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suggestions Rp possibilities and social suggestions.


22 posts in this topic

Posted (edited)

Hello everybody !
First of all, i will make a lot of grammar/orthographic mistake and i'm very sorry for your eyes but i try my best, let's hope you will understand me.

So after this CBT1 I had A LOT of things to say about everything but some of you already talk about pve, pvp and other stuff So in this one I will try to speak about things I haven't see in others post (I may have missed them but let's pretend nobody already talk about it ;) ).

So I think Black Desert Online is a fantastique MMORPG quite refreshing and even with all its problem I still like it. But i think some things could be add to make the game even better !
So let's go for loooong read:
 

RP and social interactions.

Black desert online is a game with a incredile possibilities about RP, I mean seriously we can have homes, be fisher, hunter, tamer, farmer, traders and stuff. For once in a MMORPG everything is not about finishing dungeons but more about PVP witch mean, more about the payers ! With that said here What i think could be add for a even more immersive game.

1: Add weddings !
YES WEDDINGS ! Every towns have a chruch if I remember correctly and most of the time you visite them only to talk to the priest to gain knowlegde and you leave. So you already have the spot in game just make it real be adding fiew things:

How it could work:
How about this, If two players wants to marry (DOESN'T MATTER OF THEIR GENDER OF COURSE, I know you all always dreamed of marrying Gandalf !)
They will go see the priest and a action we appear in the diaogue if they are a group of two. This action will requier both player to have a special ring in their inventory (and maybe to were the wedding costume).
If they have the ring and the costume well they can start the wedding (maybe have a little cinematic would be awesome). The priest will start to talk and the two players will have to stay in front of him. Any player can enter the church and assist the wedding, the devs could even creat a mini-game when players can throw rice or something like that.


What used could it be:
Maybe the two player could be liked, like this they can see eatch other on the map permanantly even if they are not group ? 
Have a little bonus xp/drop rate if they play together ?
Have a common warehouse ? possibility to buy a house for two ?
And if a couple is in the same guild how about a little bonus in pvp ? like, if one of the married player is down the other will have a buff ?

Well ok enongh with the weddings.

2: Taverns good times !
Again in every city there is a taverns, how about more thing to do in there ?

What could we have:
How about the possibility for you and your friend to sit down and drink and eat together ? How about a animation for this ? Like in monster hunter ! And imagine if you do that, if you energy point can be regain a little faster ! it could be so fun !
And how about in a tavern you can see all the stats of another players ? Just be in frot on them and you could see their level, their achievments and stuff...

How could it work:
We could have a mini-game when we sit on a table, first you have to order what to drink or/and eat and then maybe press a certain key to eat/drink properly. Like this maybe you can press this key even faster and do eating contest ! Or drinking contest ! 
If you eat/drink to much you could have a little debuff but if you just eat a good meal normaly maybe you could have a buff. And maybe you don't have to pay for food maybe you could eat one made by your friend.
Maybe this option could be add in players homes ! Like this one player can invite other to eat a his place and he will give the food.

3: Music band and better begging.
So some NPCs allow us to borrow a "flute" i don't know if it's any usefull but how about we can use instruments to make money ? Same for the emotes, we can begg how about we can have some things from the npcs ?

How could it work:
When we start playing flute or begging it could take some energy point, but like this the mini-game start (maybe more easy for the flute at the beggining) and the player have to turn arround the npcs or go on a very crowled place to be sure to earn a lot and the more he play/begg the more the npcs will give hime a little money ! like:

1 min playing flute/begging = 1 silvers per npcs arround
3 min playing flute/begging = 5 silvers per npcs arround
10 min playing flute  = 10 silvers per npcs arround ? (don't work for begg caus playing flute is more harder, demand that you borrow a flute, and should be more rewarded maybe
 )
And if the player can continue the mini-game longer he will keep gain silver every 3 minutes ?

Maybe it's too much, maybe it's not enought or very long i don't know but it could be very fun and a good way to gain a little money to buy sugar or rope for the horses for example !
And imagine if there are others instruments that just the flute, players could do a band (if they are group) and gain more and share the silvers ?

4: Two on a horse and be abble to transport players in our wagons !
If my horse can carry all my potions stack, why not my noob friend who don't have a horse yet ? And if I can transport a lot of food/wodd/other stuff why not players ?

How could it works:
Well it's simple, juste allow two player in the same group to ride the same horse, ok maybe two giant on the same horse would be hardcore, But it culd be so badly usefull. Okay the horse won't be abble to go faster but who cares ? Ride a horse with your friend, or just another player who paid you a lot to travel with you, it's a important pleasure in life !

And even if everybody can have a horse soon enought, not everybody can have a T8 horse already so how about players with wagon can offer to transport players instead of trading ? they could offer their services in towns and to be sure there will be no mistake or thiefs, it could be like a special menu for this.
The player could have to register his wagon and his best horses on a certain menu. then the game will tell him how fast will be his wagon and how he can demand to other players to travel with him. Then he register and every people who want to travel with him will have to pay via the special "travel menu" and when the wagon is full or when the owner decide it, they can automatly go to the next city.
idealy i think it's better if the owner of the wagon can't control it, like this we are sure he can't fool his clients but i have to admit it's less fun, so how about a system where the player have to follow the road but he can decide to make a stop or a little detour, but if he do so he will have a penalty or if he don't go back to the original road in 2 minutes the travel will be over and the client will be fund back !
Of couse thoses wagons could still be attack by thiefs or others players but could be faster than t4 horses depending of the horses of the owner for example !
The same could work for ships of course !


5 LET US DANCE !
 Alright maybe it's just me but we can't dance in this game right ?
WHAT THE ----- I THAT ? I WANT TO DANCE ! DANCE LIKE MY LIFE IS GONNA END TOMORROW ! DANCE LIKE IF GANDALF WAS WATCHING ME ! DANCE AGAIN AND AGAIN AND ahem wait.
I kinda understand why there's no dance in BDO, maybe it's because it doesn't look serious ? in this case i can understand that the caracter cannon't dance anywhere for any reasons without music but please, give use the option, for certain opportunities, to dance ! Like for, i don't know, weddings ? Taverns ? Encourage players in the arena ? when npcs play instruments ?

So this is it ! I'm sure there are a LOT of things I forgot and I know there is almost no chances at all that any of the features i propose end up in the game, but at least I have try.
I think if you are interest by any of the feature I propose it could be great to talk about it, maybe the more we will talk of it the more chances we have to see them one day ?
Of course their is FAR MORE important things to do at first but well this could be usefull, I mean the "two on a horse thing" could be really usefull. Taverns could be the best place to meet other players for guilds ans clans. Weddings could be great for players who want to play with friend. and dancing...well... erm... it's always important to dance !

Thanx a lot to all the people who read this post to the end ! And sorry again for all the grammar/orthographic mistakes I have done :s. 

edit: I will add two more propositions that I already writte below.

6 Camping and camp fire !
I know it's already in the game, i'm pretty sure I have seen it in the korean closed beta but for our close beta I didn't even know where to buy tents !

So here is my idea. At night monsters are a little more powerfull so if you xp at night you may encounter more risks. A cool thing to do would be to be abble to rest a little (I mean regain hp/mana without food) Just by waiting some time in a tent or just in front of a camp fire.

How could it work:
You would just have to buy a tent to a npc and have some wood and maybe a lighter or something similar in your bag. Then you go on the field, you put your tent whare you want and you will be able to do a fire camp next to your tent (and only next to it). You would have to be careful where you put it caus monster and others players could want to destroy it. it could be fun because for once you could have a ood reason to climb that high mountain ! To put your tent on the top of it !
Maybe With the fire you could cook like this, if you drop meat or fish on the monsters you kill fire will be usefull.
But most important juste sitting near the fire or in you tent could make you regain hp/mana faster and maybe gave you a buf ?

Imagine you go to xp for all the night, you take a tent, put it in a safe place and them kill all monsters you want, when you feel low you come back to the tent for few minutes and then you go back to kill ! And what if someone find your fire camp and say "Hey your farming thoses monsters too ? Let's group !"

And of course, the point of this is that other players can join you, they could sit to your fire and how about the more people are around the fire the more quick you regain hp/mana ?
And what if you could play music around the fire camp for a even better buff :3 ? (we can do instruments let's make that usefull) Like this some players could be like "bards" and always have an instruments in there inventory.

What we could have:
So it could offrer us the possibilities to cook, to rest, to meet players and maybe to have a little buff ! And it seems like it pretty easy to add because it's certainly already here.
 

7 Mercenaries players

I know I'm absolutly not the first one to talk about this and others certainly have better explainations for this so I won't go into much details but just the headlines !
 

Remember my idea where people could transport others in wagon ? Thoses wagon could be attack by others player or thiefs so how about hirring people to protect you ?
What if this could be a little more organised that just ask players to do it ? How about a specific place or npc for it ?

 

How could it work:

Imagine when you need to hire a mercenary you just go to see a board in the tavern or in the street. On that board you could have two options.

Add a request like : "I need someone to deliver me this or to do that" You put money directy on the board (or the npc) and if another players bring you what you need or did what you ask him to do, the money is automaticly sent to him.
( Of course to prevent player to cancel the quest and get they're money back let's us say that once the request is created and the money is put, you can not get it back, or maybe no until 20 day even if you cancel the quest ? It would be better if all was automatic. The player who want to creat a request would have to select thing on a verry big list and cannot something that is not on it. For example if you hired mecenary to escorte you to a towns you would have to select: escort. Then the town where you are is recorded as your point of leaving and you have to say where you want to go. then the "request begin" and when the game see that you and the player you have hired, have arrived in the good town, request would be validated.)

Or you could hired mecenares who have offer the service on the board. Some could have propose to help you to pex, some other could offer to craft thing for you and all other stuff.

I know it could be VERY difficult to make that idea came true but I've heard that their last patch on the korean version add possibility to players to became bounty hunters against others players with bad karma so it could go even further !

Edited by Lysigaranne
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I could take or leave weddings...that never really bothered me. It's nice I suppose, when it is there (even if I don't use it, I can understand why others want it), but as roleplayers we should be imaginative enough where we don't need them either.

Taverns themselves aren't missing anything...except maybe the fact that their seats are sometimes positioned so we can't take advantage of the game's amazing edge detection to actually use them. In that case, I think they should have an interact option to sit down, much like when you use a bed in your home. Food/drinks though, I think are missing animations when you consume them, and this could be utilized in a tavern for RP effect.

The flute is a minigame that you can play, but I would like the ability to play instruments...regardless of whether it rewarded silver or employed a minigame. Sometimes it is just fun to idle with one, just like people who afk dance/sit in games. This of course, highlighting more than just a basic RP function.

My memory may be fuzzy on this, but I could have sworn you could do this in the KR version. It is for a higher tier mount than we currently have access to though.

Dancing I agree is missing, and the fact that there are NPCs that play music but I cannot respond appropriately is rather annoying. As such, I usually settle for applauding before walking away.

To add to your list though, there are some key missing features. We do not have a custom emote function such as /em, /rp, etc and the character limit for the chatbox is laughably small. You are lucky if you can get a full sentence, so good luck writing a meaty post without breaking it into a million posts.

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I saw a dart board hanging in one of the taverns I went in, was hoping that i could interact with it as a form of mini game but alas it was just static deco. but i do agree it would be nice to have perhaps a few mini games in taverns darts dice cards perhaps with some gambling feature. I also agree with eating drinking animations. Would i stop playing this RPG if  offered next to no RP type features . no but would i enjoy it more if it did  ofc !!   just my 2 cents on the tavern aspect

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I saw a dart board hanging in one of the taverns I went in, was hoping that i could interact with it as a form of mini game but alas it was just static deco. but i do agree it would be nice to have perhaps a few mini games in taverns darts dice cards perhaps with some gambling feature. I also agree with eating drinking animations. Would i stop playing this RPG if  offered next to no RP type features . no but would i enjoy it more if it did  ofc !!   just my 2 cents on the tavern aspect

I will admit, I was upset that I couldn't use the dartboard. I think though, that had more to do with the set dressing NPC using it, than the decoration itself.

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Bravo!  Great suggestions.  Like them all.  Bump ^

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I'd rather them promote more RP outside of just taverns...I'd hate to see a repeat of GW2, where it's just a bunch of people attempting to find ERP. x_X

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I'd rather them promote more RP outside of just taverns...I'd hate to see a repeat of GW2, where it's just a bunch of people attempting to find ERP. x_X

Tavern RP is full of cheesy one-liners and people going up to rooms and suddenly going silent as they switch to PMs.

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Tavern RP is full of cheesy one-liners and people going up to rooms and suddenly going silent as they switch to PMs.

The main reason why my main group of friends and I had a very short stay in GW2. haha It had a serious lack of anything with real substance and was just filled with....that. Random RP that was most guys trying to pick up girls, or guys roleplaying Norn women trying to pickup girls.

 I'd much rather see server wide plots, guilds actually doing more then just cowering within their own little communities and shelling themselves off from the world...But instead large group RP, the server being a real community, involving themselves in one another's affairs, etc. This is why I have a tendency to roleplay only villainous characters, you hardly ever see any about. Hard to get laid if you're not the nicest afterall. -_-

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The main reason why my main group of friends and I had a very short stay in GW2. haha It had a serious lack of anything with real substance and was just filled with....that. Random RP that was most guys trying to pick up girls, or guys roleplaying Norn women trying to pickup girls.

 I'd much rather see server wide plots, guilds actually doing more then just cowering within their own little communities and shelling themselves off from the world...But instead large group RP, the server being a real community, involving themselves in one another's affairs, etc. This is why I have a tendency to roleplay only villainous characters, you hardly ever see any about. Hard to get laid if you're not the nicest afterall. -_-

Challenge accepted. (Kidding)

Yeah, servers tend to fare a lot better when the RP is everywhere (even in the middle of nowhere) instead of just shelled off and isolated.  GW2's RP scene became tons of pickups and flirtation after the megaservers hit and most of the "Open World" RP was gone except for tavern RP.  I tried RPing with a guy and he immediately went in for the kill and I basically had to make up some excuse ("Oh, I really should be home!  My family's expecting me.") and run off to avoid it.  Terrible experience.

I trend towards "Chaotic Neutral" characters, which is generally why with my current Sorceress I'm trying something else and making her... True Neutral.  Shockingly different, I know.  A lot of my characters aren't very nice people, but they aren't overly villainous either.  I like being able to start in a position where they aren't very predictable in what path they'll take, makes it more exciting in a way.

I'm excited to see a villain around though, what kinda villain are we talking about?

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Challenge accepted. (Kidding)

Yeah, servers tend to fare a lot better when the RP is everywhere (even in the middle of nowhere) instead of just shelled off and isolated.  GW2's RP scene became tons of pickups and flirtation after the megaservers hit and most of the "Open World" RP was gone except for tavern RP.  I tried RPing with a guy and he immediately went in for the kill and I basically had to make up some excuse ("Oh, I really should be home!  My family's expecting me.") and run off to avoid it.  Terrible experience.

I trend towards "Chaotic Neutral" characters, which is generally why with my current Sorceress I'm trying something else and making her... True Neutral.  Shockingly different, I know.  A lot of my characters aren't very nice people, but they aren't overly villainous either.  I like being able to start in a position where they aren't very predictable in what path they'll take, makes it more exciting in a way.

I'm excited to see a villain around though, what kinda villain are we talking about?

Definitely interesting for sure, I enjoy chaotic/true neutral as well at times, as you just said that lets you develop the character a little more freely and lets you choose the path while you're playing them. I'd be much more prone to do that if more people -played- Villains, but I have a tendency of just watching everyone go hero or silent neutral brooding anti-hero and that leads to a -lot- of standing around, I get bored to tears from too much standing around.

As for what kind, I'll throw you a PM so we don't hijack the thread, once I get out of this game I'm in. haha

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BlackDesert have the option for a RP-Game. PvP can do PvP and PvE can do PvE. Roleplay can do Roleplay and all are Happy.

A PvE Server (Channel) which is linked to the main server, can Help. Daum can set up a system . That on the PvE (RP) (Channel) Server gives no loot. For farms you have in the main server (PvP/PvE) So you can make Quest and get quest rewards , RPGs may without interference.
BlackDesert ist 2016  beste MMO RPG for RPG's. Wedding like in Final Fantasy would once again truly great.
 

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I'd rather them promote more RP outside of just taverns...I'd hate to see a repeat of GW2, where it's just a bunch of people attempting to find ERP. x_X

Tavern RP is full of cheesy one-liners and people going up to rooms and suddenly going silent as they switch to PMs.

Both of these hurt with their truth.

I want open would RP space, I know in Tera we used to run around outside the bank until we developed to crazy misadventure to take off on. I prefer to leave the tavern out.

Again, I'm always in support of options for RP, so whatever helps I'll +1

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Hi fellow RP-lovers !
Thank for sharring your thougts ! After readding your comments I have to say that I completly agree with you. Rp should not but promoted only in tavern.

I though of it because of Final Fantasy 14. For me, taverns in ff14 were the best place to roleplay and I kept good memories of it. The fact that we could go in our room and sleep in bed to disconect was really immersive I was doing that for almost every disconection. And when you woke up you just go down in the hall and see all your guild mates just woke up to and are waiting for you around a table to go xp together.
It was so cool !
I really love to have one place where I know there will be a lot of people and thigs to do that why I was thinking of eating/drinking with friends, strangers or guidlmate could be fun.
But as a girl playing it's totaly true that roleplay is sometime just an excuse to try picking up girls and if the rest of the game with have no reason to interact with others it a little sad. 

SO I have though of actions we could do outside towns that could encourage us to do roleplay things with others ! Here are my ideas if you have others feel free to share them.

6 Camping and camp fire !
I know it's already in the game, i'm pretty sure I have seen it in the korean closed beta but for our close beta I didn't even know where to buy tents !

So here is my idea. At night monsters are a little more powerfull so if you xp at night you may encounter more risks. A cool thing to do would be to be abble to rest a little (I mean regain hp/mana without food) Just by waiting some time in a tent or just in front of a camp fire.

How could it work:
You would just have to buy a tent to a npc and have some wood and maybe a lighter or something similar in your bag. Then you go on the field, you put your tent whare you want and you will be able to do a fire camp next to your tent (and only next to it). You would have to be careful where you put it caus monster and others players could want to destroy it. it could be fun because for once you could have a ood reason to climb that high mountain ! To put your tent on the top of it !
Maybe With the fire you could cook like this, if you drop meat or fish on the monsters you kill fire will be usefull.
But most important juste sitting near the fire or in you tent could make you regain hp/mana faster and maybe gave you a buf ?

Imagine you go to xp for all the night, you take a tent, put it in a safe place and them kill all monsters you want, when you feel low you come back to the tent for few minutes and then you go back to kill ! And what if someone find your fire camp and say "Hey your farming thoses monsters too ? Let's group !"

And of course, the point of this is that other players can join you, they could sit to your fire and how about the more people are around the fire the more quick you regain hp/mana ?
And what if you could play music around the fire camp for a even better buff :3 ? (we can do instruments let's make that usefull) Like this some players could be like "bards" and always have an instruments in there inventory.

What we could have:
So it could offrer us the possibilities to cook, to rest, to meet players and maybe to have a little buff ! And it seems like it pretty easy to add because it's certainly already here.
 

7 Mercenaries players

I know I'm absolutly not the first one to talk about this and others certainly have better explainations for this so I won't go into much details but just the headlines !
 

Remember my idea where people could transport others in wagon ? Thoses wagon could be attack by others player or thiefs so how about hirring people to protect you ?
What if this could be a little more organised that just ask players to do it ? How about a specific place or npc for it ?

 

How could it work:

Imagine when you need to hire a mercenary you just go to see a board in the tavern or in the street. On that board you could have two options.

Add a request like : "I need someone to deliver me this or to do that" You put money directy on the board (or the npc) and if another players bring you what you need or did what you ask him to do, the money is automaticly sent to him.
( Of course to prevent player to cancel the quest and get they're money back let's us say that once the request is created and the money is put, you can not get it back, or maybe no until 20 day even if you cancel the quest ? It would be better if all was automatic. The player who want to creat a request would have to select thing on a verry big list and cannot something that is not on it. For example if you hired mecenary to escorte you to a towns you would have to select: escort. Then the town where you are is recorded as your point of leaving and you have to say where you want to go. then the "request begin" and when the game see that you and the player you have hired, have arrived in the good town, request would be validated.)

Or you could hired mecenares who have offer the service on the board. Some could have propose to help you to pex, some other could offer to craft thing for you and all other stuff.

I know it could be VERY difficult to make that idea came true but I've heard that their last patch on the korean version add possibility to players to became bounty hunters against others players with bad karma so it could go even further !

And there it is, sorry I've only got two propositions this time, I will continue to think of it. (and again sorry for the mistakes i can make in grammar or my spelling, I really hope It don't brun your eyes people :x )

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BUMP

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+1! Great ideas.

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+1 I really like all of these ideas!

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Nice idears, but first of all i would add Chairs i can realy sit on ( like ArcheAge ) 

Furniture witch does not look like for Dolls ( some are realy small if you dont have a small Tamer ) i wonder how a Giangt look on one of this Chairs.

Beds ar tooo near to the Ground.. and so on. And mutch more little design Items for Houses.

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Have my like... Aint only roleplay suggestions... Mercenaries are nice gameplay addition...

 

And when we're at jobs, what about merchants?

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all nice ideas.

i wish party grouping had more bump - even if they already lowered the penalties. Interractions & narratives you start with other players should build up while adventuring and not face a *ooc: gotta disband for xp*.

exchanging stuff between players seems to be an issue too, but i havent read thru all those posts: if its only coins you cant exchange, fine, i can still gift you with that cake i cooked for your wedding/admission to guild/successfull quest...

 

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Pretty sure you can already take a passenger on your horse IF you took the appropriate talent ^_^

Otherwise, for everything else yeah, especially weddings and taverns. That brings more life. I liked attending my friends' wedding in FF XIV (nobody ever married me tho :( )

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Posted



4: Two on a horse 


 

It's already in game, you have to level your horse up and meet some requirements, (and apparently not all horses can) but the feature is in game already.

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Posted

It's already in game, you have to level your horse up and meet some requirements, (and apparently not all horses can) but the feature is in game already.

Oh thank you that's true ! Ok never mind for the two on a horse thing but be able to transport players in a wagon is still not in the game right ? (or did I miss that too ?)

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