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enchanting Enchantment evening out mechanic: Selling FS in Trade Market for Silvers


16 posts in this topic

Posted (edited)

REDDIT mirror: https://www.reddit.com/r/blackdesertonline/comments/66os5y/suggestion_enchantment_evening_out_mechanic/

LONG INTRO

I'm not very fond of the gating effect that results from the RNG dependant enchanting system.

This happens for instance when trying to upgrade our gear we hit a long streak of failures, ending up building very high FS, which are surely valuable, but if they happens at the wrong time might either bankrupt a player or putting him in  a position of having too many high FS for its needs on all his characters, resulting in our progression either be locked or sub optimal by the fact that we should have needed to to use a rare high FS for a lower grade enchantment

I've seen in KR there is a new nice option to exchange FS with an item, onto which we can save our FS and that can be used later for getting those FS back overwriting a character current FS. This is nice because at least it address the latter scenario of having all our characters with too many FS for our needs.

Nonetheless this doesn't fully address the gating mechanic for which if someone is really unlucky and regardless of the trials he attempted at enchanting is gear he ends up failing and degrading his gear forever, and stonewalling his gaming experience with something that he himself cannot address in game terms, because nobody can address issues at his own luck and neither luck is something that we can can really inter operate with in game terms (aside following best practices for FS building and their uses, although these are not determinant since their effects are only stochastic at their essence).

This infinite bad luck gating ultimately demotivate even the most hard core player, because he would just feel frustration, for he cannot improve his "gaming skills" no matter what are his efforts if these gaming skills are not actually in the realm of skills but in the realm of luck!!!
So it is not about something he would have been doing right or wrong and that he can act about, improve, be better and feel better, he wouldn't feel like he was playing the game, but like the game was playing him instead, taking him out of the equation, and finally making him abandoning the game because he would come to the realisation that for what really matter in this game is only luck, the meta is being snowballed by luck, and what someone do or not in at the end of the day does not determinately matters at all.

PROPOSAL

So what I'm proposing is to allow with those FS saved on the items as it is possible in the KR version, to be allowed to be sold on the trade market for silvers, so if someone is really unlucky, he can at least exchange that bad luck with silvers which can help him move forward in the game.

Those will work exactly as they work now, not by adding, but by overwriting a char FS.

In the end is a little like bottling and selling energy, but with FS, and would make feel even the unlucky player repaid for each of his efforts at least in a monetary way which he can reinvest. RNG system would be still in place and being lucky in the fist place would still be better that monetise on bad luck, but at least there would be a way out to save the day.

By saving the day I don't mean to get rich, being lucky must still be more advantageous than being unlucky, i.e successfully enchanting at low FS needs to stay monetarily better than not being able to successfully enchant for the end of selling FS. This numbers fine tuning is out of the scope of this proposal. 

Than you for reading.

EDIT NOTES:

I just thought it as a way out for bad luck, not to a money making method or something to create unbalance, therefore there are no numbers or prices mentioned in it, for this would be out of its scope.

It is all about getting out something good of something bad that is happened, just like building and banking FS for the future is.

FS are like casino chips, their value is stochastic within the casino and in its games, with them you can win a lot or lose everything, but at least they can be cashed out, so imagine this method is something like cashing out FS like you'd cash out unused casino chips into something deterministic again, although probably at a worse exchange rate than at what you got them.

 

Also I believe this would need an extra taxation for the sake of maintaining the value of the BS intact, or simply buying FS would be plain better... but again isn't buying already enhanced gear already better than buying BS and enhancing it by ourselves?

Edited by Thelma

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Posted

To be honest I would be happier if they just removed FS from our system all together, and gave us a higher base chance to compensate. They promised not to sell valk's cry here, so what's the point of torturing us with having to build FS? Or make FSs item specific, but with higher base chance. I don't mind enchanting, but I really hate building FS.

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Posted (edited)

To be honest I would be happier if they just removed FS from our system all together, and gave us a higher base chance to compensate. They promised not to sell valk's cry here, so what's the point of torturing us with having to build FS? Or make FSs item specific, but with higher base chance. I don't mind enchanting, but I really hate building FS.

Well I don't like RNG gated progression too, but I don't really see them removing it happening ever unluckily, I've lost hopes on that.

This is just a countermeasure to compensate bad luck, which is generated solely through in game efforts which don't ends well, by being able to convert it into something universally and deterministically valuable like is silvers, through TM.

It is not like valks cry for these are not generated in game, and even that valks are not p2w since they are bought with loyalty only not pearls, also differently from them they wouldn't add on top of your FS, but just replace them.

I don't see p2winish implications, but maybe is just my short sighting, if that is the case I've made a mistake somewhere in my speculations because bringing more p2w on board was never the intent.

 

 

Edited by Thelma

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Posted

Let me force jewelry enchants... for the love of god

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Posted (edited)

Well I don't like RNG gated progression too, but I don't really see them removing it happening ever unluckily, I've lost hopes on that.

This is just a countermeasure to compensate bad luck, which is generated solely through in game efforts which don't ends well, by being able to convert it into something universally and deterministically valuable like is silvers, through TM.

It is not like valks cry for these are not generated in game, and even that valks are not p2w since they are bought with loyalty only not pearls, also differently from them they wouldn't add on top of your FS, but just replace them.

I don't see p2winish implications, but maybe is just my short sighting, if that is the case I've made a mistake somewhere in my speculations because bringing more p2w on board was never the intent.

 

 

Well... I would never ever ever sell FS. The later stage someone is in the game the less likely he would be willing to sell it. And to be honest... if I knew as a beginner what I know now, I wouldn't sell FS even as one. :D You can never have enough FS. In fact I am strugling right now to get enough... 

Edited by Kenwulf

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Posted

We need them Valk's Cry man :( 

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Posted

Let me force jewelry enchants... for the love of god

I feel you, as I've said before I too dislike at all this enchanting system, but I'm afraid we cannot realistically ask for a too much radical change, even if it would for me I would remove RNG entirely: Long grind, I'm fine. Escalating difficult challenges, I'm fine. But RNG is like the death of gaming to me. But I simply lost the hope on that, plainly, really, lost hope period.

So i wanted to make a realistic proposal, which try to re-use as much as what is already in game, doesn't modify the meta (for idiotic that it is), but acts as a counter mechanic to RNG, lessening its impact in our progression, and relieving us from frustration.

If you like it please support it also on reddit, because there I'm afraid I've been victim of a smear camping, or mostly all the people in that thread are simply gone full retard. 

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Posted (edited)

We need them Valk's Cry man :( 

No... we don't. If they make failstacking P2W... the single most stupidest aspect of the game which I can barely take anymore, I would quit faster than they could release a patch notes about it.

Edited by Kenwulf

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Posted

Well... I would never ever ever sell FS. The later stage someone is in the game the less likely he would be willing to sell it. And to be honest... if I knew as a beginner what I know now, I wouldn't sell FS even as one. :D You can never have enough FS. In fact I am strugling right now to get enough... 

Yes banking FS is the way for player well into the game, but it can happen to be FS overcapped on all characters, storing them on items will solve this.

What I'd want is to lessen the impact of RNG in the progression.

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Posted

Yes banking FS is the way for player well into the game, but it can happen to be FS overcapped on all characters, storing them on items will solve this.

What I'd want is to lessen the impact of RNG in the progression.

I don't know mate. Getting money is way easier than getting FS. Ture that sometimes you run out of money, and all you are left with is  high FS, but it will be good later. And it's pretty much priceless. I don't know if anyone could ever have a reason to sell it, unless it's some sort of an emergency.

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Posted

I don't know mate. Getting money is way easier than getting FS. Ture that sometimes you run out of money, and all you are left with is  high FS, but it will be good later. And it's pretty much priceless. I don't know if anyone could ever have a reason to sell it, unless it's some sort of an emergency.

Well I was thinking about this thing to sell FS to even out luck for a while, never actually wrote the suggestion for mere laziness, then yesterday on reddit had a conversation with this guy, tried to enchant some boss gear ended up with 30-40 FS on each of his characters, and only +12 worth of next enchantment, so as you can see it just happens because it is RNG and all RNG happens, even unlikely.

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Posted

Let me force jewelry enchants... for the love of god

lol chief.  Your screams and ravings never fail to make me chuckle.

I mean...yes, for the honor of the clan, give our glorious leader force enchant on accessories!  

I think a fair force enchant on accessories would be the exact same item, at it's current buff. Combine them for a sure thing.  So you have to enhance twice.  It would make demand for jewelry insane tho, yah?

And then make it worthwile for people to still enchant the hard way if they are lucky types.  So they can sell PRI/DUO like an assembly line.

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Posted

We need them Valk's Cry man :( 

We need Valk's Cry.....as a Loyalty shop only item. 10 days worth of loyalty , 10 fs...seems p fair to me.

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Posted

No... we don't. If they make failstacking P2W... the single most stupidest aspect of the game which I can barely take anymore, I would quit faster than they could release a patch notes about it.

Toodles. You make it sound like valk's cry is going to let everyone get tet/pen gear.  Fyi 10 fs is equal to 2.5% when going for tet. Yeah thats a REALLY big advantage.  I swear a good majority of you guys who are against valk's cry have the mindset that if I can't afford/have it no one else should.  

We need Valk's Cry.....as a Loyalty shop only item. 10 days worth of loyalty , 10 fs...seems p fair to me.

I'd be fine with that but I would also want it in the pearl shop.

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Posted (edited)

Toodles. You make it sound like valk's cry is going to let everyone get tet/pen gear.  Fyi 10 fs is equal to 2.5% when going for tet. Yeah thats a REALLY big advantage.  I swear a good majority of you guys who are against valk's cry have the mindset that if I can't afford/have it no one else should.  

I'd be fine with that but I would also want it in the pearl shop.

 

We need Valk's Cry.....as a Loyalty shop only item. 10 days worth of loyalty , 10 fs...seems p fair to me.

Politely reminding everyone this thread is not about valks cry but about selling each own FS as method to lessen the impact of RNG progression gating, thanks

Edited by Thelma

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Posted

Toodles. You make it sound like valk's cry is going to let everyone get tet/pen gear.  Fyi 10 fs is equal to 2.5% when going for tet. Yeah thats a REALLY big advantage.  I swear a good majority of you guys who are against valk's cry have the mindset that if I can't afford/have it no one else should.  

I'd be fine with that but I would also want it in the pearl shop.

Pearl shop valk's cry would make the game be a little too "p2w" .
I agree on the fact that it wouldn't help you much talking about TET / PEN....but it would still be a nice help and a HUGE boost talking about enchanting gear up to TRI...and the large majority of the players stops at TRI....many don't even bother about getting boss gear.
No, I wouldn't like to see them in the pearl shop ( it's just my free opinion....as yours is the opposite) .

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