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Berserker issues


43 posts in this topic

Posted

I would recommend to read recent reddit posts on BDO theorycrafting in regards to Accuracy and Hit Rate. Explains lot about our grievances. 

IMO our class is as intended: weak damage class with cc , specialised towards the  siege wars.

Hardware / synch and no existing cc chains problems make this already underpowered PVP 1v1 class unviable at current stage of the game.

And to complain that PVE / gringing as difficult ? As someone who, due to full hardy stubbornness, fully quested shield tank warrior in vanilla WOW this is actually fun! At least your friends are still taking to you. 

Let's see if the hardware issues can be solved and in meantime make a different grinding charakter / class. Nothing unusual if you are playing MMOs for a long time.

I just hope that our time will come in small group PVP and siege war later in a game.

Wence Out

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Posted

Im just sick of being laughed at by my guild

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Posted

Works for me, try using the LMB for the other jumps, instead of F.

Yea that seemed to work, only not as intended.  Instead of jumping straight up and down as shown in the instructional video, he leaps forward each consecutive jump and ends up missing the targets I jumped on in the first place.

 

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Posted (edited)

However the RT being our main source of dmg is our biggest issue for things like field bosses. There is no way in hell you are going to spin the whole time, and it has a long cd if you only spin for a couple of seconds.

Well if they would give us super armor on rt, i would take off all atk speed gear and perma spin, or with 5 asp i would run a full super armor routine wirh rt (assuming Super armor) ire of the beast etc..dbl fd and super evasion, for safety upping ap and again rt.. but for now i dont even go with lvl 55 and about 200 dp in the near of a field boss, because there is no real way I could survive, no distance or mid distance dmg, nor block..

Edited by Giant_Hawk

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Posted (edited)

@CM_Jouska So, I'll start listing issues, although I'm confident you've heard each of these at least a few times if not a thousand times. I'll try to do this with as little salt as possible, I feel like my rage has subsided for the most part, but as it stands now it still is upsetting to why this class is so underpowered, along with PvP just not working very well for us at the moment.

 

Overall, I will start with saying the Berserker class is immensely lacking right now, and has been since release of the North American servers. (It might be the same as EU, I'm not sure). Our issues are; Extremely low damage output, horrible sustain, horrible endurance, horrible accuracy, and the latency/desync, whatever it is. Breaks PvP for us. As it stands now, most fights I have gotten over the following; farm spots, arena, etc. Have either ended in a loss, me running, or me winning. (VERY VERY slim chance of me winning because grabs work fine for the few bits that I need) Okay, now to start with each issue to give more depth to them, and hopefully get it across with pinpoint accuracy.

 

Damage Output:  So, as it stands now you can simply look at our damage ratios and see that there is a gap between classes. Although, I will like to point out some skills feel like complete lies in terms of damage output, thats not the exact problem here, its mainly the performance.

Raging Thunder: does 5,300% over around 8 seconds. The problem with this is, classes damage output skills usually have a much lower cooldown, and deal it near instantly. I'll be getting back to that point later about the cooldowns. The main issue is, you can grab another classes main AoE skill, or damage skill in general and it does more or slightly less but has 100% crit, making it deal double damage. Raging thunder is about 5,300%. Simply fixing raging thunders damage output would help our damage immensely, but will have fall backs.

Raging Thunders awakening can help us restore health, which is extremely crucial for farming end game without burning your money insanely quick.The problem with fixing this skill, means you lower our survivability in the long run. There is other ways to fix this, but generally we DO rely HEAVILY on this.

Fierce Strike: Garbage. This needs to be revamped in some way to make it useful, even at max rank at 52, it looks good. The damage it deals is atrocious.

Beastly Wind Slash: This one is okay, I think it deserves a buff. Maybe grant the critical hit chance to all of the hits, this would make it really nice to use as a side dps.

Fearsome Tyrant: Okay, so this one.. just makes me so sad. This skill could be so good, but its just downright terrible due to it having negative accuracy, and hang time. This one is a bit preference based, but I will say this now. It has a 1 minute 45 second cooldown. Okay, I can see that if it did the damage to back it up. This skill does roughly 3,700%, has a bit of a hang time and gaps on the skill that just make it only worth using after undertaker.

The 100% black spirit version, does not seem to take the awakening effect into account. I got instantly restores 4 hp, in hopes it could actually be a really good restore skill besides my spinning. In fact, its garbage because it doesn't heal me. This skill overall is terrible for the damage it brings to the table. Its not bad like comparing it to spinning, because it actually deals the damage pretty quick, the problem I have with it is not all 8 hits, hit 8 targets. They hit 8 different targets randomly, so its a terrible AoE that just feels worthless because it doesn't hit everyone 8 times.

The cooldown on this skill ruins it completely, making it garbage unless if you're farming. Even then, I'd rather not use it due to the high WP cost it has at cap level along with the negative accuracy.

Sustain(Tank/Resource)Nothing needed too big for this one, but I'll do a brief summary. 

Other classes lower resource costs, giant makes them higher when his resource pool doesn't expand like warriors does. Even warrior lowers resource as he levels. Giants resource cost for how much damage he deals is pitiful. Raging thunder starts at a whopping 92, and goes up to 100. Thats not too much of an issue, but the main issue is our side skills; Beastly windslash/Fierce strike They gain resource cost, and don't deal near enough damage to make it really useful at all, while other classes lower resource cost. Having Taritas feeling like a requirement to playing a class, shouldn't be a thing. Nor should having to cook herbal juice for resource.

Tanking, ah man. The latency doesn't really help here, but we still do face tank heavily in PvE. We by far use the most potions unless if we have our awakening. The awakening on raging thunder; Instantly restores 4 hp should be free, this would solve this heavy rng wall of needing something stupidly annoying to get, along with fixing our tank issues for the most part.

An idea is to give every skill a to restore WP, like headbutt. This would help our overall sustainability, and not need as much resource potions. Example, spinning on hit it'll restore like up to 75% of the wp you used, if you get all the hits, although this is the least of giants concerns.

Accuracy:

Far as I've seen, most classes either have no accuracy booster, or a positive. Most don't have a negative, and if they do they usually get up in the positive accuracy. Giant has lots of NEGATIVE accuracy, while most classes have none, or just one skill. This makes giants early game unbearable, along with you missing even on opponents/mobs your level. I am a bit salty about this one, but I don't even know how many times I missed a whole fearsome tyrant or lots of hits on my spin because of this. Tons of classes have positive, or neutral accuracy. You don't need to hinder Berserker any further than neutral accuracy.

Grabs, Latency/Desync:

I think you know about this already, but its one thing for grabs to miss because of latency/desync. Its another for it to make you sit through the whole animation, and take all the damage from set player. I've had people spam attacking me while grabbed, and so much more. This is like one thousand times worse than on JPN, and I had stupid high ping. This is by far the most important thing that needs to be fixed out of everything for Berserker. I know its not an easy thing to fix, but its leaving me feeling extremely salty, especially since I can't remove someone from my farming spot without fear that the server will try to kill me.

 

Thanks for reading, hopefully this brings up every problem that Berserker is having. There are a few small things, like his early game being garbage, but if you buff him it would be more than worth it to play through the horrible early game. As it stands now, feels like I waste my time playing this class, since I don't really have much options to do anything at the moment. I tried to keep as much salt as I could out of it, hopefully it wasn't that salty.

 

Gosh.. Where to start? I'll do it as simple as I can.

 

You made a sum up of what you consider being issues in the Berserker class, until then so far so good. Players of this class do know there are indeed problems that need to be considered.

But your post is extremely subjective, hence it is not relevant. You tried to make an objective approach & you totally failed. You compared Berserker class to another every single time, that's how kids do stuff. "I have 4 but look at him, he has 6!" You don't see the whole picture as it is, you just point out personal opinions and make them looking like they're absolute truth. Dude, chill, that's not how it works.

 

For the PvE part : Berserkers, once reaching lv 48 and/or 50 (if you're unlucky with the reset awakening skills), they get : 4 HP restored on Raging Thunder. It is one of the most efficient classes as far as PvE is concerned ; Good damage output, no need potions anymore. You got AP buffs with FD & Undertaker, and DEF buffs with FT when needed. Plus, you can restore your adrenaline points with awakening skills (you should consider using it on stomp, works wonder, no problem anymore). End of story.

Considering World Boss : Do not play Melee Class, at all. Lags, desyncs, being KO in one hit, no fun at all = waste of time. So this is not a Berserker problem, it's a whole mechanic problem. Next.

 

For the PvP part : If you're not Lv 55 & properly geared, please, do not make any judgement, at all. Consider there are kids & jobless guys who spend hours / days in front of their computer, grinding & gearing up way, way, way, way much faster that you might do in a month. So since you know it's gear based, don't make a fuss about it. Be patient, gear up, take your time & after that, you might be able to give your opinion. Until then, absolute silence. No more frustrating statement coming from players who aren't geared enough. It's non sense, hence insanity. 

Desync / Immune : All classes have this issue, it's a server problem, not a character one. Tho, that's why kids (always looking after the easy way) rerolled ranged DPS ; main reason why you have so much unskilled Rangers / Wizards, even if you don't need any skills to perform well with those classes. Won't talk about Sorceress because that's not the point here. Of course Berserkers might rely on grabs, in a PvP situation, since the class has been designed to be a heavy tank with lots of CC, not to outplay others in a 1v1 situation. If people keep whining about Berserker lacking everything in a 1v1 context, they just don't understand the game mechanics. Again, kiddish behavior ; when you don't understand something you want it to be the way you want, so you complain while you refuse thinking about the whole mechanics. As simple as that. Next.

Accuracy : I never, never had any problems hitting mobs since I equipped Saiyer in Off Hand (Lv 10). Berserker are focused on CC & AoE, of course they can't get the precision of a Sorceress or Blader, because they hit multiple targets Einstein! I don't see why you're having problems while I'm not. The only issue you might consider in PvP as far as accuracy is concerned is if :

- The player you're attacking is more geared than you

- The player you're attacking is on a higher level

Otherwise, no problem at all.

 

To conclude :

I'm having hell of a fun playing this class, tho it might be frustrating in PvP situations, of course, everyone know that by the time being. But here is a tips : when you're versus more than 2 opponents : do NOT use grabs, unless you wanna interrupt a high burst skill cast (like Wizards' Fury) ; You have combos stomps / headbutt to control easily any single class in this game. Although, Sorceress will be a problem since their countless dodges won't be affected by our debuffs : this is extremely unbalanced, of course, but lot of players know that already.

Adressing now directly to you VencirGan : I can feel all the frustration you get by playing this class. Black Desert being a virtual entertainment, try not to be the god like PvP player, you will never achieve that, never. Forget about it & deal with it. And, in the long run, when you forget about comparing apples with oranges with other classes, when you'll understand there are classes developped with a more efficient toolset 1v1 PvP situation (like Sorceress for instance), you will stop rushing at them while you know BERSERKERS ARE NOT MEANT TO BE PLAYED 1V1 (even tho you can handle 1v1 with chain grabs & CC combos pretty easily when no desync / immunes). This is not Tekken, this is an MMO in which each class has a purpose to fullfil. If you don't have the maturity of understanding this, please.. follow the flow of countless sheeps already in this game : Reroll Wizard, Sorceress or Ranger. Berserkers are for real men :P

Edited by Wild_Instinct
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Posted

You also forgot how our "super armor" skills are totally glitched/bugged and only work sometimes and don't even say what they're suppose to do.How our Q "beastial roar" fear is bugged, does no damage to anyone or stuns anyone PvE or PvP and still take full damage to the face at times.How I our skills are just put on cooldown sometimes with the wrong key combo.Like x2 spacebar and predatory hunt is put on cooldown for some reason??I can go on but nah..forget it.I already quit.----- yourself Baum.Unless you fix any of this shit on berserker, I'm not coming back.

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Posted

Im just sick of being laughed at by my guild

in my 80 person guild they slob my knob due to being only one of 3 high level zerkers 

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Posted

BERSERKERS ARE NOT MEANT TO BE PLAYED 1V1

Its all well and good saying that berserkers are not meant to be played 1v1 but 90% of open world pvp is done 1v1. 
 

tbh you sound like someone who has very little experience of top tier pvp as a berserker in this game.

From personal experience as an actual geared 55 zerker there are huge issues effecting berserkers that need addressing. You state that berserkers are and I quote 'heavy tank'. We are absolutely not a heavy tank lol we have very little damage mitigation  lots of misinformation being given by people that make others think that a berserker is supposed to be able to soak damage. 

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Agreed. You have ot leave town eventually, and you can't run from every fight, even from *gasp* sorcs :o (the amount of zerkers on the forums who feel the best thing to do is run away from fights is really sad...).

Zerk is pretty much about avoiding damage. Damage in mass PvP normally follows getitng CC'd. Super armour means we can keep moving and make it harder to be focused, on top of the damage reduction. That plus high investment in evasion with Saiyer, Gems, Taritas/Muskan shoes (thanks for making this a pain in the ass to get compared ot the gloves Daum :P) etc.

All in all it's just a difficult class to play well. You just need ot work 3 times as hard, and again 5 times on top of that thanks to Daum's shitty servers, haha, especially EU side on Jordine. Half the week the game is unplayable, yet the devs act like they don't give a shit...

The worst thing though is the amount of players who think they'll suddenly become awesome on awakening and feel it's 'fine' to simply run from fights now... My heart bleeds... :(

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Posted (edited)

Its all well and good saying that berserkers are not meant to be played 1v1 but 90% of open world pvp is done 1v1. 
 

tbh you sound like someone who has very little experience of top tier pvp as a berserker in this game.

From personal experience as an actual geared 55 zerker there are huge issues effecting berserkers that need addressing. You state that berserkers are and I quote 'heavy tank'. We are absolutely not a heavy tank lol we have very little damage mitigation  lots of misinformation being given by people that make others think that a berserker is supposed to be able to soak damage. 

The actual content of the game makes it this way about 1v1 situation & small scale PvP so I agree with you ; But when Node Wars & GvG will be implemented, this statement will be irrelevant ^^

"You sound" = judgment, you should know by now not to judge someone before knowing what you're talking about ^^ I do have PvP experience, that's why I'm sharing my opinion on this forum, otherwise I would just read to inform myself about this class.

My fault, you're right. It's a Bruiser Class with supposely "Super Armor" (which normally is a CC immune, except for grabs, but since it doesn't work most of the time, let's just not considerate it), which allows you to consistently rush & combo evasion (Head > Knee > Evasion > Shake Off) behind the opponents' frontline to CC the DPS group & grab Wizard / Rangers (prefered) to land him/her near your group, so that the DPS can finish the job.

I know the mechanics, the Berserkers' skills are meant for this, that's for sure. And I do know there are lot of issues that people are now awared off (because let's face it, of course you might feel it's not pleasant to play this class because Berserkers are currently outplayed by many other classes, considering the PvE & PvP aspect, small / large scale), but when you focus on having fun with this class, and not comparing RNG non sense numbers with other DPS classes (tho Berserker is NOT a DPS, so I don't understand why comparing oranges & apples), it becomes quite pleasant ; you can play whatever DPS class you want, even the considered OP ones, but you won't be able to smash the target's face down the ground !! And I'm sure it will miss you. Man, the undertaker is real.

 

And as I said in another post buddy, if in few weeks there's no change for this class, it won't be a problem since we can still leave this game or reroll another class ^^ Tho it might be frustrating for people to spend lot of time playing a class & then realize it's a waste of time because no changes.. We can't speculate, let's wait ;)

Agreed. You have ot leave town eventually, and you can't run from every fight, even from *gasp* sorcs :o (the amount of zerkers on the forums who feel the best thing to do is run away from fights is really sad...).

Zerk is pretty much about avoiding damage. Damage in mass PvP normally follows getitng CC'd. Super armour means we can keep moving and make it harder to be focused, on top of the damage reduction. That plus high investment in evasion with Saiyer, Gems, Taritas/Muskan shoes (thanks for making this a pain in the ass to get compared ot the gloves Daum :P) etc.

All in all it's just a difficult class to play well. You just need ot work 3 times as hard, and again 5 times on top of that thanks to Daum's shitty servers, haha, especially EU side on Jordine. Half the week the game is unplayable, yet the devs act like they don't give a shit...

The worst thing though is the amount of players who think they'll suddenly become awesome on awakening and feel it's 'fine' to simply run from fights now... My heart bleeds... :(

Don't speculate until you see what Awakening will bring to you (more mobility, single target's burst damage, insane AoE damage, etc..). Tho, imo, they failed while considering the Berserker class in this grind-based game, because :

- The skillcap of Berserker is insanely high compared to others (until you get full mobility skills, evasion geared & DP / HP being at a good spot, you're nothing more that just a worthless mob in small / large scale PvP)

- "IF" the Awakening (Lv 56) fixes most of our concerns, considering both PvE & PvP aspects, it's insanely badly thought having the "solution" (don't know how to call this) after reaching Lv 56.

Reaching Lv 56 represents a lot of personal investment, into a virtual game. Not everyone is ok with playing that much time to really enjoy a class they're playing, so they just reroll :) Black Deserting being a KR MMO, we do know Koreans are hardcore gamers & Korean MMOs rely heavily on grinding. So it might seems normal to them, I don't know. But for EU community, it's a non sense especially if you're working. You can only benefit from it when you're a kid living at your parents' house or jobless dude : plenty of time to grind, hence to reach Lv 56 & not to feel as "useless" as before.

But we all knew it was a grinding-geared-based MMO, so I won't complain about it. It's ok :) It might just be frustrating playing this class sometimes (especially in PvP) but as far as I'm concerned I'll stick with it.

Edited by Wild_Instinct

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I'm well aware of how great the Giant awakening is. The point I was trying to make with that comment is that some people are dodging PvP now because it's 'hard', when in fact if they're scrubs at PvP now, they'll be scrubs when awakening hits as well...

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Posted (edited)

 I'm well aware of how great the Giant awakening is. The point I was trying to make with that comment is that some people are dodging PvP now because it's 'hard', when in fact if they're scrubs at PvP now, they'll be scrubs when awakening hits as well...

I agree at some point, but if you take into consideration some people work so they don't have the playing schedule a kid or a jobless guy may have.. Since it's a game based on grind.. Well ^^ Those people don't wanna waste their time fighting others that are way much geared than them because they spent a lot much time online in this game. It's a matter of logic imo, I wouldn't appreciate having my ass kicked every single time in PvP because early / mid game it's absolutely not a skilled-based game, you have to wait for some classes to reach their skillcap (in the case being, Berserkers have high skillcap).

At the end of the day, those "No lifers" as people call them, will end up only fighting other "no lifers" equally geared / level, because when you fight another player & you clearly see you can't compete because way too much stat difference : you just leave, end of story ^^ (or make a call in your guild to burst out the outgeared dude :p) and he'll end up fightining another geared player to get the spot, or whatever the reason might be. 

Edited by Wild_Instinct

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Smh,

Gosh.. Where to start? I'll do it as simple as I can.

 

You made a sum up of what you consider being issues in the Berserker class, until then so far so good. Players of this class do know there are indeed problems that need to be considered.

But your post is extremely subjective, hence it is not relevant. You tried to make an objective approach & you totally failed. You compared Berserker class to another every single time, that's how kids do stuff. "I have 4 but look at him, he has 6!" You don't see the whole picture as it is, you just point out personal opinions and make them looking like they're absolute truth. Dude, chill, that's not how it works.

 

For the PvE part : Berserkers, once reaching lv 48 and/or 50 (if you're unlucky with the reset awakening skills), they get : 4 HP restored on Raging Thunder. It is one of the most efficient classes as far as PvE is concerned ; Good damage output, no need potions anymore. You got AP buffs with FD & Undertaker, and DEF buffs with FT when needed. Plus, you can restore your adrenaline points with awakening skills (you should consider using it on stomp, works wonder, no problem anymore). End of story.

Considering World Boss : Do not play Melee Class, at all. Lags, desyncs, being KO in one hit, no fun at all = waste of time. So this is not a Berserker problem, it's a whole mechanic problem. Next.

 

For the PvP part : If you're not Lv 55 & properly geared, please, do not make any judgement, at all. Consider there are kids & jobless guys who spend hours / days in front of their computer, grinding & gearing up way, way, way, way much faster that you might do in a month. So since you know it's gear based, don't make a fuss about it. Be patient, gear up, take your time & after that, you might be able to give your opinion. Until then, absolute silence. No more frustrating statement coming from players who aren't geared enough. It's non sense, hence insanity. 

Desync / Immune : All classes have this issue, it's a server problem, not a character one. Tho, that's why kids (always looking after the easy way) rerolled ranged DPS ; main reason why you have so much unskilled Rangers / Wizards, even if you don't need any skills to perform well with those classes. Won't talk about Sorceress because that's not the point here. Of course Berserkers might rely on grabs, in a PvP situation, since the class has been designed to be a heavy tank with lots of CC, not to outplay others in a 1v1 situation. If people keep whining about Berserker lacking everything in a 1v1 context, they just don't understand the game mechanics. Again, kiddish behavior ; when you don't understand something you want it to be the way you want, so you complain while you refuse thinking about the whole mechanics. As simple as that. Next.

Accuracy : I never, never had any problems hitting mobs since I equipped Saiyer in Off Hand (Lv 10). Berserker are focused on CC & AoE, of course they can't get the precision of a Sorceress or Blader, because they hit multiple targets Einstein! I don't see why you're having problems while I'm not. The only issue you might consider in PvP as far as accuracy is concerned is if :

- The player you're attacking is more geared than you

- The player you're attacking is on a higher level

Otherwise, no problem at all.

 

To conclude :

I'm having hell of a fun playing this class, tho it might be frustrating in PvP situations, of course, everyone know that by the time being. But here is a tips : when you're versus more than 2 opponents : do NOT use grabs, unless you wanna interrupt a high burst skill cast (like Wizards' Fury) ; You have combos stomps / headbutt to control easily any single class in this game. Although, Sorceress will be a problem since their countless dodges won't be affected by our debuffs : this is extremely unbalanced, of course, but lot of players know that already.

Adressing now directly to you VencirGan : I can feel all the frustration you get by playing this class. Black Desert being a virtual entertainment, try not to be the god like PvP player, you will never achieve that, never. Forget about it & deal with it. And, in the long run, when you forget about comparing apples with oranges with other classes, when you'll understand there are classes developped with a more efficient toolset 1v1 PvP situation (like Sorceress for instance), you will stop rushing at them while you know BERSERKERS ARE NOT MEANT TO BE PLAYED 1V1 (even tho you can handle 1v1 with chain grabs & CC combos pretty easily when no desync / immunes). This is not Tekken, this is an MMO in which each class has a purpose to fullfil. If you don't have the maturity of understanding this, please.. follow the flow of countless sheeps already in this game : Reroll Wizard, Sorceress or Ranger. Berserkers are for real men :P

These issues are all PvE regarding, not PvP. I have no issues PvPing for the most part, and honestly, negative accuracy is retarded as is. Nuff said.

Our damage output is lacking, has been lacking and there is buffs trying to compensate it, but then granting us more negative accuracy. I know this is an extremely late response, but it doesn't really matter to me. Finally back after playing other games where I didn't feel like complete crap for picking a berserker for a games PvE.

 

PvP, doesn't matter. Technically no one is meant to be played 1v1. Zerkers are actually much more efficient in terms of a 1v1, due to for a few reasons. Unlimited cc, one target, only one to run away from, pursue and lock down. In terms of group PvP as of this moment you can desync in a number of ways that can get you killed, against one person its much more efficient to just go ham on them. Honestly, ever since I've played this game I felt like he was much better 1v1, although everyone would disagree. PvP is not this issue however, the main issue I have with this game is his lackluster, horrific PvE and negative accuracy. He also has much lower damage output in terms of comparing damage %'s, and how much dealt in a specific amount of time. 5.2k% over 8, vs 7k in 2, or even more than that. PvP is never an issue, they just need to fix their servers.

Uh, will call complete bullshit. Every role is supposed to be dps, even stated by devs. No awakening is just a pure cc wh*re. Thats just spewing comple bullshit right there. Everyone is supposed to be a dps, and honestly I'm sick of people telling me otherwise. Buffs need to happen, and they are. More so on PvP end of the spectrum(for whatever reason, we do enough damage as is imo) and less on the PvE. PvE is definitely the thing needing to be buffed, not PvP. This game has no specified role, everyone cc's and we don't cc better. Having a zerk in a PvE grind party is near deadweight. he does nothing especially in mediah. b4 mediah he could spin the targets endlessly. Having 3 valks spam KD's isn't hardly different than 3 zerkers doing it. The damageoutput is just off. The only thing we can do is single out targets, thus 1v1 can be golden here. We focus on SPECIFIC targets in group, and guild wars most of the time. taking out big threats with our grapples while others defend. Anyone and everyones job is the same thing, don't die and get rid of big threats, anyway. Done with that rant. Late reply, and I don't plan to reply again, because obviously devs are with me and some other zerkers on this idea of buffing us.. just in the wrong area imo.

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Posted

You didnt mention our "amazing" 200% which is basically a bigger, stronger spin in which we stand still like a shovel in pile of dung and can be interrupted by a sneeze. 

You also didnt mention "Weakling Hunt" that in KR version seems to have small cone hit radius and in our version we have to land a surgically precise strike which is impossible unless someone is standing still with those desynchs

Oh and you didnt mention Wrath of The Beast/Ire of The Beast smash radius being smaller than Sam Peppers penis - the stiffness radius is large but the dmg radius is non-existant not to mention the insane SP cost of this skill in return for less damage (even if both attacks hit) than my undertaker at 3k hp. 

Also forgot headbutt rank higher than 1 pushback applies slight CC immunity which prevents us from landing E straight after

And ill just say one thing to end this rant: Corpse Storm, mthrfckn Corpse Storm desynch of death. 

Anyway, Zerker for life, eat beef and brush your teeth. 

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Anyway, Zerker for life, eat beef and brush your teeth. 

If you brush too much you'll ruin the pirate look. 

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@CM_Jouska we waited patiently for an update. you "noted" everything at the end of march. we now have june? can we trust in your word when you say something like "noted" or is it just a word to calm the crowd? we still have gotten nothing except the hp increase and a couple tweaks that arent changing anything at all.

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Appearently Tamers, Ninjas &  Zerkers got buffed in the KR version ; we'll see about it :) Can't wait to feel the change. 

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If you brush too much you'll ruin the pirate look. 

Scurvy is overrated.

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