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China will force games with loot boxes to publicly expose their drop rates and probabilities

53 posts in this topic

Posted

https://www.vg247.com/2016/12/08/china-will-force-games-with-loot-boxes-to-publicly-expose-their-drop-rates-and-probabilities/

 

The Chinese government has passed new regulations that require games with blind loot boxes to make their item probabilities known to consumers.

 

Online games in China that feature blind loot boxes will be required to outline their drop probabilities in the future. That’s according to new regulations the Chinese government passed.

As translated by NeoGAF’s chillybright, the new law will go in effect on May 1, 2017. The verbiage states that publishers will need to announce information about name, property, content, quantity, and draw probability for any virtual item available for sale.

The law also asks publishers to make these odds clearly visible on the game’s website/store. This should cover free-to-play games as well as paid ones, so long as loot boxes are involved.

Here’s what the regulations state:

“2.6 – Online game publishers shall promptly publicly announce information about the name, property, content, quantity, and draw/forge probability of all virtual items and services that can be drawn/forge on the official website or a dedicated draw probability webpage of the game. The information on draw probability shall be true and effective.”

“2.7 – Online game publishers shall publicly announce the random draw results by customers on notable places of official website or in game, and keep record for government inquiry. The record must be kept for more than 90 days. When publishing the random draw results, some measures should be taken place to protect user privacy.”

This could have an effect on games that operate in the West and China, assuming drop rates are identical across regions.

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Posted (edited)

Hmm. BDO has no cash shop RNG boxes is the thing so I don't think this will have any effect on it? Opening interesting doors nonetheless. 

Edit: Maybe horse skill resets?

Edited by Cardiel

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Posted

Agree I can't really see this effecting BDO as has already been mentioned, we don't pay for loot boxes, either through real cash or in game currency

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Posted (edited)

I don't see if making a huge difference for the reasons stated above, but I am curios to know the chances of getting an ogre ring from the mysterious necklace etc 

So maybe those details will be made public? 

Edited by Cryptid

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Posted

I don't see if making a huge difference for the reasons stated above, but I am curios to know the chances of getting an ogre ring from the mysterious necklace etc 

So maybe those details will be made public? 

Maybe, but you don't buy those with RL money. Of course you can buy silver with RL money but it all depends on the technicalities of this new law and where they draw the line. 

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Posted

Maybe, but you don't buy those with RL money. Of course you can buy silver with RL money but it all depends on the technicalities of this new law and where they draw the line. 

What about the chances of making a T2,3,4 pet though? I think that may fall under such a thing.

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Posted

What about the chances of making a T2,3,4 pet though? I think that may fall under such a thing.

Again, maybe. The problem there is that you aren't buying a chance at a pet, you're buying a pet which you do get. You later choose to gamble the pet you've bought. 

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Posted

Again, maybe. The problem there is that you aren't buying a chance at a pet, you're buying a pet which you do get. You later choose to gamble the pet you've bought. 

Ah gotcha, yeah that sounds like a loop hole if anything. :/ 

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Posted

Ah gotcha, yeah that sounds like a loop hole if anything. :/ 

Doesn't it? I'm almost convinced BDO was created with these sorts of laws in mind. Not that it's necessarily a bad thing, just really interesting.

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Posted

Ah gotcha, yeah that sounds like a loop hole if anything. :/ 

Hopefully these loopholes are included with the law.

Imo, they should be law. Even if the gamble is somehow "indirect" of the purchase, companies should have to disclose their percentage drops on everything. 

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Posted

I think this apply to all RNG stuff not cash shop items only

 

Online game publishers shall promptly publicly announce information about the name, property, content, quantity, and draw/forge probability of all virtual items and services that can be drawn/forge on the official website or a dedicated draw probability webpage of the game

 

this probably means every single aspect of the game with RNG shall reveal its odds or else.

Anyway good job China, now the rest of the world should follow

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Posted

BDO is Korean....so yeah..

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Posted

Doesn't it? I'm almost convinced BDO was created with these sorts of laws in mind. Not that it's necessarily a bad thing, just really interesting.

Hopefully these loopholes are included with the law.

Imo, they should be law. Even if the gamble is somehow "indirect" of the purchase, companies should have to disclose their percentage drops on everything. 

Could you imagine if we had all the drop rates, and % chances for everything in the game?! I think people might see how low some things are and quit lol. But it would be great to have all the info available.

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Posted

BDO is Korean....so yeah..

so what lol

Korea is getting fat Chinese money with all their online games, Kpops...etc China is Korea's biggest customer.

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Posted

 

Could you imagine if we had all the drop rates, and % chances for everything in the game?! I think people might see how low some things are and quit lol. But it would be great to have all the info available.

Or it would force the game to have better drop rates :) 

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Posted

Very old news, and it doesn't do anything cause boxes aren't sold for RL cash.

They might be forced to reveal the probability of breeding pets or getting a new skill from a horse, but that's about it.

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Posted

BDO is Korean....so yeah..

what that guy said. wont affect us.

even if it did, as is stated, we dont have those RNG boxes. and i hope we never ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever EVER EVER get them.
Though i wonder if it could apply to horse skill resets.... technically you buy them to roll for a skill.

 

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Posted

Very old news, and it doesn't do anything cause boxes aren't sold for RL cash.

They might be forced to reveal the probability of breeding pets or getting a new skill from a horse, but that's about it.

It comes into force in the next 10 days though so it was worth a renewed discussion.

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Posted

It comes into force in the next 10 days though so it was worth a renewed discussion.

not really lol. KR has had laws like that on the books for a while now, and you see what difference it made right? Lol and since you buy things in the cash shop with pearls and not cash most of these rules don't apply.

long story short this literally changes nothing.

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Posted

not really lol. KR has had laws like that on the books for a while now, and you see what difference it made right? Lol and since you buy things in the cash shop with pearls and not cash most of these rules don't apply.

long story short this literally changes nothing.

So as long as there's a method to buy them in game, they're exempt?

Also, do you know what weight this has on things like horse skill resets? 

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Posted

So as long as there's a method to buy them in game, they're exempt?

Also, do you know what weight this has on things like horse skill resets? 

That doesn't matter, neither does the part with the ‎₩ / $ / € to Pearls matter in that regard. That is done to bypass licenses similar to those of casinos as loot boxes are technically one andthe same.

Some KR games also already publish the percentages of cash shop RNG boxes, so this is nothing new for them, but as this game isn't published in China, unless Taiwan has the same laws, this won't matter for the game anyway. Besides, outside of the Hedgehog box last year, there were / are no other RNG boxes.

Horse coupons probably would be excluded from this rule as they primarily reset the skill, which they do, the learning part may just be something the game does automatically and therefore isn't included in what the coupon does.

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Posted

That doesn't matter, neither does the part with the ‎₩ / $ / € to Pearls matter in that regard. That is done to bypass licenses similar to those of casinos as loot boxes are technically one andthe same.

Some KR games also already publish the percentages of cash shop RNG boxes, so this is nothing new for them, but as this game isn't published in China, unless Taiwan has the same laws, this won't matter for the game anyway. Besides, outside of the Hedgehog box last year, there were / are no other RNG boxes.

Horse coupons probably would be excluded from this rule as they primarily reset the skill, which they do, the learning part may just be something the game does automatically and therefore isn't included in what the coupon does.

Ahhh, that's a clever workaround. 

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Posted (edited)

so what lol

Korea is getting fat Chinese money with all their online games, Kpops...etc China is Korea's biggest customer.

China is our bigger costumer when it comes to entertainment, I guess that isn't necessarily wrong. But, we are entirely different countries with very different perceptions, laws, and culture. Black Desert is a Korean game, so what China does means little to nothing for Korea. Although, China's new law could bring controversy to every country's gaming communities around the world. So it will be interesting to see what everyone thinks of this. I personally agree with their new law. 

Edited by Junyoung
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Posted (edited)

I think all over the world governments should regulate a bit more closely the gaming industry regarding cash shops and p2p prices and request a more transparent approach towards customers when selling RNG items. Paying customers should be allowed to know what exactly they are buying  and at a fair price (crazy I can buy a dress 10$ in real life and pay 30$ for a virtual one!) and governments should protect its citizens from poor business practices (not specifically targetting Kakao, just talking about gaming industry in general).

Seeing that China is the first to actively do so is actually a good thing, and I wish more countries would take their example and see this industry more seriously and not just a free for all money maker that don't need regulations.

Edited by Lady Minuit

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Posted

To their credit, BDO has largely avoided cash shop gambleboxes. Still, this kind of regulation is long-overdue.

Las Vegas casinos have to post their odds. Retailer sweepstakes have to post their odds. Lotteries have to post their odds. All of those business practices continue to thrive in spite of this common-sense regulation to make sure that consumers who want to be informed can be.

Why video games have gotten away with it for as long as they have is beyond me.

Here's hoping that China proves to be a trend-setter on this one.

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