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[POLL] Your favorite single aspect of PvP

Type   411 votes

  1. 1. Type

    • Ranked 1v1 Arenas
      24
    • Friendly 1v1 Duels
      22
    • Open World Griefing/Ganking (Free for all)
      135
    • Open World Flag System (Both parties must be flagged)
      44
    • Competitive Instanced Team PvP (5v5 / 8v8 / 10v10 / ETC)
      27
    • Open World Siege/Raid Style w/ Unlimited Participation (Zerg/Etc)
      96
    • Balanced Limited Siege/Raid Style w/ Both Sides Having Equal Numbers
      63

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198 posts in this topic

Posted

 

You have no idea my style.. :)     I'm not normally into grieving people unless they really piss me off somehow (kill me a lot while I'm low you will be on my give hell list when I grow).   I'm more the type who wants the griever type around because I just love to find them picking on people and then make them my ----- in a more even fight.

 

My point was that the game allows it, it has an actual function purposely added with code by a coder that allows any player to attack you in certain zones once you are the appropriate level. 

 

Once you play this game and reach those specifications, YOU DO NOT HAVE A CHOICE.

 

Your consent was playing the game in the first place and reaching the point in the game where it is activated.

i kill all

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Posted

Well, I don't really have a favorite, i like them all. My question would be, is there a way to know beforehand if someone you gank could put up a fight? If there isn't then basically you don't know until you try. If there is, then i guess jerks will be jerks lol...but seriously though if i'm a mugger/thief i'm not going to skip you because you are weak......if you are a criminal like that, that's the mentality, you target the weak on purpose so it kind of makes sense.

Either way if i get ganked it doesn't seem like there's really any negative repercussion, i'll just write down the name and come look for them when i'm stronger.

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Posted

How I imagine the PVE players whining all over the forums.

demographicnontumblr.png

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Posted

Made me LOL. Really, I'm damned near in tears laughing at this...xD

I don't know who they are. I don't know what they want. But  I do have are a very particular set of skills, skills I have acquired over a very long career. Skills that make me a nightmare for people like them. If they let the bears go now, that'll be the end of it. I will not look for them, I will not pursue them. But if  they don't, I will look for them, I will find them, and I will pk them.

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Posted (edited)

its kind of pointless wishing for a pve server in this game i think you have accept a certain amount of pvp.

having said that doesn't mean il do any griefing/camping, thats for the "internet tough guys"

Edited by Elbrollo
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Posted

its kind of pointless wishing for a pve server in this game i think you have accept a certain amount of pvp.

having said that doesn't mean il do any griefing/camping, thats for the "internet tough guys"

+1

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Posted (edited)

>People making character assumptions on people they never met
>Claiming player A is just out to ruin Player B's experience
>Don't acknowledge their own hypocrisy as they try to take the moral high ground


well, aren't you all just a bunch of saints.

skeleton.gif

Edited by Whargoul

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Posted

its kind of pointless wishing for a pve server in this game i think you have accept a certain amount of pvp.

having said that doesn't mean il do any griefing/camping, thats for the "internet tough guys"

i kill all

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Posted

The problem with your statement is that those concepts are subjective, and relative to that moment in reality.As for the persons character, it's SUBJECTIVE TO YOU, THE PERSON DEFINING THEIR CHARACTER.

It will be different person by person as we all have different opinions(if you can't tell).
This case being, Witnessing someone playerkilling someone, you may quickly judge them as a griefer, but you don't know the situation between the killer and the victim.
LSS, all that stuff you just said does not directly apply as warrant OR grounds in this argument.

Cuz.
u dun goof cuz.

Once again, nope. You keep confusing reputation with character. Someone who treats you well may create a good impression, that has nothing to do with their character. If they turn around and treat the waiter like a piece of $#!&, it reveals their character (That of being a terrible person). You may think they're a good person from your experience with them, but the truth is quite the opposite because someone's character isn't external, it's not subjective, it's the cold facts of who and what they truly are.

Your character is defined by your actions, not by the subjective opinions of others. You can judge a person's character, good or bad, just or unjust, and that is subjective (Example, what you think of someone who is willing to kill to save someone is subjective, the fact that they would be willing to take such actions is not subjective, it's their character).

And if you actually paid attention to what I said in my posts, I wouldn't consider witnessing some random PK as griefing, PvP happens in a PvP game, go to town.

Ganking vs griefing is subjective and situational, yes, and as you mentioned you may have your reasons for targeting someone (They &^@#ed you off, they tried to camp you before you turned the tables with the help of some friends, they were trying to grief a friend of yours and you're force-feeding them some of their own medicine, etc.). None of that makes you a griefer.

Running up to a lowbie or someone who doesn't stand a chance and continuing to kill them repeatedly simply because you enjoy making their lives miserable? Griefer, and true character revealed. It's the personal motivation for doing what you're doing (Ruining someone else's time for no reason other than your own enjoyment), and it's based on your character, nothing subjective about it.

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Posted

>People making character assumptions on people they never met
>Claiming player A is just out to ruin Player B's experience
>Don't acknowledge their own hypocrisy as they try to take the moral high ground


well, aren't you all just a bunch of saints.

skeleton.gif

One only needs to read through a fraction of the threads on this subject to find a plethora of posts from those freely admitting that their in game goals are to terrorize and make life miserable for as many people as possible. Hell, there are several in this thread alone that are proud members of the anti-social league who are happy to announce their intentions to be nothing more than a pain in the butt to someone else. I make judgment, not assumptions, based on experience and stated intentions. Therefore, your first two points above are hogwash, making the third point a case of the pot calling the kettle black.

I'm no saint and I claim no moral high ground. But I also don't play with the intent of being an asshat to other players, something you are apparently to blind to see even when it's right in front of you.

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Posted

>People making character assumptions on people they never met
>Claiming player A is just out to ruin Player B's experience
>Don't acknowledge their own hypocrisy as they try to take the moral high ground


well, aren't you all just a bunch of saints.

skeleton.gif

LOL.
2015-12-17_15-52-58.thumb.png.80b39da2cc

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Posted

Stab you in the back :ph34r:

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Posted (edited)

Once again, nope. You keep confusing reputation with character. Someone who treats you well may create a good impression, that has nothing to do with their character. If they turn around and treat the waiter like a piece of $#!&, it reveals their character (That of being a terrible person). You may think they're a good person from your experience with them, but the truth is quite the opposite because someone's character isn't external, it's not subjective, it's the cold facts of who and what they truly are.

Your character is defined by your actions, not by the subjective opinions of others. You can judge a person's character, good or bad, just or unjust, and that is subjective (Example, what you think of someone who is willing to kill to save someone is subjective, the fact that they would be willing to take such actions is not subjective, it's their character).

And if you actually paid attention to what I said in my posts, I wouldn't consider witnessing some random PK as griefing, PvP happens in a PvP game, go to town.

Ganking vs griefing is subjective and situational, yes, and as you mentioned you may have your reasons for targeting someone (They &^@#ed you off, they tried to camp you before you turned the tables with the help of some friends, they were trying to grief a friend of yours and you're force-feeding them some of their own medicine, etc.). None of that makes you a griefer.

Running up to a lowbie or someone who doesn't stand a chance and continuing to kill them repeatedly simply because you enjoy making their lives miserable? Griefer, and true character revealed. It's the personal motivation for doing what you're doing (Ruining someone else's time for no reason other than your own enjoyment), and it's based on your character, nothing subjective about it.

lol...........................................
You may want to go back to school or something.

You having an opinion of someone elses character is subjective to you, as it's your opinion.
That person and their own self awareness of their own character is subjective to them.

You're right or whatever, it's defined by your actions.
Your actions that you know your reason for.

Anyone else who sees and judges those actions, their judgement based on those actions are subjective to them.

Player Killing, "Griefing", Etc, are Generally subsets of Player Vs. Player.

Your own custom feelings towards the matter are great, but keep them to yourself.
I like to keep things understandable, so I use terms as should be used and append my explanations onto the terms as so that it's more understandable.

With how you people treat the word "PvP", there is no standard among the term, thus allowing for fallacy based argumentative warrant and grounds to be formed in favor of ones point, which at that point? Isn't even valid, due to the fallacy integrated into the warrant and grounds of the argument.

One only needs to read through a fraction of the threads on this subject to find a plethora of posts from those freely admitting that their in game goals are to terrorize and make life miserable for as many people as possible. Hell, there are several in this thread alone that are proud members of the anti-social league who are happy to announce their intentions to be nothing more than a pain in the butt to someone else. I make judgment, not assumptions, based on experience and stated intentions. Therefore, your first two points above are hogwash, making the third point a case of the pot calling the kettle black.

I'm no saint and I claim no moral high ground. But I also don't play with the intent of being an asshat to other players, something you are apparently to blind to see even when it's right in front of you.

My only point is that those unwilling to adapt to situations, will be filtered out.
If you all would really like to know a bit more about me as a player? Yeah. I love to kill other players.
But I can't stand picking on innocents/bullying. So I often pick on those who terrorize and bully.

That being said; I have an understanding that those who terrorize and bully in games have their own SUBJECTIVE reasons for doing so.
This means that I, understanding this, do not have the right to judge THEM for their choices and actions, simply respond accordingly.
Thusly; killing them.

So far, from what I've seen? You people aren't okay with allowing others to do what it is they enjoy doing, and would petition to change the game from allowing at least SOME construct of freedom of choice in order to make it convenient for you AS OPPOSED TO having to do a bit more work in order to survive/trade/whatever it is you're doing in this game.

That being said, that's mostly subject to me.

Back to the nonish-biased world....

This is what the GAME is. This is what makes up the GAME. Either you adapt to how it is / changes, or get filtered.
I'm sitting here retaliating against many of the threads like this because I DO NOT want to see the changes proposed, as they take away from The Game.

I believe that it should be permitted to kill a player and steal his items.
I believe that in doing this, there should be consequences placed on that player who kills others head. IE Bounty, etc.
I stand by the concept of players needing to MAKE -----ING FRIENDS IN AN MMORPG in order not to get their asses kicked when they go about their risky long route trading.

But, and correct me if I'm wrong...

From what I've seen so far, you people play in solo mode Elite Dangerous for your 300ly trade routes.
I'm not for that.

I will say this though.
These people on the forums thinking they have the right to talk down on others and what they find fun okay, I will be the first to take negative karma for.
Someone out of context of this thread would see that as grieving. Yet I have all reason, decided by me? To do so.

This is why Character and Reputation are subjective and relative to the person and location, situation, etc.

It's okay to admit it. You kids don't want to get killed.
If that's the case, feel free to message me in game, and I'll come protect you with my SQUAD.

Unless you're one of these posters that is alright with judging people and their actions then appending your diagnosis of their behavior to them.
----- that shit.
KOS.

Edited by War

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Posted (edited)

It's funny that the most voted option of a PvP aspect poll is the griefing/ganking/PK option where one player kills another unsuspecting/"defenseless" player.

You know it's called PVP - the versus sort of implies a battle of two parts; and while PK is arguably PvP... well... not exactly great PvP.

This game will have a great PvP community and it will feature a community of scared little PKers all rolling fast rangers geared to grief players who are lower levels because in a balanced duel they'd be killed outright.

/gauntlet thrown

Edited by Northerner

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Posted (edited)

It's funny that the most voted option of a PvP aspect poll is the griefing/ganking/PK option where one player kills another unsuspecting/"defenseless" player.

You know it's called PVP - the versus sort of implies a battle of two parts; and while PK is arguably PvP... well... not exactly great PvP.

This game will have a great PvP community and it will feature a community of scared little PKers all rolling fast rangers geared to grief players who are lower levels because in a balanced duel they'd be killed outright.

/gauntlet thrown

No. It doesn't.
Versus does not imply a battle of two parts. Versus is a synonym for Against.
PK falls under PvP, but is not in a board of it's own.

Horse racing is also PvP. To elaborate that PvP is not simply driven by combat.

The term simulates singular directional construct, WITH THE ROOM for bi/multi-directional.

Again. It does not have to be fair to be considered "PvP". If you think that, you're probably not very attuned with your shit.

Edited by War

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Posted

"Open World Griefing/Ganking (Free for all)"

I hope you realize your going to get murdered in the game, if your a Griefer / Ganker
and if you have negative karma, say goodbye to your xp.

reason being. no guild will stand for Griefers.

 



 

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Posted (edited)

How I imagine the PVE players whining all over the forums.

demographicnontumblr.png

 

How I imagine the Ganker players whining all over the forums.

IVAKVIu.png
 

NOTE: Not the PvP Players, I'm being specific to the Gankers.

 

Edited by Enk

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Posted (edited)

 

How I imagine the Ganker players whining all over the forums.

IVAKVIu.png
 

NOTE: Not the PvP Players, I'm being specific to the Gankers.

 

Hahahaha, except the polls have shown you guys are like 1/5th of the player base and more than half the threads on the pvp boards are you whiners crying for the game to be changed to your specifications.

Edited by CitizenKing

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Posted

Hahahaha, except the polls have shown you guys are like 1/10th of the player base and more than half the threads on the pvp boards are you whiners crying for the game to be changed to your specifications.

That's a shame because I like the game the way that it is.

Also, I'm glad you took the joke in good humour, as I took your one. :)

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Posted

image.jpeg

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Posted

>People making character assumptions on people they never met
>Claiming player A is just out to ruin Player B's experience
>Don't acknowledge their own hypocrisy as they try to take the moral high ground

>le funny green arrow meme
>bdo forums

yF6mU0J.png

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Posted

>le funny green arrow meme>bdo forums

yF6mU0J.png

>can't break the habit

>can't communicate properly due to constant pauses by trying to green arrow 

Send help

when the carebear is 30 levels below me and he didn't see me .

when the carebear is at low health

when the carebear is daddy having a go of the game

did I just make a list of douchebag victims

They would have to be the proper level to be targeted at all.. 

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Posted

Hahahaha, except the polls have shown you guys are like 1/5th of the player base and more than half the threads on the pvp boards are you whiners crying for the game to be changed to your specifications.

To be fair their seems to be nearly equal amounts of whining from both sides on this forum maybe even a little more out of the pkers

 However it should be noted that griefing, in the case of video games those who wish to impose their will upon others at the expense of others fun in order to further their own much like the play ground bully.  Is done mainly by those who seek attention or to feel like they are superior for a few moments as they generally spend much of their time feeling inadequate in their lives. 

This often causes them to be more active on video game forums as well so while they tend to make up a large amount of the populations on forums as the forums can fulfill the same desires as griefing in game thru trolling or picking fights that have no real repercussion they generally make up a much smaller portion of the population in game at launch overtime this may change as they chase paying customers off with their harassment eventually causing their game to fail.  Causing them to wait for someone else to make another game they can do the same thing again, which is why I find it odd so many of them have the gal to tell pve players you guys have tons of games to play but you can't le us have this one, while the only reason they don't have one left is because they chased the player off from the ones they had and the servers shut down.  Hence the reason less of those types of games get made in the first place, they were once the norm of mmo's but people being jerks to others killed the genre which is sad.

And as much as some of you are going to argue its just as easy to profile players from what they post online as it is in the real world talking to someone perhaps even easier as they tend to be less filtered thanks to the anonymity the internet provides.

Just cause you can do something to someone doesn't mean you should, and doesn't make you any less of a tool for doin it

And for any who are about to call me a carebare I fully intend to pvp, but you sure as hell won't see me killin for the lulz that's not even something I did when I was a kid

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Posted

My favorite aspect isn't listed.

I like the Politics, Drama, and Intrigue that happens between guilds. Frequently alliances, treaties, and wars are declared between guilds in these sorts of games. It gets super interesting when you have a WWI style flare up. When one guild wrongs (or seemingly wrongs) another and allies are called in on both sides, guilds who were friendly are now having to make choices. Its great, the tensions build and shtuff starts happening.

Frequently feelings get hurt, people take things personally, and all kinds of nastieness happens. But to me that's just weakness to be exploited. I don't take games personally. Its like playing a game of Risk with friends. Sure they're your friends, you might even trust them with your life. But in the game all bets are off and they will backstab you without a second thought. But its just a game. But when players take it too seriously, their judgement is clouded their actions are erratic and that's when you strike them down. Either in a personal contest.. or a guild on guild war.

Then you have the underhanded tactics. The observers, the spies, and the scouts. Its like damn, they're always one step ahead. And now you've got to go mole hunting. Again this is part of the game and a part one has to deal with. And of course its a tool to be used as well.

Above all I love it when PVP is made so that every choice a person make has consequences. For good or for ill. Right down to the choice of guild. Choice of friends. Or even as simple as whom they appear to be grouped with. Fame or Infamy by association. Reputation means everything.

But the best part is there is a reason for there to be Good and Evil in the game. For every ganker, for every PKer, for every Griefer. There's people who won't tolerate it. Players can police their own if allowed to. And it can work. Of course.. when misconceptions and rumors are misspread.. interesting things can happen when the lines blur into grays.

I believe PVP should be organic. Not structured by the computer system. Throw us on the server and let us sort out the numbers. Let the server be one Free For All. Allow Leadership, Charisma, and Might be the key factors of success. Would that allow for large guilds to dominant? Sure. For a time. But they invariably fail as everyone wants to be the leader in charge, everyone wants the glory. Everyone thinks they can do it better. Just like in PVE.. large guilds break up eventually, PVP guilds are no different.

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