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[Updated] Patch Notes - March 11th

279 posts in this topic

Posted

The 1:1 trade changes are pretty neat and all, but we should be able to trade a lot more items. Binding items received to the account is all well and fine, but why make the materials unusable for crafting? Why not remove the crafting restriction and make the products made from crafting with said materials account bound? This means some of us can do things like buy coal from players at certain areas, since every time I've tried to buy any on the trade market there's been none for sale, ever.

I can see the point behind that, but it's a lot to program that into it since they'd have to double all the crafting items to do it (one unbound one bound) which would only add more strain on the game. Better off either not allowing crafting items (other than foods/potions) to be tradeable. But I agree we should be able to trade a lot more between friends....I'm perfectly okay with it being account bound, but they mention character bound which would only cause more harm than good....

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Posted (edited)

@CM_Jouska‌ this is going to need attention:

The name change page shows my current Orwen characters as being on Uno (via the server selection dropdown) and my old 'Serendia-disaster' Orwen-to-Uno character(s) on Orwen. I need to know if this system is functioning correctly before using it. Because as it reads, its not showing my characters where they are.

Edited by Mavor
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Posted

Nice detailed patch notes, keep it up!

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Posted

As I'm not anywhere near endgame most of the mob changes don't affect me personally but I'm glad to see some effort being put into place concerning the goldsellers. Also, love that there is more explanation to the changes that were made. You all are doing awesome!

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Posted (edited)

I can see the point behind that, but it's a lot to program that into it since they'd have to double all the crafting items to do it (one unbound one bound) which would only add more strain on the game.

I've seen the system used in other games before, its a sensible answer to the issues

Edited by Jamalius
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Posted

Daum, no new costumes.

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Posted

I've seen the system used in other games before, its a sensible answer to the isues

Yeah I know of the system. But it is strainous on the game, since doubling the items would cause harsh side effects for low end players (I'm a low end for now heh) but it would help yes overall. I just think they are going about it all wrong....I've seen this same situation handled far better than the way they are handling it. But who am I to say much involving their game....I'm just an Indie Developer lol

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Posted

I am having issues with the name change as well, I'll see if they resolve by end of day today. I would like to know if we are going to have the opportunity to change additional names at a later date as I have 4 names that I need swapped since the energy system is so good at making it stupid not to immediately have created as many alts as possible.

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Posted

Can you for ----- sake change the Guild Chat system to display only Family names? Its impossible to remember 60+ members names, alternate characters AND family names. Its just such a minor change and would greatly help every guild. Please BDO.

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Posted

Can you for ----- sake change the Guild Chat system to display only Family names? Its impossible to remember 60+ members names, alternate characters AND family names. Its just such a minor change and would greatly help every guild. Please BDO.

They could prolly add in an option to display family names pretty easy I would imagine. Don't see why it's not an initial option to begin with.

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Posted

As much as I'm against the goldsellers and stupid bots that are attracted to good games. You guys are seriously going about it wrong in every aspect. Your limitations are actually punishing team based players (like myself as I play with my gf all the time) by not allowing us to actively trade anything with each other. Yeah sure can still trade foods and potions....but to what purpose? Why even have a "trade" option if that's literally all you can trade and they are gained by almost every quest.....pointless. 

I'd rather see severe restrictions in the following ways (which still prevents goldsellers in every way):

1st make it so only friends can trade (must be friends for over 1 week to trade items other than potions/foods)

2nd make the stuff bound to the account (not character....) as I'm perfectly fine with that, even the no selling idea

3rd You should allow friends to trade up to say 50k silver to each other every week. While it's not much, it can really help out someone just starting (and with such restrictions as above no goldseller will really bother with it). This would be 50k total tradable, meaning even if a goldseller tried it....they'd only be hurting themself as each account can only trade such a tiny amount it'd be pointless. 

4th Maybe even restrict it to being in the same guild (they'd have to actually be in the guild for a week, be friends for a week, and limited to 50k a week for silver trading AND then any items traded would be bound and unsellable)

I seriously think those restrictions would do perfect, and as a result teamplay would be encouraged and it would kill these stupid goldsellers (at least for awhile till they figure a way around it as they always do eventually...). That's my thoughts on it anyway....otherwise if you're going to restrict it so harshly, just better off removing it entirely....

Removing the trade completely would be stupid, countless of times my friend and i have ran out of pots and thanks god we can trade them and keep grinding. I personally dont have any problems with the current restriction and yes I do play with my friend all the time, we r always in party grinding, doing quests and bosses, and now one of them just made a fishing boat.... cant wait to get on it and kill some pirates.

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Posted

They could prolly add in an option to display family names pretty easy I would imagine. Don't see why it's not an initial option to begin with.

I agree. Having it as an option would be even more handy. Its just some lines of code, it should be a piece of cake for the devs. I could send the damn code myself by the end of the day if I get to work right now. So please CM's, Mods or devs, get your attention on this matter. Its not game breaking or anything.

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Posted

You guys should include the patch notes in the Launcher C:

And you should NOT quote the entire CM's post.

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Posted

Ehhh....I don't know about that energy increase. They already only post every 3 mins or so due to the initial energy cost for talking in channel. The ones I've seen at least.

 

Only thing it will really do is reduce the amount of nonsense in channel. D:

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Posted

This system prevents from Golldselling perfectly, let us trade all items in game in this manner.

Some of us have been pushing that idea for a while - let's hope this is a test tho see how it works.

With the traded items being character bound, will that possibly open up more trading to people? (non-consumables like armor, weapons, ect)

I hope so!

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Posted

Some of us have been pushing that idea for a while - let's hope this is a test tho see how it works.

I hope so!

Right now we have a real chance :)

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Posted

Dear Players,

In case you haven't read it yet:

We will perform an additional maintenance as follows:

Date: Friday, 11.03.2016

Duration: 5h

Server Down:

Server Up:

Global

09:00 UTC

14:00 UTC

West Coast (NA)

01:00 PST

06:00 PST

East Coast (NA)

04:00 EST

09:00 EST

Central (EU)

10:00 CET

15:00 CET

 

Initially we had planned this maintenance today for the 16th March, but due to some urgent issues that had to be addressed swiftly, we decided to push this maintenance before the weekend.

The following changes will be applied during this maintenance:

Event & System

  • Character limitation in the chat window will be expanded to 350
  • Removed the case sensitive limitation during marketplace search
  • Added whisper notice sound. You can switch it off in your game setting menu

Class

  • Berserker
    • Raging Thunder move distance has been increased.
       
  • Valkyrie
    • Fixed the issue where Valkyrie was not holding a sword in character creation.
       
  • Wizard/Witch
    • Fixed the issue where using Magical Shield also protected enemies.
       

Items

  • Drop Rates for the following items from Field Boss Bundles has been increased.
    • Mark of Shadow from Giant Mudster
    • Tree Spirit Belt from Dim Tree Spirit
    • Tree Spirit Belt from Liverto Weapon Bundle
    • Liverto Weapon Bundle from Red Nose
       
  • Drop Rates from the following field boss has changed.
    • Giant Mudster
    • Before
      • Brilliant Ruby
      • Brilliant Topaz
      • Brilliant Emerald
      • Brilliant Diamond
      • Seal of the Hunter
    • After
      • Infinite Magic Crystal: Swiftness
      • Infinite Magic Crystal: Storm
      • Infinite Magic Crystal: Valor
      • Infinite Magic Crystal: Memory
      • Seal of the Hunter (with slightly increased numbers at random)

Monsters

  • Added additional <Violent> Calpheon Shrine Elite Warriors
  • Spawn times of the field bosses (Red Nose, Dim Tree Spirit, Giant Mudster) was lowered from 24-32 hr to 12-24 hour.
  • Spawn time for <Violent> Green Orc Skeleton Warrior, <Sturdy> Calpheon Shadow Guard, <Violent> Calpheon Shrine Elite Warrior was decreased.
  • EXP amount gained from Fat Catfishman, Rhutum Elite Brawler, Green Orc Skeleton Warrior, Calpheon Shrine Elite Warrior, Calpheon Shadow Guard was lowered.
  •  Item drop rate for <Violent> Green Orc Skeleton Warrior, <Sturdy> Calpheon Shadow Guard, <Violente> Calpheon Shrine Elite Warrior was adjusted to lower the drop rate of boss summon scrolls and accessories.
  • Mask Owl has had its level decreased from 40 to 39.
  • The following monsters are now immune to attack/movement slowing debuffs.
    • Scarecrow Ghost
    • Cultist Warrior
    • Big Horn Triangle Head Salamander
    • Patrol
    • Swamp Fogan Warrior
    • Strong Altar Imp Trainer
    • Mine Imp
    • Altar Imp Fighter
    • Khuruto Fighter
    • Waragon
    • Contaminated Butcher
    • Ruins Golem
    • Giant Possessed by Black Spirit
    • Ruins Monster
    • Petrifying Foreman
    • Orc Test Subject
    • Saunil Commander
    • Giant Combatant
    • Fat Catfishman
    • Rhutum Elite Brawler
    • Green Orc Skeleton Warrior
    • Calpheon Shrine Elite Warrior
    • Calpheon Shadow Guard
       
  • The Liverto Staff (Wizard/Witch) was missing, because it was part of the Mediah Update in KR service. It has now been added to the drop of "Hexe Marie" (Boss Scroll)

UI

  • Fixed the issue where the enhancement level was being displayed on the wrong spot when a Marketplace registration notification comes up.
  • You can open the knowledge window anytime now
  • Issue with the crop information window has been fixed (You could not open it before)

Quests

  • Navigation added for the quest "Reyas's Request."
  • Navigation added for the quest "Margaret's Test #2."
  • Order for certain quests  has been changed to smooth leveling.
    • "Mask Owl Rumor"
    • "Big Muscle, Big Brain"
    • The quest "A Walking Bird?" was removed.

Issues/Bugs

  • Fixed the issues that did not save changes made for Custom Quickslots
  • Fixed missing battle music
  • Fixed the issue where typhoons were not seen.
  • Fixed an issue with monsters not properly respawning

Ongoing Issues

  • Serendia Issue from 1st day of head start; compensation is still being worked on.
  • Pet Breeding is disabled as the system is being revamped, once complete it will be enabled.

 

Due to the increased "goldseller" population, we are beginning to put systems in place to suppress their market.

Players were able to abuse an exploit that allowed trading any amount of silver it through Potions. 
Payer A could purchase potions, trade them with Player B and B could sell them back to the NPC to gain silver out of it. (or other items)

• Items traded 1:1 will become character bound and can not be sold anymore to the NPC, nor used for professions such as crafting/alchemy/cooking anymore (character bound)

After maintenance we will also offer the coupon to NA players who played on the 28th February between 08:00 UTC (opening) and 18:00 UTC (fixing the Serendia Issue) to submit a request for a "Character Name Swap between 2 existing characters"

  • You may register your request on that page for swapping the names of two existing characters within the same region.
  • You must have two existing characters within the same region to be able to register a 'name swap'. 
  • Registration will open latest by end of 11th March and close  March 23rd at 08:00 UTC.
  • Name Swap will be applied on March 30th during the maintenance.
  • If a character, for which a 'name swap' has been registered is deleted within this process time, your request will fail and your coupon will be consumed.
  • Only one 'name swap' will be provided. A failed coupon will not be reimbursed.
  • Only your character's names will be swapped. This doesn't affect your character's progression.
  • Note: Please make sure the chosen names are correct. After your confirmation this process is irreversible!

 

Best regards

BDO Team

 

 

Still not implemented more variety in armor looks ? Shame on you. Do not turn this into the new ArcheAge (by not listening to your community)

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Posted

Developers: thank you very much for listening to suggestions of the community.

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Posted

Can you for ----- sake change the Guild Chat system to display only Family names? Its impossible to remember 60+ members names, alternate characters AND family names. Its just such a minor change and would greatly help every guild. Please BDO.

All chat should have the option to show family names, it would help with reporting goldsellers as well.

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Posted (edited)

@CM_Jouska

So as the below picture, i can select my Edan server, however the Orwen Character with my correct name "Warsight" is not listing, i have also tried to log into him.

ZWzztxZ.png

 

Edited by Warsight
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Posted

@CM_Jouska Mind sharing info how hard the exp rates on monsters were nerfed? I mean it was obvious the exp rates are screwed as it took 11 days for a person to hit level 55 pre-mediah, something that took few weeks / months on KR with their already higher exp rates. But can we know the reasoning why do you change it now, literaly locking the doors behind those, who couldn't play 24/7 or didn't share their accounts?

If the numbers are big you literally did even worse screw-up than the preorders and rollbacks. The guy from Bane who hit 55 yesterday must feel like a King of the Hill now.....

CC: @PM_Belsazar

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Posted

Much, much better patch notes this time around. Well done Daum.

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Posted

Nice!

 

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Posted

When is more content being added? The Korean version has a ton more.

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Posted

With the traded items being character bound, will that possibly open up more trading to people? (non-consumables like armor, weapons, ect)

i hope not!

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