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What feature in other games would you like to see in this one?

31 posts in this topic

Posted

What is it that you think would be cool in the Black Desert Universe?

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Posted

smaller personal guild quests that members can do without needed the guild officers /master to accept and turn in.

they can be done by individual members, benefit the guild by supplying exp/silver and other items as well as giving the same to the player who did the quest.

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Posted

- Marriage system

- trading

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Posted

things that would highly encourage group play example.. increase XP and drop rates in group settings for all mobs

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Posted

A decent server -_-

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Posted

Map completion like guild wars2 have.  This game have beautiful world but not enough reasons to explore. 

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Posted

A decent server -_-

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Posted

Some sort of CC immunity after the first one so you can't get chain CC'd.

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Posted

Top 3 would be as following:

  • Alternative ways of character progression alongside of grinding (through playing PvP or dungeons)
  • Daily caps and diminishing returns on certain activities (i.e. grinding, world-bosses)
  • Skill-based PvP with far less gear-carry
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Posted

things that would highly encourage group play example.. increase XP and drop rates in group settings for all mobs

This is something I'd want to see in this game as at present you just get penalized trying to do anything in a group. I would also like some group PvE stuff to do with my guild, I mean the guild bosses were a nice start but now are pointless unless they improve the loot tables. 

I would really really love to see though is a dungeon (I guess it would have to be instanced to make this work) where difficulty increases the further you go, so something like Aakman where you clear you're way down but each level gets tougher. Say start at Sausan mob difficulty at lvl1 then lvl2 it's like bashims etc.. until you get to the point where it's Hystria tough and beyond. Each level gives better loot drops, XP, silver so we finally have a "Risk = reward" scenario. Further you grind the tougher the mobs but the better the loot drops (as in items and rates), XP and silver. 



 

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Posted (edited)

- Higher risks for gankers (turn red like in L2 then become vulnerable and drop gear when others kill you). It's beyond -----ing stupid that you are farming mobs then suddenly someone comes hit you when you have 20 mobs on you/low hp. There should be a delay of 15-20 seconds when someone turns PVP on until they can actually hit you so you can prepare for that.
- Instances like every other mmo
- Quests for XP like every other mmo
- A decent large world map, BD is tiny
- Pets that can be obtained in game and not just for p2w retards

Edited by Shiraishin
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Posted

basically everything in honey select

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Posted (edited)

Top 3 would be as following:

  • Alternative ways of character progression alongside of grinding (through playing PvP or dungeons)
  • Daily caps and diminishing returns on certain activities (i.e. grinding, world-bosses)
  • Skill-based PvP with far less gear-carry

Why in the world would you want there to be diminishing returns on a game that already requires months and years of grinding?? 

Before they introduced awakenings and advanced enhancement aka pri and up, the game was a lot more skill based. It did have some broken classes, though.

- Higher risks for gankers (turn red like in L2 then become vulnerable and drop gear when others kill you). It's beyond -----ing stupid that you are farming mobs then suddenly someone comes hit you when you have 20 mobs on you/low hp. There should be a delay of 15-20 seconds when someone turns PVP on until they can actually hit you so you can prepare for that.
- Instances like every other mmo
- Quests for XP like every other mmo
- A decent large world map, BD is tiny
- Pets that can be obtained in game and not just for p2w retards

Why should there be more risk in owpvp when there's already no reward and its intended purpose was discarded long ago? If you don't like ow pk, play something else.

You get a pet as a playtime reward. BDO's map is actually huge for what it is. You're just condensed into a few areas for most of your activities. We don't need instanced content. We need more party and raid content to do.

Edited by Xenon

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Posted

- Higher risks for gankers (turn red like in L2 then become vulnerable and drop gear when others kill you). 

calm down satan! Life is enough of a struggle already. 

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Posted

1. Tab targeting

2. Holy Trinity

3. Cry babies complaining about loss of immersion exit stage left

 

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Posted (edited)

1. Tab targeting

2. Holy Trinity

3. Cry babies complaining about loss of immersion exit stage left

 

WoW gives already all this.

Edited by Fanny

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Posted

From Revultion Online, Gear bracketed arenas so people can equip whatever gear they feel like fighting with and get paired against similar geared people, Rewards only for the highest tier gear scores 450-500, 500-550, 550+ to keep dat grinding motivation high
 

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Posted

All quests giving xp.

Treasure chests that don't require a key.

NPCs named jimmy.

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Posted

1. Being able to trade all items

2. More reasons to group with people

3. Mobs in the higher areas to be buffed in exp and money

4. Reduce the difference between players of different levels so pvp can be more skill based

5. Parkours around the world, we have a great movement system and climbing mechanic that is not used

6. Remove the 1 shot abilities from bosses, its just annoying

7. Add a 1 min cooldown of no combat before you can turn off the pvp flag

8. Reduce the cost of cosmetic items in the pearl shop, a lower price will encourage more sales and will result in more profit

9. Add the ability to allow friends or group members to take control of your ships or wagons

10. add the ability to transport your party in a wagon, there is tons of room :P

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Posted

  • High Risk/High Reward Gameplay, outside The RNG Realm.
  • Blade & Soul Enhancement System, Effort = Reward.
  • Improved Ranged Combat Mechanics.
  • Engaging Active Gameplay with Higher Rewards compared to Afk Activities.

A Game is meant to be Played.

 

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Posted

* Less "solo" play. More group incentive, please. Solo is boring as crap.

* More grinding areas for higher levels that are on par with eachother rather than a steep gear curve with little reward. Spread people out.

* Level limit to mob areas for exp/silver.

* GM presence in-game and less overall laziness from game staff.

* Regulations/stricter punishment on griefing of any sort.

* 1 pvp and 1 lifeskill channel(No mobs/Nerfed fishing-because this can be exploited to no end-).

* Marriage system

* Less BS for Horse Trainers/Breeders

* A response to my ticket already.

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Posted

 

* GM presence in-game and less overall laziness from game staff.

 

Heck no! The longer the GMs are occupied with trying to get the new Kama region to us or striker or w/e they are doing the better!

Makes it much easier to fly under the radar :ph34r:

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Posted

A big square in one of the cities where people can display there wares for silver / pearls but that will enable player trading so yeah ...

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Posted (edited)

A gladiator system where each class competes vsing other players of all classes in 1v1 duels. The player that has the highest score at the end of the week for their class gets some kind of bonus / appearance effect. 

Would like to see 2v2, 3v3 and more also.

More minigames other than RBF like Capture the flag, King of the hill...ect

Separate pings for party's leaders that can be hot-keyed

Edited by Baltazar

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Posted (edited)

Map completion like guild wars2 have.  This game have beautiful world but not enough reasons to explore. 

I like that black desert's knowledge system prompts me to explore, but it doesn't feel like quite enough. A number of areas feel kinda shallow, like their should have been something there but not. Raising the total amount of energy through knowledge completion is really poopy reward too, for all that trouble to hunt down everything in an area.

Edited by Redfeather75

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