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[Updated] Patch Notes - March 11th

279 posts in this topic

Posted

 

Great job Daum, Devs :D

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Posted (edited)

2ND,

 

Senpai, mind explaining what the reason is for not adding pet breeding while sale is on?

Why not delay the sale till the breeding is revamped?

 

Edited by Reasinglow
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Posted

Thanks for the notes!

Much better this time!

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Posted

Cant believe you guys did not solved the "Billing System Error" issue that so many of us have when trying to buy Daum Coins.... And no, changing Browser and clearing cookies does not work for alot of ppl like me.

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Posted

Sweet. Time to farm my endgame jewelery.

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Posted (edited)

I just love when a game comes back from maintenance early (assuming there won't be any issues). Keep up the goodwork Daum!

Edited by BurningBern
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Posted

Due to the increased "goldseller" population, we are beginning to put systems in place to suppress their market.

Players were able to abuse an exploit that allowed trading any amount of silver it through Potions. 
Payer A could purchase potions, trade them with Player B and B could sell them back to the NPC to gain silver out of it. (or other items)

• Items traded 1:1 will become character bound and can not be sold anymore to the NPC, nor used for professions such as crafting/alchemy/cooking anymore (character bound)

This system prevents from Golldselling perfectly, let us trade all items in game in this manner.

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Posted

Rushed a +15 Seleth staff to save up for Liverto upgrade. Later on learned Liverto staff wasn't in the game, so I decided to use my saved up 30 black stones on enchanting Yuria. Now I find out it's being added...

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Posted

Why would you lower the EXP on the only mobs that we have to farm at end game -_-

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Posted

With the traded items being character bound, will that possibly open up more trading to people? (non-consumables like armor, weapons, ect)

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Posted

Marketplace update please? We have almost nothing. We need costume exchange coupons and more costumes added in general :/ It's very lacking in choices too early in this game.

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Posted

Why would you lower the EXP on the only mobs that we have to farm at end game -_-

i agree, exp gaining is pain as it is......

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Posted

This system prevents from Golldselling perfectly, let us trade all items in game in this manner.

Yes, exactly!

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Posted

Its up :)

 

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Posted (edited)

Wow, please don't nerf the droprates/exp more especially for people who didn't headstart, this is a big blow.

Edited by Pracera
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Posted

From my point of View. 
The Droprates for e.g. Blackstones and so on were really nice before. With the increase of droprate for Special items. 
You are awesome. Really. 
in other games its hard to make money on 1 day farming cause of repair and bad drop rate but here. You get rewarded hard! 

i love that a lot 


BUT 

  • EXP amount gained from Fat Catfishman, Rhutum Elite Brawler, Green Orc Skeleton Warrior, Calpheon Shrine Elite Warrior, Calpheon Shadow Guard was lowered.
  •  Item drop rate for <Violent> Green Orc Skeleton Warrior, <Sturdy> Calpheon Shadow Guard, <Violente> Calpheon Shrine Elite Warrior was adjusted to lower the drop rate of boss summon scrolls and accessories.

    I hope the EXp reducion is not that extreme and the Scroll Drop rate.... 
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Posted

This system prevents from Golldselling perfectly, let us trade all items in game in this manner.

dont be stupid, it will support gold sellers selling ITEMS and SETS for real money. god use your brain

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Posted

 

  • Removed the case sensitive limitation during marketplace search

Yea baby

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Posted

As much as I'm against the goldsellers and stupid bots that are attracted to good games. You guys are seriously going about it wrong in every aspect. Your limitations are actually punishing team based players (like myself as I play with my gf all the time) by not allowing us to actively trade anything with each other. Yeah sure can still trade foods and potions....but to what purpose? Why even have a "trade" option if that's literally all you can trade and they are gained by almost every quest.....pointless. 

I'd rather see severe restrictions in the following ways (which still prevents goldsellers in every way):

1st make it so only friends can trade (must be friends for over 1 week to trade items other than potions/foods)

2nd make the stuff bound to the account (not character....) as I'm perfectly fine with that, even the no selling idea

3rd You should allow friends to trade up to say 50k silver to each other every week. While it's not much, it can really help out someone just starting (and with such restrictions as above no goldseller will really bother with it). This would be 50k total tradable, meaning even if a goldseller tried it....they'd only be hurting themself as each account can only trade such a tiny amount it'd be pointless. 

4th Maybe even restrict it to being in the same guild (they'd have to actually be in the guild for a week, be friends for a week, and limited to 50k a week for silver trading AND then any items traded would be bound and unsellable)

I seriously think those restrictions would do perfect, and as a result teamplay would be encouraged and it would kill these stupid goldsellers (at least for awhile till they figure a way around it as they always do eventually...). That's my thoughts on it anyway....otherwise if you're going to restrict it so harshly, just better off removing it entirely....

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Posted

Trying to login, now all I get is Now Processing, and the game exits everytime. Is something broken, or does that mean way too many people are trying to login?

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Posted

Items

  • Drop Rates for the following items from Field Boss Bundles has been increased.
    • Mark of Shadow from Giant Mudster
    • Tree Spirit Belt from Dim Tree Spirit
    • Tree Spirit Belt from Liverto Weapon Bundle
    • Liverto Weapon Bundle from Red Nose

Tree spirit belts can be in a liverto weapon bundle lol? 

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Posted

The 1:1 trade changes are pretty neat and all, but we should be able to trade a lot more items. Binding items received to the account is all well and fine, but why make the materials unusable for crafting? Why not remove the crafting restriction and make the products made from crafting with said materials account bound? This means some of us can do things like buy coal from players at certain areas, since every time I've tried to buy any on the trade market there's been none for sale, ever.

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Posted (edited)

  • EXP amount gained from Fat Catfishman, Rhutum Elite Brawler, Green Orc Skeleton Warrior, Calpheon Shrine Elite Warrior, Calpheon Shadow Guard was lowered.

Very bad decision. Why? Do you want to make those that no-lifed until now & achived lvl 54/55 gods? You literarly made those that are not lvl 55 even weaker compared to those that are, by lowering thier chances at competing. @CM_Jouska That's a very bad decision.

You`re rewarding the players that account shared to level up until now, by making them gods in pvp, while it is against the rules to share your account, instead of baning them. GG

With this account bound thing, you guys should allow trading for a lot more items (well, kind of all items beside those that were encahnted aka only +0 can be traded). Right now, there is no reason to not do it, since there is no way to monitize anything that has been traded.

Edited by Chun-Chun
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Posted

Dear Players,

In case you haven't read it yet:

We will perform an additional maintenance as follows:

Date: Friday, 11.03.2016

Duration: 5h

Server Down:

Server Up:

Global

09:00 UTC

14:00 UTC

West Coast (NA)

01:00 PST

06:00 PST

East Coast (NA)

04:00 EST

09:00 EST

Central (EU)

10:00 CET

15:00 CET

 

Initially we had planned this maintenance today for the 16th March, but due to some urgent issues that had to be addressed swiftly, we decided to push this maintenance before the weekend.

The following changes will be applied during this maintenance:

Event & System

  • Character limitation in the chat window will be expanded to 350
  • Removed the case sensitive limitation during marketplace search
  • Added whisper notice sound. You can switch it off in your game setting menu

Class

  • Berserker
    • Raging Thunder move distance has been increased.
       
  • Valkyrie
    • Fixed the issue where Valkyrie was not holding a sword in character creation.
       
  • Wizard/Witch
    • Fixed the issue where using Magical Shield also protected enemies.
       

Items

  • Drop Rates for the following items from Field Boss Bundles has been increased.
    • Mark of Shadow from Giant Mudster
    • Tree Spirit Belt from Dim Tree Spirit
    • Tree Spirit Belt from Liverto Weapon Bundle
    • Liverto Weapon Bundle from Red Nose
       
  • Drop Rates from the following field boss has changed.
    • Giant Mudster
    • Before
      • Brilliant Ruby
      • Brilliant Topaz
      • Brilliant Emerald
      • Brilliant Diamond
      • Seal of the Hunter
    • After
      • Infinite Magic Crystal: Swiftness
      • Infinite Magic Crystal: Storm
      • Infinite Magic Crystal: Valor
      • Infinite Magic Crystal: Memory
      • Seal of the Hunter (with slightly increased numbers at random)

Monsters

  • Added additional <Violent> Calpheon Shrine Elite Warriors
  • Spawn times of the field bosses (Red Nose, Dim Tree Spirit, Giant Mudster) was lowered from 24-32 hr to 12-24 hour.
  • Spawn time for <Violent> Green Orc Skeleton Warrior, <Sturdy> Calpheon Shadow Guard, <Violent> Calpheon Shrine Elite Warrior was decreased.
  • EXP amount gained from Fat Catfishman, Rhutum Elite Brawler, Green Orc Skeleton Warrior, Calpheon Shrine Elite Warrior, Calpheon Shadow Guard was lowered.
  •  Item drop rate for <Violent> Green Orc Skeleton Warrior, <Sturdy> Calpheon Shadow Guard, <Violente> Calpheon Shrine Elite Warrior was adjusted to lower the drop rate of boss summon scrolls and accessories.
  • Mask Owl has had its level decreased from 40 to 39.
  • The following monsters are now immune to attack/movement slowing debuffs.
    • Scarecrow Ghost
    • Cultist Warrior
    • Big Horn Triangle Head Salamander
    • Patrol
    • Swamp Fogan Warrior
    • Strong Altar Imp Trainer
    • Mine Imp
    • Altar Imp Fighter
    • Khuruto Fighter
    • Waragon
    • Contaminated Butcher
    • Ruins Golem
    • Giant Possessed by Black Spirit
    • Ruins Monster
    • Petrifying Foreman
    • Orc Test Subject
    • Saunil Commander
    • Giant Combatant
    • Fat Catfishman
    • Rhutum Elite Brawler
    • Green Orc Skeleton Warrior
    • Calpheon Shrine Elite Warrior
    • Calpheon Shadow Guard
  • The Liverto Staff (Wizard/Witch) was missing, because it was part of the Mediah Update in KR service. It has now been added to the drop of "Hexe Marie" (Boss Scroll)

UI

  • Fixed the issue where the enhancement level was being displayed on the wrong spot when a Marketplace registration notification comes up.
  • You can open the knowledge window anytime now
  • Issue with the crop information window has been fixed (You could not open it before)

Quests

  • Navigation added for the quest "Reyas's Request."
  • Navigation added for the quest "Margaret's Test #2."
  • Order for certain quests  has been changed to smooth leveling.
    • "Mask Owl Rumor"
    • "Big Muscle, Big Brain"
    • The quest "A Walking Bird?" was removed.

Issues/Bugs

  • Fixed the issues that did not save changes made for Custom Quickslots
  • Fixed missing battle music
  • Fixed the issue where typhoons were not seen.
  • Fixed an issue with monsters not properly respawning

Ongoing Issues

  • Serendia Issue from 1st day of head start; compensation is still being worked on.
  • Pet Breeding is disabled as the system is being revamped, once complete it will be enabled.

 

Due to the increased "goldseller" population, we are beginning to put systems in place to suppress their market.

Players were able to abuse an exploit that allowed trading any amount of silver it through Potions. 
Payer A could purchase potions, trade them with Player B and B could sell them back to the NPC to gain silver out of it. (or other items)

• Items traded 1:1 will become character bound and can not be sold anymore to the NPC, nor used for professions such as crafting/alchemy/cooking anymore (character bound)

• Previous statement about energy consumption for Channel Chat has been removed; this did not change and remains same as it was before.
1st message = 1 energy, consecutive messages within 10 seconds from previous one have increased energy
We will monitor this closely and determine whether or not to change this in the future. 

 

After maintenance we will also offer the coupon to NA players who played on the 28th February between 08:00 UTC (opening) and 18:00 UTC (fixing the Serendia Issue) to submit a request for a "Character Name Swap between 2 existing characters"

  • You may register your request on that page for swapping the names of two existing characters within the same region.
  • You must have two existing characters within the same region to be able to register a 'name swap'. 
  • Registration will open latest by end of 11th March and close  March 23rd at 08:00 UTC.
  • Name Swap will be applied on March 30th during the maintenance.
  • If a character, for which a 'name swap' has been registered is deleted within this process time, your request will fail and your coupon will be consumed.
  • Only one 'name swap' will be provided. A failed coupon will not be reimbursed.
  • Only your character's names will be swapped. This doesn't affect your character's progression.
  • Note: Please make sure the chosen names are correct. After your confirmation this process is irreversible!

 

Best regards

BDO Team

 

 

You guys should include the patch notes in the Launcher C:

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