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    • IMPORTANT - REACH US IN THE NEW FORUM   05/04/2017

      Ladies and gentlemen ATTENTION please:
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    • WICHTIG: Das Forum ist umgezogen!   05/04/2017

      Damen und Herren, wir bitten um Eure Aufmerksamkeit, es ist an der Zeit umzuziehen!
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      https://community.blackdesertonline.com/index.php Update:
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    • IMPORTANT: Le nouveau forum   05/04/2017

      Aventurières, aventuriers, votre attention s'il vous plaît, il est grand temps de déménager!
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      De nouvelles fonctionnalités ainsi que de nouveaux outils vous attendent dès à présent et d'autres arriveront prochainement! N'ayez pas peur du changement et rejoignez-nous! Amusez-vous bien et a bientôt dans notre nouveau chez nous
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[User Interface] CBT1


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Posted

User Interface

Main screen has 3 buttons. Start, End, Game Settings. End should be labelled "Exit" or "Quit".

When you end game and logout, it goes to the main screen with an ok menu, and clicking okay closes, but also clicking end closes. If I click End it exits immediately, and pressing Okay almost always crashes my client unless I have minimized to tray first. Could just be my system, but I usually disconnect and then Alt-F4 the game anyway.

Map filters for types of icons to show would be nice. It gets cluttered with the visible ones, and if you have a secret shop on the screen and it's hidden by a quest, then it's kind of hard to go to the shop.

It would also be nice to not show certain types of quest NPCs. For example, hide all the cooking/fishing/gathering quest givers if I only want to do story line quests. Or a toggle for Main Quest Line Only.

Black Spirit animation when you press [,] is long and I wish I could skip it. Just a preference.

Auto-Skip Cinematic's would be a good setting to have as well, as I don't want to have to press Esc -> Enter every time there's a cut-scene.

Stability of individual menu items needs to be address. The first character I made had the quest tracker disappear for a while. The second character I created and third, didn't have a Mini map for 4-5 quests at the beginning, and then it appeared randomly and never disappeared again. I don't know what causes it but...

Maybe have a /reloadui function for the user so we can reload the interface in hopes it reloads whatever might be missing?

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