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Grouping PvE

17 posts in this topic

Posted

I hope that the experience sharing between members of a group can be revised. As I red a lot about this game, I saw that it was more efficient to hunt alone than in group.

I wish that it could be the opposite. I suggest that the experience given in group is 60-70% of the exp we get in solo. MMORPGs should all follow that rule since they are MASSIVE MULTIPLAYER games.

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Posted

+1 To that! Most of the Reviews I've read about the game mentions that problem. Sure hopes it gets fixed!

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Posted

I haven't tested it myself, but apparently they fixed the exp reduction in parties.

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Posted

I haven't tested it myself, but apparently they fixed the exp reduction in parties.

Good to hear ! I can't wait to test it.

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Posted

I hope so, I always travel with a friend!

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Posted

 

This made me happy!

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Posted

 

This made me happy!

Great, thanks for posting this !

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Posted

I agree, it does scale with the number of people in the group...as of now, a 2 man group pulling 14 mobs is the fastest way to level...but yes, they need to make it so full groups can level...not a fan of raids, and I don't want to see that all...just aids the baddy zergs.

The only thing that matters is that the exp split is as fast as if we hunt solo. I bet that many of us NA/EU are going to start with a group o' friends.

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Posted

The only thing that matters is that the exp split is as fast as if we hunt solo. I bet that many of us NA/EU are going to start with a group o' friends.

^This d as we mentioned in our podcast we want to be able to play with our freinds and not tell them to GTFO because they slow you down. Party exp needs a boost the more members the more exp should be gained not the other way around. 

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Posted

I agree, it does scale with the number of people in the group...as of now, a 2 man group pulling 14 mobs is the fastest way to level...but yes, they need to make it so full groups can level...not a fan of raids, and I don't want to see that all...just aids the baddy zergs.

People who raid are baddies? What? lol Go play something like FFXIV with 8 man (savage) raids and do it while you can't overgear the content and tell me "it's for baddies". That's the dumbest thing I've seen on these forums so far, and that's like... crazy. Not every game is like WoW with DeadlyBossMods, sir.

The PvE in this game is for baddies. Do you even have any idea of how ridiculously faceroll the PvE here is? You could be functionally retarded and still be able to grind out the xp, skill, and silver to get the very best gear and faceroll people into the ground who didn't grind as much boring PvE as you. It's a pretty garbage situation for a game about PvP which should be about skill, not about baddies with gear.

^This d as we mentioned in our podcast we want to be able to play with our freinds and not tell them to GTFO because they slow you down. Party exp needs a boost the more members the more exp should be gained not the other way around. 

More of a problem at lower levels is they you just run all over each other in a party, gets way worse if you have better gear. In a more traditional setup you'd expect to like, pull everything, and everyone kill it. But you can only drag mobs so far before they tether, can only agro so many mobs, can only be so far away from each other before you don't get xp. The logistics are a complete nightmare, making it ridiculously more efficient to just gather monsters yourself and flatten them. A significant amount of things would need to be tweaked (and should) to really make this viable.

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Posted

the biggest Problem is that you can kill mob Groups even in high Level region way to easy alone.

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Posted

 

This made me happy!

Watched the vid but most of the suggestions are done in Gw2 dungeons, Not popular at all.

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Posted

What we mostly need to make playing in party more rewarding are better mobs in terms of AI and stats but mainly AI. It would be harder for people to solo and partying would be more efficient. With a little fix to exp share it would be perfect. Basically we need almost everything to be as it was in CBT1 (darker nights, party focus, more world bosses, etc.).

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Posted

I completly agree with the video.

They have to improve the pve in the game .. 

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Posted

In my previous game TERA the PvE was really good.
There were plenty of BAM's (Big Ass Monsters) wich needed 5 - 10 or 20 people to kill.

Sky Cruiser Hard Mode (5 persons)
 

Akerons Inferno (10 man)

And the best instance i've played (sadly not in the game anymore)

Kelsiak's Nest (20 man)

 

These were all amazing instances and worthful to be group content.

Sadly i got bored of the game and thats how i got massive interest in Black Desert.

 

So im kinda hoping for some amazing PvE content :D

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Posted

In my previous game TERA the PvE was really good.
There were plenty of BAM's (Big Ass Monsters) wich needed 5 - 10 or 20 people to kill.

Sky Cruiser Hard Mode (5 persons)
 

Akerons Inferno (10 man)

And the best instance i've played (sadly not in the game anymore)

Kelsiak's Nest (20 man)

 

These were all amazing instances and worthful to be group content.

Sadly i got bored of the game and thats how i got massive interest in Black Desert.

 

So im kinda hoping for some amazing PvE content :D

difficulty curve made me quit the game because all new content got 'easy" to a point you can do half of them drunk (which I did) hopefully BDO does have PvE endgame content or it is gonna flop hard in the PvE department

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Posted

Responded to a few other topics just now. And indeed a party exp boost of >5% and/or scaling when having more people in party should be implemented to promote group playing. 

More so since Daum's reaction to raids and dungeons was(don't shoot me if I get this wrong, I got this from a youtube source) that they want to  keep it fully 'open world' and a dungeon or raid being instanced, it didn't fit their picture. I think it's important to send a message to Daum stating that instances in BDO will be a massive asset to the game. Instances make content creating also easier(make different difficulties, make random theme's, random monsters - endless possibilities in instances). 

Difficulty overall should be increased imo, but that goes for both solo and group play. 

 

^Jeasy

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