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Suggestion: Tailoring coupon for loyalties.


7 posts in this topic

Posted

Hi.

Suggestion: My suggestion is as follows, make tailoring coupon available for loyalties, even if it'd mean a large amount of loyalties. For example, 6000 loyalties (using 4 to 1 as ratio loyalties to pearls). 

Reasoning: This would let players decide if they wanted to save up and use their loyalties or if they want to use their money to get in-game crafted costumes as wearable on costume slot. I think it's rather unfair to make players pick between either being forced into spending money or use armor slot after they take the time to craft a costume in-game. I also think this would increase sales as people tend to want more than 1 of anything they like and they also tend to be impatient. So rather than saving up 12000 for 2 tailoring coupons (or 18000 if they want 3) it's highly likely they'd decide to buy a tailoring coupon via pearls for a second (or third) costume instead of wait and save up another 6000 Loyalties. 

Both Kakao and the players would gain on this as the players would be more likely to buy secondary and third coupons with cash (which would likely increase cash sales on coupons) and players would be happy to have more than 1 option and not feel forced to spend pearls if they want a costume in-game on the costume slot after crafting it. 

 

Have a good day and please take this into consideration :x.

Greetings: Traveler.

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Posted

It's completely -----ing unreasonably that you have to pay rl money to use an ingame craftable in the first place.

It shouldn't be a loyalty item, it should just plain be the default behaviour of these items.

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Posted

 

It's completely -----ing unreasonably that you have to pay rl money to use an ingame craftable in the first place.

It shouldn't be a loyalty item, it should just plain be the default behaviour of these items

 

Yeah it's really stupid. I mean what's the point of crafting a costume like that when it takes off your armor. Seriously Kakao we buy enough from you stop being greedy

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Posted

Completely agree 100%

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Posted

agree

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Posted

It's completely -----ing unreasonably that you have to pay rl money to use an ingame craftable in the first place.

It shouldn't be a loyalty item, it should just plain be the default behaviour of these items.

True but hey, at least this would give us an alternative to what we currently have (let's face it, PA isn't gonna remove something they'll can make money on) :).

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Posted

Agreed, not quite sure why this wasn't an option for the get go seeing as these outfits are the step between actual cash shop outfits and normal in-game gear. 

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