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CBT1 Patch Notes

164 posts in this topic

Posted

i love this guy.

I am glad there are people in this community that we share the same opinion and want to have a balanced and rewarding game :D

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Posted (edited)

Of course you can help a friend!  You can power level a friend from 1 to 50 within a few hours (5 to 8 hours).Let him pick up everything and he will end up with enough silver and Black Stones to have a decent +5 Armor set and +7 Weapon (at LEAST that much) to start the game and do whatever he wants, like leveling his favorite profession, helping the guild with quests or even grinding solo now. Who else went 50 with decent gear in 1 day? (even if the rates change drastically, this won't affect too much the 1-50 power leveling as even if you double the hours needed it's still a great help and result)

Progression in a game needs to come SLOWLY and progression should mean EFFORT.

Unfortunately there are way too many people that don't understand this anymore as in other MMOs they had it easy.

Block every trade and any p2p transaction, control everything with the system. Any loophole in the system will be abused 100%. The community will be more grateful if there is a balance and equality for everyone.  

Effort and time spend on the game should mean progression and better equipment. 

That is at least my humble opinion after more than a decade of playing MMOs.  

You have a valid point, by telling that you can power level your friend and let him take everything, I forgot about it.

And still you focused only on one aspect of the game, levelling.

Without a player to player trade system you cannot simple give your friend a materials needed to craft or focused in group to make something bigger. Its simply impossible.

New players always tend to group and help each other in this way in every MMO I played, and BDO lack of trading system prevents that. And then we reach a ridiculous thing that is a faster way to go fishing and vendor them to buy a materials on the market  to craft a boat than actually go and gather materials yourself.

Edited by Czarny

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Posted

You have a valid point, by telling that you can power level your friend and let him take everything, I forgot about it.

And still you focused only on one aspect of the game, levelling.

Without a player to player trade system you cannot simple give your friend a materials needed to craft or focused in group to make something bigger. Its simply impossible.

New players always tend to group and help each other in this way in every MMO I played, and BDO lack of trading system prevents that. And then we reach a ridiculous thing that is a faster way to go fishing and vendor them to buy a materials on the market  to craft a boat than actually go and gather materials yourself.

He focused on the aspect of ''helping out someone'',i feel you,it would be decent to give crafting mats to friends but you have got workers in place for that without the needing of other players,you simply link a node needed for certain materials and send a couple workers there,easy as that.
Now about trading,this game wasn't planned to have a p2p trading implemented,the moment you try to implement an element in a game that wasn't designed to have that specific element in,you are bringing nothing but trouble on yourself.
About the crafting items inflation,you are right,but i would tone down crafting exp or add recipes only available at higher degrees (with a toned crafting progression levels of course) that would actually make some useful items.

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Posted

He focused on the aspect of ''helping out someone'',i feel you,it would be decent to give crafting mats to friends but you have got workers in place for that without the needing of other players,you simply link a node needed for certain materials and send a couple workers there,easy as that.Now about trading,this game wasn't planned to have a p2p trading implemented,the moment you try to implement an element in a game that wasn't designed to have that specific element in,you are bringing nothing but trouble on yourself.
About the crafting items inflation,you are right,but i would tone down crafting exp or add recipes only available at higher degrees (with a toned crafting progression levels of course) that would actually make some useful items.

Yes, the current system of Workers and Trade is preventing from normal Player 2 Player trade system to work normally. I personally dislike it is a easy money.

Maybe I'm just to accustom to only Player based economy system where you needed to gather materials by yourself and process them, Look for players to sale your goods etc.

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Posted

I see the point, but maybe - just maybe internal guild market will be a good idea. With this same prices but only for guild members.

In my opinion this will have more sense to me. If P2P trade is block and you can't sell / give other player a carrot ;).

Take look on L2 solutions - someone can craft, other can cook etc. In BDO you need to be specialist from everything and you can be totally autonomic.

Right now guild is only for skills/sieges/quest, maybe this will be a solution.  Of course I can be wrong all about this.

what you think?

532

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Posted

Internal Guild/Clan trade system is better than nothing. It allows for fast trade between ppl (not waiting for some damn queue to fill up).

We all can confirm that current system is making players to craft everything solo in a MMO game ;)

And the "New" Vigor system will just make everything slower and painful for new players.

In this days a first hours decide if new player is going to like the game or not, if the trade /craft system is bad for new players then it will be bad for the Community.

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Posted (edited)

Black Desert has all the infrastructure required to become a very good game that will promote co-operation.

Everything needed is already there. We have the buildings like workshops, crafting stations, refinery etc. On top of that we have the Amity system. Lets combine these two with the community.

People should be able to get Amity with each other. Every time you are in party with another player, doing activities together you will be able to earn Amity with that player. Amity with players will be able to be earned only with people that are on your friend list and there should be an algorithm to calculate how much amity each player will gain. This algorithm will take into consideration the activity each player has (afk fishing for example won't count or afk following your friend while trading), the contribution to the activity and of course the duration of it etc.

Examples

You are grinding with a friend. If the party loot is on random (or by turn) and both players are the same (-+1/2) level and both are actively killing mobs the Amity earned to each other will be the same.

You are power leveling a friend and the loot if free for all. The person that is doing the power leveling will gain a lot of Amity(towards the other player). If the drops are all picked up by the low level this will affect the amity even more. So in this case the person that is helping his friend will earn nearly all the amity (like 95% of the amount) and the person that gets power leveled will only earn a really small amount of amity.

You are fishing actively with friends (not auto-fishing). Using party baits will give you a bonus amity etc

Same logic goes will all the professions, I think you can get the logic of it and of course the logic behind the algorithms.

 

So what can we do with this amity?

Players will be able to use the amity that they have with another player for all shorts of actions.

By visiting your friend's workshop, you will be able to utilize your friend's workshop and workers to craft items, or your friend will be able to craft items for you, or he will be able to "loan" you some of his workers etc etc the possibilities here are endless.

Now the scenario that we power leveled our friend. We have a lot of amity towards him, he has very low amity towards us. What does that mean? He can help US in the future as he "owns" us a favor!

In other words, the amity you have with another person is the amount of "favors"/help that person can offer you! The more you do things together the more you can help each other!

Players will be able to exchange equal's worth items between them with a small amount of amity.
If the items exchanged are not equal or we are basically giving something for free to the other person the amity needed will be increasing depending the net worth of the exchange/trade.

And of course like the NPCs that sells you items with Amity, that amity is consumed after the craft, purchase etc etc.

Can this get abused?

Since there will be an advanced logic behind the p2p amity system, only real activities will be rewarded with amity.

 

Again, the players should not be able to control the economy. The system should be able to control everything and adjust to each circumstance. The game has the potential to become a great game, the only real question is how much Pearl Abyss is willing to change the core of the game and adjust it to the EU/NA audience.

 

What are your thoughts and ideas about this?

 

Edited by Xandour
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Posted (edited)

I found this idea a good one. It would not be as easy to exploit as simple trade system.

 

EDIT: I wondered a little where I saw a similar system. It was in tabletop RPG EclipsePhase. There is a Reputation / Favor system.

Edited by Czarny

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Posted (edited)

In reference to the changes to the economy, we are reviewing the system and considering possible changes from our current build.  These considerations apply to the economy as a whole and to player to player trade.  As reflected in the patch notes, we have not altered the system from what existed in Alpha at this time.  When the decision is made it will be announced, not before.

"Reviewing"
"Considering"


I'm sorry, but I can't help but find this nothing but PR talk for "We are not going to do anything about it". I want to be more optimist, but I've seen this time and time again in the past (other products, of course). This is a Closed Beta, a stage that literally exists for the Testing and Balancing purposes. Deciding to do neither and sticking to "Reviewing" and "Considering" as the clock ticks doesn't sound like good news at all.

Edit. Also I dun'goofed something about the quote. It wasn't supposed to reply to Chun-Chun.

Edited by DNA_Destroyer

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Posted

Of course you can help a friend!  You can power level a friend from 1 to 50 within a few hours (5 to 8 hours).Let him pick up everything and he will end up with enough silver and Black Stones to have a decent +5 Armor set and +7 Weapon (at LEAST that much) to start the game and do whatever he wants, like leveling his favorite profession, helping the guild with quests or even grinding solo now. Who else went 50 with decent gear in 1 day? (even if the rates change drastically, this won't affect too much the 1-50 power leveling as even if you double the hours needed it's still a great help and result)

Progression in a game needs to come SLOWLY and progression should mean EFFORT.

Unfortunately there are way too many people that don't understand this anymore as in other MMOs they had it easy.

Block every trade and any p2p transaction, control everything with the system. Any loophole in the system will be abused 100%. The community will be more grateful if there is a balance and equality for everyone.  

Effort and time spend on the game should mean progression and better equipment. 

That is at least my humble opinion after more than a decade of playing MMOs.  

I agree 100%, this game deserves it.

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Posted

I was wondering if you were aware of a bug involving the wizard class which causes them to glitch into trees if they use pwm_skill_0912_1.png and land in/near an adjacent tree. Only way I could find to get out was by re-logging. 

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Posted

Glad to hear that you are still open to suggestions

Gold-Sellers are a tricky thing to fight.

The easy way is to prevent any money transfer from player to player possible, or any trade at all (vide Japan Version). Its a good solution but you are punish community withy it.

Easy way to transfer money / Goods / Items from Guild / Clan or Friends is essential to any MMO. Right now is like everyone need to Solo everything. In a MMO game is kinda strange to me. Even if your friends are willing to help you they simply cant.

.The normal way is to make a Report system worth something, and they will report mail SPAM. Moderators and Admins receive such report and investigate, if its valid you receive a some form of reward (maybe a point, maybe a simple token of appreciation, anything). Good idea is some form of reputation system, your reports are valid and you are giving something to the community, you receive points, your reports are scams you loosing your reputation.

There are lost of good Ideas and solutions.

Best way to keep them out is not trading...all there is to it

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Posted

Best way to keep them out is not trading...all there is to it

I think that is a easiest way not the best way, but its a working One, Yes.

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Posted

I'd like to note that I do not like the naming policy. 

I have a longtime name that I use on all MMOs that I play and cannot use it here. Please reconsider no more than 2 consecutive numbers per name policy. I need at least 4 to be happy. Playing as TrixiEE is just not me.

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Posted

I'd like to note that I do not like the naming policy. 

I have a longtime name that I use on all MMOs that I play and cannot use it here. Please reconsider no more than 2 consecutive numbers per name policy. I need at least 4 to be happy. Playing as TrixiEE is just not me.

Nobody wants to see a bunch of ugly numbers or a bunch of ugly capital letters for that matter. I'm also not aware of games that even allow that.

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Posted

Nobody wants to see a bunch of ugly numbers or a bunch of ugly capital letters for that matter. I'm also not aware of games that even allow that.

I'm sorry, perhaps you should cast your eyes upon my beautiful and glorious forum name. What a deep shame it is, that such a glorious name cannot be seen in game. I have spent countless hours mastering the art of being able to type this name with the appropriate number of llllllllll's and would like this immense skill to be incorporated into the game. 

If you disagree its just because you're a plebeian who doesn't understand true art. 

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Posted

I'm sorry, perhaps you should cast your eyes upon my beautiful and glorious forum name. What a deep shame it is, that such a glorious name cannot be seen in game. I have spent countless hours mastering the art of being able to type this name with the appropriate number of llllllllll's and would like this immense skill to be incorporated into the game. 

If you disagree its just because you're a plebeian who doesn't understand true art. 

Get rid of the X, and I shall call you Barcode

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Posted

Get rid of the X, and I shall call you Barcode

Call me barcode and I shall call you Gulag prisoner92736

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Posted

Call me barcode and I shall call you Gulag prisoner92736

alright Picket_Fence, have at thee.

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Posted (edited)

 

We have done this because the KR economy is drastically different from ours due to it's age.  "For a long time now it has been the norm in KR that players can pick a profession and have it at master level in a matter of days".  Personally I was able to go from beginner to master cook in three days, this fact alone makes the progression of crafting trivial.  Players in KR are able to mass produce virtually any item, Beer and Carrot Juice, are both prime examples of what we want to avoid.  Again speaking from experience, players in the KR region are able to mass produce carrot juice virtually afk for an unlimited amount of time and sell it.  It has actually reached the point of saturation where it is better to vendor the item then to let them sit stagnate on the AH.  Please note that the examples I have given are specific, but do not cover all the items or examples that can be made.

This is completely unrealistic CM_Jouska.

  1. "For a long time now it has been the norm in KR that players can pick a profession and have it at master level in a matter of days"
  • This is a complete over exaggeration to justify a change that the larger percentage of players are rejecting.

If you are willing to spend millions of silver to buy base ingredients and abuse the system, as you did in order to obtain "beginner to master cook in three days"

A player would obviously have to invest many hours in the game prior to lvling their alts cooking skill, an unobtainable amount of money a new player could not possibly have, in order to throw away for that single purpose.

      2. "Personally I was able to go from beginner to master cook in three days, this fact alone makes the progression of crafting trivial"

  • You're implying that you did this in 3 days from the start of a fresh account, you obviously didn't do this from day 0 of your account. You haven't informed us that you spent money on the Auction House to circumvent the effort required to get the materials yourself.

      3. "Players in KR are able to mass produce virtually any item, Beer and Carrot Juice, are both prime examples of what we want to avoid"

  • after a year of playing the game i hope that a player can produce on mass the basics like "beer" and then later on at higher lvls "High-Quality Carrot Juice"

      4. "Again speaking from experience, players in the KR region are able to mass produce carrot juice virtually afk for an unlimited amount of time and sell it.  It has actually reached the point of saturation where it is better to vendor the item then to let them sit stagnate on the AH."

  • An unrealistic over exaggeration.
  • Firstly, in order to mass produce "High-Quality Carrot Juice" you need to have spent a long time farming the carrots, why do you wish to punish players for this time investment, one that also cost you energy to acquire!
  • Secondly, an unlimited amount of time.. the amount of time is determined on the amount of farming work the player has put in, not to mention the fact that your cooking utensil has durability... sitting around afk waiting on energy to cook beer for your workers is not gameplay.
  • thirdly, "High-Quality Carrot Juice" is Not  an item designed for sale on the Auction House, its specifically a production item to be sold to a vendor for silver. (vendor bait)

 

CM_Jouska,

The points you've made here in this comment are designed completely to view the system negatively and doing so in order to justify an opinion of needed change.

a higher percentage of the players disagree with this as it cripples there progression due to energy blocking them from enjoyment. 

i understand that you're looking to the future to protect the longevity of the game, however punishing players hard work with an energy gate / block is not the correct way to go about this nor is it right to instill fear in the players with false accusations and embellishments to make your point of view seam valid.

 

Remove the energy gate / block to professions it punishes and cripples any kind of production. needing to AFK in order to progress is not game play.... you're afk.

Edited by Lexxicon
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Posted

 

This is completely unrealistic CM_Jouska.

  1. "For a long time now it has been the norm in KR that players can pick a profession and have it at master level in a matter of days"
  • This is a complete over exaggeration to justify a change that the larger percentage of players are rejecting.

If you are willing to spend millions of silver to buy base ingredients and abuse the system, as you did in order to obtain "beginner to master cook in three days"

A player would obviously have to invest many hours in the game prior to lvling there alts cooking skill, an unobtainable amount of money a new player could not possibly have, in order to throw away for that single purpose.

      2. "Personally I was able to go from beginner to master cook in three days, this fact alone makes the progression of crafting trivial"

  • You're implying that you did this in 3 days from the start of a fresh account, you obviously didn't do this from day 0 of your account. You haven't informed us that you spent money on the Auction House to circumvent the effort required to get the materials yourself.

      3. "Players in KR are able to mass produce virtually any item, Beer and Carrot Juice, are both prime examples of what we want to avoid"

  • after a year of playing the game i hope that a player can produce on mass the basics like "beer" and then later on at higher lvls "High-Quality Carrot Juice"

      4. "Again speaking from experience, players in the KR region are able to mass produce carrot juice virtually afk for an unlimited amount of time and sell it.  It has actually reached the point of saturation where it is better to vendor the item then to let them sit stagnate on the AH."

  • An unrealistic over exaggeration.
  • Firstly, in order to mass produce "High-Quality Carrot Juice" you need to have spent a long time farming the carrots, why do you wish to punish players for this time investment, one that also cost you energy to acquire?
  • Secondly, an unlimited amount of time.. the amount of time is determined on the amount of farming work the player has put in, not to mention the fact that your cooking utensil has durability... sitting around afk waiting on energy to cook beer for your workers is not gameplay.
  • thirdly, "High-Quality Carrot Juice" is Not  an item designed for sale on the Auction House, its specifically a production item to be sold to a vendor for silver.

 

CM_Jouska,

The points you've made here in this comment are designed completely to view the system negatively and doing so in order to justify an opinion of needed change.

a higher percentage of the players disagree with this as it cripples there progression due to energy blocking them from enjoyment. 

i understand that you're looking to the future to protect the longevity of the game, however punishing players hard work with an energy gate / block is not the correct way to go about this nor is it right to instill fear in you're players with false accusations and embellishments to make you're point of view seam valid.

 

Remove the energy gate / block to professions it punishes and cripples any kind of production. needing to AFK in order to progress is not game play.... you're afk.

Thank you for your feedback Lexxicon, it is greatly appreciated.  As we all know this change is one of the most discussed topics, and we will continue to monitor the feedback as well as the impact these changes have in the CBT phases.  As you stated, our main interest is in maintaining the integrity and longevity of the game, that means we will continue to review and evaluate all systems, including this one.

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Posted

Health potions needs to go back to its normal cool down. Increasing the cool down was a bad idea. once you reach higher level it makes more sense to have it as it normally was.

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Posted (edited)

Health potions needs to go back to its normal cool down. Increasing the cool down was a bad idea. once you reach higher level it makes more sense to have it as it normally was.

i don't agree with you on this. if 5 seconds is to long you're in the wrong place fighting the wrong thing, the wrong way.. or getting ganked by a player that has the same limitations.. 

However removing the most powerful potion is something of a poor choice.. when "changing systems" there is no need to pick at more than one aspect of it.. you fix things little by little, not crush things into dust. This may not be a case of crushing changes but i can see how this along with other changes can snow ball into something bigger..

Edited by Lexxicon
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Posted

just a silly question, when cbt2 will start or even the release will we have to download the entire game again or will we be able to patch the game or something like that?

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Posted (edited)

just a silly question, when cbt2 will start or even the release will we have to download the entire game again or will we be able to patch the game or something like that?

This is a good point, the CBT1 files are 50gig.. Space that i'd like to free up while we wait 2 months for the next test

Edited by Lexxicon

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