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3 Days of Content for Alt - New Classes


56 posts in this topic

Posted (edited)

The leveling system is so botched in BDO that Alt Characters and New Classes will max out in about 3 days.

This is due to the fact that there is no requirement for most equipment, but it's beyond that.  A level 50 will reach 56 in a few hours at Sausan and 57+ at Pirates.

 

The lower levels that where designed to last for weeks/months are simply broken due to the exp curve.  The upper level mobs give un-proportional exp resulting in a very poor system.

 

RESULT: In 3-7 days you can reach 57+ and spend the NEXT 5 YEARS trying to gain 5 levels.

THEY SCREWED UP BADLY

Edited by feebleone

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Posted

Doesn't take 5 years lol, but yes xp rate drops sharply at 57.

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Posted

When does your MMO come out? Can't wait to play it.

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Yeah I can feel that honestly that's one the few reasons I have stopped playing this game. The leveling is just boring grind the same mobs for hours on end defend a spot and make sure to keep your pc on 24/7 so you can make money to maybe level up gear. I mean honestly it feels like a full time job playing this game. The progression past 57 just sucks the fun out of the game for me atleast. I think i'll just stick to fps shooters and other skill based games it never felt right to beat someone and not know if it was because of gear or skill.

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Posted

The leveling system is so botched in BDO that Alt Characters and New Classes will max out in about 3 days.

This is due to the fact that there is no requirement for most equipment, but it's beyond that.  A level 50 will reach 56 in a few hours at Sausan and 57+ at Pirates.

 

The lower levels that where designed to last for weeks/months are simply broken due to the exp curve.  The upper level mobs give un-proportional exp resulting in a very poor system.

 

RESULT: In 3-7 days you can reach 57+ and spend the NEXT 5 YEARS trying to gain 5 levels.

THEY SCREWED UP BADLY

This is intended so people reroll and spend more money on the cash shop and wont feel completely daunted in rerolling when new classes come out

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Posted

When does your MMO come out? Can't wait to play it.

Oh shut the hell up. The game is horribly flawed - you don't have to make MMOs to criticize them.

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Posted (edited)

When does your MMO come out? Can't wait to play it.

When I drop a full time career to start up a video game company in a market where most investors fail?  Probably not kid.  Yet I have had some smaller scale projects that work very well ;)

 

Even so I am an expert in this subject matter.

While new players and classes should be able to catch up in some manner, this surely is NOT the answer.

 

You don't need to create the wheel here.  Better systems where already developed 5,10,20 years ago.

A good system allows for progression on a daily/weekly basis even after years of playing.  This is done by using larger numbers, paragon systems, and carefully planning out the progression.  Level 1-600+ for example might seem crazy at first, but simple math shows it's very viable. In fact all you would need to do it is have 10 (Progressions instead of 1).  Instead of gaining a small boost from 60-61 you would gain progression at 601, 602, 603, 604.  (currently 60.1 60.2 60.3 etc).

 

LOL What about the evasion!! #face palm.  Simple math.  10 levels = 1 acy/eva instead of each level = the same thing.

 

The level scaling should be linear progression.  It's currently a terrible exponential double exp per level which isn't very good anywhere.  It leads to the immediate isssue BDO has.  Leveing - AKA progression will take FOREVER.

Edited by feebleone
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Posted

Oh shut the hell up. The game is horribly flawed - you don't have to make MMOs to criticize them.

You also don't have to play them.

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Posted

You also don't have to play them.

Except the entire point of the forum is to discuss aspects of the game.

Many discussions have lead to changes in the game ;)

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Posted

 

A good system allows for progression on a daily/weekly basis even after years of playing.  This is done by using larger numbers, paragon systems, and carefully planning out the progression.  Level 1-600+ for example might seem crazy at first, but simple math shows it's very viable. In fact all you would need to do it is have 10 (Progressions instead of 1).  Instead of gaining a small from 60-61 you would gain progression at 601, 602, 603, 604.  (currently 60.1 60.2 60.3 etc).

 

so instead of lvl 60.1, you want lvl 601, that wouldnt change anything. Except the pixel number in the corner, unless you want stats gains at each of the 600 levels, then you can rebalance the entire game and gear. The lower tier areas were given more xp gains because people were complaining they couldnt make alts.

Fanboi, whiteknight, whatever, I'm satisfied, your the kids that think something that isnt yours should be changed to your personal expectations. Your views and arguments are onesided. and lack forsight into future development.

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Posted

You also don't have to play them.

They also don't exist in a vacuum. When people invest time and money into a thing, they are likely to, and have every right to, criticize what they've invested in. 

You know what else doesn't have to be done though? You don't have to respond to this topic.

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Posted

white-knights-assemble.jpg.png

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You are wasting your time. 

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Posted (edited)

They also don't exist in a vacuum. When people invest time and money into a thing, they are likely to, and have every right to, criticize what they've invested in. 

You know what else doesn't have to be done though? You don't have to respond to this topic.

The people that invest time and money are those that made the game. Your time invested, and money don't reserve you the right to anything, because this is a product you can choose to use it, or you can choose not to.

It's like boycotting, you dont talk shit about something and continue to be strung along, stand by your values and quit.

These threads are nothing but tear factories.

There is a forum for suggestions to make the game better, though this would still lack a constructive argument. The fact there is no cap is a draw not a deterrent for many players.

Edited by Concubine
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Posted

They're right though.

The forums are a place to talk about the game, be it negative or not. 

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This is why I completely stopped trying to level after 56.  It's a huge waste of effort that's better off spent gathering b/c XP & Silver on its own doesn't buy a whole lot of Failstacks over the 30+ threshold.  But Gathering & Gardening has consistently kept me in the double digits for CryShards while everyone else who grinds Mob Trashdrops for silver runs into the same exact bottleneck with eachother trying to get above that threshold.

(that said, I've made suggestions on addressing this bottle neck in multiple ways that cater to every playstyle, not just those of us Crafters ... but sadly. Pearl Abyss doesn't even listen to its Western publisher, they sure as hell won't hear anything those of us on the Forum have to say about CryShards)

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Posted

no trouble. but dont complain if you are rekt instantly with your poor lvl 57 lol

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Posted

The leveling system is so botched in BDO that Alt Characters and New Classes will max out in about 3 days.

This is due to the fact that there is no requirement for most equipment, but it's beyond that.  A level 50 will reach 56 in a few hours at Sausan and 57+ at Pirates.

 

The lower levels that where designed to last for weeks/months are simply broken due to the exp curve.  The upper level mobs give un-proportional exp resulting in a very poor system.

 

RESULT: In 3-7 days you can reach 57+ and spend the NEXT 5 YEARS trying to gain 5 levels.

THEY SCREWED UP BADLY

OP 
-sign up to a korean grinder MMO , complains about the grind.

10/10 fab.

-sizer out.

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Posted (edited)

Or you could do all that PvE content like unlocking everything in the Knowledge Book.

Which requires you to do trade skills, kill mobs for knowledge, talk to almost every NPC for knowledge. Get Amnity with certain NPCs to be able to  talk to another etc.

All doing that because it goes to maxing out your Energy and CP, while also increasing your daily housing fund.

 

This game wasn't really setup to provide your alt with a totally new game experience. Slowing down the leveling curve does only one thing, make you spend more time in an area that you would normally. If you are working on the knowledge book as you level and while you encounter those areas, your leveling speed would decrease dramatically. Mainly because you are doing other PvE things, just not relegated to killing stuff.

Even FFXIV which is a highly praised MMO offers almost nothing for your "new class". Other than grinding and whatever quests you didnt do already or class quests.

Edited by Ravare

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Posted (edited)

Or you could do all that PvE content like unlocking everything in the Knowledge Book.

Which requires you to do trade skills, kill mobs for knowledge, talk to almost every NPC for knowledge. Get Amnity with certain NPCs to be able to  talk to another etc.

All doing that because it goes to maxing out your Energy and CP, while also increasing your daily housing fund.

 

This game wasn't really setup to provide your alt with a totally new game experience. Slowing down the leveling curve does only one thing, make you spend more time in an area that you would normally. If you are working on the knowledge book as you level and while you encounter those areas, your leveling speed would decrease dramatically. Mainly because you are doing other PvE things, just not relegated to killing stuff.

Even FFXIV which is a highly praised MMO offers almost nothing for your "new class". Other than grinding and whatever quests you didnt do already or class quests.

It's not just an alt or with good gear btw.

ANYONE in a high level party will do 50-56 in a few hours.

Or you could do all that PvE content like unlocking everything in the Knowledge Book.

Which requires you to do trade skills, kill mobs for knowledge, talk to almost every NPC for knowledge. Get Amnity with certain NPCs to be able to  talk to another etc.

All doing that because it goes to maxing out your Energy and CP, while also increasing your daily housing fund.

 

This game wasn't really setup to provide your alt with a totally new game experience. Slowing down the leveling curve does only one thing, make you spend more time in an area that you would normally. If you are working on the knowledge book as you level and while you encounter those areas, your leveling speed would decrease dramatically. Mainly because you are doing other PvE things, just not relegated to killing stuff.

Even FFXIV which is a highly praised MMO offers almost nothing for your "new class". Other than grinding and whatever quests you didnt do already or class quests.

That doesn't have anything to do with the "Exp scaling" or "Leveling Process".

There are plenty of other activities to do, but NONE of them resolve this issue.

so instead of lvl 60.1, you want lvl 601, that wouldnt change anything. Except the pixel number in the corner, unless you want stats gains at each of the 600 levels, then you can rebalance the entire game and gear. The lower tier areas were given more xp gains because people were complaining they couldnt make alts.

Fanboi, whiteknight, whatever, I'm satisfied, your the kids that think something that isnt yours should be changed to your personal expectations. Your views and arguments are onesided. and lack forsight into future development.

Leveling and Equipment should do this.

Instead of RNG they could have a lot of steps to basically +50 equipment instead of 20.  They could remove going backwards and each step would give small increases.  It's called "Progression" which a huge failure to the equipment system.

And YES, you would gain minor boosts each step.  It's the same thing for a Paragon system, or what the skill points are supposed  to do.  However, skill points almost don't exist anymore either.  You level to 56+ in a few days and only use a few main skills.  That way each level you automatically obtain every awakening skill.

Edited by feebleone

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Posted (edited)

why CACAo don't give us Lv 50 characters? instead of wasting mobs spots for low levels that nobody use more than 1 hour?

(all the sheeps are mineee muahahahaha)
 

Edited by Kotaro

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Posted (edited)

why CACAo don't give us Lv 50 characters? instead of wasting mobs spots for low levels that nobody use more than 1 hour?

(all the sheeps are mineee muahahahaha)
 

that'D be a great idea , just focus 1-50 around olvia and velia then switch all of the monsters around calpheon/heidel for 55+ monsters.

now people would spread. 1-50 takes 3hours anyway , who cares.

Edited by Sizer
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Posted (edited)

 

That doesn't have anything to do with the "Exp scaling" or "Leveling Process".

There are plenty of other activities to do, but NONE of them resolve this issue.

But that's what I am getting at. Why should the EXP scaling be changed? Why should the leveling process be prolonged?

I am not against leveling in MMOs, its the journey that i always enjoy when I play. But I also realize that honestly, most of exp'ing in MMOs is drawn out to make you stay in certain areas then move on to another. Its a way to also improve your character over time.

BDO is designed where your levels are viable.....yes........but they are not the most of the progression for your character. A lot of the progression is as well tied to CP/Energy, which is therefore tied to other things like random PvE quests, Knowledge Gains, and Life Skills. All of these things that players honestly skip out on because grinding mobs is much faster. But is that the developer's fault or the players fault for not caring to do the quests?

How viable is it to make your 2nd or 3rd character level slowly? Why do this?


 

Edited by Ravare

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Posted

The leveling system is so botched in BDO that Alt Characters and New Classes will max out in about 3 days.

This is due to the fact that there is no requirement for most equipment, but it's beyond that.  A level 50 will reach 56 in a few hours at Sausan and 57+ at Pirates.

 

The lower levels that where designed to last for weeks/months are simply broken due to the exp curve.  The upper level mobs give un-proportional exp resulting in a very poor system.

 

RESULT: In 3-7 days you can reach 57+ and spend the NEXT 5 YEARS trying to gain 5 levels.

THEY SCREWED UP BADLY

Each level takes 2x longer.  If it takes 25 hours to get 57 to 58 it will take 50 hours to get from 58-59, then 100 hours to get 59 to 60.... you see where im going with this right?

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It's not just an alt or with good gear btw.

ANYONE in a high level party will do 50-56 in a few hours.

That doesn't have anything to do with the "Exp scaling" or "Leveling Process".

There are plenty of other activities to do, but NONE of them resolve this issue.

Leveling and Equipment should do this.

Instead of RNG they could have a lot of steps to basically +50 equipment instead of 20.  They could remove going backwards and each step would give small increases.  It's called "Progression" which a huge failure to the equipment system.

And YES, you would gain minor boosts each step.  It's the same thing for a Paragon system, or what the skill points are supposed  to do.  However, skill points almost don't exist anymore either.  You level to 56+ in a few days and only use a few main skills.  That way each level you automatically obtain every awakening skill.

If they increased gear progression to 50, w/o the current risks, everyone would grind +50 gear, this seems like it would be even more of a grind than what you are currently against. Personally, I don't like welfare epics where all you do is grind a predetermined number of points/mobs/turn-ins-whatever.

Additionally, skill points are still extremely relevant. I'm at 14xx on my main, i need 7 more for my next skill that costs 70 sp, it will provide an addition damage. This seems like the small increases in power you suggest, but don't credit skill points in achieving.

If you're still not convinced, every level past 58 increases your power extensively in pvp and wars as you are now on a level playing field. You can grind to 60 and have a large advantage, or 62 and destroy, though this will currently take roughly a year, not the 5 you suggest, it's all a matter of how far you want to "progress" your character.

There are plenty of experience boost items, events, and dailies that make the higher level grind tolerable,

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