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Why is no one talking about the short c/d on pots?

6 posts in this topic

Posted

One of the main things that is directly affecting pvp. No, it's not cash shop prices. No, it's cc immunity. No, it's not the experience rate from 1-50. No, it's not the karma system (i think this will be directly related tho). You know I can possibly understand why 1 kill in KR nets you 200k, if the encounter last 5-10 minutes, rofl. POT-heroes with cc immunity for 5 seconds. Trying to balance a game around 1v1 is something that is not possible, sadly.

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Posted

One of the main things that is directly affecting pvp. No, it's not cash shop prices. No, it's cc immunity. No, it's not the experience rate from 1-50. No, it's not the karma system (i think this will be directly related tho). You know I can possibly understand why 1 kill in KR nets you 200k, if the encounter last 5-10 minutes, rofl. POT-heroes with cc immunity for 5 seconds. Trying to balance a game around 1v1 is something that is not possible, sadly.

I do think pot cooldowns (assuming they still heal for a third of your health bar or more at level 50) need to go up to about 15 or 20 seconds depending on the damage output of players - also known as the velocity of the fights. However I think the lack of rewards for the risk of pvp is a far bigger issue that needs to be resolved first.

As for the reason it's not been made a big deal about, it's most likely because you can't pay to win style buy pots and decide a fight in this game, all the gold is gained by your in game work. Although if the lack of rewards for pvp continues this will become a huge issue because pve only players will have the most gold and therefore the most pots and win fights by default against actual pvpers.

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Posted (edited)

Pots do prolong battles, but you should be able to dish out more damage than a pot can heal, right?
I mean a solution would be to put a PVP-timer on potions, but I don't think I've experienced enough PVP to think it's warranted, not to mention GvG PVP, there's no healing class in the game, so what you take a little damage & have to sit there half HP for the x amount of time it takes?

If we have an actual Arena system, sure disable it there, but I think it's just common courtesy to not use one in the dueling arena unless you or your opponent are a nob.

Edited by Digit

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Posted

Pots do prolong battles, but you should be able to dish out more damage than a pot can heal, right?
I mean a solution would be to put a PVP-timer on potions, but I don't think I've experienced enough PVP to think it's warranted, not to mention GvG PVP, there's no healing class in the game, so what you take a little damage & have to sit there half HP for the x amount of time it takes?

Oh i heard the witch's awakening makes her a dedicated healer?

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Posted

Because it's been mentioned and been fixed already.

All pots will have a 5 sc cooldown, and level 50 pots been removed from the game.

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Posted (edited)

Oh i heard the witch's awakening makes her a dedicated healer?

Oh, well that changes things a bit. Even if we don't get awakenings for awhile.
Cool information to know, thanks.

Edited by Digit

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