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Open-world PvP outside of any safe zone with a karma system doesn't work...


7 posts in this topic

Posted

Sorry for poor and rusty english in advance.

As suggested by the helpdesk I’m here writing my suggestion (and my first forum post) for a problem that (IMHO) is growing too much.
My characters don't have a good gear and level and I find every day more difficult getting better gear and level up them.

One of the problem is that the grinding field wich can give me a sufficient increase EXP to level UP before the next century is full of high-level players with powerful gear that grind me so easy like I grind weasel, so no EXP no level up... and I can't even do the related quest in these areas.

But this is a minor trouble, the question I've sent to the helpdesk was relative at PvP without control that can damage the game experience (and also waste money and time) of other players.

Few days ago, fighting field boss Red Nose (that I just barely fought without dying every hit) a player, maybe bored or just simply psychopathic, start killing me (around 10 times + 2 or 3 red nose after the player hits) and some other players without a reason just because he could.
Dying when you have invested time to fight a boss for the related hoped and needed drops, leave you only one choice, revive with elion's tears, to me, are not enough loyalty if I die so much, so I had to use pearls for not waste all the fight with Red Nose.

How is it possible that the choice of another player can cost to me money and time?

The answer "is part of the game... find in game solution" doesn't apply: everyone who bought the game like me and monthly invest money trusting the cover of the game and advertisement (the site and the game description) can't find a single advice about it on the official documentation, so this can't be part of the game.

I love this game and I like very much every single aspect, but this only problem is ruining all the rest, wich is very good.

IMHO the solution is very simple, like every online application or service involving a massive number of people, the users should be able to choose with who interact and who not, so (except the parts wich naturally are PvP like wars and battlefields) if everyone could have a blacklist for not interacting with specific people, could avoid losing time and money because some socio/psycopathic choose to pass his time creating trouble to you.

In other hand who make trouble against too much people will be left alone just like he deserves and he looked for. 

Can this solution improve the game experience?

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Posted (edited)

How is it possible that the choice of another player can cost to me money and time?

The money part is on your side: you could have rez at the node, it isn't that far.

For the time, well, it's an open MMO, other's behaviour may have a (positive or negative) impact on you. Some will help you because they can, some will kill you because they can.

And there's no way to opt out, because that's the whole point of the game: you have to deal with people, friction, and consensus. All in all, it's not really different than living with people irl.

Edited by Suh

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Posted

The money part is on your side: you could have rez at the node, it isn't that far.

For the time, well, it's an open MMO, other's behaviour may have a (positive or negative) impact on you. Some will help you because they can, some will kill you because they can.

And there's no way to opt out, because that's the whole point of the game: you have to deal with people, friction, and consensus. All in all, it's not much different than living with people irl.

But it is a game, have to be funny not the same thing everyone have to live outside the game... 

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Posted (edited)

But it is a game, have to be funny not the same thing everyone have to live outside the game... 

It's a game about making your way in a world where people do because they can. And I think it's fun.

It's like saying management games aren't fun because you have to think too much. It may not be fun for some, but it's still a game for others.

Now I'm not judging, to each his own, and you're right saying a game should be fun for the player. But that's what BDO is about, and I don't think it will change. So you either adapt or find something funnier for you.

Edited by Suh

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Posted (edited)

It's a game about making your way in a world where people do because they can. And I think it's fun.

It's like saying management games aren't fun because you have to think too much. It may not be fun for some, but it's still a game for others.

Now I'm not judging, to each his own, and you're right saying a game should be fun for the player. But that's what BDO is about, and I don't think it will change. So you either adapt or find something funnier for you.

I'm here just for a suggestion and see some feedback not for change a world... isn't the right forum section?

Edited by Altromax

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Posted

It is. I'm just giving you my own feedback on the matter and how I see things.

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Posted

It is. I'm just giving you my own feedback on the matter and how I see things.

And I thank you,

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