can't think of any other MMO that continued to allow instant rezzing after a PvP death. 

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Posted

Force go to town. and a 30 seconde cooldown = Good fix.

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Posted

What if you're the "douche" trying to pk me, but instead I pk you because I'm the better(or maybe more geared) player? Then you proceed to just keep rezing over and over in hopes that you'll finally land a kill or to just be annoying. 

The potentially endless spamming of elion tears, after a pvp death, is a broken mechanic. It doesn't matter which side uses it. I can't think of any other MMO that continued to allow instant rezzing after a PvP death. 

lol.  If I am trying to pk you, then I am the one getting the punishment, not you.  Why are you worried about that?  Lol

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lol.  If I am trying to pk you, then I am the one getting the punishment, not you.  Why are you worried about that?  Lol

No, you'd just be constantly insta rezzing on the spot and being annoying(ie griefing) at the very least until you eventually killed me. The minor karma hit from flagging is nothing and if our guilds were at war then you wouldn't even get that. The point is insta rezzing(especially on the spot) after a PvP death has never been an acceptable mechanic. Which is why it is almost never allowed in any game with PvP. If there is no rez timer then the spawn is usually far away from the area of death to give the victor a chance to recover.

 This is a basic mechanic of any PvP environment.  I'm worried because it happens frequently enough and it's very annoying to deal with someone with a seemingly endless supply of tears. The moment they rez you can either wait to let them fully recover before they reengage or be karma bombed and kill them as soon as they get up. 

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Posted

Rather than do this if you enter a spot then die flag death first one within 10 mins can insta win if killed by same person again make them have to spawn by node while the pker loses no karma, If in the same 10 mins same person dies to same person make it forced respawn closest town. This will prevent greifing while the person who did the 3 pks only loses the first 60k karma.

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No, you'd just be constantly insta rezzing on the spot and being annoying(ie griefing) at the very least until you eventually killed me. The minor karma hit from flagging is nothing and if our guilds were at war then you wouldn't even get that. The point is insta rezzing(especially on the spot) after a PvP death has never been an acceptable mechanic. Which is why it is almost never allowed in any game with PvP. If there is no rez timer then the spawn is usually far away from the area of death to give the victor a chance to recover.

 This is a basic mechanic of any PvP environment.  I'm worried because it happens frequently enough and it's very annoying to deal with someone with a seemingly endless supply of tears. The moment they rez you can either wait to let them fully recover before they reengage or be karma bombed and kill them as soon as they get up. 

Lol.  I've never seen someone less geared constantly flag up to annoy a better geared player.  Never heard it happening either.  The risk of that is not worth opening up the karma to favor pk players, sorry.

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