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"Worker is already working" bug


4 posts in this topic

Posted (edited)

Edit:  The adage of "turn if off and back on again" resolved this- fully exiting the game and relaunching corrected all the issues, and the workers have all just begun their repeat of the previous tasks (all timers/progress fresh). Leaving this up in case it helps others.

 

All of my workers, regardless of city, are full stamina yet idle:

  • Issue began about 12 hours prior to this posting. Worker stamina has not decreased during this time; it may have occurred when intentionally using 'cancel' to interrupt repeat tasks to top off stamina levels, as I was unable to repeat or re-assign after feeding them all.
  • Attempting to assign them to a new task the game returns a "Worker is already working" error and there is no change.
  • No resources from the previously assigned nodes are being collected (not a display bug where they are working but appear not to be).
  • Attempting to assign another (newly hired) worker to the node that worker was previously using returns a node already-in use error message. Assigning these new workers to previously unused nodes does work normally.
  • Attempting to 'Contribution Withdrawal' from a node that a bugged worker was previously using returns a "Exploration nodes that are being used cannot be collected" error message.
  • Attempting to "Repeat", "Fire Selected", or "Promotion" a bugged worker returns a "worker is already working" error.
  • Bug effecting six workers across Velia, Hidel, and Calpheon; seemed to occur to all workers at the same time.
  • Have not changed channels since the workers were initially assigned to those nodes.

 

Server: Uno

Channel: Calpheon U2

 

Edit:  The adage of "turn if off and back on again" resolved this- fully exiting the game and relaunching corrected all the issues, and the workers have all just begun their repeat of the previous tasks (all timers/progress fresh).  Leaving this up in case it helps others.

Edited by Haniel
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Posted

Hi there!

Yes, I can confirm this bug exists in Alustin too. Hope they will fix it soon.

P.S. TY for the 'tip' edited.

 

- Shark's Head

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Posted

this fixed it for me thx keep this up

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Posted

Thank you!! Was having this issue all day until I found this post.

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