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IMPORTANT item from other versions to add before blader/new classes


6 posts in this topic

Posted

Please add the [profession] Transfer Coupon

http://bddatabase.net/us/item/17603/ (example for fishing)

As a LOYALTY item.

There is one for each profession, and as it says, it allows you to transfer profession exp from one character to another.

Why is this important? Because there are many people playing temporary classes till 'new' ones come out, or people just want to play another class.

Why not just use your current class as an alt? Several reasons, first your energy regenerates faster on an active character, second you gain leveling exp, third so you show up in the ranking on your main character, etc.

Why should it be a LOYALTY item? Because there will be 12 classes in this game, 13 if you count the upcoming dark elf. If you ever want to switch main characters, which a lot of people do, you'll without a doubt want to transfer profession EXP as getting to artisan takes about a month! There are currently 9 professions and more will be added later. So people will want to transfer their professions, and you cannot expect people to pay real money to transfer 9+ professions multiple times. If it is not made a loyalty item, you'll be expecting people to play for months or over a year to just get their professions caught up. So it does not make sense to tell people to pay real money or play for a year. Please make them loyalty items or loyalty and cash shop.

Weird, this is on the front page of the /r/blackdesertonline reddit sub, but nobody seems to have seen this here..

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Posted

Will you plan to release it?

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Posted

bump

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Posted

I didn't know this was an actual item...  honestly it WOULD make sense as a loyalty item. Cash shop it'd be pretty p2w in its own way. Loyalty? Makes sense to have things that benefit new characters in particular especially for switching mains...  I honestly don't know why they don't have those along with the costume exchange coupons. Maybe its in discussion...  I know they've been having to fight tooth and nail over cash shop stuff and said as much with dyes being an example.

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Posted (edited)

Would make sense that for a loyalty item, this item would be valued at 15 days worth of points or 1500 maybe.

The loyalty system needs a more 'active' role in earning points rather than ranking up professions and logging in every day or logging hours.

Loyalty Quests given by the Black Spirit daily can be handy, at a +100 points per day, so you can gain 200 per day.

It might have to be challenging though, maybe combat related.

Daily Red Battlefield Loyalty Quest? Win a battle and earn 100 points?

Maybe allow Red Battlefield to allow you to earn vouchers for 100 loyalty points, to buy with that minigame's currency.

 

It makes much more sense to give loyalty points for having players 'participate' in events and such too. Using loyalty point as a motivator for players to try new things would be a good direction to take.

Edited by Kaiserx

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Posted

Do you plan to release it or not? Need an answer please...

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