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Kuno or Maehwa ?

26 posts in this topic

Posted

Returning to the game after a long absence (Maehwa wasn't out yet).

Hesitating between Maehwa and Kuno, both classes look fun to play and i'd like some input into what I can expect from each of them. (looking to take part in most activities, farming, 1v1s, small/large scale PvP once I catch up, etc).

I've been reading conflicting opinions about the state of the classes, especially the Kunoichi and wondering if it's a viable

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Posted

go for maewha, Kuno's are underpowered in everyway and slow to grind with.

maewha is useful in everything.

 

im a kuno player

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Posted

go for maewha, Kuno's are underpowered in everyway and slow to grind with.

maewha is useful in everything.

 

im a kuno player

This is an in true statement, first off, what does your gear look like?

If you want to talk with a "Good" Kuno ingame, talk with Alivyre, she is a beastly Kuno in PvP and does very well solo in PvE. I would get in contact wither before making your choice.

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Posted

Level both to 56, then choose.

Choose what is most fun for you.

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Posted

go for maewha, Kuno's are underpowered in everyway and slow to grind with.

maewha is useful in everything.

 

im a kuno player

Im a Kuno too, im not grinding slow. Maybe you're geared wrong?

I switched from Grunil to Roaring Magical Armor + 3x Steel Taritas for accuracy. Also switched pure AP kunai for acc Kunai. My grind speed went up alot even tho i lost over 10AP when i did this.

Kunos sustain is sick. Had a DK jump me, lost 50% health, went into spinning wheel and used 1 pot, back to 100%.  Nice try man *_*

 

Level both to 56, then choose.

Choose what is most fun for you.

This!

Then duel some people, see if you like how the char handles.

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Posted

Level both to 56, then choose.

Choose what is most fun for you.

lol pointless. You can't tell anything at 56. 58 would be more like the lvl to go for. But lvling both to 58 ... meh. 

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Posted

go for maewha, Kuno's are underpowered in everyway and slow to grind with.

maewha is useful in everything.

 

im a kuno player

This isn't true, Maehwa's grinding is awful and it only gets better at level 59. Also most Maehwa's I know agree on that it also suffers in PvP until they get lv 59 flow skill.

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Posted

lol pointless. You can't tell anything at 56. 58 would be more like the lvl to go for. But lvling both to 58 ... meh. 

Im really confused on how you cant tell if you like an awakening at 56...not having fun is kinda one hell of an indicator.

Torturing myself to 58 because "someone said it would get better"... um.. no thank you? O.o

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Posted

Im really confused on how you cant tell if you like an awakening at 56...not having fun is kinda one hell of an indicator.

Torturing myself to 58 because "someone said it would get better"... um.. no thank you? O.o

At 56 dmg is low, some skills aren't available yet and you got no flow skills. All you might know is if you like the new weapon, the movement and possibly in how the class changed with awakening. At 56 every class is shit (apart from witch/wiz probably) cause it is still too close to the none awakened skilldmg.

At 56 you can't tell much more than watching a gameplay video on youtube.

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Posted

At 56 dmg is low, some skills aren't available yet and you got no flow skills. All you might know is if you like the new weapon, the movement and possibly in how the class changed with awakening. At 56 every class is shit (apart from witch/wiz probably) cause it is still too close to the none awakened skilldmg.

At 56 you can't tell much more than watching a gameplay video on youtube.

Umm, last time I checked «fun» wasnt messured in dmg.

You get most awakening skills at 56, so you can easily see if the class suits you.

Who the fk cares about if a class is shit at lv 56? It might still be fun. That is like saying that all classes are shit until you get good gear, so get atleast tet boss gear before deciding if the class is fun or not.

 

Why would ANYONE go through grinding for days if they know they dont find the class fun just to reach the level that the class supposedly gets fun?

 

Sincerely

Sharm, the Maehwa

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Posted

I'd say Maehwa hands down but I honestly didn't play Kuno to her potential. If you dedicate skills to her Kunai off hand, she is more ranger than Ranger and she has a bit of diversity to her. Mae is no diversity. She is a specialist through and through with the highest burst damage I have encountered. She doesn't need huge AP to reach it either. I was throttling Ogre, multiple Cyclops, Boss scrolls, all with 100 AP and 49 Lock on Mae. The first class I beat an Ogre with was Kuno though. It just took an eternity.

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Posted

Umm, last time I checked «fun» wasnt messured in dmg.

You get most awakening skills at 56, so you can easily see if the class suits you.

Who the fk cares about if a class is shit at lv 56? It might still be fun. That is like saying that all classes are shit until you get good gear, so get atleast tet boss gear before deciding if the class is fun or not.

 

Why would ANYONE go through grinding for days if they know they dont find the class fun just to reach the level that the class supposedly gets fun?

 

Sincerely

Sharm, the Maehwa

 

Then I wonder why so few ppl main Valk or Zerker or better yet why were there so many Rangers pre awakening? If you play the game for pvp then you play it to kill others. The quicker you do that the more ppl you kill and that means more fun playing the class. Of course you need to like the playstyle the class offers but shit dmg is imo the main reason so many ppl switch form one mainclass to the next. Shit dmg come from shit gear AND low lvl. Just look at Valk and her rediculous skilldmg scaling each lvl. 

I have a lvl 58 Maehwa as a bossalt myself and I can tell you that she is way more fun to play at 58 than she was at 56. If I didn't have a lvl 60 Valk main I would switch to Maehwa. At 56 she was cute but nothing special and only when I got the lvl 58 skills and saw the increase in dmg output I saw it's real potential. 

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Posted

At 56 dmg is low, some skills aren't available yet and you got no flow skills. All you might know is if you like the new weapon, the movement and possibly in how the class changed with awakening. At 56 every class is shit (apart from witch/wiz probably) cause it is still too close to the none awakened skilldmg.

At 56 you can't tell much more than watching a gameplay video on youtube.

Dude, that makes no sense.

I didnt feel my Kuno was shit at 56, there was a dead clear concept behind the awakening skills and a massive damage upgrade. That concept wont change at 57+, its still a sah chakram, it wont turn into a spear and it wont suddenly stop getting whirrled arround like a bladed hula hoop...

You get new skills at 57+, your old ones wont change from the ground up. Means if they werent fun before, they wont get fun because they get one or more extra hits...

 

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Posted

Dude, that makes no sense.

I didnt feel my Kuno was shit at 56, there was a dead clear concept behind the awakening skills and a massive damage upgrade. That concept wont change at 57+, its still a sah chakram, it wont turn into a spear and it wont suddenly stop getting whirrled arround like a bladed hula hoop...

You get new skills at 57+, your old ones wont change from the ground up. Means if they werent fun before, they wont get fun because they get one or more extra hits...

 

I don't have a kuno so I don't know about the dmg at 56 but all the other classes I've played to 56+ (Maehwa, sorc, valk, Ranger) were all the same. The class played differently but the dmg out put was pretty much the same. AoEs were bigger but thats it, especially sorc was much easier to play in pve due to spin2win but the dmg ouput was pretty much the same. 

With lvl up a class can get from meh to great due to flow skills and increased dmg output. The only thing I agree upon is that you can tell at 56 if you don't like the class at all.

 

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Posted (edited)

I don't have a kuno so I don't know about the dmg at 56 but all the other classes I've played to 56+ (Maehwa, sorc, valk, Ranger) were all the same. The class played differently but the dmg out put was pretty much the same. AoEs were bigger but thats it, especially sorc was much easier to play in pve due to spin2win but the dmg ouput was pretty much the same. 

With lvl up a class can get from meh to great due to flow skills and increased dmg output. The only thing I agree upon is that you can tell at 56 if you don't like the class at all.

 

Well.. the first 2 days my damage was garbage but that is to be expected with a crappy +7 chakram that im swinging arround like a helpless blind person cos i had no idea what i was doing... 

I build for dp, evasion and acc tho, cos i prefer being an annoying tanky self heal spammin lil nuisance, that gets her oponent dead anyway after he struggled so hard to kill me. Kuno is really good at that. I find no joy in one shotting mobs or people. Its over too quick, makes me sad. So no.. dmg doesnt equal fun at all.

Edited by Mockup

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Posted

Well.. the first 2 days my damage was garbage but that is to be expected with a crappy +7 chakram that im swinging arround like a helpless blind person cos i had no idea what i was doing... 

I build for dp, evasion and acc tho, cos i prefer being an annoying tanky self heal spammin lil nuisance, that gets her oponent dead anyway after he struggled so hard to kill me. Kuno is really good at that. I find no joy in one shotting mobs or people. Its over too quick, makes me sad. So no.. dmg doesnt equal fun at all.

Tbh you're the exception here. Most ppl like to kill stuff ergo dmg equals fun. Being is fun and all but having someone with me that can't do much more than annoy ppl is pretty useless. You need to be able to kill stuff to be useful.

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Posted

Go for Maehwa if you don't mind being shit until 59 and then becoming a monster.

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Posted

Umm, last time I checked «fun» wasnt messured in dmg.

You get most awakening skills at 56, so you can easily see if the class suits you.

Who the fk cares about if a class is shit at lv 56? It might still be fun. That is like saying that all classes are shit until you get good gear, so get atleast tet boss gear before deciding if the class is fun or not.

 

Why would ANYONE go through grinding for days if they know they dont find the class fun just to reach the level that the class supposedly gets fun?

 

Sincerely

Sharm, the Maehwa

c2e344911d796329da46b06de4564a29_603240-

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Posted

Tbh you're the exception here. Most ppl like to kill stuff ergo dmg equals fun. Being is fun and all but having someone with me that can't do much more than annoy ppl is pretty useless. You need to be able to kill stuff to be useful.

I dont think im that hard of an exception. And the only time you are useless in a fight is when youre dead, do way too little damage and cant land any cc's. Lower damage doesnt mean no damage. 

Danse Macabre still chunks people out quite alot. 

Anyway, i still think OP should just try it to 56 and see which one he likes better. There isnt a class thats pure garbage in small scale pvp. Some are harder to pull then others, depends on preference, skill and gear.

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Posted

Im a Kuno too, im not grinding slow. Maybe you're geared wrong?

I switched from Grunil to Roaring Magical Armor + 3x Steel Taritas for accuracy. Also switched pure AP kunai for acc Kunai. My grind speed went up alot even tho i lost over 10AP when i did this.

Kunos sustain is sick. Had a DK jump me, lost 50% health, went into spinning wheel and used 1 pot, back to 100%.  Nice try man *_*

 

This!

Then duel some people, see if you like how the char handles.

i got bhegs and giath and two pieces of heve, and i have 197/191 ap/aap

 

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Posted

i got bhegs and giath and two pieces of heve, and i have 197/191 ap/aap

 

Then your way higher geared then me, no idea how you grind slow. The only classes with equal gear (even when they are more AP focused then me) that i fall behind in grindspeed is DKs and witch/wizzards.

I used to be defenseless in pvp but i really was just horribly bad. I got better, im getting spanked arround less, but thats defnitly not the classes issue, its me dance macabreing happily into a tree instead of the other guys face... xD

When im actually not silly i do get my wins, so its k, just need to get gud. Thats kinda the whole point of playing in the first place, well for me that is :3

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Posted (edited)

Responses to these threads make me sad.

I've played Maehwa to 57 and Kuno to 58. Both are very cool and unique classes. Maehwa grinds faster than people claim, and Kuno is stronger than people think. The playstyles are vastly different and will appeal to different people. Unless you can decide on one or the other based on play style right away, level both to 56 without spending any pearls and spend *at least* 8-10 hours playing with the awakened weapon (grinding first, then some PVP) to see if it's your style, keeping in mind that strength greatly improves in the higher levels when you get flows (ie don't worry about losing to people who are 59+). 

Maehwa is extremely fast getting around and has very potent and short combos to secure kills. Your average combo only lasts 2-3 seconds because it's just stiff/stun > knockdown > DPS. You can't easily stay in the fray, and you don't want other players behind you when you're cracking off a combo on someone because most of your protection mid-combo is frontal guard. She is mechanically easy to play - by that I mean the very few animation cancels are not hard and don't have difficult timing to master, aren't punishing to mess up. However needing to aim your attacks carefully does bring an extra element to gameplay. Maehwa is a very fast grinder in PVE situations where mobs are tightly packed and she kills them in 1 combo. Instead of going to Bashims at 150AP like a Wizard would, stay at Sausans with 150AP, and earn similar XP (assuming level 56-57 here). With 180-190ish AP she can be quite fast at pirates/Gahaz as well. 

Kuno is a brawler with good sustain and a lot of protected skills (FG/SA). Her in-combat mobility is pretty good when combining both mainhand and awakened skills, but her sustained run speed is very poor combined to many other classes. PVE Grinding on this class is super laid back and relaxing. You have a large AOE radius, huge sustain and it's very hard to get yourself stunned or knocked down because of all the FG/SA. In small scale PVP situations her extended combos can kill people 100-0 with a lot less AP than Maehwa needs to 1-combo someone, but they are longer combos, and involve using unprotected abilities in the mainhand tree to extend with grab. Being able to open on people from stealth gives you the potential to kill people who vastly outgear you by catching them with a CC from stealth and killing them before they are released. For reference I can kill a 283DP warrior with a single combo initiated by a stun from stealth with 180AP on my Kuno (level 58 for chain crash). In larger scale battles Kuno has some solid utility in her ability to AOE CC and damage several people in a pretty wide area for 4-5 seconds before needing to retreat. With considerably high AP, or having both Z and E buffs up, she can AOE kill with this short combo. Kuno played at a high level in PVP is frantically paced and can be difficult as the skill ceiling is very high, and screwing up animation cancels is very punishing (mess up shadowstomp for example is almost 100% death sentence). You can't just relax and assess the situation in a super armor dash like Maehwa can. 

You should really try to play what is fun and fits your play style. It's a waste to play something just based on how strong it is because unless the class just happens to click with you, you'll reroll before long. The long grind in this game necessitates that you enjoy your class, whether people think it's strong or weak, IMO.

Edited by Kutsuu
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Posted

Thanks for the inputs, I guess I will try to level both to 56 before committing to one of them. Since I like both play styles described.

Wondering if today's patch gives some good QoL changes to one or the other as well or if its minor stuff?

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Posted

Thanks for the inputs, I guess I will try to level both to 56 before committing to one of them. Since I like both play styles described.

Wondering if today's patch gives some good QoL changes to one or the other as well or if its minor stuff?

The ghost step out of block change was very important for Kuno, but I wouldn't choose one or the other due to a single patch note.

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Posted (edited)

I love how people just parrot and regurgitate information that they literally have no clue about. Its all up and down this thread apart from the people that actually play the classes. For example people think Maehwa's have to be 59 to be efficient because of some additional shit-tier flow -- I murder level 59 Maehwa's on my 58 Maehwa.

I want to be clear that I almost didn't make a Maehwa because of all the nonsense that people spoke about how terrible Maehwa's are, at literally everything. I officially have every class at 57+ apart from giant and tamer, and Maehwa is by far the most satisfying and surgical class I have played. Late game she is an absolute beast in PvE apart from what people say, and there is a lot of weight behind her attacks. She also has the largest amount of murderous intent that any class can carry. You know you're faster than everyone, and it's just a disease because the speed means you pick your battles and when you want to engage. Above all they are the ultimate troll class in the game.

What should you pick? Consider these pvp related points... If a Kuno cc's me first, I'm most likely dead if they know their class well. During a Kuno's combo they are not as susceptible to desync because they have larger AoE attacks, and will effectively combo me to death over 5-8 seconds. If I cc a Kuno, there is a chance I might miss more than half of my combo because of desync. The caveat here is that a Maehwa's burst is so big that it can take 3-4 seconds to kill someone depending on your initiation. If a Maehwa know's her surroundings she picks who engages first in the fight, and often gets the first cc off in my personal experience.

Do you like speed, lightening-quick engagements, being annoying, and poking your target until you go for the massive thrust? Go Maehwa!

Do you like the element of stealth, much more AoE, longer lock down combos, and hula hooping through crowds of mobs? Go Kuno!

 

Edited by PanicHerpDerp
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