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Tamer changes 26 April

73 posts in this topic

Posted (edited)

Not in Patch Notes

- Spinner is back to 90% crit chance

- new icon for Spinner and LBD

- Ultimate Echo is in

- LBD acc change from 15% to 5%

 

Patch Notes

  • Attack Range of the skill Flurry of Kicks will now be properly applied.

  • Targets attacked by Heilang will not be inflicted with Stiffness during the cooldown time of the skill Heilang: Void Lightning.  

  • Descriptions for the following skills have been edited. (Only the descriptions have changed and skill effects remain the same).

    • Ultimate: Shadow Eruption: Information about Air Smash has been deleted.

    • Heilang: Scratch: If used during cooldown → If used during cooldown or while riding Heilang.

    • Celestial Bo Staff Training: Forward Attack total X4 times → Forward Attack total X5 times.

    • Deleted  the text of 'Heilang will use its skills aggressively' in the descriptions of Whiplash, Heilang: Upward Claw, and Heilang: Lightning of Earth.

  • PVE damages for the skills Allround Spinner I ~ III have been increased.

Ph51Yom.png

  • Description of the skill Whiplash III has been edited.

    • Whiplash X3 times →Whiplash X4 times

  • Deleted the text of ‘Attack range increase depending on skill level’ in the description of the skill Void Lightning.

    • Actual range of the skill remains the same as before.

  • Echo Pierce has been improved.

    • Calculations of the damage has been changed which modifies the damage stats in the skill description.

    • The calculation of the damage being applied has been changed, causing the damage stats in the skill description to be changed as well.

    • The skill’s stats have been reduced but due to changes in the calculations, actual PVE damage has been increased and PVP damage remains the same.

    • Added the text ‘Spins the target upon hit (not in PVP)’ in the skill’s description.

    • Ultimate: Shadow Eruption has been added. (Upon learning Ultimate: Shadow Eruption, damage of Shadow Eruption will be focused in the front.)

b1ywq4O.png

Edited by Keldorn

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Posted

Just thought i'd add that the icons seem to be for the blackspirit 100/200% for all classes.

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Posted

and also void has been put on cooldown now

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Posted (edited)

nvm

Edited by WastedJoker
Oops

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Posted

BJ was buffed from -4% to 4%

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Posted

and also void has been put on cooldown now

RIP Void ;-;

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Posted

Yeah, I realised that soon after posting :P

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Posted

I tested the damage. Everything seems same as before , ultimate echo pierce is doing more damage.

Accuracy seems same. I suppose the accuracy was not written correct before. In general Tamers damage is the same or a little higher.

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Posted

Void aoe with beast is doing more dmg now

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Posted

I tested the damage. Everything seems same as before , ultimate echo pierce is doing more damage.

Accuracy seems same. I suppose the accuracy was not written correct before. In general Tamers damage is the same or a little higher.

LBD level 2 says 10% accuracy which should be 3% if it follows the progression of the rest of the skill upgrade.

 

I wish roaring was our 100% for non-awakening.

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Posted

LBD level 2 says 10% accuracy which should be 3% if it follows the progression of the rest of the skill upgrade.

 

I wish roaring was our 100% for non-awakening.

For PvE?  I know our normal 100% is only so/so honestly.  Damage isn't that great, even though it can hit a pretty large front area, but...hm.  You know, I don't think I've ever done the 200% in short sword before.  I should get on that for funsies.

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Posted

Tbh I wasn't mad about the void change as much because I saw the KR patch translation and it said spinner damage increase. But now these say PVE spinner damage increase. 

I'm getting really -----ing tired of pearl abyss's retarded "balancing" process. They literally buff OP meta classes like warrior and shit on off meta weaker classes who need improvements to be more viable in larger scale pvp. 

There's nothing else I can think of other then the fact that they are trying to milk money out of tamer rerolls. 

Which makes me -----ing sick. Shitty development team that I used to respect that is now literally retarded. They pay no attention to tamer forums and what tamers want at all. They just shit on our class every "balance" patch lol. 

And before you say "lul butthurt kid who spams void all day". I barely even use void and I already got used to only using it when its off CD so its not a problem. 

The problem is PA takes and takes and takes all day from tamer and they never give anything. 

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Posted

You'll excuse me if I'm not terribly upset by all of this...but what really, specifically, has you upset about all this?  I can't see anything here worthy of forcing a reroll, even when compared with the other class changes.

I mean, you even say you're used to only popping Void Lightning when it's off cooldown now.  And we just got a new attack that could be pretty strong.  That...sounds like actual give and take, rather than take and no give.  >.>

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Posted

The accuracy of summoned pets against siege was increased, but I was under the impression Heilang already had 100% accuracy. Was the change just for wiz/witch pets? 

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Posted

You'll excuse me if I'm not terribly upset by all of this...but what really, specifically, has you upset about all this?  I can't see anything here worthy of forcing a reroll, even when compared with the other class changes.

I mean, you even say you're used to only popping Void Lightning when it's off cooldown now.  And we just got a new attack that could be pretty strong.  That...sounds like actual give and take, rather than take and no give.  >.>

My point is they took away a major part of our kit, ultimate pierce doesn't make up for that in any way. Whether you use void a lot or not, they still have been taking from our kit constantly without giving much of anything. Ultimate echo literally makes it so you hit both times in front rather then front and back. If you think that is a new strong attack that makes up for a huge take out in our kit then idk what to say. 

Tamers who siege all day are waiting for something to make the class a more viable option in large scale pvp. I get it, its small scale class.... but the changes they should be putting in are changes that make a class that isn't viable in both worlds, viable in both worlds. Most top tier siege classes are good in small scale and largescale. That's what they should be aiming for with every class in my opinion. But anyone who does largescale pvp with a tamer knows that tamer is limiting. 

Its shitty playing the class you like and knowing that the biggest upgrade you can make right now is a reroll to a meta class for sieges lol. Tamer is good small scale, lacking in large scale. Anyone who primarily does large scale PvP as a tamer can tell you that the class is limiting. 

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Posted

It sounds like your complaint is that you would like other classes to be less viable in small scale?  I know you are actually asking for Tamers to have more to offer in sieges, but the way you frame it sounds like you want something different.

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Posted (edited)

You'll excuse me if I'm not terribly upset by all of this...but what really, specifically, has you upset about all this?  I can't see anything here worthy of forcing a reroll, even when compared with the other class changes.

I mean, you even say you're used to only popping Void Lightning when it's off cooldown now.  And we just got a new attack that could be pretty strong.  That...sounds like actual give and take, rather than take and no give.  >.>

There used to be a technique called void traveling where you could bug the game into delaying the stiffness storm until you stopped iframing. It offered protection for when we were hit in between forward dodges. I personally couldn't pull it off, but many people here could, and it allowed them greater survivability in mass pvp. We also used to spam void lighting by our wizards to protect them from incoming sorcs. Frankly, it is good that its gone so we can stop pretending to be other classes.

Tamer is top tier in lockdown, and has great super armor/guard to support it. Unfortunately that means our damage is tied to us reliably ccing to death. If we can't pull off a long combo we have much less dps. Many people ignored that limitation because they wanted to play in the middle of everything, and used this bugged skill to compensate. Now when they can't exploit they are angry.

This change makes RBF harder. But it makes node wars/siege easier. Although, if people still don't get it and continue to play Tamer with the tanks instead of the ganks it is an all around nerf.

Edited by Kentigem

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Posted

 

This change makes RBF harder. But it makes node wars/siege easier. Although, if people still don't get it and continue to play Tamer with the tanks instead of the ganks it is an all around nerf.

That's kind of how I see it too.  Though I've only been in one siege, so I can only speculate.

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Posted (edited)

My point is they took away a major part of our kit, ultimate pierce doesn't make up for that in any way. Whether you use void a lot or not, they still have been taking from our kit constantly without giving much of anything. Ultimate echo literally makes it so you hit both times in front rather then front and back. If you think that is a new strong attack that makes up for a huge take out in our kit then idk what to say. 

Tamers who siege all day are waiting for something to make the class a more viable option in large scale pvp. I get it, its small scale class.... but the changes they should be putting in are changes that make a class that isn't viable in both worlds, viable in both worlds. Most top tier siege classes are good in small scale and largescale. That's what they should be aiming for with every class in my opinion. But anyone who does largescale pvp with a tamer knows that tamer is limiting. 

Its shitty playing the class you like and knowing that the biggest upgrade you can make right now is a reroll to a meta class for sieges lol. Tamer is good small scale, lacking in large scale. Anyone who primarily does large scale PvP as a tamer can tell you that the class is limiting. 

You should position better or reroll.

No matter how much they buff Tamer/Ninja/Kunoichi it isn't going to make them viable in a zerg fight. Assassins delete isolated targets.

If you aren't going for the small fights in the large encounters you are trying to be another class.

I think striker will suit your purposes better. It is a fast melee class that is half berserker, half ninja.

edit: also ultimate echo hits x6 in front.  We got 3 free hits of stiffness and a ~67% increase in damage.

Edited by Kentigem

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Posted

- Ultimate Echo is in

I don't test it much in pvp but in pve the hp/mp regen it gives is really great.

 

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Posted

On the topic of Ultimate Echo, I ran a bit of RBF with it. It's good if i let both hits go off, but I'm still in the habit of cancelling the second hit with the side-dash. So, for my normal combo, the damage dropped a bit, but i'll just adapt to it over the week and see how it goes.

The animation definitely feels longer though, but i'm assuming that also means the SA is slightly longer to compensate. I'll have to test that.

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Posted

- Spinner is back to 90% crit chance

- new icon for Spinner and LBD

- Ultimate Echo is in

- LBD acc change from 15% to 5%

To add to this it looks like they also changed the accuracy on Echo Pierce, lowered the damage of Moonlight Strike, and the accuracy on Spinner.

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Posted

Echo pierce feels totally the same. ... maybe a little stronger but little slower too. Really minor improvement. 

On the other hand void nerf is huuuuuuge. 

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Posted

To add to this it looks like they also changed the accuracy on Echo Pierce, lowered the damage of Moonlight Strike, and the accuracy on Spinner.

Those accuracy values were simply bugged tooltips, I don't notice any change in damage on vermillion for example, nor do I notice any more missed hits on allround / echo.

On the topic of ultimate echo, looks like the damage is pretty much the same / slightly higher (if both hits hit) but at the same time it's an actual reliable SA now.

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Posted (edited)

You should position better or reroll.

No matter how much they buff Tamer/Ninja/Kunoichi it isn't going to make them viable in a zerg fight. Assassins delete isolated targets.

If you aren't going for the small fights in the large encounters you are trying to be another class.

I think striker will suit your purposes better. It is a fast melee class that is half berserker, half ninja.

edit: also ultimate echo hits x6 in front.  We got 3 free hits of stiffness and a ~67% increase in damage.

I shit on kids in largescale lmao. I don't have a problem but I know I can get more out of playing another class. That is what bothers me. ;) just cause I complain it is a weaker largescale class doesn't mean I am not good. I've been in a lot of top siege guilds and I'm usually top 10 kill as tamer so :)  

And yes you are right, we are assassin classes and our kits are made for smaller scale. That is why we aren't the most viable large scale. But they can make some simple changes to make tamer better in large scale without making us to strong in 1v1's. For instance improving our ultimate ability in awakened form. Whether it be by damage or the ability to cancel it or whatever... Increasing the damage on our awakened 100% alone would make tamer more viable for large scale. 

There is a ton of little things they can do, that they haven't yet. That could have major improvements in largescale for all assassin classes. 

We are assassin classes, yet most other classes just one shot people while we still have to do some form of combo so..........  our "role" isn't exactly a priority. Almost any class can fill it. 

Edited by Asami

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