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Amity - how much time/effort do you spend?

8 posts in this topic

Posted

I know amity is important to unlock quests and sales and lower prices etc.  When I have conversations to increase amity it seems to give very small increases.  How much time and effort should be put into this to increase it an to what amount?  I don't seem to be getting very far at all.  

Could someone please explain how much effort and time should be spent on getting amity and how far it needs to be pushed to at what game level? 

Thanks

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Posted (edited)

is the npc clorince by any chance in velia? lol - some npc's i've gained like 180+ amity in one conversation minigame but with her i get like 2-4 lol (i actually think she's bugged) regularly get 80+ a pop from every other npc that isnt clorince lol

Edited by Khazard

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Posted

I put in a fair bit at the Veila stable to buy stuff for my horse (needed 300 for a saddle), most successful convos netted me about 10 to 30 amity, it didn't really take a long time, but there was a catch I didn't know about - Once I bought my saddle, it reset the amity to zero, so to buy something else from the amity shop I had to raise it again. I'm not sure if it works the same way for quests (I haven't tried it with someone that has multiple amity quests).

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Posted

Next time you open up a conversation have a look at the "current amity" part and see if there is anything there. Some of them have knowledge to give and others have shops or items to sell.
I've been working Freharau for days to get to where I'm at because it's only going up between 3-12 pts. Looks like when I get to about 500 amity I can use a shop - I assume that it would be lots of useful alchemy items because he's the town alchemist.

2016-03-11_1302260071.JPG

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Posted (edited)

It really depends on the NPC and the knowledge you have. Some of the knowledge has combos built in that can increase the gains drastically. The other part is what goal you get. I remember I got 3 goals in a row that were Fail x times, Fail x times consecutively, and Fail everything (4 slots for knowledge and it asked me to fail 4 times).

Overall I am seeing about an average of 80-100 gain with the 3 tries per conversation. Some of the NPCs just want more knowledge than you have. For example, the skill trainer in Velia was hard for me. He only wanted to talk about goblins and I only had enough goblin knowledge to just meet the conversation requirements. And for someone that liked to talk about goblins it seemed like every choice was a low success chance. 

As for how long, I usually only increase the amity until I get the quests or shops available at the higher numbers. 

Edited by JoeJJohnsonII

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Posted

Meh played the amity game with only two so far:

The golden worker and the yuria seller ;(

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Posted (edited)

is the npc clorince by any chance in velia? lol - some npc's i've gained like 180+ amity in one conversation minigame but with her i get like 2-4 lol (i actually think she's bugged) regularly get 80+ a pop from every other npc that isnt clorince lol

She isn't bugged, but yes she's insanely hard to level. I don't get it, because she's the freaking TUTORIAL QUEST, she should be super easy.

To gain amity you need a lot of favor. To gain favor, you need to play cards with the most favor. Then it's NPC (Clorince) favor - card favor = the favor you get.

For exemple Clorince has like 25-32. If you play a 30-48 card, you can get 0-16 favor. If you play a 12-22 card you won't get anything. That's why she's so hard. NPCs with low favor are easy to please, high favor are hard.

"Interest" is what determines the % chances to get a success. If the card's interest is higher than the NPC it will have 100% success, if lower it gradually loses chances. Low interest or even low favor cards might still be useful when the objective is to lose, or because of their combo bonuses.

 

One last thing, when a card says "-5 favor for 3 turns", it means -5 for the NPC. That means you will get +5, it's a good thing.

Edited by Flaee
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Posted

A good rule of thumb in MMO's is they are all about colossal wastes of our time.  That is, there really is no incentive to do anything quick or fast; I would posit that the games that do quick and fast die off quick and fast.  The end goal is to keep as many people interested for as long as possible, thus increasing the chances of cash shop purchases.  It's really a basic formula, and Asian companies almost never think outside the box or stray from formula.  Heck, most companies really don't anymore.

The Amity thing is confusing and time-consuming as implemented, but once you understand it, and get the hang of it, it's just one more thing to do OTHER than hack-and-slash, and this game shines at having other stuff to do.

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